
As we've written about previously, Capcom's managed to improve Dragon's Dogma 2 a lot since its initial launch back in March — but it's looking like PS5 Pro will be the place to play if you want an especially smooth adventure.
Footage of the open world RPG running on Sony's new system has started popping up on YouTube and social media. Unfortunately, we can't really link to the videos here, but they're easy enough to track down with a quick search.
The game's recent patch added specific PS5 Pro graphics settings, and so those who have already snagged the console can dive right in and see what kind of difference the improved hardware (and software) makes.
The bottom line here is that Dragon's Dogma 2 looks to be running at a much more consistent frame rate on PS5 Pro. Based on the clips we've seen, it's hitting a buttery smooth 60 frames-per-second out in the wilderness, and that's with the system's touted PSSR boosting the resolution to 4K. The best of both worlds, it seems.
However, we're yet to see how the Pro handles the game's NPC-ridden areas, like towns and cities. Typically, these are the locations where players experience the biggest dips in frame rate. Dragon's Dogma 2 is infamously demanding in terms of CPU usage, so it'll be interesting to see whether the Pro delivers an obvious improvement.
What do you make of Dragon's Dogma 2 these days? Will you be playing it on the PS5 Pro? Try to be smooth in the comments section below.
Comments 27
MHW will be similar I suspect, POWER IN PRO BABYYYYY
It's a pretty good news for Monster Hunter Wilds then.
Remember optimisation?
@nessisonett you mean the thing they are doing?
Great news! Been wanting to pick this game up. Hoping for a good deal on Black Friday. Hopefully Capcom will have Pro settings ready for launch. Like they did for MH Worlds on the PS4 Pro. Sad the hater brigade is already complaining.
Ive planned to play it on the PS5 Pro. Everything goes according to plan.
I have to finish RoboCop Rogue City first. Three more days boys. Almost there.
Have not dived into this game because of performance issues.
Now the time looks right.
Just watched all the upgrade videos on line on my 65” x95l to get a better effect.
So glad I ordered a Pro. It was very sharp and detailed especially SM2 and Last of us 2.
Dragon Age looked a step up as well.
Remember I’m still watching on YouTube even though at 4K, so console it will shine a bit more.
Felt so sharp and so smooth when panning.
It’s like a double up for me as always play at 60fps.
This is good news - (though for the price of the console, bloody well expected - and bodes well for MH Wilds because hot damn that game looks shocking on base PS5.
@riceNpea By making you spend $600 on it? Pretty strange way of optimizing your game, but sure?
the current state of capcom is so very sad. they are turning into s-e as far as doing the bare minimum to optimize their games. sony collusion for an easy marketing campaign on how superior the pro version is by comparison is just scummy. mh wilds is pursuing the same strategy by the looks of things.
@Porco @Nepp67 @nessisonett
Exactly. Capcom and SE both seem to have taken this release unfinished approach.
🤔I have to be honest it's curious when you think about the fact that these devs knew a pro was coming long before we did. I mean the pros marketing/release has essentially translated to these devs enjoying a sort of second release window double dip of marketing and potential game sales....
Unless Capcom is doing some significant optimization to CPU load - which will also bleed over to all platforms - I wouldn't expect 60fps in cities on PS5 Pro.
Even people with 7800X3D CPUs have their framerates drop down to 60 and below when running around cities - but reported framerates in the 100s when outside of cities (GPU dependent, of course).
@KundaliniRising333 absolutely. my thoughts exactly. if the possibility of a pro model was not in the cards and the console business model had not changed in 2016 to accomodate this scapegoat way of doing things, i truly believe that developers would be trying a lot harder to release a great experience, knowing that it would be the only release on home consoles for at least 8 years. the pro models are enabling developers to become complacent to mediocre results on the base machines as they know they can just brute force their way to something better on the pro hardware. sadly, i don't think we will ever see what the base ps5 was truly capable of so long as a pro model exists.
I like how every single article on push square is now "game runs better on better hardware" If the push square staff ever ran a PC site they'd have a hard time writing "game is better on x hardware" for the dozen or so current GPU configurations existing.
@Porco Yeah, I really don't understand the "capgod" meme, they've been pretty awful for quite a while now. And we're definitely entering the era of "ps5 game runs like garbage, because if you care how it runs you'd buy pro", and the cackling hyenas on the forums will follow repeating the refrain.
@GamingFan4Lyf Here's the weird thing with how DD2 uses CPU: I'm one of those 7800x3D players, and am playing with a VR mod running which clobbers CPU. In DD2? It uses between 8-28%CPU. Never hits 30. usually stays in single digits.The fans never even rev up. It's not even using much of the CPU, it must be just throwing everything into a single thread on a single core and calling it a day.
If it's CPU bottlenecked, how can it make improvements on ps5 pro, as it's CPU is literally unchanged from the OG? Talking about towns with NPC's
I don't care about released games. I want to see how the games will run in the future, next year. $700 I want every new game at 4k 60fps.
@nessisonett The base version has seen massive improvements so they kinda are doing that.
@Nepp67 they made me? I was unaware, I thought I chose to get one. If its compulsory I suppose you're getting one too. Invite me to a match!
The way it's achieved is lowering rendering resolution below that of the baseline PS5, and then upscaling to 4K.
This makes me sad. Instead of optimising their code the developers will just follow that path of using hardware to solve their software problems 😒
@Steel76 that’s exactly what I was thinking as well. Developers are gonna get lazy with optimizations. 😥. The pro is $1000 in Canada. Can’t justify that price yet.
@NEStalgia yea, its a real shame how things have turned out for the ps5. there is a certain level of complacency that is going on in the gaming industry these days that really irks me. then you have sony banking off of this complacency in order to sell a new console SKU. this is just bad across the board. this is not what i want or expect from a gaming console, but i suppopse that ship sailed when the ps4 pro was introduced in 2016.
@Porco gaming somehow caught up to Hollywood in half the time. Why make new things when you already have the things people like! Just keep selling those in new ways. We even have anniversary editions.
This generation has just been miserable. You know it's bad when even Sony itself is mostly selling its newest $700 console based on it being the best PS4 yet. I'm guessing the PS6 will be marketed as the bestest ever way to experience the PS4.
I swore off PC gaming 15+ years ago and this Gen was so bad it pushed me permanently back. Maybe it's "more expensive" in bursts but with this sales model and nickel and dining, not by all that much really
@viktorcode starfield did the same thing, if you want 60fps on series x it's 900p upscaled to 1440 or something but even then it's not a consistent 60 and that game is as poorly optimized as DD2 despite the lies Todd tries to spin.
@Deityjester Wow 900p and still no 60FPS. I don't want to be mean but it's not like the game is such a looker
@riceNpea Come on slow poke catch up, in order to get the best performance you have to pay $700 or do you lack comprehension skills that hard?
@Nepp67 ohhh...I thought I'd have to pay thousands on a PC to get that. You mean I can do it for £700?! What a great choice to have. I chose that.
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