Rise of the Ronin is now just less than a month away on PS5, with Team Ninja bringing us another bloodthirsty action RPG on 22nd March. As we get closer to the big day, the second dev diary has now been published, and this one focuses on the game's action, and how it and the narrative feed into each other.
The game is set during Japan's Bakumatsu period, a tumultuous time in the country's history; the country opened up to Western visitors, which fuelled the Boshin war between the shogunate and rebel factions. While the game's story is fictional, the setting isn't, and many characters you meet will be based on real historical figures.
It's this that has us most intrigued in the above video. A bond system means you can ally with various people throughout the story, and who you team up with will have an impact on your playstyle and move set. It seems you'll also be able to swap between certain characters mid-fight, too, making use of their skills. This includes various melee weapons as well as ranged firearms, with the combat accommodating both.
With Team Ninja's action RPG chops, this should be another challenging but great title from the studio. If you missed the first dev diary, you can watch it through the link. Are you excited for Rise of the Ronin? Let us know in the comments section below.
[source youtube.com]
Comments 40
Really looking forward to this one. The bond system seems novel too...
The game honestly sounds great, but I do feel like we need to see some uncut gameplay. It's still hard to determine whether combat is mostly just a Nioh reskin (not necessarily a problem, but it might dampen my excitement a bit).
It looks frickin great in the last two vignettes (world and combat), the combat looks phenomenal and appealingly more grounded but with the flair of Team Ninja. The world looks beautiful and diverges nicely from Tsushima comparisons in my opinion, due to the Colonialist edge. Nice mix of guns and swords.
It still feels a bit random, like it must have been announced somewhere but I don’t remember anything about it until it was shown off to be essentially watered down Nioh for a general audience. This is sort of all there is in terms of Sony support for now too isn’t it? Unless Wolverine randomly gets bumped forward.
I think I read somewhere the game will be a bit more forgiven than the Nioh games. I’m hoping it is because Nioh is just too difficult for me.
Why is everyone mentioning Nioh in the comments. Never once has Nioh popped in my head while looking at this game.
@PegasusActual93 I am going to go out on a limb and say it's because it's the same developer who's last 3 games had very similar combat mechanics (starting with Nioh).
I'm grateful for another Samurai game, but I'm still a bit torn that it's so arcady.
One dude in the video talks about not wanting the fighting to be unrealistic with the player flying around and the clip literally shows the exact opposite.
It's just grounded. What's so hard about stripping all this over the top crap, making the combat pack a punch and making it all feel ground like games like TLOU or RDR2?
Tsushima was also disappointing arcady/ Assassin's Creed type game.
I'll get it anyway, I love samurai and it'll be fun and all, but that's always my gripe with these games.
@PegasusActual93 It's because it's by Team Ninja and people just automatically think Nioh.
It was the same with FromSoftware when people saw Sekiro or Armoured Core and looking for Souls like comparisons.
@PegasusActual93 The combat from the few bits of gameplay shown is pretty similar to Nioh if Im being honest
@Specky Ghost of Tsushima was the most grounded a samurai game could be I dont know what you are talking about. Even the Sucker Punch devs were true to their word about wanting the blades to be sharp, not only to the enemy but also to the player where it doesn't feel like you are whacking with a stick.
Sony should delay this. There is no way it will compete with Dragons Dogma 2 which looks so much better. Also it’s worrying that there’s no real footage of the game outside of trailers. We hardly know much about this game apart from what the developers are telling us.
Beyond narrative implications, it’s cool that the bond system will directly affect gameplay as well, potentially creating either a synergy or an incongruence between play style and ideology. Love what I’m seeing, though I share some of the trepidation here that a reskinned Nioh would be a disappointment. I’d be as happy as the next Nioh fan for Nioh with a wing suit but I am ultimately hoping for more from this. Mostly, I’d like to see how the open world ties everything together as that’s the big unknown for me based on the developer’s output.
@Faraz27
Good news then. There will be 3 difficulties: Easy for story, Normal, and Hard - only this recommended for Sekiro/Souls/Nioh fanatics
@Specky so you want the game to be boring lol.
But fr sushi ghost is the one game that seems to fit your description but you call that game arcadey as well. What exactly do you want 😅
@KillerBoy There's millions of people who either didn't like Dragons Dogma 1 or never even bothered playing it. I'm one of those people so I'm picking Ronin.
I just want another Tenchu game. I mean how hard can it be to make a spiritual successor in all but name.
@MrMagic True plus I don't want to play DD2 at an unstable 30fps on my PS5.
I just… don’t know about this one. It feels like it’ll be “another Team Ninja game, but in a big world.” I mean, there’s an audience for that, but I’m just not. I really like the historical setting, so I want to be interested, buuuuut man do I have a hard time enjoying games like Nioh and Wo Long.
Am I the only one to find that the graphics are pretty rough? Look at the snow on the guys clothes at 3:56, it's like an old low-res blurry texture. Not to mention the animation of the characters.
@Specky Don't think we played the same game with Ghost of T. Game felt very Samurai.
N.i.c.e. rise of the ronin is going to be a instant hit.word up son
Each trailer seems to make the game a lot more interesting. May have to consider a day one purchase. Combat looks similar to Nioh but with more moves and the ability to switch characters is fascinating.
It looks decent but I do agree on two points raised. It's likely just reskined ninja combat they've been using over and over again in nioh and wo long, with some new weapons and movesets. It also is decidedly a last gen game visually mainly because much like Fromsoft they have been milking the exact same engine for long time with minor improvements not often aligned with the increase in hardware avail.
Most importantly I want to know more on how the story and interaction with characters is truly setup. As that and the godawful loot and UI system of nioh and wo long were their biggest unfixed shortcomings for me. If they carry over any of that randomized stats on the same piece of gear 1000x during a playthrough loot system, this is a deep sale title for me already. I also hope story bits aren't told through toon renditions of characters with dialogue boxes yapping text at you on that horrible level selector guised as an overworld map. Hoping it's truly a connected world to traverse. Also want to know more about incentive to explore and sidequests.
If those two things alone are fixed, and the game is more than just another nioh souls like, I'm definitely in. It sounds like they will have difficulty options which if true is absolutely a large departure from what is the norm for the above compared titles. For what it's worth the combat does look cool and hopefully the varied weapons we've seen in these short glimpses suggests unique weaponry that may not be padded out with 100s of variations of them.
We need to see some true uncute gameplay here. The one slightly longer clip of them riding away on a horse seemed sub 30fps. These short stitched together montage trailers really have only shown small clips of glider flight, and combat/finishing moves.
The timing of this one is all wrong. Competing for time against Rebirth and Dogma 2 is not a great plan. I love Team Ninja’s work, but I’m already committed to Rebirth for Spring. First Team Ninja game I won’t be preordering in a long time…
@MrMagic there’s also millions of people who will pick DD2 over rise of ronin as most people won’t buy both at the same time. This will hugely impact RoR sales. If they delay RoR it will get that polish it really needs.
From the gameplay I've seen I think it looks really cool
@KillerBoy okay, millions here, millions there so... no problem then. I'll pick rise of the ronin tho, I have zero interest in DD2.
Team Ninja’s recent games are fantastic. Can’t wait for this one!! I just hope there is meaty end game content like in Nioh 2. That game kept me going for 2000 hours.
@KillerBoy don’t underestimate the user base for Nioh 2. It put Team Ninja on the map for many players.
@Loamy I think it is a KT decision because the game needs to be out before the March quarter. I'm interested in both DD2 and ROTR but My brother called dibs on DD2 which opens ROTR for me (yay!). The Big problem is finishing FF7 Rebirth and BG3 (Still in Act 2) by then
@Loamy I've had to control myself from impulse buying P3R, LAD IW, Baltaro, Unicorn Overlord. So many games but not enough time. A good problem to have as a Playstation/Switch gamer but a problem nonetheless.
@Frmknst
But that doesn't change the fact that it is though...
@Pepsiman_100 @Nepp67
Not saying it wasn't good, but jumping 3 feet in the air off your horse in full sprint isn't really grounded I'd say lol. You're not able to do that in RDR2 or even RDR1. Those are seriously amazing games that make you feel immersed.
Tsushima had a lot of copy/ paste elements and the wind gimmick felt tact on as well. Lots of tweaks that could make a sequel truly great, but I didn't fall in love with it, while I was absolutely BEGGING for an openworld realistic samurai game. Tsushima fell short and that's my opinion:)
@Arnna after wo long fallen dynasty my expectations aren’t that high
@Specky "Not saying it wasn't good, but jumping 3 feet in the air off your horse in full sprint isn't really grounded I'd say lol."
Gonna be real with you but that is probably the dumbest thing you could choose to even nitpick, not to mention you dont even have to use it. Although I agree that it has too many copy paste elements because I hate how fox dens basically cover the entire map.
@Nepp67
But Jesus dude, can't you think for yourself as to how that translates to the rest of the game? It's lightweight in all aspects. It's more like Horizon than it is like RDR2.
One feels realistic, the other feels like a fake fantasy. Witcher 3 is also fantasy, but it feels real, because of how grounded it is. Just like the original LOTR films. The Hobbit films again felt light, clean, fake.
There needs to be some sort of realism to make it immersive.
Granted it's miles ahead of Assassins Creed games and yes it's a nitpick, jeez. But it's a preference I find important and it's lacking even more in this game apparently. I'll get it anyway though
@Specky It feels like you have forgotten most of Ghost of Tsushima and how the war has basically affected everything and everyone around Jin. Villages and people are slaughtered due to the Mongols, close friends of his either lose themselves to revenge or betrayal because they had no where else to turn to. There are also characters in side quests that chose the side of mongols and regret it after losing someone because of it or are failed to be saved in time. And then there is Jin himself who is entirely conflicted with his uncle on whether honor is truly the right path to take in order to win the war. I would say that is being grounded in reality.
@Nepp67
You can have a story like that and then proceed to give the main character superpowers.
It has nothing to do with the gameplay being grounded... Gameplay. Which is obviously the topic here all along.
Besides that the storytelling itself was pretty mediocre. Felt like a passing game. Something you enjoy, finish and never play again. Didn't leave that much of a mark. It felt safe, just like a lot of Sony games as of late. They lack substance. Right now only Naughty Dog can pull that off pretty much.
Definitely not worth the 60 bucks on day 1 I wasted on it.
@Specky I agree, GoT is beautiful and has a great atmosphere, but the story is mediocre, character development inexistent, and the open world stuff is killing the game. It is still enjoyable if you force yourself to stay on the main story and refuse to engage with the open world stupidity, so yeah it's more a $30 game than $70. And like all the open world games, once the story is complete, there is 0 interest to continue "clearing outposts" .. I have the DLC but didn't even bother to "explore" the new island. That's so boring and I already know what is waiting for me.
@Specky And I would say the gameplay does it pretty well to keep it grounded and immersive, not to mention that there is no super powers. I'm not quite sure what you're asking for here besides making the character feel more heavy.
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