
Sony said a little while back that it was exploring ways to expand PSVR2’s compatibility with PC, and it looks like it may be nearing a solution. An eagle-eyed user on social media site Twitter (or X, depending on which name you prefer) noticed that in Korea, the Japanese giant has submitted certification for an adaptor accessory, which will presumably make the headset compatible with a spectrum of hardware configurations.
While software support has been plentiful from third-party devs and indies, the hardware maker hasn’t exactly been forthcoming when it comes to exclusive software for PSVR2, with Horizon Call of the Mountain and updates for titles like Gran Turismo 7 being the only real notable examples. With the aforementioned PC compatibility, the firm is clearly exploring alternative ways of flogging the format – or at least giving existing owners a reason to plug their headsets in.
We assume this adaptor will be sold separately, and it’ll likely involve a degree of tinkering to get working properly. Still, if this ends up the only means of playing Half-Life: Alyx with PSVR2, so be it.
[source rra.go.kr, via twitter.com]
Comments 34
Makes sense, and if it helps brings the defibrillator paddles out on PSVR2 then all the better.
How do you manage to omit RE4 and RE Village as exclusives? Absolutely huge titles and two of the best games on the headset
Hopefully this news dispells some of the awful fake stuff people were attempting to spread on twitter.
I dont know how many times I saw people trying to say this was Steam hitting PlayStation or some nonsense.
This was hinted at a while ago by some guy who worked on windows talking about drivers being worked on for VR2.
Its still not as competitive as a viable PC option as some others, but this will definitely have a good amount of purchases due to the build quality and the fact that the Valve Index is just... Ridiculously overpriced.
Porn gateway opens
I've never had vr before and I kinda want one. But would also depend on the game too. Also price. I probably can't afford it.
Excellent now I only need to spend over a grand to have a pc good enough to play half life Alyx 🥺
This move to PC won’t „save“ PSVR2. Why should I buy a PSVR2 for PC when I can buy a Quest 3 instead? It’s wireless and can also work as a standalone system.
No, IF PSVR2 can be saved, then by good PS5 games!
VR on my new 4070 Ryzen7 PC, get in... Maybe.
@CutchuSlow On sale just now. Think £100 off ?
@Futureshark Pandoras box has been opened 😂😁
I hope it works great with iRacing.
@Futureshark
Indeed, hooking it up to even a laptop opens up 3D movies in a way Sony has refused to do. And that does include porn of course.
@Max_the_German the screens on the PSVR2 are A LOT better than the ones on neither the quests nor the index. 2040x2000 120hz OLED panels at $500 is unbeaten. There are no better vr displays that run 120hz. The only OLED alternative for pc at the moment is the bigscreen beyond which is twice the cost of the psvr2 without including controllers nor tracking while also maxing out at 90hz.
If you're gonna couple it with a pc, the psvr2 very well could become a better alternative than the quest 3, granted the adapter isn't outrageously priced. They're not exactly competing in the same market though. One is standalone, the other isn't. If you don't care the psvr2 is better, if you do care about standalone, the quest wins, that's obvious.
@tropeful I haven’t tested the Quest 3 yet. In the last couple of weeks, John Linneman from Digital Foundry has mentioned his experiences with the Quest 3 several times in the DF Direct podcast. He says that he owns or tested various VR headsets from different vendors for many years now, and the Quest 3 would be tremendously better than anything else, PSVR2 included, a general leap. The wireless PC connection would work incredibly well, without any noticeable latency (and he’s a pro at that), and he wouldn’t go back to wired headsets because of the much higher comfort.
I‘m still convinced that PC won’t save PSVR2.
Fantastic news. I was hoping for this from day 1.
Just Oled+HDR at $500 would take the PC market by storm. Extra value of only needing to invest in 1 headset for both my console and PC is gravy
Uh how about making it where we can have some games maybe????
@Discol76 yeah thanks but still too expensive for me and no point getting now if I can't use it. Will have to be in the future when it's compatible for PC.
@Steel76 but i read that quest 3 requires you to make a meta account and I don't want to do that. And I rather buy from Sony than meta.
Something seems wrong about this report. What kind of "physical adapter" would Sony need to make for PSVR2 to work on PC. It's already USB-C. There's nothing special about PS5's USB-C ports. I don't think they're even Thunderbolt. What would need to be physically adapted about it. Driver support? Yes. Nothing more than that. So what is this adapter they're submitting certification for in Korea?
If it's real, leave it to Sony to find a way to SELL a piece of hardware to people that already bought their overpriced barely supported hardware to be able to "adapt it" to a thing that doesn't need adapting to to be able to use it outside their walled garden.
I realize nobody would catch this oddity about the report because nobody actually owns a PSVR2. If you'll excuse me, I need to replace the AA batteries in my Virtual Boy again.
@tropeful I love my PSVR2, I absolutely love it don't get me wrong, but the screens sound better on paper than they are. They're stuffed behind low quality optics, and they have pentile pixel arrangement, and visible mura that varies by sample. The spec sounds nice, but the implementation gets in the way. To make it "better" than Quest 3, it would at a minimum need to be modded with better quality optics. And there's still the problem of the pentile display making it not really as high res as the specs make it sound. PSVR1 had a full stripe RGB OLED, meaning PSVR2's screen while better than PSVR1 isn't as big an upgrade as the numbers seem. IMO OLED isn't necessarily an ideal choice for VR because of this whole issue despite some benefits.
BSB is an odd product for an odd market. It's not expensive because the tech specs are great, they're terrible compared to even Quest 3 in most regards. It's expensive because it's "custom form fitted to your face" and the premium you pay for the elite-ness of individual custom made hardware. It's not even worth comparing to anything, they're going for an exotic market with more money than sense and pricing accordingly, and it's not for the performance.
@CutchuSlow VR isn't for everyone due to nausea issues and the like but I'd highly recommend it all the same. Yeah, PSVR2 is overpriced, the sale price makes it a bit better, but if it's too much, it's too much. Quest does require a Meta account. I feel the same way about them, I had an old Occulus account and was going to let it expire when it switched to Meta, but after all the lack of support from Sony and consideration that maybe someday I'd build a decent PC, I decided to salvage my old Occulus account and convert to a Meta account anyway. Note that Meta account and Facebook account are separate. IDK how much it matters, but there's at least that. But I do feel the same way, I converted mine reluctantly, and a theoretical future quest purchase is the only thing it would ever be used for.
FWIW, if the cost of the VR is a concern, what kind of PC are you running? VR is naturally demanding (it's rendering twice, at necessarily high frame rate,remember), VR could be off the table if it's more of a budget build. (You know I'm considering swapping XB for PC, so this has been an important consideration of mine, as I love VR, and don't expect a PSVR3 to happen, so jumping to Meta may be necessary.)
@Max_the_German 1:q3 lcd panels have rubbish colours and greys not black 2:you won't be streaming from your pc like you do with q3 and all the artefacts that gives you 3:the psvr2 is a great headset for a great price compared to pcvr alternatives 4:Facebook...meta
The way Sony has treated this device has been nothing short of unforgivable. I invested day 1 with bright eyes and bushy tail, trusting Horizon was just the beginning. As the months slipped by and several State of Plays came and went, I slowly realized I'd been duped. No Astrobot, no other 1st party titles. NOTHING.
Thank all that is holy for Capcom and thier RE ports which are amazingly good and a few other 3rd party treats. I'd love to try it with a few things on PC but honestly don't care that much. But if this means it will lift sales a bit so they actually support thier own frikin hardware then awesome.
@NEStalgia look online at ivry trying to get it working on pc and it's not the drivers but getting power and signal to the thing whats the problem as sony used a very odd usb set up
@NEStalgia thanks. I've got a decent PC, I think. i5 12400 CPU. Rtx 4060ti, hoping to upgrade for a 5070 maybe when it's out. And I have 32gb ram.
@Steel76 what about haptic feedback?
@Max_the_German The PSVR2 screens may be better but the lenses definitely aren't. I have both and the sweet spot on Quest 3 is basically anywhere.
There are pros and cons for both but being able to play without constantly adjusting my headset is a major plus for me.
I love VR. I have tons of games for my PSVR and PSVR2. But Sony really need to start bringing out more exclusive first party games or my money will be spent in the Meta store for my Quest 3.
@ROTTIEMAN16 "sony used a very odd usb set up"
facepalm why am I not surprised? What I don't understand though is, the PS5 should just have a normal USB port. So is there something about the PS5's hardware that actually is built for their VR (and everyone's paying for it), and if not, why would that not be manageable in software on PC if it's managed in software on PS5? It still seems weird that an adapter would be involved. Unless it's some externally powered adapter to shove more power through USB than should go through USB. I could see them selling their silly adapter for $50 so their whole PSVR2 package for PC is $600 while Quest 3 is $500 and wireless/wired with better optics, and Quest has exclusives.....
@cutchuSlow Yeah that should do it well. One thing I've heard (not sure how true it is or isn't) is always stick with nvidia/RTX cards for VR, apparently the AMD cards don't always behave with VR, so you'd probably be in good shape either way there.
If you already have the PC, it's not nearly as nice, but you can always get a Quest 2 much cheaper than a 3/VR2 to try on VR and see how it works out for you. It could be a good entry point. Yes, Meta account, I totally get the reservation there....I hate having one now myself, but, it's the main player in VR at this point, soo... There's also getting a PSVR1 super cheap and using the 3rd party PC driver, but honestly, I just don't like using PSVR1, at all, it's unpleasant with the camera setup and all, so I wouldn't really advise it no matter how cheap it is.
@invictus4000 I doubt selling more headsets on PC will make them suddenly decide to invest in PS games for VR2, especially after they've now closed every studio they have that made a VR game after they launched their VR game, other than Asobi which sounds like they're not making VR games. PC support is probably more about unloading inventory and recouping costs than it is about boosting sales. By the time they get their adapter out Quest 4 will be in the rumor mill.
They have stock to get rid of and this is a cheaper alternative for PC players to buy into VR for their systems. The system would be a success if it was priced around the levels that the first one was (£200). The current one should have been marked up as a pro version for the suckers like myself to buy for the extra visual clarity.
The whole thing has been managed appallingly but that’s Sony for you when they’re not fully behind something
@NEStalgia isn't there anyone else doing vr? I just don't wanna support meta haha. I don't even know why but I don't like them lol.
@CutchuSlow Nobody at a price you'd like
Valve makes the index around $750-1000, but it's kind of older tech than Quest or even VR2. HTC makes Vive at 1000. There's the more bespoke ones like Bigscreen Beyond that's about $1000 (and inferior.)
Right now Meta's doing headsets the way Sony does consoles, I think, a bit subsidized to build market. Problem with PC VR is there's several headset makers but only a small VR market so none of this stuff is produced in huge volumes to get price cuts on parts and fabrication except Meta that's making them in fairly large numbers.
Hating meta is definitely the right thing lol. Although, these days I think those of us who've hated Facebook from the start didn't notice Google, Apple, MS and probably others becoming as bad or worse.... Heck, there's a reason Sony's willing to lose PC game sales in countries PSN isn't supported just to force people to use PSN, and I imagine it's the very Meta-like datamining that's the reason.
@Fuzzymonkeyfunk HLA is well optimized and not that demanding, able to run well and be sufficiently playable with a mid range PC, mid-high/mid settings and still be visually/performance sufficient. A PC for under $1,000 (or around/about even) can accomplish this, and can vary depending with going self building or prebuilt. It’s only gonna cost over $1,000+ if need for max highest/ultra settings for larger, more demanding games. Many people find mid to high (or just mid/medium) settings just fine to enjoy VR or other traditional gaming play.
This is where I’m also glad to have a console/PS5/PS4Pro as its just more streamlined and easier of entry and use without comparative potential hassle and fuss with PC ie if need of tweaking settings, matching compatibility, etc.
@NEStalgia I don't know the full info but its something to with the PSVR2 using a VirtualLink port that was a tech that just never caught on. It was a tech that was original used on some of the high end 2000 series of Nvidia cards but never took off and was dropped pretty sharpish.
@Daft_Klebenflw I’ve build quite a few PC’s in my day but got sick of the constant upgrading and updating. I prefer a much simpler life nowadays with console gaming. I wish valve cared more about multiplatform these days, I’m sure Sony will of asked to port HLA to psvr2 but they don’t care about making money on other platforms because they make a killing on steam.
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