It’s still extremely early days for PS5 Pro but early expert analysis from Digital Foundry is in, and it’s sounding cautiously optimistic. Of course it’s important to note that you can still think Sony’s new-gen system is too expensive; that’s a perfectly valid point of view. You can also believe the improvements aren’t worth the asking price. However, we can’t ignore the very real enhancements on display, as discussed in the video above.
One thing worth addressing is that some of the details from this previously paywalled video leaked over the weekend, completely removed of context. That led Remedy’s communications bigwig Thomas Puha to release a statement about Alan Wake 2. In essence, some pretty low internal resolutions are being attached to these early PS5 Pro builds, but as Digital Foundry itself points out: the quantity of pixels is becoming less important as we begin to focus on the quality of those pixels.
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So in some games, you’re talking about internal resolutions as low as 864p, but the entire point of PlayStation Spectral Super Resolution (PSSR) is to bump the overall image quality using AI-powered technology.
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As expert Richard Leadbetter explains: “PS5 Pro receives extra GPU horsepower, enhanced ray tracing capabilities, and machine learning capabilities. The idea is for the Big Three to work in tandem, delivering superior quality visuals from a more holistic standpoint. Internal resolution is only one element of overall image quality and PSSR is already showing some promise, delivering results that diminish the importance of the base pixel count.”
Digital Foundry notes that in these early indications, PSSR isn’t on par with industry standard DLSS yet, but it’s an improvement on AMD’s own FSR 2. “Already we can see that the upscaling quality of PSSR lacks many of the profound issues we've noted when FSR 2 is running at very low resolutions. It’s early days, it’s not perfect, but there's grounds for optimism.”
Of course, the experts are basing their analysis on a high resolution rendering of Mark Cerny’s presentation from last week. We don’t know how old the builds are or whether they represent final quality. In other words, there’s still plenty of time for more impressive footage and results to emerge. But these are promising first steps; perhaps they don’t have $700 of value to you, and that’s fine, but it’s already becoming clear Cerny has delivered a meaningful upgrade here.
[source youtube.com, via eurogamer.net]
Comments 97
@Cloud39472 I'm surprised people expect to visit a PlayStation website and not find articles about a new PlayStation console on it.
I personally hope Nintendo Life doesn't post about the Switch 2 when it's announced!
There is not true representation of native 4K.
Native 4K wins hands down.
I'm totally going to blow $700 on this so I can see stuff reflected in the floor in a video game.
@OldGamer999 But will you see the difference when you play and not zoom screenshots ?
@get2sammyb I’m as surprised as you are. Was really confused when someone commented “20 more articles to continue the discourse” like what? Really? It’s a PS site not an Xbox site.
The ai and RT tech are the most interesting new stuff in the Pro. Curious to see how it's implemented into games.
Remember guys the Internet isn't a real place. ALL I have seen is people saying this will flop won't sell ect. Let me tell you something, this will sell out easily. All of my friends plan to buy one. They'll be selling on ebay for over a grand. You think this is expensive? Wait until the PS6! Once again I say games consoles are luxury items! Don't like it? Don't buy it simple as that but for ffs stop going on about the price.
@Cloud39472 it's a playstation website you dint have to click on the article
Oh I bet it does. Not as if they're going to say it doesn't show promise. PS5 Pro is just a rip off and people here refuse to see that.
@RubyCarbuncle Judging by the poll results, almost everyone here agrees with you.
@get2sammyb
Keep them coming - my main issue with Sonys presentation was the actual lack of real detailed info / specs - ie what does my £700 actually buy me - i mean we were nearly in the realms of "its better".
Also PSSR imo is probably the part of Pro (as hardware based) that may well deliver the most.
@get2sammyb Yeah but they're not talking about Switch 2 on a regular basis. Like we get it it's going to be better than the base model. It's just annoying basically saying the same thing repeatedly is what he's saying.
I never complain about what is published here but this one time I'm afraid I'm on Cloud's side.
Give me all the shiny floors
Kinda lost respect for these guys after they trashed Stellar Blade's character. I don't care about their opinion on things that are not technical specifications of hardware/ software.
@get2sammyb How dare you report on something PlayStation related?!
Maybe you should just change the sites name to "PushButtons" and just make articles about completely random stuff that annoys people!
@RubyCarbuncle If you think Nintendo Life isn't going to report on the Switch 2 day and night when it's revealed then I don't know what to tell you.
As they should, by the way!
How much is the TV going to cost “to really get the best out of the Pro”???
@Onearmbandit you'd better get 8k@144Hz TV for that monster, no less
@Sergo
Time will tell.
But I always remember having far cry 5 on PS4 then got it again on Xbox one x and the detail was a good bit better along with sharpness. Very clear.
u cant fool me, a little developing cant make the right look like the left?
@Icey664
Alex did, not the other guys.
Especially John loves the game.
@get2sammyb I mean, this article is practically ignoring all negative points that they pointed, like flickering, shimmering, performance-mode settings with higher res...
It is not about the overload of reporting, but the overload of biased reports that ignore the negatives and also had a misleading comparison that an editor here made up on photoshop and then replaced the comparison after people took notice.
Okay, I think saying it's just $700 is an understatement when there's no disc drive or stand. It's a $810 console with nickel and diming customers. I was considering $700, but only $700. When it was more I was out quickly.
@OldGamer999 DLSS 3 upscaling 4k is basically identical to native 4k on PC. There’s no reason why PSSR can’t perform similarly on PS5. Also, I’m pretty sure Farcry 5 wasn’t upscaled at all on PS4… think it was just 1080. Even if it was though… it wasn’t using DLSS 3 or PSSR.
Ngl, the Harry Potter picture looks very nice on PS5 Pro. But again, is it worth over £800 nice (by the time you add disc drive & stand)?
You should be getting a “game changer” for $700. You should also get a disc tray and a vertical stand.
@Steel76
Yea was gonna correct myself, Alex especially is a C word
@RubyCarbuncle They're not talking about Switch 2 because it hasn't been announced yet, and it certainly hasn't been announced at a controversial price.
My opinion will be unpopular but picture on the left looks less cluttered.
What's considered a big graphical upgrade now days is so minimal we need experts to tell us which games look better....or to pause a game and get it side by side and be like ohhhh yeahh I see them few extra blades of grass etc etc ....says it all really ....zero point getting the pro
All this new power doesn't mean jack if the developers don't use it, even now on ps5 most don't even use its full capability,.are you telling me that ps5 pro comes and all of a sudden most games look amazingly better ??
And the jabber they use in the article,
DSSR,DLSS, FSR2 I'd be interested to know what % of average ps5 users even know or understand these,
The hogwarts bits on the showcase were the only ones that stood out and you could easily tell the difference. The shiny floor does look very nice, but not 700 + a disc drive nice
864p sounds good 👍🏻
@Icey664
Yeah, it's like he's never been outside his house, claiming that girls like that, don't exist.
@Tomato_Goose 👍👌
Interesting video but they seemed very underwhelmed overall.
Wierd you didn't mention any of the issues they picked up on with PSSR or things like some of the games being 30fps etc
I'm looking forward to the next Spiderman game already. If it can do shiny floors, puddles should be no problem.
@colonelkilgore
Correct it wasn’t upscaled on PS4
But on the Xbox one x.
The Scorpio Engine delivers a full, native 4K presentation - 3840x2160 - while retaining the TAA for an almost flawless, virtually jaggy-free experience. It's an impressive achievement.
That is why it looked so detailed and sharp on Xbox one x. Native 4K.
Pretty much everyone on this site has a ps5 already (myself included), but if I didn’t, I’d definitely shell out for the Pro over the current model. That being said I’m personally not gonna buy a Pro on day 1, but I understand the market for this since many people are going to decide between this or the current model for their first PS5. Especially when Santa is looking for the right gift to put under the Christmas tree come December…
You’re also getting 2TB SSD, which is nothing to sneeze at, and worth some of the price difference itself. I’m no fanboy, and will probably make it through the rest of the generation with my current PS5, but I’m not blind to the overall consumer market either. Some people get a new phone or laptop every year. I hang on to a phone for three of four years and laptops for five or six, but when I do get one or the other, I buy the top of the line.
And as far as the comments disparaging the reporting of this hardware…well, just remember that you’re on a PlayStation site. 🙄
@OldGamer999 yeah I get that bud, the fact I detailed the difference explains that I understand that there was a difference in you’re example. This article though is detailing an upscaled PSSR image, which is why I pointed out that you trying to be negative about upscaled 4k when providing an example that used 1080 is the epitome of false-equivalency.
Not that it's going to affect PlayStation in any way, shape or form if I buy the Pro or not. This is the first console I'm going to skip though.
@colonelkilgore
I get your point.
Just seems since the old days gaming development is full of tricks.
@StaminanX
Well if enough like yourself skip the console it might bother Sony somewhat.
@OldGamer999 🍻in this era of diminishing returns, we have to be able to read between the lines rather than just seeing raw data and drawing conclusions. I know you’ve always been more of an Xbox man than ps (which is absolutely fine) and have only recently migrated but it brings to mind the 12 tflops vs 10… or the Full RDNA 2 vs RDA 1.5 chatter. There’s always more going on than simple bullet-points.
Sub 900p upscaled to 4K… I just… can’t. This is the supercharged console they want people to shell out $800-900 on (yeah, in some countries it’s going to cost this much with a drive and a stand). Unbelievable.
@Icey664 @Steel76
Boo Hoo did somebody insult your Waifu. Get a tissue...lol
At this point, the PS5 Pro could welcome me home, make me a drink and rub my feet and I still wouldn't be interested honestly.
Well didn’t start well with PS5 fidelity mode 30fps, grass looking better than PS5 Pro using upscaling tricks to keep 60fps going.
You could clearly see the difference in favour of the PS5 fidelity mode.
Like have said on here before there is absolutely no substitute for native 4K.
Will watch the rest later, but giving me second thoughts already.
If they done a 1tb version and knocked £100 off i"d get one (ive no physical disks)
@RubyCarbuncle a fair bit of us see it as the ripoff it is, don't worry. You aren't alone.
@Pranwell
Lol, I bought a gaming PC for $1300 2 years ago so I can totally afford it. DLSS is leagues better than anything it is compared with currently. I’m just not a fan of devs telling us the only way to enjoy nice graphics in games is upscaling. It still causes graphical artifacts, blurry image and such. Seems like laziness and lack of effort trying to optimise a game. I’m no fanboy so I’m good just waiting to see where it all goes. I’ll defo be skipping the Pro and maybe I’ll get a PS6. However, I’m seriously considering going back to PC full time instead.
Just the fact that internal resolutions are still that low is baffling in terms of selling the idea why should spend 700 bucks on this thing.
Ironically if you go back just a few videos I forget exactly which one but literally digital Foundry was talking about how upscalers and frame generation and some of these things that are intended to smooth out a few rough edges and and not sacrifice performance are being used in games with internal base resolutions so low that it degrades image quality in motion and in fact such tools were never intended, by their designers, to be used in those circumstances. yet we see game after game releasing with 540p 720p maybe a little higher internal resolutions and then having something like FSR try to upscale it and it looks like garbage in motion.
So no, a slightly better upscaler, but not as good as dlss option for 700, is frankly laughable. If anything this just spells more trouble for games being released unfinished and trying to use these options and now a pro version of a console as an additional crutch to do less optomization pre release. I assume some of these base PS5 versions of whatever is coming down the pipeline (who knows what that is, right Sony) suffer and even get a shorter end of the stick than the unpolished messes relying heavily on FSR 2 that we've already seen so prevalent this gen.
@OldGamer999 it does but Native 4K is an overwhelming waste or resources. If you can have RT in and a low res or more details on screen it will always be a better looking game upscaled.
Honestly don't care the resolution if it's upscaled well. DLSS quality mode is outstanding and I can't even differentiate between that and native whilst playing. If it's anywhere near to that it'll work great
@KundaliniRising333
I thought the more powerful GPU would have taken the current PS5 resolution in fidelity mode say 840p then pushed that to say 1440 or 1800p then done the upscaling.
I maybe wrong but all the PS5 Pro seems to be doing early days yet is being an upscaling machine to very low resolutions.
@get2sammyb Well we'll see but I stand by what I said either way. If people here want to get ripped off then that's up to them. I know what I'd rather put my money towards and it certainly isn't this rubbish.
@nedbvai Oh, so I don't have the right to complain about price? What kind of mentality is that? If you spend your money as if your dad gave it to you as allowance, great. Be my guest. But don't act like every consumer should be entitled like that. I like videogames, I have played for over 3 decades. And if I work and I'm spending my money, I believe I have the right to voice my opinion.
And I was thinking about buying one. But 700 bucks to (basically, at this point) play old games better, without drive and stand is just ridiculous.
Please go ahead and spend your money blindly and silent. I'll keep on doing my thing as well. Thanks
I will wait and see, but from what I've seen so far, there isn't much difference between PS5 performance mode and PS5 pro visuals. Not one worth 700$ at least.
Ray tracing needs to die already. It takes up too much ressources that could be used elsewhere and it makes games look unrealistic. Real life doesn't have that much reflections in all its surfaces, why do games have an unrealistic amounts of them, I don't know, but it's beyond stupid.
We've also reached a point where visuals have reach their peaks and developers should go back to improving story, gameplay and everything else. Otherwise the cost of games will skyrocket even more and the industry won't be able to sustain itself much longer.
@get2sammyb Apparently you're not allowed to talk about PlayStation news on a PS site anymore! 🤣
@MikeOrator
Trust me, I've used plenty of tissues.
And people say you can't see ray tracing.
@KundaliniRising333 I think you are mentioning their video about Wukong, where the upscaling and frame generation is poorly implemented, generating visual artifacts and a sluggish feeling. I’m afraid most of games will be like that on PS5 Pro. If you cannot optimize your game for PS5, it will not run perfectly on the Pro by magic…
@GigaGaia most people confuse ray tracing and physics based rendering. I agree that ray tracing is not always looking good. It’s a technique, it will not replace the talent of an artist….
@get2sammyb i can say people clearly troll the polls here , even on good months for ps+ people vote the worst possible choice. i can't take any of those seriously
To a layperson (me is layperson) I’m still not sure I’m sold on ps5 over ps4. (Ducks.) Thinking back to that Matrix demo and comparing it with AAA games on offer now. I’m sure there are all sorts of technical things I’m not considering but I might save my money until a console comes along that is powerful enough to come halfway close to bridging that gap. Or that can at least produce people in games like dragons dogma 2 who don’t move and act like laggy broken animatronic puppets. (Or at least has a new motorstorm game!)
I love my ps5 but I’m curious: has anyone looked at which Sony console accounted for the biggest leap over its predecessor? Maybe I’m just getting old and playing the wrong games. Honestly, not trying to yuck anyone’s yum. Suffice to say I’ll be waiting on PS6
Wow coats look like vests on higher quality. Amazing.
The PS5 will be worth it for PlayStation fans who are graphics tech enthusiasts if they can afford it. Simple as that. For everyone else, there's the base PS5. No drama.
@RubyCarbuncle You just should forget the PRO is exist then move on. It’s obviously not for you then why bother? Let people spend their moneys for what they want.
Wow push Square,... I just watched through the entire DF video and you guys really put a positive spin on what is actually a really damning analysis. Especially in terms of the value proposition of the pro.
I highly recommend anyone that's kind of on the fence or really just wants to know how performant this Pro is going to be to watch this video obviously this is just a first analysis but definitely watch the video because push Square certainly spun this in a far more positive light that the game by game analysis of the pro footage than what was found by DF.
@Phelaidar thank you for the heads up. Gonna watch their video and see what they're talking about, including the negatives because i don't like when people BS around
@OldGamer999 native 4k is a waste of $ and hardware until we are pushing 16k screens with AI upscaling. A 4090 can barely do native 4k at decent framerates in current AAA games in late 2024. If that doesn't tell you what's happening in the world of graphic feature improvements then what devs making AAA games want isn't want gamers want. PS6 will likely hard pressed to outright beat a 5090 in 2027/2028. So how is PS6 gonna get native 4k in AAA games for 2030+ games? It will be AI upscaling and PSSR.
@colonelkilgore @OldGamer999 the point Digital Foundry were trying to make is that even is that it’s the quality of the pixels not the quantity that matters more nowadays. If you can save some CPU or GPU cycles and get a similar base image then what can you do with those extra cycles to make other improvements? E.g. More on screen effects, better shadows, lighting or other things.
I agree the grass looked a little sharper in PS5 Fidelity mode in that TLOU2 example in a FROZEN frame photo. But we don’t play games like that, when everything is moving it looks virtually identical, meanwhile all the other pixels can have more detail or more effects because of the overhead saved to give a better picture overall. These are the sort of diminishing returns we have reached.
Huge difference as I've studied a few of these higher Res comparison images. I think trading in my PS5 and getting 350 off the PRO is going to be my course of action
@themightyant exactly, it’s image quality over resolution figure, which provides more wiggle room for processing elsewhere. It’s where all graphic cards are going including 4090 super rigs. I was just clarifying that comparing a ps4 game at 1080 to the same game on Xbox one x at 4k in no way serves the discussion.
@nedbvai It's twice the price of the previous Pro console, people are more than entitled to raise concerns about the price, especially if it's an indication of where pricing may go in the next generation. This is a mid-generation spec bump don't forget, it's functionally not doing anything new other than pushing a few more pixels around.
As for "the Internet isn't a real place", unless you think we're all AI-powered chatbots I think you'll find it very much is.
Not exactly game changing, just slightly better textures, don't make the game. Gameplay, is the main importance
Can we have some physics again in games pls?
Remember when Spider-Man PS2 and GTA IV had incredible physics? Why don't we have that anymore?
Who cares about reflections
if the PS5 Pro included a disc drive and vertical stand in the box. for £599 then most if these articles would not exist.
I would not be surprised if the PS5 Pro is sold at some point with a disc drive when the price drops. Still not sure if would be interested then.
The main question is, do I really need a PS5 Pro for the next 3 years when I like my OG PS5 and the money not spent, could go towards a PS6.
@themightyant
Well let’s wait and see it all in action.
I’m just surprised with the extra GPU increase that base resolutions are not being increased to a point first then upscaled.
Maybe it is because they are just quick fix patches.
Maybe when we get a new game we will see the base resolutions increases first then upscale.
@OldGamer999 I suspect there will be a range of different techniques used, some will start with a higher base res, some the same, some might even start with a LOWER base res but ultimately resolve to a better overall image in the end.
That may sound impossible at first but while we don't know exactly how PSSR works if it's anything like similar solutions like DLSS it will use data from the previous few frames AND motion vector data from the game engine to create a better image, so it's not as simple as just thinking it ONLY has the lower res to work with. It's very clever tech, akin to working smarter not harder.
But I agree we will have to wait and see it all in action, but DF's early view, and leaks from devs is positive.
@McTwist Totally agree on seeing more physics in games, more destructible environments over shinier graphics. We don't see much of it. Though you might want to checkout Teardown, if you haven't already, and personally I think Minecraft is still super impressive.
@MrHabushi no it's not a real place the Internet is always wrong on elections ect its a bunch of bots for the most part these days. Its absolutely not real life or any reflection of it. The ps4 pro was years ago after tge pandemic everything increased in price. Look at fast food places that have doubled the price. N64 games were £70 25 years ago. The price of the ps5 Pro is fair & people will buy it. It will be a huge success.
@themightyant
Yeah love the way that game looks lol!
I've got it in my wishlist and hoping to play it soon!
@RubyCarbuncle I thought you were logging off and taking a break because these PS5 Pro articles were making you angry. Yet here you are again raging in another PS5 Pro article. I'll just use ignore.
I don't want flashy ***** that makes games look ultra realistic, i mean does anyone, really!?
Perhaps its just me but i never have. I tend to purchase based on the experience and gameplay and from what i have experienced so far it has been more than sufficient.
I can be frivolous and careless with money at times but i draw the line at shelling out that sort of money so i can have the 'option' of spending a bit of time drooling over the lighting and reflection of Kratos's nutsack in a pool of water on the floor.
The ONLY selling point here is being able to play certain current games at 60fps and even that feels like a bit of a con and something we should be getting anyway.
Absolute joke, this will be the first ever Sony console to get a hard pass from me.
@nedbvai I hate to break it to you but it absolutely is real life, we're all humans having a real conversation about a real thing. It's not a bunch of bots criticising the price or questioning Sony's recent decision making, it's actual gamers, the people Sony wants buying the thing. Evidently they've managed to convince some people that the crisper leaves and more realistic hair in some games are worth the price of admission but there are plenty who aren't. That may shift as more is revealed of its capabilities but Sony's reduced first-party output so far this gen is going to hurt then here unless they announce something big soon.
The PS4 Pro apparently accounted for a fifth of all PS4 sales, at twice the price the PS5 Pro will really struggle to get anywhere near there figure.
I take exception, heavily with the screenshot of Hogwarts. That does not look right at all. It almost looks like the PS5 screenshot was taking in SDR and the Pro was taken in HDR. Either that or the game world was at very different times of day with the light coming in the windows.
I played the game twice on XSX, 40fps non-RT and RT fidelity mode. I've run the game on a 4070 Ti Super which curb stomps the 5 Pro and back again with everything maxed. The difference between the image quality on the two is simply not that extreme, and PS5 was said to run the game better than XSX. The 4070 had 90fps at 1400p DLSS to 4k, thus was sharper, clearer, smoother running, but this is showing wholly different lighting and shadows and overall scene presentation. People have always looked to DF as neutral, but, given they heave early access NDA play time on a Pro and are showing imagine that in my own personal comparison between current consoles and PC builds that are far above the Pro in performance, I'm calling BS here. And I'm not sure I could trust DF again if they're blatantly staging comparisons to make a particular product look better than it is (or more to the point make the base PS5 look worse than it is - it was never nearly that washed out on XSX for me unless the PS5 version of the game is simply garbage.)
@KundaliniRising333 @OldGamer999 Mark Cerny openly and proudly stated it's a 45% GPU bump. When we're talking about the low internal resolutions the consoles have been pumping out, and what it takes to get to 4k the thing most console players don't seem to realize is that even a 100% GPU bump doesn't actually get you that much. Percentages of GPU performance generally talk about how many frames it can render at a given resolution. So 45% GPU performance roughly means 45% more frames. So at the same resolution, a 30fps game might get to 44fps. OR a stable 40. That's it. That's all it'll buy you. Or you might be able to raise the resolution a LITTLE, and keep the same 30-ish fps. But the more you raise resolution, it's not linear, it's exponentially higher workload. 2x performance doesn't get you far at modern resolutions. 45% is hardly anything. In PC GPUs when you're looking at a 45% upgrade being a big upgrade, it's all about keeping the fps performance up, or getting it higher to a smooth high fps performance while keeping the SAME visuals.
Cerny proudly declared the PS5 Pro is a $700 scaling processor. And all the market heard was "OMG 4k604k604k60!"
@MrHabushi no it's not! 95% of console butmyers don't go on forums or anything like that! It will sell huge & I'll come back here to tell you I was right. The price is fair! The PS6 will cost £900
@MrHabushi also yes check youtube, Twitter l, insta ect 90% of accounts & comments are bots. This will sell huge. It'll be on ebay at Christmas for over a grand I promise you. I work in stocks & shares this is trending to be a massive hit
@NEStalgia
I think it’s because I look at a game like HFW burning shores.
PS5 is 1800p checkerboard to 4K at 60fps.
The game looks amazing to me console wise with the world and all that is happening.
All this ray tracing and other added stuff developers are giving doesn’t seem to do that much looking at it beyond HFW burning shores.
I think I’m trying to say they are using up resources on a lot of jazz, which is then reducing resolutions very low especially at 60fps.
That SW outlaws 1080p at 60fps.
Is SW outlaws looking any better than HFW with its Jazzed up new stuff the same with Avatar.
To me it’s all a blurry mess with some of low resolution upscaled especially when panning around.
Give me less Jazz stuff, HFW at 1800p at 60fps smooth as butter and looks very very good when panning around. Because of the native resolution is near to 4K, real pixels.
They are chasing the wrong stuff these developers.
@OldGamer999 FWIW HFW doesn't use RT on PS5, but it does have RT features on PC. (Lol, "console is priority!")
That having been said, yeah, i think RT has been really oversold. I can't remember if it was you I talked about it to or not, but with full RT (admittedly with full path tracing on) not even at it's absolute max settings, for CP2077, it can bring the mighty 4090 down into the 40-fps drops, 60-ish-unstable max range. If a 4090 can't do it with appropriate performance, it shouldn't even be considered elsewhere. (though, noting that Hogwarts runs with full RT maxed at 90+fps on a 4070TIS, so "RT on" doesn't automatically mean "cripples a 4090.") Still, it's oversold. Maybe someday it will make game development much easier to just install light sources and it "just works". I do think for development RT has an important future. But the hardware is just nowhere close to making that really work as a reality yet. And it's VERY expensive to try to do. It's a lot of math. I remember messing with raytracing art apps back in the 90s, when it could take hours to render 1 image. It's mathematically intense.
But I totally agree with your points. Priority should be get res, sharpness, performance, meshes, LOD up. Instead they're focusing on all these shaders and filters and particle effects and all sorts of gfx enhancements that take away form the actual sharpness and performance on current hardware.
My theory has consistently been that it's a mix of the marketing people trying to get perfect "bullshots" to sell the games to the masses, combined with devs that want to "keep their resume up to date" with any and all of the latest technology options used so they're always experienced with everything and don't fall behind, who cares if it tanks game performance and fidelity. They got experience with all the latest techniques.
They said the PS5 Pro is equivalent to a 4070. Those cards go for $550 to $600.
700 doesn't seem that bad when you realize the cost of the equivalent graphics card.
Personally, I want MORE PS5 Pro news - but not just yet. I want it when people like Digital Foundry have a real one in their hands and can do some honest comparisons to the base PS5.
It drops on my birthday, so it seems like a perfect gift, right? But even if I was willing to spend $800 right now (if I buy it, I need the disk drive...but that's outside my current budget given recent expenses), I'd want some real-world comparisons first, before I decide.
We're still too much in the wild speculation stage, and not enough in the true side-by-side comparison stage. Let's see what the real-world improvements actually are before we celebrate it or condemn it.
Not buying it, Sammy. Don't care. Not worth it.
I mean they can price it however they want. I think it's a mistake by their analysts. But... No one is forcing you to buy one. I think there's a large portion of people who will be happy with the original PS5. A few (in context) will want to upgrade and then there's new buyers who don't have a Ps5, but will shell out. It's a small sample size overall at that price point. My gut feeling is they will have to drop the price sooner rather than later. But I also don't understand why people think they are entitled to better pricing.
I can only keep laughing at the "But but but $700!!!" people. That's too much but the same people are okay spending a few hundred more for a PC with similar specs.
If you live outside of the US this comment doesn’t apply to you as I think you are justified in complaining about the price point.
If you live in the US then I have no idea why you’re complaining about $700. People saying they should include stuff in an OPTIONAL upgrade. Sony isn’t going to sell these at a loss. The base PS5 is there for that - they can and should make money on a niche product like this. If you think the price point doesn’t justify the upgrade - great don’t buy it! It’s just like people not wanting to buy a Cadillac and getting a Chevy.
All the sudden everyone is up in arms about a disk drive? 85% of the games sold on the platform are digital. The stand is annoying but it’s only if you want to stand it vertically.
I’ve seen people saying it should be $500 or $600 with a disk drive. You can’t buy a decent computer with the PS5 specs for $500 or $600.
This is the same group of people that complained about $70 price of games…games sales haven’t slowed. The same group of people saying the portal was over priced (sold like hotcakes).
This thing is going to sell out…and if it doesn’t they’ll lower the price and (shock) still have margin built in so they don’t lose their ass on it.
I don’t plan on buying one of these…the people complaining about it are coming off as entitled babies. Companies don’t stay in business on tight margins and losing money on products. It’s how the world works…
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