Here at Push Square Towers, we're reviewing more indie games than ever before. Sony's new focus on helping small developers has brought in a slew of titles – some good, some bad. But in this vast sea of software, it's exceptionally rare that an indie is as well-designed as Axiom Verge. Like Shovel Knight, it's a retro-inspired melting pot, borrowing some of the best bits and pieces from a variety of 8-bit and 16-bit gems.
A labour of love, the game was designed and developed by one man: Tom Happ. Playing it is like getting a special tour of his childhood. If you look at some of the more haphazard weapons, memories of Contra will quickly surface; likewise, one of the game's main areas bears a striking resemblance to Rygar's opening level. Hell, the title's aesthetic and very foundation is all but ripped straight from Metroid. Happ's love of NES and SNES classics has played a huge part in shaping his own game, and that's a good thing.
You are Trace, an average Joe who finds himself on a strange, alien planet. You don't know how or why you got here, but you're determined to figure it out. Unfortunately, though, it seems that most of the natives want you dead, which makes uncovering the planet's secrets and sorting out your own problems a bit of a struggle.
You're thrown into this new world with no defenses. A friendly but distant voice chimes in with some advice: if you go left, you'll find a gun. After acquiring that first weapon, you're able to make it through to the next room and into the main hallway, where there's yet another tool waiting to be snagged. It's Metroidvania gameplay in its purest form: find item, use said item to get past obstacle, find new item, repeat.
Instead of innovating, Axiom Verge refines. Modern sensibilities save it from falling into the same pitfalls as its predecessors; save points are abundant in number and evenly spread throughout the map, puzzles are occasionally mind-bending but never vague, and most importantly, there's always a sense of where to go without the need for any hand-holding.
Since exploration is such a big part of the gameplay, we're happy to report that there are loads of secret items to find – none of which are placeholder junk. There are literally dozens of hidden weapons, each with their own use. Going the extra mile and doing a bit of treasure hunting pays off, as toting the right piece will often make your next boss encounter a smidge easier, or provide another way to get past an obstacle. Of course, scouring for these extra goodies is entirely optional, but those wanting to get the most out of the experience will be sure to search every nook and cranny.
As far as combat is concerned, using the proper gun while being quick and dodgy is the name of the game. Some enemies' attack patterns are a simple walk to and fro, while others will lunge and claw at you. Trace is equally acrobatic, however, and has no problem unloading a barrage of alien gunpowder on his foes. If Samus Aran moves like a slow, heavily-armoured tank, then Trace is an overly energetic acrobat who is armed to the teeth.
Boss fights are a bit more challenging. Most, if not all of them, play host to an enormous and equally grotesque mutant, like a giant slug with cannons hooked to its back, or a flying worm that tosses bombs as it whizzes around. It's common to lose more than a few lives to these guys, but once again, modern sensibilities prevent that from ever being an issue, as a save point is never far away.
So far, so Metroid. But even if Axiom Verge is somewhat formulaic in design, it does have a few tricks up its sleeve – most notably, the 'glitch gun'. Almost like a Game Genie cartridge, the glitch gun gives you control over your surroundings. Sometimes its uses are scripted, like breaking down a wall of pixelated debris, but on other occasions, it's more of a toy than anything.
Each enemy reacts differently to the glitch gun: some freak out, others are immobilized, and so forth. Similarly, it has varying effects on the environment, which means that playing around with it can lead to finding a hidden room, getting a power-up sooner than you were supposed to, or just getting yourself stuck inside of a wall. Whatever the outcome may be, it's always fun to goof around with.
Ah, experimentation. Just like exploration, it's an element that every great Metroidvania shares. Not only does the game encourage you to try new things with the set of tools that it hands out, but one of those tools is specifically and exclusively designed for screwing with the game's boundaries. It's such a simple idea, but it works well enough to add a whole new layer to this already brilliant title.
Conclusion
As suggested by other outlets prior to release, Axiom Verge is PlayStation's very own Metroid. That may sound a teensy bit degrading, but there's no denying that this and Nintendo's own space-faring adventure have more than a few things in common. Still, if being compared to one of the most beloved game series of all time isn't a compliment, then we don't know what is. If you've never seen the appeal of these types of games, then chances are this won't change your mind. Devoted fans of the genre, however, will no doubt adore Tom Happ's opus.
Comments 23
I love Metroid, so I am going to get this too!
Sounds absolutely exceptional, great review @ryanorly. The criticisms pointed at the PS4's game library continue to baffle me - such incredible variety already, and it's only 18 months old.
This sounds even better than I hoped it would be. Made up that it's scored so high.
I must finish Metroid Zero Mission before Thursday then! Really looking forward to this
Oohh I'm in the mood for a new Metroidvania-like game
I'm generally interested in Metroidvania style titles, just not when Metroid is doing them these days--that franchise has done all it can in 2D. For the most part, all they do now is attempt to remake Super Metroid every time.
But this, I'm very interested in--particularly because most of these Metroidvania-style games tend to do things Nintendo cannot do in this genre. Particularly with the actual Metroid franchise.
Cool, not sure if i will get this though.
On my list
Looks great, once I get a new job, this will wait atop my list.
@get2sammyb
The first party line up has left much to be desired, and you have alot of more mainstream gamers who don't count indie games as being real ones unfortunately.
@shingi_70 Then I guess those people aren't real gamers then. If they were they would enjoy indie games rather then cast them aside.
@ryanorly buying this either way but is it cross buy? (vita and ps4) great review loved metroid on the snes.
Loved Metroid, great story, great characters, tons of lore, great looking…for its day.
But my counter argument would be that as great as it is that it was made by one man, and that its a throwback, Im seeing alot of these "indies" are carrying a high pricetag for the genre and gametype they are, considering you can pick up classics for less than a fiver, which I often do.
And I personally didnt buy a £400 console to repeatedly see an emphasis on games that require far less investment.
That said Im sure this will do well, and wish the dude all the best luck going forward.
Feel free to ridicule and call me a bigot or whatever because I didnt praise this game to high heaven.
@ToOGoodOfAPlaya indies aren't preventing AAA titles being made, they're coexisting.
While I agree that the price may sometimes be a little high (I include Axiom Verge in this, as I mentioned on the PS blog), I don't agree that indies are being released to the detriment of larger titles. Would I rather play this than Bloodborne? Nope. Would I play this in half hour bursts instead of a three or four hour session? Definitely.
Sometimes you want a banquet, sometimes a man needs a burrito. Horses for courses mate.
@Johnnycide Not saying they are preventing at all.
I think you have misinterpreted my comment.
Maybe I didnt make what I meant as clear as Id hoped.
There is a large emphasis on the idie dev, from blogs, sony etc.
Im fairly sure that there have been threads here that have stated Sony believes the indie market is the way forward per se.
If not then Ive read it elsewhere.
And on top of that plenty of "triple a" games get slated for being too similar to others, and I dont believe indies should be exempt from this, but it often appears so.
@ToOGoodOfAPlaya good point on them seemingly being exempt from being criticised for their similarity, some of them leave me baffled as to why the devs bothered to make them.
Sony only really publicise the indie releases on the blog and youtube channels though, and personally I beleive it's a good thing.
You don't see tv ads for woah dave, or #killallzombies, but every time you log onto say, ign or one of the larger sites you'll see the big releases advertised.
A good example is Bloodborne (again. Sorry, I'm a bit obsessed with it). Every time I load a vid on the ps4 youtube app, there's an unskippable ad for bloodborne. There was something similar with The Order too. Now that's going to cost a lot of money for Sony. I can't see them doing that for Axiom Verge, or any other smaller release. Hell, they didn't do that for Oddworld New & Tasty! So as far as sony placing an emphasis on indies, the blog may do, but that's because a blog post is cheap to make. Sony push the larger releases a lot more.
Sony may believe that the indie scene is "the way forward" in that it's where up and coming talent will ally itself to sony, and that's a good thing. Naughty Dog's early output was patchy at best, and without the support of sega and Panasonic in those days we may not have gotten The Last of Us.
I'm rambling now but yeah, indies aren't a bad thing at all.
@Johnnycide Yeah, thats pretty on point.
I see what you mean with the blog cost etc.
And I do agree Indies have a place.
Apotheon for me was like Transistor to seemingly everyone else, it was fresh looking, fun, and in a fairly unused theme.
@Swiket It's coming to PC in May if I understand correctly.
@themcnoisy A Vita version is coming, but there's no official date. It'll be cross-buy.
@ToOGoodOfAPlaya I really need to give Apotheon some time at some point.
One of the most visually interesting games I've ever seen.
Never heard of this but gonna have to check it out as I adore old type Metroid. No other series in that genre has come close to how good the Metroid games are as most seem to focus more on the Castlevania side. This looks properly good though.
@Quorthon You make out like all Nintendo are doing is rehashing Super Metroid (one of the greats) yet there's been two 2D Metroid titles (one a remake of the original) in twenty-one years. Oh and none in eleven years. So what you wrote is absolute poppycock.
@Johnnycide I was really disappointed with Apotheon. I'd never heard of it til it was announced for PS+ but got really excited about it in the week long wait. After two hours I deleted it as it was as boring as Gary Barlow's voice. Find it odd you see Bloodborne/Order vids on YouTube too, I've never seen one. All I see is Mumford and Sons or one where people jog up a mountain.
It's amazing to me how these indie games get much higher ratings than a lot of AAA releases. I find myself having more fun with games like white night and hell divers. It's crazy
I thought I was downloading a demo of this the other day but I'd misread it and it was Atom Universe. God damn it.
finally got the game and its absolutely brilliant! One of the best Indie Titles I have ever played, huge respect towards the developer who has just nailed it in every way possible.
Graphics are very appealing if you love "retro" and especially the soundtrack is simply put amazing, the controls are pixel perfect, the gameplay is hugely rewarding too - its one of the best "metroidvania" - games ive ever played (and Ive played a lot of them since its my fav genre).
pretty damn tough game though - along with the need to backtrack (although its rewarding) and the - at times - frustration on having to figure out where to go next - its definitely a 9/10, for me even a 10/10.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...