As part of last month's Summer Game Fest season, Ubisoft allowed press to play Star Wars Outlaws for the first time in a demo made up of three different parts, each designed to justify the game's core pillars. Reactions were quite mixed — unfavourable comparisons to PS Vita game Uncharted: Golden Abyss were drawn — so leads at Massive Entertainment spoke of a more comprehensive media playtest that would reveal all the connective tissue between those three teasers.
Fast forward a month and change and Star Wars Outlaws now occupies a very different, much more promising space in our brains. Having played four hours of a new demo that released the shackles and allowed us to explore its open world to our heart's content, it's just not possible to imagine the game without it. The open world of Star Wars Outlaws is what brings everything together. As a whole, when allowed to roam freely, pursue side quests, and converse with aliens, those missions of the first demo are just a bonus. This is what Star Wars Outlaws is really about, and it's overall excellent.
The newest demo — which we played via live stream on PC — was broken up into two pieces: for three hours, we toured Toshara, and then sixty minutes were spent on the city-focused planet of Kijimi. The former is what puts the game back on the map, as the decently sized area beyond its city walls promises secrets, fun exploration, puzzle solving, and races.
Unlike so many past Ubisoft games, your map won't be automatically littered with icons; you make them instead. As you explore the cities and outposts of the world, you'll unlock side quests and points of interest in a drastically more natural manner — like overhearing conversations or finding datapads. That mission then receives a marker on your map, with a fog of war making the journey to it still one full of mystery. You can find even more Intel (the in-game name for the side quests) along the way or an upgrade for your blaster, speeder, or even entire spaceship. Since you do not level up in Star Wars Outlaws, every one of these expeditions is leant extra weight since the reward at the end of them could genuinely improve your loadout. Getting better gear is your sole source of improvement, and intriguing Intel — complete with little stories — is how you obtain it.
Superior weapons and gadgets are reason enough to pursue side activities alone, but what elevates them further is the genuinely fun puzzle, interaction, or fight you'll have when you reach the marker. Just some we encountered on Toshara involved trying to convince the Empire (and failing) to stop bothering a family that wants to go fishing, a droid in need of repair, and standalone puzzles to test your skills and knowledge. With the promise of really meaningful rewards upon completion, side tasks shouldn't be disregarded as unimportant distractions. Instead, they're one of the main reasons to play.
Working alongside them is a story of suspicion, heists, and double-crossing. Main character Kay and her alien sidekick Nix work to maintain relationships with the various factions of the Star Wars universe, placing themselves in good stead with some while trying not to lose the trust of others. This manifests itself as a reputation system you'll need to balance throughout the campaign, with the preview session providing a quick glance at the mechanic in action. Depending on your faction level with a group, you'll either be able to casually stroll into their quarters or be denied entry at the gate. In one mission, we were made to choose which faction we stole some upgrade parts for our blaster from. We were in very good standing with one but the other disliked us. As such, this created a balancing act where the quest would be much easier to complete by stealing from the faction that liked us since they wouldn't bother us in the act. This, though, would negatively affect their opinion of Kay after the fact. With decisions like this to consider alongside choices forced upon you, it's all about delicately navigating your way through situations to make sure nobody hates you too much.
This is all presented in what seems to be Ubisoft's most cinematic game to date. There is a noticeable step up in quality compared to the publisher's past PS5 efforts, with striking cutscene visuals that ooze class and style. It's not quite on the same level as a PlayStation Studios product, but it's not far off. The graphical upgrade extends to the open world too, where even through a stream of the game, we could pick up on lush, colourful biomes and some lovely architecture.
Main missions are where you'll catch most of that, though the gameplay in between those cutscenes is where Star Wars Outlaws can sometimes falter. Since the game revolves around balancing your reputation with factions and the fact you'll occasionally need to enter areas owned by those you're on the bad side of, stealth plays a large part in general gameplay and combat. Depending on the circumstances, these sections can instantly fail you if you're spotted, meaning you'll have to try it all over again. This quickly became a little frustrating, as the stealth mechanics don't feel all that fleshed out — at least in the early game section we played. You can use Nix to distract guards, but that's all you really have alongside a crouch. It is at least neat to see the Metal Gear Solid-style in-game vision cones of cameras still out and about, though.
What we played of the main quests was enjoyable — particularly with its graphical shine — but it is understandable why the first round of previews wasn't as glowing as our updated thoughts. The big open world connecting those big-budget levels together is so utterly essential to the experience that, without it, Star Wars Outlaws would be an average, standard affair. With it, Massive Entertainment appears to have successfully blended the cinematic productions of an Uncharted with the open-ended exploration of an Assassin's Creed Odyssey — without all the icons.
Having played just four hours of a game that's likely to offer enough content to cover at least ten times that playtime, it's not the time for any definitive statements just yet. Star Wars Outlaws will need to prove it has the chops across a full campaign next month, but as a microcosm of what the full experience might offer, we have come away bursting with renewed hope. Exploration is what the latest Massive Entertainment outing does best, and with many more open world planets to visit in the full game, it's that sense of discovery that's primed to elevate the experience to something special.
Star Wars Outlaws releases for PS5 on 30th August 2024, with three days of early access available if you opt for either the Gold Edition or Ultimate Edition. Are you looking forward to the game? Share your thoughts in the comments below.
Comments 103
Hey everyone, if you have any questions about what I played, feel free to copy me in. I was already excited about Star Wars Outlaws, but this preview session made me confident it's going to be a great game.
Thanks Liam, I can't wait for this, it's pre-ordered, sounds much more positive than the last demo, as a Star Wars fan I have no doubt I will love it 👍
Excited. And on another video I saw, you can pet Nyx!
my most anticipated game for the rest of the year can’t wait to play this next month
Cheers for the writeup @LiamCroft, it's sounding a lot better than it did in the last preview round.
@LiamCroft Great preview. Thanks for doing it and happy to hear it seems the game is in better shape than last month. Can you speak to the fact if there are any unscripted events or moments that happen in the open world areas or does it appear everything seems scripted? I am not expecting DD level, but possibly a step up from Star Wars Survivor or at least on that level of patrols, etc? Also, could you tell if the Wanted level they speak of with the Empire engagements happens regardless if anyone sees what you do? That always seemed to be an immersion killer in games where no one is around to report it, but you are now wanted. Thanks.
@jrt87 “ 'loads to do and see' equates to being enjoyable? “
I think the “loads to do and see” has less to do with “being enjoyable” and more to do with giving people “their moneys worth”. Not everyone wants to pay $70 for a 12 hour game but tell them there’s 40 hours of content and maybe they’ll pony up.
@jrt87 The older I get, the more I realise that I was very harsh on Final Fantasy 13's railroading. Give me a 20-30 hour story driven hallway over some big open field with nothing to do in it any day.
That is not to say however that I am right, or that anyone else is wrong, just my preference.
@LiamCroft If you had to compare the gunplay to another game, what would you say has a comprable feeling?
looking forward to this people seem hell bent on hating this but frankly im not a sheep i play the games im interested in and make my own mind up
i think its going to be a 70/100 on Metacritic and thats fine there are many games that are 7/10 which i have enjoyed
a 7/10 game shouldn't be viewed as a trash failure but thats the internet for you now days its either trash or great and apparently nothing in-between
This is the game I’m looking for!
It still looks choppy. Maybe it was on 30fps, but I hope they polish it. For the price they want, it must be fluid.
@trev666 If you'd watch the IGN preview you could see why.
Yep now we’re cookin. This game is gonna be a huge hit.
This looks bad, I’ll be skipping this one out
This article pushed me off the fence and into the "I'm buying" yard. I love Star Wars but with all the negative publicity for this game going around, I was feeling uncertain as the gameplay trailer was not enough to convince me. Though it won't be a day one buy for me, I'm just now getting around to Hogwarts and GoW: Ragnarok, it's definitely on the wishlist now! Thank you @liamcroft for the article.
"The big open world connecting those big-budget levels together is so utterly essential to the experience that, without it, Star Wars Outlaws would be an average, standard affair."
If the gameplay itself is average if you strip out the stage upon which it's played, that's a problem. Sounds like the kind of game where the licence is more important than playing the game.
@Nepp67 IGN = Ignorant
nobody should ever use IGN for anything they are terrible
This game is giving off mixed signals and I want to like it, but its not having that must buy vibe. Forced stealth sections with instant failure feels so lazy. Its an action game why not give us options, go in guns blazing, stealth, or maybe as a scoundrel the option to con, bribe and fast talk our way in. Hopefully we will get to see more positives over the next few weeks.
@LiamCroft Do you know if the PC stream you were playing was similar quality to what we should expect on PS5, or was it maxed out PC specs?
Uncharted with the open-ended exploration of Assassin's Creed Odyssey, count me in!
I'm gonna have to wait for a sale on this one. Mostly because it releases too close to the one-two punch of Black Myth Wukong and Astro Bot. It looks good though. I'm looking forward to playing it eventually.
It’s great to see a lot of media outlets changing their tune on this game in a positive way. This sounds like an excellent Star Wars game, despite it having your Ubisoft trappings. I’m quite excited to give this game a try.
@Sergo I think they mentioned they streamed it on pc, so might be that?
@KillerBoy I expect a 82 Metacritics score and a significant price drop to 40 quids on Black Friday, when the main issues are patched out.
But if it doesn’t provide 60 fps most of the time, I won’t get it even at that price.
I’m not a fan of the insta-fail stealth sections, but on the whole I’m looking forward to this. I’ve been in a bit of a gaming rut lately so am ready to sink my teeth into a new open world to explore. What are the graphics options? Does it have your usual fidelity (30fps) vs performance (60fps) modes? Is the frame rate stable?
Other previews mention the blaster play being muddy and disconnected.
The slow motion shooting having wrong camera angles and not feeling right.
Any idea if there is a 60fps performance mode?
This definitely is not going to be the 92 plus game I wished it was going to be.
Sounds like Star Wars version of the UBI Avatar game, looks gorgeous, catches the film effect and locations etc.
But has some muddy game play flaws and typical open world set up.
What gets me the team and dedicated developers have spent years on this game.
They must know about the two main flaws other preview mentions. The muddy shooting control and feeling and the bad slow down effect camera angles.
Please tell me why not sort these things out during production?
I shall sit back and wait for reviews and go from there.
@Jettstyles Most of the open world interactions and events I saw were discovered naturally, so it was based on me simply seeing something out that looked interesting and investigating it. Once I got there, it was usually marked on my map after the fact. I think a lot of it was scripted, but it's going to feel like a more natural occurrence in the moment than you simply highlighting a marker and going there in the knowledge something is there.
As for the wanted system, I only had it once and it was from a failed dialogue choice. I'm not sure how the whole system operates I'm afraid.
@Vorflynn The PC stream was way below what we'll be playing on PS5. It'll look a lot better running natively.
I'm so glad I can just get a month of Ubisoft+, on PC, instead of buying the game. If it's actually good, then I can keep the save and buy it on sale. I just don't want to risk paying full price for this one. Been burned too many times by Ubisoft, so I rather "rent" the game first.
@trev666 You could ignore the IGN part and see that it is still bad. Ubisoft managed to make the inside of a Sarlacc pit incredibly boring cave that you've seen in every other game, stealth is super generic, and the AI is terrible.
I want to like this, but i can’t trust this authors judgment on what is a good game looking at his review history. Sorry Liam.
@LiamCroft glad to see this one is coming together. Thanks for the preview.
Two questions: were you able to see if the game has difficulty options?
Were you made aware of the graphical options and what the targets framerates and resolutions would be?
@NightshadeNL. Every preview I've seen thus far seems to share the same sentiment. Even euro gamer who shat on it in the first preview, have changed the tune a bit. Basically a good immersive star wars adventure in terms of world building and star wars flair with simplistic gameplay.
This is not my most anticipated game of the coming fall season, that honour goes to Metaphor: Refantazio. But Star Wars: Outlaws will be a great start to a full season of great new games.
@Nepp67 Im going to play it because i go by my own opinions not other peoples.
if i went by other peoples opinions on games there's loads of great games i would have missed out on.
@Sequel pfff, if PC is on 30fps...what is left for PS. My bet is that if this will be a good game to play, it will be best to wait for 2 - 3 updates/patches and then decide.
Would be a day one buy for me if I did not have such a backlog. Will of course get it on sale at some point. Not sure I agree that Ubisoft does not have the same polish and visuals as PS Studios cut scenes. I always found Ubisoft to have some of if not the best graphics in the industry IMO.
Still a bit tentative about this game. In classic ubisoft, the world looks amazing and fun to explore but I still can't get over the ugly looking characters and stiff/janky animations....
@Sergo all these previews were made using remote capture - a technology with significant latency and fidelity compromises that is also impacted by geographical location and local internet speeds.
As such, none of the current previews are likely to give any real insight into the actual technical performance of the game. I would guess it will perform similarly to Ubisoft’s avatar game on ps5 as that is the latest title to use the snowdrop engine. Obviously this will also depend on optimisation, but I would anticipate, as with avatar, a performance and fidelity mode on console.
Looking forward to it. Might just have to make that dive for that deluxe edition then.
mightget full edition for 10 francs in spring sale
So ready for this game! Will be a 8 or 9 average critical rating and a 1 or 2 user lol. I’m going all in though.
I will be all in for this game! Let's go!!
Glad for the promising game as a whole,,but still, if the action, and stealth are lukewarm, it will satisfy only casuals and fans of the ip it seems.
Instafail isn't great, why not let me try get out of it instead, have more flexible design..
Seems massive isnt up it for action games, avatar seems middling too.
@LiamCroft How is the framerate and general performance?Thanks.
I'm going to buy this on the day of release with my own money and I'm going to bloody well enjoy it.
I want it but I don’t $70 want it. Can def wait until next year for a decent sale (and surely a slew of patches)
Who would have thought the media and people in general would've overreacted over early previews of small portions of a game?
@LiamCroft and i was saying in a previous article gamers have a self entitlelment issue now days and dont have respect for devs who work hard on these games
im older gamer from the days of arcade so i being gaming for over 35 years and ive always said gameplay mechanics storytelling and steady framerate is important
reports where not giving this game a chance
but its looking good and more of what starwars should be and adventure driven .
I'll be playing Black Myth Wukong. By the time I'm done with that, this game shouls have reeleased and I'll have a better idea. I'm really keen on it but I have too many unfinished Ubisoft games already that I've got bored of.
Just watch some more continuous gameplay of that demo, instead of small cuts from the vid here, and, it looks abysmal to me sadly.
Very generic, average, bad animations in gameplay( stormtroopers moving to you in erratic ways, making no sense), bad ai, corny generic quips, big red x on enemies, easy paused mark and shoot, bland empty environments and side activities, etc.
Idk, hope they improve it for a good year after launch, i really wish this be good.
Well this sounds nice and promising, but I'm sure the launch will be overshadowed by some overblown controversy and review bombing.
@trev666 Uh, good for you? I'm not gonna buy it if it fails to impress and especially if the reviews turn out to be bad.
The atmosphere looks rad. It'll be a deep sale for me unless the gameplay is outstanding.
You know its going to take a year for Ubisoft to work out all of the bugs
I think the open world lacks. The reputation is very not related to planet destruction of trees or bothering traders on routes, the lacking not just a shooting but I mean ramming into them or player detection of them to annoy them. WHY? Very basic reputation towards dialogue. Maybe shooting some but otherwise not that expanded as could be. Online required, pass. Don't care editions/social issues. I focus on gameplay.
Space seems ok but just debris, enemies and a few objects, no space quests or other things? I get planets are the focus but still. Icons need VALUE not just repetitive.
If quests are dialogue & same boring attack, collect, RPG type ones then pass. Sigh. Not all have to be a minigame but to me those are more memorable (Spyro, Second Son, Sunset Overdrive mix of), playing them. Not only snore dialogue & snore interactivity.
If just outposts/structures, with not a lot in the spaces between the core areas of cities or outposts then that will be sad.
It depends what they want to fill the world with. I know they can do it but hard to tell with select footage of course.
The reputation for things isn't a charisma points or otherwise so for dialogue or shop discounts sure but the lack of other detection is not NEED but is disappointing as it would heighten the game but yes it would take longer but I mean there is a reason people praise Rockstar (whether Red Dead lasso or others, Minecraft Redstone updated always, cauldron in Nether doesn't disappear, can jump in to remove fire/fill glass bottles, yet a bucket in the game will make it disappear, how cool/useful).
I don't need EVERY possibility in games but it's nice when some Devs do, not just seat/drink. Not core things.
While Skyrim's intro is what it is, seeing a video where a non-gamer went I'll wait this out, yeah.... that doesn't work, no attacking the player, no forcing them besides text/dialogue probably, not 'you need to run' via actually forcing the player, yeah immersion broken, but by that point for sure of a scripted 'follow this how we intend it' scene.
Infamous' good/bad system waiting or acting on it moments not Second Son good/bad points to grind. The world looks fine, the Far Cry like animal aggression dynamic elements seems fair like Far Cry does it. The Storm Troopers going hold on there until you respond was good. The platforming is action adventure basic but that's not a bad thing it does what it needs to for environments. The grapple momentum is good.
The more powerful but throwing away weapons is eh. But the reload minigame from Gears is where for overheating weapons YAY! No idea if Battlefront used it I don't remember but Gears has for years and it was always great even with Impulse triggers.
Looks good. Don't care for water realism. Other priorities were focus of course.
I think the horse bedding minigame is a bit eh why not Holo play it then pay & wait. Or do further bedding type stuff but just pay & watch, wow how authentic yet not that exciting. Even a slot machine could offer hacks/other things to be more engaging then pay & watch.
Has fair core but the reputation system seems weak.
I don't expect Alpha Protocol dialogue to be very fight a boss or play the level as differences but I mean that game as buggy as it was had more compelling decisions to me than most safe scripted outcomes in games today.
Dynamic things exist like the storm trooper or Far Cry animal logic but others don't and it makes me go why should I care/be bored.
It does look nice but always online for a Single Player game is something I simply refuse to support. If you want to buy it that's fine it's your choice after all and this is mine. I'm sticking to my Principles.
Honestly looks like Ubisoft trying to sell a Star Wars/Assassin's Creed game as if it's Star Wars/Uncharted. If Naughty Dog were producing this I'd be confident in it, as it's Ubisoft and they have a tendency to over-promise and under-deliver, I'll sit on the fence and see what the post-release reviews say about it.
Haters gonna hate, especially a Ubi game. That's how it works.
Played boring games like Ghost of Tsushima which was a copy-paste of a Ubisoft game minus the fun and people loved it because it wasn't Ubisoft.
Definitely gonna play this one. And it'll probably sell really well, too.
With a create-your-character it could have been the next Hogwarts Legacy.
Be aware that Ubisoft flew a bunch of influencers out to LA to try out the game, so if you're seeing a lot of positive buzz that might be something to keep in mind. If you're ready for Far Cry in space then by all means but let's not pretend this game isn't going to be another checklist simulator.
@Lup You sound like someone who didn't played Ghost of Tsushima.
@ATaco Skill Up's take seemed reasonable. Basically check it out if you want to be immersed in a Star Wars world, like Avatar. No surprises.
@PuppetMaster
I did play it. And even forced myself to finish it. Was expecting it to get good at some point. Didn't happen sadly.
One of the most boring open-world experiences.
Beautiful to look at, though.
I would say "you sound like someone who don't play Ubisoft games" but I don't like to judge people without evidence.
@Lup Why forced playing a game that you didn't like and even finished it? That's like saying you spent 30-50 hours playing GTA or whatever until the credits roll then came out saying "it's boring and not fun". You sound fake af.
And i've owned and played a lot of Ubisoft games, not just their open world games (AC, Watch Dogs, or Far Cry) but also games back when they still understand what creativity is like Splinter Cell, Rayman, Child of Light, Prince of Persia, or Valiant Hearts.
@Lup Say what you like it has no effect on me whatsoever. I'll be having the last laugh when people's Internet goes out and they're left with a Single Player game they can't even play. You haven't even played Ghost of Tsushima anyway it's obvious.
@PuppetMaster That's because he didn't.
Removed - flaming/arguing
Can't wait to finally play it next month, its nice seeing a more positive preview.
@riceNpea Take away the open world and The Witcher 3 wouldn't be as great and the same goes for GTA. Yeah shocker taking away the biggest feature and selling point harms the game.
Have the PR people at Ubisoft been telling review sites to give this game a glowing preview? Because last month you rightly reported how poor it was and now both yourselves and Eurogamer seemingly are trying to sell it to us all.
This game gives off that post E3 WatchDogs where we all started to see the game for what it was after they hoodwinked us all into believing it was next generational graphics and animations. This is what they do and why so many people hate Ubisoft. No it’s not because it’s the cool thing to do. It’s because they deceive the purchaser for as long as possible right until release day because they focus too heavily on release dates and shareholders.
Who remembers that video someone created of Watchdogs before release and after release and how barren the game was in the end. It was depressing, they then did the same thing with The Division. So yeah, peoples hatred for Ubisoft can be easily justified
@BusyOlf Liam said in his preview:
"Having played just four hours of a game that's likely to offer enough content to cover at least ten times that playtime, it's not the time for any definitive statements just yet. Star Wars Outlaws will need to prove it has the chops across a full campaign next month..."
While you have every right to be suspicious, I don't think the reviewers are being deceitful. If the preview looks good, but the game upon release does not - that speaks more about the publisher's attempt to con people and less about the reviewer's attempts to get people to buy the game.
In plain: I don't believe there's a conspiracy here between reviewers and publishers.
@BusyOlf “Last month you rightly reported how poor it was…” Lemme guess? You’ve not played a lick of it but know exactly how everyone should feel about from the small clips you’ve viewed. What a guy!
Removed - flaming/arguing
Great article! Makes for an enticing read!
I really don't want to buy games because of time/money/backlog constraints, but this sounds like a childhood dream.
I wonder whether this or Survivor should be played first? Or which is better if you will.
@Neither_scene True, at least I hope
@LazyLombax
What is so great about this game? I haven't heard about it, and is it even available on PS5?
Thank you in advance🌹
I think it's going to be like Hogwarts Legacy, being more than just the sum of its parts. As a person who is somewhat indifferent to Star Wars, the worldbuilding in this game seems topnotch at first glance to me, and seems interesting enough. The combat may be mid, if they can make traversal fun, im likely in
Sounds ok, at least for now... I'm not a huge fan of Star Wars, but the angle from which this game looks at the franchise sounds intriguing.
If the reviews will be in the same ballpark, I'll get 1 month of Ubisoft+ and give it a go.
This looks really good. I’m just enjoying more linear games atm due to 15 years of open world games I think lol
@DennisReynolds the Witcher and GTA don't rely on the world's most famous sci-fi licence for its gameplay to shine and not be average.
@LiamCroft Is there anything in terms for character customisation for Kay? Clothing, hair etc?
@riceNpea Dude TW3's combat is awful like its the biggest issue with the game, the reason it doesn't matter is because the world and storytelling are really good. GTA had poor gunplay until GTA V came along and driving was always hit or miss depending on the entry. Again doesn't matter when the world and story are so good.
Outlaws main attraction is the open world like it was for Hogwarts and Avatar last year. The most important part of an open world game is its open world, if you can nail that then it will carry everything else hard. From the sounds of things the open world, SW feel and characters/story are what Outlaws gets right and those are the things it needed to get right the most.
@Icey664 You can change clothes as there's some cosmetic sets with the higher priced editions plus its something Ubi love selling as MTX. If its like AC and other Ubi games i expect the game has a load you unlock but will have more outlandish looks in the MTX store.
@BusyOlf
And you've had access to the final product to be able to judge that they "rightly" reported that?
Ubisoft, for all their faults, still know how to craft competent video games. Some of them are even good. It's not inconceivable that a bunch of journalists now had access to a preview build that is substantially better than the previous vertical slice and genuinely have a more positive opinion about the game as a result.
@Yagami Yeah TW3 is one of my favourite games easily in my top 5 but combat is by far the worst aspect of the game and its aged bad
The combat, AKA the gameplay, doesn't matter if the story and setting is good enough? Yeah, that makes no sense to me. I dont care how good the open world environment is, if the gameplay is poor, the game is poor overall. Not sure how anyone enjoys the gameplay being the worst aspect of a game just because it's a good setting. I don't play FIFA because the gameplay is terrible and yet it has the best presentation and recreation of football as a spectacle.
I guess we have different priorities on why we enjoy games, no harm with that 👍
@Icey664 Yes, you can customise Kay's outfit, speeder, and the alien Nix.
@Yagami I suppose it could be judged on a case-by-case basis but i view gameplay as the orimary reason to play a game, doesn't matter how good the setting is. I dont play Ass Creed games because the gameplay is stale and has barely moved forward, gone backwards in some respects. But the setting is usually spectacular to look at, as are the graphics in general. I don't FIFA for the same reason.
I love many indie games, such as Hades, because the gameplay is engaging. Usually indie games are focussed on gameplay given that they don't have huge budget to throw at licenses of thousands of man-hours creating open worlds.
I love games like Monster Hunter which puts gameplay central to the design because if that were to fail, the game is useless regardless of how lovely or interactive the setting.
I think you're right to an extent that the setting cam help mask weak gameplay but for my money I would waste my time on something designed that way.
@RubyCarbuncle imma be honest if the internet goes down like down down we will have much bigger problems than access to a video game.
@Yagami Red Dead Redemption 2. Giant open world that 100% makes the game better.
@riceNpea Hades is an interesting example, because on top of very good gameplay, it also features exceptional writing and world building. I would actually say the latter was what kept me invested, much more so than the gameplay.
@Ainu20 I find that odd. For me, it's exceptions to the rule that may make me feel that way about a game. Havong said that, I can't think of a single game I've played where I thought the gameplay was average but continued regardless with the game because of the story/setting.
It's as if the gameplay is just a vehicle to forward the story which is why I don't enjoy playing 'walking simulators' which are the pinnacle of story over gameplay.
I guess for me to enjoy a game for its story/setting over the gameplay I'd have to be a huge fan of said setting, enough to overlook how average it really is.
Perhaps Terminator would fall into that category. I played that for longer than the gameplay deserved because of the world it was set in, but ultimately I didn't really enjoy it as a game, so overall it wasn't satisfying.
LifeGirl wrote:
Absolutely — I'm just about to wrap up Sea of Stars, just barely hitting the 30 hour mark, and while I did notice that it was too was very linear (minor spoiler: you only get proper fast travel right near the end), I greatly enjoyed the directness and brevity, especially having just come off a 124-hour playthrough of FFVII Rebirth — A game that, while I did enjoy it for the most part, I will happily never revisit ever again.
FFXIII, which I wasn't overly bothered by the linear way the game was designed, what mainly put me off was the story and characters - to my they just weren't up to par with previous FF games I was accustomed to playing.
I’m cautiously optimistic for this one, probably going to buy it as soon as major reviews drop
@DennisReynolds cool, thanks for the info!
@Yagami Certainly. One of the main themes of the game is the encroaching civilization on the natural world and the way of life lead by the main character. Traveling across vast expanses where you can hunt, camp, fish and do what you please is a stark contrast from the eastern side of the map where large towns are heavily policed. Also, the size of the map is used to the games advantage through the gameplay, which is deliberately slow and methodical, through the chance encounter story telling and set pieces that you can stumble upon. Traveling from one town to another feels like a journey through a mostly untamed landscape and there is an enormous amount to do in the world that lets you feel like you are actually living that cowboy life. While the story itself is very well told and compelling, the open world is what makes the game special.
@IamJT So you're ok with always online for a Single Player game then? that's what it sounds like to me. If you were in favour of game preservation you'd be against the always online requirement.
@RubyCarbuncle Hmmm yes it doesn’t stop me from making a purchase. A short internet outage is not going to bother me, and, like I said if the emp goes off and the internet really goes down the last thing on my mind is going to be video games.
@IamJT What you're talking about though has nothing to do with what I was saying.
Gonna play it on Ubisoft+ on PC.
Their games are not worth buying, as I only play them once.
And I don't have any high hopes for this one anyways.
I will wait till November and pick this up when its been patched. I don't trust this to run well on my computer on day one. Looks relatively good though.
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