
We've spent the last couple of days putting games like Dragon's Dogma 2 and Final Fantasy 7 Rebirth through their paces on PS5 Pro. Those titles have been handed dedicated updates so that they can take advantage of Sony's supercharged system — but what about popular PS5 games that haven't been Pro-patched?
In theory, unpatched titles should still see some performance improvements thanks to the Pro's heightened specs, and so we've decided to put three particular games to the test.
Cyberpunk 2077, Final Fantasy 16, and the much more recent Metaphor: ReFantazio all have frame rate issues on base PS5 — but does the Pro actually make them run better? Let's find out.
Cyberpunk 2077

We'll start with CD Projekt Red's open world RPG. When it first released for PS4 in 2020, Cyberpunk 2077 was an unmitigated disaster — a sh*tstorm of technical issues that beggared belief. But the Polish developer stuck with its creation, eventually transforming it into one of the most immersive and emotionally impactful adventures you'll find on PS5.
However, as mentioned, 2077 isn't perfect on Sony's current-gen console, exhibiting some frame rate fluctuations in especially busy parts of the map. There are even a couple of areas where the game is known to crash if you cause enough chaos — although it's fair to say that most players will simply never encounter this issue.
On PS5 Pro, the frame rate really does hold up better when making use of the game's performance mode. Heavily populated locations, like in front of the megabuilding where V lives, seem to stick closer to the 60 frames-per-second target.
Granted, it's still not perfect, but from what we can tell, the drops aren't nearly as noticeable. You have to start spinning the camera around to get any kind of clear impact, and it's the same story in similarly demanding areas, such as the markets near Vik's clinic, and Corpo Plaza.
Of course, the next phase of testing involves a bit of well-meaning violence. We engaged hordes of cops across what felt like half of Night City, and the whole rampage was nice and smooth.
To round things off, we made our way to where V first meets Songbird in the Phantom Liberty expansion — an infamously taxing spot swarming with enemies, just outside of Dogtown. No crashes, and no prevalent frame rate problems. If you've ever tried to start a firefight there, you know that's a win.
Final Fantasy 16
Next up, Final Fantasy 16. The 2023 action RPG's performance mode aims for 60fps, and while it does manage to maintain that target in most combat encounters, it's actually during exploration that you'll be hit with some sluggishness on base PS5.
Visiting as many different locales as we could on our endgame save, we're happy to report that Final Fantasy 16 does seem to enjoy a better frame rate pretty much across the board on PS5 Pro. Hurrah!
However, it's still not a silky smooth 60fps. Dips do still exist when Clive runs at speed, and although the fluctuations do appear to be less persistent overall, it's not the kind of underlying boost that we were hoping for.
In any case, it is improvement, and we're left wondering whether Square Enix will issue an official PS5 Pro update. After all, the foundations already seem to be in place, thanks to the new console's improved innards.
Metaphor: ReFantazio
Released just last month on PS5 (and PS4!), Metaphor: ReFantazio makes for an interesting test subject. On the standard PS5, the turn-based RPG runs into some eyebrow-raising issues, like a frame rate that somehow struggles to maintain 60fps, even though the game itself is so basic in terms of graphical fidelity.
Fortunately, the $700 system does a great job of picking up Atlus' slack, pushing the title much, much closer to a smooth and steady frame rate. Based on what we've played, areas that previously chugged — such as the market street in the bustling city of Grand Trad — run borderline perfectly now.
Again, Metaphor is a game that should be running without issue to begin with — but it's still a decent example of the what the PS5 Pro can do straight out of the box.
Will you be playing any of these games on PS5 Pro? Are you happy to see some unpatched titles getting performance boosts on Sony's new system? Count those all-important frames in the comments section below.
Comments 89
Great, I'm yet to jump into any of these, so looking forward to getting to them with fewer performance issues when I do.
Nice.
Mine came today. It's all set up and ready to go. Metaphor is the first game I was going to try. The first thing I was going to check for was the frame rate drops in the city.
Been trying it out with games and man it almost feels like a new generational leap, no more blurry messes!!!
Mine came today also. but still trying to find a disc drive as most of the game that are getting a pro boost, I have on disc....
Is it just me or... is there a severe lack of actual "PS5 Pro Enhanced" patches? I've not had one game I've booted up on the Pro really be that much different; asides from a basic res bump and some smoother framerates. Like where are the official enhancements; there's nothing for Silent Hill especially which seems to have even worse shimmering! Someone help me I feel like I'm going mad lol.
@DonJorginho That's definitely dependent on which game you boot up. I tried Space Marine 2 and it's still a sub 1080p mess
@JB_Whiting Space Marine 2 hasn't been updated unfortunately. We have a list on the site.
I really hope that Cyberpunk 2077 gets the PS5 Pro treatment
@get2sammyb Have you tried Silent Hill 2? It's not clear if it has actually recieved a patch but does state enhanced for PS Pro. It's safe to say the results are not the best...
@Weebleman Exactly. It hasn't; it just has the Quality and Performance toggles, same as base PS5, and so does every game that I've tested. I'm starting to get buyer's remorse a little bit; dropped nearly a grand on what... playing the same games and have 99% the same graphical experience.
They really need to start dropping these Pro Enhanced updates ASAP. Thing is.... if I dropped the same amount on upgrading/buying a new PC; I'd get a HUGE, and immediate noticeable difference. But with consoles, we're at the whim of the developers needing to patch it in. What a joke.
@JB_Whiting have you tried any of the games that these guys were calling a remarkable improvement? Refreshing to hear a real experience and I'd love to be convinced to buy one but my fears are now your reality unfortunately
"Fortunately, the $700 system does a great job of picking up Atlus' slack"
"Again, Metaphor is a game that should be running without issue to begin with — but it's still a decent example of the what the PS5 Pro can do straight out of the box."
So, it seems the baseline is that we accept when devs slack and release a game that should be playing better on the base PS5, and it's cool because the new discless premiuym console will allow you to get what you should out of the base PS5. Especially considering the development for the pro was already in the works before the base ps5 even launched, it really seems like the model of the industry is to milk the fans with base models and release games that will perform fine on the top notch system. The dev already had access to the pro dev kit and the base ps5 has been out for 4 years. There's no excuse for this to have been released like this, for this to be accepted as normal, unless what I suppose above is true.
@JB_Whiting Sorry to hear that man. There quite a few that are patched that have new options from what I've seen. Dead Island 2 doesn't have a graphics/performance toggle but the game is quite clearly running at a much higher level than the base version. I've personally been quite impressed with what I've tried on mine.
Admittedly I haven't tried silent hill directly as I'm waiting for my disc drive to arrive, but online videos show it's clearly running worse than the base version. Just seemed very odd.
@Deljo So I've tried:
Dragon Age: The Veilguard
Silent Hill 2
Space Marine 2
Metaphor
Hell Let Loose
Battlefield 2042
God of War Ragnarok
Black Myth Wukong
And all of them have like.... 5% improvements on res and FPS. I know there are games like Rebirth and Dragon's Dogma that have a significant boost, and I could observe those through videos so I didn't need to do a test myself. But these games are, by and large, exactly the same. I even went back and forth on my base PS5 (on a 65" OLED for reference), and there's not much discernable
difference, (save for some frames saved here and there); you are getting the same experience.
Like I said until they start releasing actual Pro updates and communicating such clearly, it really, really isn't worth the money IMHO.
@Weebleman It's definitely worse. The shimmering is off the scale; before it was just reflections but now even the trees themselves give off a shimmer. Very spooky indeed haha.
I was really hoping that FF16 would get a big pro update.
@JB_Whiting Ragnarock has a patch and gives you multiple new options, including which AA mode you want to use.
The majority of the ones you have played are only using the console boost, which is why you won't see much difference. Although I believe metaphor runs at a locked 60 now according to DF.
I've played so far Gran Tourismo, Dead Island 2, No Mans Sky, Horizon Forbidden West and Alan Wake 2 and all of them are head and shoulders over the base versions.
Not taking away from your experince but with the pro consoles, it's always at the whim of the developer as to how they use the additional oomph. The console itself will steady out framerates but it won't change anything else much if devs don't patch it. Saying that, you will find all newer games will arrive with the features and over time, more devs will send patches out. Hopefully it makes you feel a bit better about your purchase after a bit more time.
@JB_Whiting it's so bad isn't it. i thought they had added rain into the early sections until I realised it was just a mess 😂
@Weebleman Oh yeah, I mean I don't mean to sound all doom and gloom, these are just my out-of-the-box impressions, and I just feel a little butt-hurt after how much it costs. I know that, on the positive side, I am future proofing, which makes me feel a bit better ha!
And yeah it is on a per-game basis so there's probably a lot of great improvements I've yet to see. I guess it's just another example of early adopters getting shafted
Really hope Cyberpunk gets a Pro update that adds in some new RT options.
@Weebleman Silent Hill 2 hasn't been patched yet, it's last update was a couple of weeks ago to fix a progression blocker
@JB_Whiting it's the price we pay for getting over excited at these things. Blessing and a curse mate 😂
@carlos82 @Loamy ahhhh that woukd explain it. A pal suggested the same thing, just wasn't sure with it being advertised as enhanced for pro. They should probably take that off until it's out to be fair. Does not give the best impression at all.
@Weebleman I too am really enjoying my Pro! A number of games I've tried (esp No Man's Sky, F1 24 and Dragon's Dogma 2) are wayyy better than on my old base PS5.
And as for Stellar Blade...well, what I've seen of that has convinced me to put it onto my wishlist, it's a big leap over the PS5. And as the article says, lots of games without specific patches are still better. Had a quick blast on Robocop earlier and it's smoother, holds to 60 better and looks like a higher res due to DRS.
People saying there's 'no difference'.....I simply don't know what to say!! I understand the ones who haven't bought one saying it, for reasons, but those who have bought a Pro and got it hooked up to a decent TV? I know not what to say!
I'll be putting the hours into Dragon's Dogma 2 this weekend. But also some Stardew Valley, on the 1.6 update, just because. Hope we get some more DF/NXGamer content too with more indepth analysis, love that stuff.
Have a great weekend all
@JB_Whiting I've tried Pro enhanced games such as The Last Of Us 2, RE4 and FFVII Rebirth and I'd say all of them look much better, the first 2 running around 80 to 90fps too.
As for none Pro games, RE2 in it's RT mode now seems to lock to 60fps, where before it was pretty jerky and GT7 (not yet patched) runs a locked 4K 120fps and it's glorious, oh and Robocop, which I didn't play previously on PS5 but seems pretty stable on the first couple of missions at least
@Weebleman yeah it's a bit of strange system and not obvious to the user whether a game has yet been enhanced, some like Resident Evil don't mention the Pro in their options but have been patched, just adding to the confusion
@carlos82 I didn't even realise GT7 hadn't had the patch as I opted for the high frame rate mode and it was that good, I assumed it had been patched 😂
Honestly it's just nice to have games running close to 60 or 4k 60 with RT rather then having to choose. The console will be great for AAA launches in 2025, I think Ghost of Yotei and GTA6 will be particular highlights that convince more people to make the purchase. A nice price cut wouldn't go amiss either.
I can play other games like Kingdom Come Deliverance knowing they will play the best they possibly can outside of PC.
@Weebleman haha, no not yet. When it does it's for RT reflections on the cars but I hope we'll still be able to access this high framerate mode as well
@HappyGamerGirl It's different strokes for different folks. Glad you're enjoying it though. I'm also tempted by Stellar Blade after what I've seen. Looks like a big upgrade.
Enjoy your weekend to!
@carlos82 it just felt so much better playing it. I'm with you and hope we can keep it around.
I need to give my psvr2 a go with no mans sky as well later on.
Given the continued love they put into the Witcher III, I have to think CDPR will sneak out a pro patch for Cyberpunk.
It will be in their own sweet time but I'm certain it will come at some stage.
@JB_Whiting this is what Digital Foundary shown also. BG3 had 4 extra FPS. They spoke of the lack of CPU improvement to be the issue here. I am seeing some graphics make a noticeable improvement but the frames a second with that CPU is going to be a hurdle i don’t think get’s solved until next gen. So that really begs the question is it worth it and the answer is how hardcore about pixel counting are you. IGN which is pretty pro PS, only gave it a 7/10 which i think is about right. It’s a decent upgrade but not blowing your hair back for the high price tag.
@JB_Whiting appreciate the honest feedback 👍 I've a similar tv setup to you which is great for comparison. Really need to support this fully going forward
@HonestHick I'd agree that a 7 (maybe 8 depending on the tv youre hooked to) feels about right as well. I've seen enough to please me in the games I tend to play to make my purchase feel worthy. Hopefully more of the announced patches will arrive sooner than later.
I do however think that the real benefit will come to show in the games that get released between now and whenever the next gen machine arrives. At the minute it's just a bit of glitter, admittedly more or less in some cases, on games we already have. I am please that some VR titles are seeing the benefit though as a little bonus.
Haven't tested out much due to having a migraine all day yesterday. What I have tested so far:
Trepang² can be quite an aliased mess in places and framerate dips in the safehouse and in busy combat. It looks much clearer and runs much smoother on the Pro. Still slows down a little bit, but much less noticeable.
Bloodstained: Ritual of the Night looks much sharper and also less aliased, especially on the close-up shots of character models in dialogue. It now looks on par with the 4K Xbox version (without the broken HDR).
AI Limit demo was quite choppy and stuttery on base PS5, and is slightly improved on the Pro. Image quality is increased and frame pacing is the tiniest bit better, but since this is still a demo, more significant improvements are most likely on the way.
Ive tried the following (all on 120hz VRR, with uncapped fps in performance based modes if possible):
Hogwarts Legacy (patched)
SM2 (patched)
GOWR (patched)
Demon Souls (patched)
Stellar blade (patched)
Most of these were very good improvements indeed and the high framerates above 60 are retained or improved (except demon souls which is still sadly capped at 60fps).
Stellar blade now runs 80fps ish (with improved visuals), but is capped at 60fps on base console with minor drops.
Demon Souls was a nice upgrade, but not as big an upgrade as the others.
Its a while since i played SM2, but from memory this was a very, very noticeable upgrade on screen, which wasnt so apparent in Youtube videos which did it no justice at all.
Havent played any unpatched games yet, but as per the article John L from DF spoke very highly of the upgrade to M:Ref.
@JB_Whiting They should, at the very very minimum, had a super heavy game being released alongside the Pro. A game that would showcase what the fuss is all about. A game that would play great on base ps5 but even better on the pro. We don't have that.
All games shown on the reveal were old games we've all played, zooming in until image starts to bet very blurred so you could see the difference.
All that cost without a disc drive or stand! Super premium.
Tell you what guys, first impressions in here aren't exciting me about the pro. Sounds like a few games are decent but unless it has the pro logo you have no idea your playing the 'enhanced' version or not...
Been awhile since I platinum’d FF16. I love the game, but seeing that ugly purple sky in these screenshots reminded me what a waste that was. Instead of gorgeous vistas with baby blue skies, we got…gorgeous vistas with barfed up pedialyte skies.
People thought Cyberpunk didn't run well on a standard PS5? News to me. I thought it ran borderline flawlessly on the system but okay.
That's all well and good, but please...
MEET HANAKO AT EMBERS
@Whately86 DF described Forbidden West on it as the best image quality they've seen in any console game. I'd say that's doing a pretty good job.
@Deljo
Those that I have looked at are all enhanced games (SM2, Hogwarts, GOWR, Stellar Blade, Lies of P, Demon Souls), and it has been a very obvious difference, and much greater than watching Youtube videos made it appear - Lies of P and Demon Souls are somewhat more subtle differences than the others, but I never once would have been even close to checking.
In fact, when I loaded up Stellar Blade and Demon Souls I was initially most disappointed, until I went into the graphics modes and realised they were still stuck on the old PS5 modes (which were capped at 60fps and ran smoothly so a fps increase wouldnt have been noticeable). These 2 games hadnt updated to their special Pro modes automatically like the other games did (Those that had specific Pro modes of course — in some games, they have just enhanced the regular modes). When I changed them to the Pro modes it was obvious.
Hey Push Square team, please report on the coil whine. I returned my Pro today because the sound was LOUDER than my TV. I linked evidence in another thread, but the sound is unbearable for a 700 console. I appreciate some people have accepted coil whine as a part of tech these days, but why!?
My OG day 1 PS5 is silent. But the Pro upgrades to me were amazing and I want that level of peace with the console. If you need anything to bring this to life, not as a negative article; but something that reflects a part of your audience right now, I’ll help.
@JB_Whiting Bummed to hear Silent Hill 2 is having issues on the Pro. My question though, is have they actually updated it with a patch yet? I know all the other “Pro enhanced” games have had a patch released, and I don’t think SH2 has yet, to my knowledge… I wonder if they preemptively added the tag without having released the update yet? Hmmm…
Damn is that remake awesome though! Been a LONG time since a horror game has hit as hard as the Silent Hill 2 remake.
@Orochilocka they STILL didn‘t resolve the coil whine issue?! I have had maximum coil whine on my launch day ps5 and the loudest of all three fans. the fan was easy to swap with the quietest one after some time has passed but the fix for coil whine is just a layer of thick glue on some transistors. they still cheap out here it‘s crazy
@Weebleman In what way is GT7 head and shoulders above the base version?
@Raffles just the smoothness of it all. It feels so responsive and clean. Admittedly, I since was informed that this is just the base version 'boosted' by the pro to a locked 120 fps at 4k. It genuinely feels and looks better than the base version by far.
Edit: no idea if it will retain this option at this level when it's patched.
@Weebleman I was curious as yeah I was aware this is pre-patch.
I play GT7 on a 120hz OLED screen, and the unlocked quality mode in VRR is brilliant. Amazingly hitting 90fps on a PS5, regularly.
I'm not sure I'd consider the same thing at 120fps to be "head and shoulders" above the base game running that mode in VRR at the same resolution but I'm sure it feels good yeah.
I look forward to seeing what the actual Pro patch is like, as the Pro version of GT7 is the what makes the PS5 Pro most appealing to me.
Oh and I hope they retain the option of playing the core version of GT7 at 4k120, as that obviously has appeal.
The fact all these have better performance on the Pro, and I do remember some stutters and having to wait occasionally on FFXVI. It makes me wonder if the Pro is actually some super powered console, or if the base PS5 was underpowered to begin with in that it couldn’t properly run its games well…
Just got the Ps5 Pro today and with my very limited time with it, it felt looked like a got a new pair of glasses!
@Raffles im on a C1 oled so i played the same as you previously and it genuinelydoes feel head and shoulders above the base one, to me anyway. Obviously that may differ for yourself.
The resolution doesn't dip from 4k (the base one varies if I remember correctly, could be wrong), and the 120 lock really does make a difference. The best I can say to you is try it and see for yourself. You can feel and see it immediately.
I'm keen to try the pro patch but id probably still stick with this if it's available. It's that good.
Edit: I'm also intrigued to see if the pro will enhance the vr mode as its already one of the best experiences in vr
Edit 2: my bad, it's a 4k lock.
@ShogunRok I was wondering if you played these on an HDMI 2.1 TV with VRR enabled? (Which would hide the dips if still in the VRR window 48-60+fps)
RoboCop on quality mode is buttery smooth now and seems like it’s definitely not 30 fps anymore.
Push square is doing an Oprah "You're getting a boost! and you're getting a boost! and you're...!"
Ive been very impressed. Even non patched games exhibit improved performance and if you have vrr, games which were previously plaugued with some issues have been buttery smooth.
One advantage that seems to be being overlooked is the advantage this gives to games which run with dynamic resolution to reach their target frame rate. They now no longer need to drop resolution so much to maintain that frame rate, so if you think they are a bit more detailed, you are not imigining it - they are dropping res less to maintain the frame rate..
I can't quantify the above without taking screenshots and pixel counting, and Im not DF, so Im not doing it, but this is how such engines work.
Its been suprising just how much benifit this pro has been to unpatched games, never mind those that have recieved a quick patch. The even better payback will come as newer games get released that have been designed with a pro mode in mind.
It may not be for everyone, but Im delighted with my pro so far...
Had my first night with the console trying out games and well....
I'm pretty underwhelmed if i'm honest.
I know there are good things going on under the hood and my games ultimately look and run better but if I'm honest without the side by side it is pretty hard to tell.
I can say every game looks great, how much better than my base model? Not a clue.
My feeling is that right now we have reached the bleeding edge. Yeah you can keep pushing but in reality it isn't going to get much better than this in any meaningful way. Everything else is a nice to have.
Utility is the next frontier with machines like the steamdeck and the Nintendo switch carrying that torch right now.
Younger gamers want to play without the restrictions of needing a tv or being tied to a location.
@Weebleman The patch isn't live yet.
@Weebleman
RE GT7 and you thinking the Res dropped on base, but not on Pro:
You are probably seeing a little reported effect of higher framerates. I will preceed this by saying that not everyone can see higher framerates as well as some (and these people are often genuinely ok with 30 or 40fps, and often say they cant see much difference above this).
Each frame, all pixels on screen refresh, whether natively or via upscaling. Obviously pixels generated by upscaling can degrade the image, depending very much on how good the upscaler is and how many pixels are being generated this way.
On the other side of things, as framerate increases you are seeing more pixels refreshed on screen every second - i believe this is called pixel fill rate (though I cannot remember if this just refers to native pixels).
If you are able to easily see the higher framerates offered like yourself and I can, then you will be seeing the higher pixel fill rates - which is most definitely a thing you can see - and this will appear to show a cleaner, crisper image - hence why you thought you were seeing higher resolution.
I can see minor fps increases all the way up to 90fps easily, but can still see increases up to 120fps - this increased number of pixels refreshed per s is probably a big part of that, as the image gets cleaner and cleaner the higher it goes, even on slow moving games.
@ear_wig
I dont know about SH2 - i dont think its been patched yet from comments ive read. But up until last night certain games with the tag definitely hadnt been patched - i did a manual check. This may be the devs fault, or they may be in a queue at Sony - there are only so many patches they can do per day, and my PS5 Pro / old PS5 have been receiving a crazy number of patches for the last few days!
@Rich33 thanks man, appreciate the info. Never heard of that before but makes complete sense. Appreciated
@ear_wig I don’t think there’s a Pro mode yet as it still only has the same two graphics toggles; there’s no difference over the base version. Gonna put it down for a while and just wait patiently for it.
@Rich33 Yeah this makes sense. Plus I booted up my PS5 a few times this week and Silent Hill 2 had no patches whatsoever.
@JB_Whiting I might just finish this weekend on my base PS5, as I’m right at the end and the game plays pretty well on quality. Still waiting on my Pro from Amazon anyways… Will save the inevitable Pro patch for a second play through.
@Orochilocka can I ask how old you are?
The link you posted previously about this with the video that supposedly amplified the sound, well I watched it and couldn't hear anything other than the fans.
My hypothesis is that because the sound is high pitched people over a certain age won't be able to hear(you lose the ability to hear high frequencies as you age) it and so mine could be doing it and I'd never know.
@Medic_alert haha old enough to know better I’m pushing 40, sir! And can hear the whine on three out of three consoles!
@Orochilocka well it isn't that then! I cannot hear it at all on that video.
@Weebleman Ha, I was just about to reply that mode on the PS5 is a fixed 4K too
In fact, as far as I'm aware, GT7 doesn't use dynamic resolution in any mode, just drops frames instead.
That's one of the reasons I was curious about your head and shoulders comment. As the base PS5 can run GT7 at full 4k circa 90fps, and it does look and feel incredible with VRR. For me at least, the difference between that and 4k120 is negligible. 90 feels quite a bit smoother than 60, but beyond 90 seems like diminishing returns. 120fps+ seems most useful for lowering input lag. I've tried the locked 120hz mode in GT7 that runs at 1260p, and it does feel silky smooth, but not really worth the hit in clarity when the unlocked VRR mode feels extremely smooth and responsive anyway. For me, head and shoulder would more be 30 to 60 or 1080p to 4k
Having said that, would I choose 4k120 given the choice? Of course. That is the ideal resolution/refresh rate that maxes out our TVs, and the dream would be for all games to run at 4k120.
As I said before, what appeals to me the most is the new Pro raytracing mode. I was initially disappointed that it ran at sub 4k, but it turns out PISSER is much better than I expected. I didn't expect it to be anywhere near DLSS, especially the initial version, but it almost is. DLSS seems a bit cleaner and more stable in motion, but in some of the comparison shots with R&C I think, I actually preferred the PSSR image, seemed a bit smoother and more pleasing to the eye, with a similar amount of detail.
And in the GT7 footage, I was really surprised that the new PSSR upscaled raytracing mode actually looked slightly sharper/more detailed the than existing native 4k image.
@Raffles all I can really say is it felt head and shoulders to me, both in image and fps. Completely get all your points though, and always appreciate a civil conversation. Just for me, it feels huge.
I will also never be able to see PSSR as anything other than PISSER now 😂
@Weebleman Agreed, I appreciate it too
You know, I assumed it was maybe because you were so pumped about your new PS5 Pro, which is good, obviously that's part of the fun of new machines right? Or maybe you're very perceptive to framerate and can tell a big difference between 90 and 120, in which case fair play.
Who knows, maybe it'll seem like a big jump to me too playing GT7 at a locked 4k120
@Raffles I was actually a late buyer for the pro. Didn't really feel the need for it to be honest. Then a day or two before launch the whole 'new gadget' thing kicked in and I plunged. More to future proof for the back end of the gen than anything as I thinks that's where the benefits will become apparent.
To be honest, I'm enjoying the little benefits but id find it hard to say yes, you spend that 700. Truth be told, I think it's hard to sell it to folks based on your own experience with it. There are things that felt wonderful to me. There are also things i look at and have to google if its actually been patched or not. My wife was basically looking at the screen saying 'tell me again why you spent 700 on this?' And I had a pal over earlier looking at me like a snake oil salesman as well.
I suppose that's the thing with mid gen refreshes. There are wow's in there, some may see/feel things others don't, but the wows are a little more buried than a generational leap. If that makes sense.
@Medic_alert mad huh! You’ve got a Pro too? How are you finding it? I adored the graphics upgrade, so I’ve taken a swing on another one. If the whine is still there, I’m going to deal with it 😂
@Orochilocka yeah I got one. Honestly I'm a little underwhelmed. I was just saying on another thread that without a comparison in front of me I kind of can't see how it is better.
That said lies of P is super clear and smooth. Appears to be 4k 60fps and very cool so maybe it will turn out great down the line.
@Medic_alert ahh! So I had my base PS5 running and my new Pro and could see the difference. I’m on my base now and everything feels as if it’s been slightly rubbed with Vaseline. There’s a bluriness to it, I only play in performance mode, that the Pro does away with. Can I ask what games you have been playing? I’m on Veilguard at the moment and it’s such a difference. But Stellar Blade kind of shocked me with the upgrade.
@Weebleman lol at the reactions of your wife and friend. My girlfriend usually has a similar reaction, but strangely she seemed more impressed than I anticipated by DF's comparisons
Your account of the pro is interesting though, as it's almost exactly how I feel, only I haven't taken the plunge yet.
When it was first unveiled, the comparisons seemed so underwhelming and the price seemed so absurd, that I immediately scoffed and dismissed the idea of getting one.
But since then, it's been looking more attractive, and the inevitable "new gadget" thing kicked in, just like you said.
It's tough to justify though, as I do have a 3070 - which has similar capabilities to the Pro GPU - paired with a better CPU. So for me, right now at least, it would be just for GT7. I do love GT7, but still.
Having said that, I know exactly what you mean about future proofing the back end of the gen. You can already see the change happening, developers getting carried away and pushing things more than the horsepower of the machines really allows. Invevitably we'll start seeing lower and lower base resolutions, and/or lower and lower framerates.
The 360/PS3 was particularly extreme like this. As impressive as it was you had technical powerhouses like GTA 5 and Far Cry 3 running on them at all, it was at about 720p20
So it was actually Far Cry 3 that pushed me towards PC gaming, until this gen pulled me back towards the console side.
@Orochilocka so far I have tried: -
Horizon Forbidden West
Horizon Zero Dawn remastered
Lies of P
No Man's Sky (PSVR2)
The Last of Us part 2
Kayak VR Mirage
Demon's Souls
So a bit of mix...
@Medic_alert how is the zero dawn remaster? Tempted by it but only if it’s a significant upgrade!
@Orochilocka it's the same as Forbidden West. It all looks very nice, plays smoothly.
My one complaint is the lighting and colours on the characters look all off. Just looks weird.
To be honest if you've played it before I wouldn't bother and I like both games a lot.
@Raffles I don't game on PC otherwise I'd probably be doing the exact same thing you are. It's not that I don't appreciate PC's or dislike them, it's simply that I have very few hours to actually game these days. Kids, work, life, etc... getting in the way. The plug and play nature of consoles fits better with it all, so I figure I may as well have the best box available for when I can get near it.
From the sounds of it, GT7 aside, you are probably set until something comes along that really needs it. Like I say, it's a hard sell as it is, especially considering you basically have all you need already.
@Weebleman Agreed.
You know, as an aside regarding PC gaming, I'm a console gamer at heart and not really a typical PC gamer at all.
It always makes me laugh when people act like they don't want a gaming PC as you have to sit hunched over a chair with a mouse and keyboard. At this point, that's quite an old fashioned view of PC gaming.
For over a decade, I've had a gaming PC plugged into the living room TV via HDMI, just like a console, with a wireless Xbox controller or 8bitdo Pro 2.
Paired with a wireless controller, and having Playnite autostart with Windows, it really bridges the gap to the convenience of console gaming. Playnite is a piece of software that essentially acts like a console front end - just a big list of thumbnails of all the games you have installed, that you can browse with a controller and start playing like you would a console.
There are pros and cons to PC gaming though. I won't argue with you about the pick up and play nature - PC gaming still has more quirks and more setup involved than console gaming.
The pros are the scalability and range of games on offer, as well as the essentially infinite library that carries forward to future PCs. But the convenience and simplicity of consoles means that's my preferred way to play 9/10, the main exception being if I can play a much better version on PC, ie higher framerate etc
@Weebleman yeah i agree with you on that. Seen a few more reviews saying while it’s decent. It’s not as much of a noticeable difference as the PS4 Pro. I play a lot of my 3rd party games on Xbox cause the controller is better for my hands. So likely i will skip the PS5 Pro, keep my PS5 base for the exclusives and wait to see what the PS6 will be like. But if i did love the controller i would likely buy the Pro for sure just to have the little bit of extra push on titles. MS and Sony need to not cheap out on the CPU next round. Even tho that will likely increase the price.
You had me at "Cyberpunk 2077"
Watched SkillUp's review and it confirmed exactly what I suspected: it's a waste of money because the more powerful GPU is hampered by a CPU barely more powerful than the base model's, so you only get marginal improvements for €700.
It's a premium product but it doesn't have basic features the base model has.
Oh and the fact that they're still pushing 30 FPS modes on this thing is outrageous.
If I had €700-800 to burn, I know I'd build a much better PC than this half-baked, needless half-step.
In the store they put a list of games improved with ps5 pro but not a single comment on what the improvements are in each of those games, I don't think anything else needs to be said, soon there will be a fattened list of games with almost imperceptible improvements.
@Medic_alert FOURTH time lucky and got a Pro with no coil whine. Finally!
@Orochilocka nice! Enjoy mate. I'm starting to enjoy mine more.
@Whately86 I dunno how you had no one attack you yet I had 3 weirdos on this website point out the same thing.
The fact that these people are ok with devs not optimizing properly for the base PS5 and got overly aggressive at me for pointing it out.
@TechaNinja I've taken my time to read replies.
basically, PS5 Pro is supposed to deliver the experience promised by PS5 (box had 8K & 4K /120 FPS), with no stand or drive or pro controller. AND there are games (even if just one) running WORSE than a base PS5 from 2020. But people are STILL going out of their way to justify why it's ok.
That's why it's "ok" to release games that don't work the way they should. It's a closed environment released 4 years ago, man. Come on! What would happen to any of us if our work output was this? I most certainly wouldn't be able to afford a freaking base ps5.
The advantages are none compared to the price it costs, and the fact is so black and white that you even have an example of things running worse.
And the worse? Why do you think Sony wasted millions on Concord & WB on Suicide Squad? Such expensive flops?
Because them boys will just justify their way to make their money back while they just keep pushing whatever the hell they ant out of us.
And they will keep fighting for the right to be stupid and allow the market to get worse for EVERYONE.
Sony won't dedicate itself or get better because they love us. The PS3 changed direction because people were still vocal about it.
PS5 Pro is the biggest crap in our face since CB 2077
Where are this Gen's games? The games we were supposed to be blown away about? 1-2 gen exclusives a year? WTF?
And to think 700 is acceptable for another broken promise of delivering what they sold to us 4 years ago.
I got 2 kids and I wokr way too much. But maybe I'm just a brazillian dude and the european colonizer majority here just likes to lick boots. I don't.
As far as attack, I don't really give a crap. I'm a complainer and I will complain if I am consuming or not. This is society. If you wanna suck up to everything then just don't even talk and save us all some time.
I'll consume and voice my opinion (with respect for my fellow other) until I die or am banned. I'm 38, I don't have time for this crap. I waited my whole life to see games get to this point of quality and we can't even push the market WE FREAKING MAKE GO ROUND to deliver us better products?
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