Bokeh Game Studio was founded by Keiichiro Toyama, the creator of Silent Hill, and the still very early in development Slitterhead is the team's debut project. In a developer diary, we get glimpses of early pre-alpha gameplay test sessions, interspersed with the team discussing the painstaking process of refining gameplay.
This is really the first we've seen from the title since its reveal at The Game Awards 2021. Bokeh notes that all footage shown is pre-alpha, the early days of dev when developers are still deciding on the big stuff like what software to use and which features to add. That is to say, Slitterhead is likely still several years away from release, but already you can see a gritty combat system, in which characters appear to manifest weapons formed of blood, begin to take shape.
What are your expectations of Slitterhead, could this be the true Silent Hill spiritual successor? And what do you think of the name? It's kind of grown on us, admittedly. Slither into the comments section below to let us know.
[source youtu.be]
Comments 10
Looks weird and looks interesting.
I get pyramidhead, but what is a slitterhead?
A head that likes to cut, or one that likes to slither?
I don't know what a slitterhead is, but I know what a litter-game is: LOTR: Gollum
Sort of surprised that two years in from its announcement they haven’t figured out which software to use yet, but I’m looking forward to this one regardless in 2027 or whenever.
It's a different kind of horror than silent hill for sure. While I don't expect to be scared I do expect to be very grossed out by the body horror.
Dear Bokeh Game Studio,
Let me be a play tester.
Thanks,
Me!
It's nice that they are taking play testing and user feedback so seriously. I hope this game is a success.
The little bit we see here looks totally weird and awesome. Are we playing as a dog in the game too?
Cool.slitterhead does look nice.word up son
There may have been a mistake. I think the footage shown is when they first began working on it. One of the heads of Bokeh stated development was nearing its climax around December last year.
Wonder how it would have been if they were still with Studio Japan.
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