Ubisoft is carrying over its efforts to document the historical details and nature of its Assassin's Creed settings into this year's Assassin's Creed Mirage. The publisher has announced in a new blog post a History of Baghdad feature for the upcoming PS5, PS4 game, which works to provide historical context to the Iraqi capital city Basim will be exploring. You will find this information in the in-game Codex, and there'll be 66 historical locations for you to visit in the open world.
Past entries Assassin's Creed Origins, Assassin's Creed Odyssey, and Assassin's Creed Valhalla have all had Discovery Tours to let you learn much more about the time period they're set in, but since this feature was linked to the Animus — something not present in Mirage — the game will simply present it in a menu. The option "will deliver expertly curated information on the history, art, and culture of Baghdad and the Abbasid Caliphate circa the ninth century, accompanied by images provided by museum partners". If you visit every historical location, you'll earn an in-game reward.
Middle Eastern history expert Dr. Raphaël Weyland joined Ubisoft to help with the production, ensuring everything was coherent and finding cultural and historical elements to include in the game. "From the start we had an ambitious premise: to help the players better understand the world of ninth-century Baghdad, a world that is seldom represented in popular culture," he said. "In the pursuit of this lofty goal, we were given the freedom to choose what topics we wanted to tackle. We just had to make sure that what we wanted to describe existed in the world of Assassin's Creed Mirage."
Ubisoft also worked with external museums like The David Collection, Paris' Institut du monde arabe, The Khalili Collections, Shangri La Museum, and the Doris Duke Foundation. "The museums provided illustrations and photos of a diverse selection of artifacts from the caliphal period — during which Assassin's Creed Mirage is set — ranging from drinking vessels and sculptures to scientific equipment, such as astrolabes."
Do you enjoy taking the time to learn about the settings of Assassin's Creed games, and will you do the same in Mirage? Let us know in the comments below.
[source news.ubisoft.com]
Comments 12
I always loved AC's attention to historical detail. It's always been one of the main reasons I was drawn to the series. Nice to see that tradition continues on Mirage.
Wait, if there’s no Animus, how do we explain the teleporting assassinations?
@nessisonett it’s just a game relax.
@Faraz27 It’s a series which has a ready baked reason for things like that. ‘It’s just a game’ is fine if you’re playing Pac-Man but these universes are big enough that they have laws of reality just like any other work of fiction. It would be odd if Red Dead 2 let you fly like Superman with no explanation, this game letting you teleport without an explanation just seems strange.
@nessisonett
It could have something to do with his lineage. Also I think that sentence might have been a bit misleading. As far as I know the Animus storyline is still in Mirage although it's role will be very brief and not really a focus of the game. Regardless I'm sure they will have some sort of explanation for it in the game.
I saw a clip of this and it doesn't seem to be taking assassins creed back to its roots. It's the same sort of gameplay as origins, odyssey and valhalla 🤷♂️
Wait, there's no Animus? How can you go "back to the roots" and leave out the Animus?
This is a major letdown for me that I wasn't aware of until now.
No animus or a diminished role is a big bonus for me as i never really clicked with it. I've always liked the different historical settings and their attempt to educate people in their different cultures but i have to admit that i didnt play any of the series after AC3 until origins and the following 2 entrys as i was getting a bit bored of the formula. The last 3 open world games were amazing in my opinion so i'm very interested to see what they do with this one.
@nessisonett There is always someone using the Animus, only this time we won't see that segment.
@nessisonett Ubisoft laziness, there will probably be another ability that makes bodies disappear after assassination again too
There are two ways to refresh this franchise and take it in a new direction and neither include more historical melodrama
1) A game set in the world of the Isu. Maybe at the time of the Human-Isu War. We get to play as both Adam and Eve switching between the two and using Isu tech to break their chains and bring an end to their oppression. This can be used as an allegory to the effects of late-stage capitalism
2) Modern-day crossover with the world of WatchDogs. OH BOY that one gets my heart pumping. Blume and Absturgo join forces to take over the world and our tech-savvy assassin and their team of support people Hack and Slash their way to the truth behind all of it.
Great news. I love history. And I love video games. Match made in heaven.
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