
The ever-expanding selection of playable PS Plus Premium demos has been boosted yet again with the addition of a one-hour trial for PSVR2 launch title Townsmen VR. The virtual reality city builder combines elements of Sim City and God games to make for a compellingly unique concoction – and you’ll be able to test drive it for yourself from today as part of Sony’s top-tier subscription.
“Start with a small settlement and expand over a world of 13 islands and archipelagos,” the blurb describes. “Filled to the brim with exciting features, and gizmos to lay your virtual hands on. Build more than 20 unique buildings and upgrade them. Immerse yourself in a thrilling story with many exciting quests, or play without restrictions in the sandbox mode with goals set by you. Hours of fun are guaranteed!”
Will you be testing out Townsmen VR with this time limited demo? Settle down in the comments section below.
Comments 23
About time they started adding some Virtual Boy 2 stuff to PS Premium
Have it your way PSdude, but this is almost nihilistic. Small bandicoot energy right there. This is not how to get more people to buy your new obsolete headgear.
@TheDudeElDuderino I don’t agree with your comment, but I like your style, Dude…far out.
PSVR2 basically serves as a lesson for buying into ecosystems entirely on the hope that it might be supported.
Added this to my wishlist at PSVR2 launch to pick up on a sale (base price is pretty high). I may try this out.
Also I've been enjoying the PSVR2 since launch. Honestly my least favorite game so far was actually Horizon Call of the Mountain. So if Sony supporting the system means more mediocre games like that, I'm good. I'll keep playing third party stuff.
So basically a time-limited demo, but you need a PS Plus Premium subscription to access it. This is almost a satire on modern gaming.
Another demo release, another "this shouldn't be a premium feature" response here.
If someone has a PSVR2 they should have access to this.
Definitely getting this at some point, but just have too much to get through. Think Hubris will be next.
Zero interest in paying for demos, a practice that actually makes loot boxes look generous, but if they start adding PSVR2 games to Plus, that might get me to upgrade from Essentials.
@WaveBoy Funny you say that as I literally just finished Moss 2 moments ago. Absolute masterpiece. Actually spent this past week cleaning up some VR titles I picked up at launch but didn't start or finish. I started Moss 2 at launch but didn't want to be distracted with other games. So restarted it last week and just finished now.
My observations on people’s comments about VR seem to be that the ones who have never played some of the games already out for it are the most dismissive of the products worth. Those who do play clearly have a open mindedness to look past the unknown and be able to give a more balanced view on the platform as a whole.
Some of the dismissive on here would clearly change their tune if a popular title was ported to the system OR if they had the means to shut up and experience it before commenting on something they have never tried. It’s almost like you’re terrified of the unknown, peer pressure perhaps? or an immature need to fit in with the common opinion of others who also think the same.
Remember, your opinion and everyone else’s opinion on matters like VR are based on pure assumption. No one knows other than the people who make the product what the strength of the product has in the years ahead. We all assumed that Heavy Rain was going to be niche game for the PS3 that would have a small fan base and nothing more. That game made Sony one hundred and fifty million in sales.
@WaveBoy @Jayslow did Moss 1 get an upgrade when the VR2 version came out? I loved that game but I always felt it was held back by the limited technology at the time of the first VR unit. If it’s gotten the upgrade treatment I think it will be time to attempt that single trophy where you have to go through the entire game with dying again. Then buy Moss 2
@WaveBoy Lol, I can't take del Toro either 😂
Yeah vertigo 2 looks great. I'm still waiting for more on Firmament too. I'm afraid that's slipping to 2024, we've not heard anything since reveal.
@BusyOlf Moss 1 got an upgrade, feels great now!
Edit: by upgrade I mean new version to buy, not a discount upgrade for vr1 version owners. But it's cheap in the moss 1+2 bundle if you intend to buy 2 anyway
@BusyOlf it did. The improved visuals are definitely nice. Also includes the use of the touch controllers instead of the dual sense (so no longer using both hands awkward grabbing object), along with haptics in the headset.
@WaveBoy I so much want a new Astro bot. Remake, sequel, DMC action slasher with 5 hours of bestiality movies. I'll take anything, I'm desperate for more astro bot! 😂
@TrickyDicky99 There was literally an article last Friday about a PSVR2 game but whatever keeps that tiny narrative of yours going I guess.
@WaveBoy I just want everything to be VR-ified, lol
@AdamNovice I wouldn’t waste your time interacting with the Doom Merchants - I just ignore them now.
I mean, if the world renowned gurus of Sacred Symbols say PSVR2 is dead, it MUST be true 🤣🤣🤣🤣🤣
@WaveBoy It's "play by numbers" now. It's not really about 2D vs VR so much as it's about "major" games have to check off a certain amount of boxes from the mass-market-trend checklist in order to be market viable to the number of mass market consumers required to recoup the extensively over-budget expenses and sales targets of the game to appease shareholders of publisher megacorp investor goals. So every game feels the same, because every game is supposed to feel the same, because Star Wars MCXIIV is guaranteed to draw a forecastable box office sale. Gone are the experimantal days that brought us Quake 2, in is God of New Skin 12. It sold the first time in Greek skin, let's bundle it as a sci-fi and it'll sell again!
I liked Astro's Playroom. It was very short, it was my first ever Platinum though I'd never actually bother Platinuming anything every again, it was just because I wanted more. I did platinum HZD just because I was like 2 tasks away from finishing it, one was stupid and one was a real quest I just never finished. Also loved Sackboy adventure. I never finished 100%ing a few levels at the end because it just became absurd, and I have low tolerance for annoying tasks, lol.
Large platformers are a rare treat these days though so I'm biased to put more time into them because they don't feel oversaturated. PS5 for 12-14 year olds...yeah...the fact that it starts you up in the social media focused boxes every time....cringe. I get that they live in the social media world. That doesn't make it a good thing. 30 years from now there will be a backlash against social everything, once the GenZ kids have kids and realize their own childhood was stolen from them by Zuck it'll be come some puritanical purge of everything social I think.
My biggest beef with PS5 (other than the annoying PS button long press not bringing up the power menu) is the dreary funeral music it plays on the menu. Why? Why would your fun entertainment box sound like a dreary funeral?
Xbox gives me Doritos ads, so there's that? It's still a little more fun feeling though...even though it's down to business, PC-style, it's still less dreary feeling. Emo PS5 bleeds black.
If Premium keeps adding VR demos, I'll definitely consider upgrading from Extra.
As I build my VR legs, I still can't quite put my finger on what causes me motion sickness. I can play Call of the Mountain or RE Village for like an hour no problem but, say, Song in the Smoke or Tales from the Galaxy's Edge hit me pretty much instantly.
@WaveBoy I seriously think the funeral music turns me off using it more than I do VR aside. I just picture feeling depressed whenever I stare at my wall of digital video games featuring anime animals and pop idols and go turn on XB or Switch lol.
PS4 had the same problem, PS5 just cranks it to 11. (or is that -1?)
The XB UI is let down by the emphasis on ads in their home screen (though you shouldn't ever need to use the home screen for anything, everything's on the Guide (Start) menu without leaving a game. But people do, so -1 for the ads. Plus quirks like the 1080p fonts and the like. But mostly the lack of gyro still ticks me off. The haptic triggers thing is silly and outside VR I think is more annoying than fun and devours batteries. But gyro? It's 2023!
@WaveBoy Technically Doom Eternal not being VR and using actual real aiming is a deal breaker for us, let's not kid ourselves.
WiiU actually had the coolest gyro, it had a magnetic centering that would orient based on the Earth's true center, so it didn't easily get off center. Instead of a sensor bar it used the earth's core for it's center. Expensive tech actually and part of WiiU's price, but sadly went underutilized, and Switch did away with it for cheap normal gyros. It was so ahead of it's time and Splatoon 1 played better than 2 and 3 for that reason (as well as the gyro resolution/poling being much greater.)
Switch Pro controller is the highest quality controller this gen (excluding the elite/edge) but the worst latency. It's strange, really.
Dual Sense....I'm really not a fan of the trigger feedback at all. I'm a huge force feedback fan from he sticks from my PC days with flight sticks, but triggers? No thank you, I don't need an arthritis machine to wear down my joints prematurely I love it on VR but VR is just a very different thing where you experience it very differently. But on the regular Sense, the only time I feel it really adds something is braking in GT7. And I shall forever hate PS sticks being in the "wrong" position. Though I've recently realized my biggest problem with Sony sticks isn't even the placement, it's the high tension! It's brutal and really fatigues your hand rapidly. I'm still dreaming of low tension sticks for the Edge. Gross that I'd have to buy them when every other cheaper pro controller adjusts out of the box, but at least let me buy it, it's better than hand surgery
Both video and audio have gone 5 steps backward for every 3 steps forward in the past 50 years. In the 1950s through the 1960s we were at the pinnacle of audio tech. Analog circuits, tubes and rectifiers, audio bliss, now we have blocky digital noice boxes, bloated bass, and that's the good part of audio! Video we went from CRT and celluloid clarity to "it's not that compressed!"
Leave A Comment
Hold on there, you need to login to post a comment...