
Bandai Namco and FromSoftware have just released a new game update for Elden Ring: Shadow of the Erdtree, available to download and install now on PS5 and PS4. Version 1.12.3, as it's called, is largely aimed at tweaking the balance of certain weapons and attacks, mostly nerfing some overpowered abilities.
In PvP, the Swift Slash skill has had its damage and damage animation decreased. Meanwhile, balance adjustments have been made to the Carian Sorcery Sword, and the throwing attack range of the Smithscript Dagger and Smithscript Cirque has been increased.
A list of bug fixes also include some rebalancing; the skill Rolling Sparks will now do less damage, and affinities for numerous weapons have been scaled down. As well as all that, the patch includes improvements to performance, tweaks to certain bosses, and other bug fixes, like NPCs not behaving as intended.
We've included the full list of patch notes below. What do you make of the DLC's latest update? Let us know in the comments section below.
PvP-exclusive balance adjustments
- Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill.
General balance adjustments
- Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage.
- Extended the throwing attacks range for the following weapons:
- Smithscript Dagger / Smithscript Cirque
- Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.
Bug Fixes
- Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
- Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player.
- Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand:
- Feeble Lord's Frenzied Flame
- Discus Hurl
- Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
- Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type.
- Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
- Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.
- Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
- Fixed a bug where the damage animation of some attacks of the Fire Knight's Greatsword against players was different than expected.
- Fixed a bug where the attack affinity of some attacks of the Fire Knight's Greatsword were different than expected.
- Fixed a bug that caused some affinities for the following weapons to be higher than intended:
- Smithscript Dagger
- Smithscript Cirque
- Smithscript Axe
- Smithscript Greathammer
- Smithscript Spear
- Golem Fist
- Smithscript Shield
- Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect applied by Black Knife Tiche wore off.
- Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
- Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended.
- Fixed a bug that caused text to display differently than expected.
- Several other performance improvements and bug fixes.
Possible unstable performance fixes
- For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
- In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics Settings" > "Raytracing Quality" from the title screen or in-game menu.
- In the PC Version, the message "Inappropriate activity detected" may appear without cheating.
To fix this issue, please verify the integrity of the game's files before restarting the game.
- In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.
App Ver. 1.12.3
Regulation Ver. 1.12.4
In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server.
If the Regulation Ver. listed in the lower right corner of the title screen is not 1.12.4, please select LOGIN and apply the latest regulation before enjoying the game.
Online play requires the player to apply this update.
[source en.bandainamcoent.eu, via x.com]
Comments 14
“slightly decreased the base damage.”
Damn, I bet this weapon is broken now.
"Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight."
Praise the golden will, that fight was (/is) an absolute s***show and the enemy placement is a HUGE part of that. I'd have liked to see them fix his hitboxes, too, tho. Because as it is you straight up cannot hurt gaius during a couple of his attacks which completely invalidates ranged options during those moments, the worst offender is his charge that tracks you and keeps going until it hits you.
This sounds like it might take some time, does anyone know?
"For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode"
As a Carian Sword specialist this is not good news!
@Dom_31 oh man everytime I'd start the fight with Gaius it was a mad rush to summon torrent, dash, then double jump over Gaius. That was the only way I knew to dodge that rush attack.
Are they refunding a Dragon Stone for all the people who got parfum bottle weapon to +25? Seems useless now.
@Throb It all depends how much you have on your system. It can take 2 minutes or it can take 20.
To be honest I expected them to nerf more so this isn't too bad.
@KundaliniRising333
If they stay true to form, they will get to the main nerf list next patch.
@B0udoir
Nah, they like to make things as challenging as possible (and have plenty of form nerfing things into the ground.
Fixed a BUG where weapons could cause damage... wespons can no longer do damage.
Possible Unstable Performance Fixes: Please buy a PS5 PRO or VERY HIGH spec PC... because we dont have the ability to tone things down a little bit to solve the problem.
Rebuild database has never made a 1fps increase for me!
Maybe for Digital owners? Does seem odd though...
@GamerDad66
Digital/physical shouldnt make a difference as both install the entire game to the ssd.
Ive never had rebuilding database make any difference to performance - i suppose its possible if you download/install and delete a lot, or dont do it for years, but unlikely to make much difference. Tbh how full your ssd drive is will make a bigger difference, particularly if over 90% i think.
So much for that thrusting shield.
Since the last update there is a major bug with Messmer. Sometimes he teleports outside the fight arena, and then stay stuck. If you wait a very long time, it will die for no reason. It happened a couple of times recently. I guess the Host of Fingers were happy to beat the boss that way!
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