–Dreamfall Chapters begins with protagonist Zoë Maya Castillo trapped in a coma, a predicament arguably more appealing than slogging through the interminable opening sections of this game. You're charged with wandering around a dreamscape while your physical body remains in a hospital bed, using powers that are barely explained to complete objectives that are never really made clear. Trial and error will get you through as there's only so many combinations you can try, but it's not the compelling opening gambit that a largely story-based game should have in order to get you on the hook.
Before you know it, you're quickly given control of a second protagonist, Kian Alvane, in a sequence in which you must complete the most boring prison break in recorded history. There's no elaborate plot: no digging tunnels behind posters of movie starlets – or even Wentworth Miller with a map to the prison tattooed to his backside. You just hear some riots going down off screen while you're picking locks with an arrow that you managed to get the guards to fire at you and caught in a pillow attached to a broom handle and – okay, you get the picture. It's an adventure game.
While the game doesn't make a strong first impression, business does pick up once it settles down and gives us more of a storyline to work with. Zoë lives in a futuristic city in Europolis in the year 2220, in which an evil corporation has been selling a device called a Dream Machine that swathes of the general public have become addicted to. People dream their lives away while shareholders see profits soar, but there's hints that money might not be the only reason for trapping the great unwashed in perpetual slumber. The shady corporate conspiracy angle might be cliché at this point, but the precarious political situation in Europolis is a vaguely intriguing backdrop, and the colourful cast of characters and occasionally amusing dialogue make for an experience more in line with what you may expect from an adventure title in 2017.
Meanwhile, our other hero Kian is freshly broken out of prison in a magical land of talking birds, cat-girls, and weird antelope people. His storyline is initially less interesting; a familiar tale of officer-turned-rebel once he notices something sinister afoot in the empire, all set in a similarly rote fantasy world. Magical creatures are being persecuted by humans, but what on the surface appears to be little more than bigotry is subterfuge for an altogether more nefarious plot. While Kian's side of the story seems like an unnecessary distraction from Zoë's in the early going, it becomes an integral component of the narrative as the true goals of the villains are gradually revealed.
Dreamfall Chapters' story features just enough twists and turns to entertain, and the hit-miss ratio for the jokes falls just about in favour of the former rather than the latter, but the game frequently stumbles once you're required to actually play it. Puzzles in the game are rarely as illogical as the ones you'd find in adventure classics like Day of the Tentacle, but they're confusing enough frequently enough to derail any momentum that the narrative attempts to muster up.
There's a moment late in the game in which a friendly character is about to be burned at the stake in what should be a dramatic moment. Instead of breaking him free via a swashbuckling action scene we're instead left to engineer his escape by using free samples from a local wine merchant to soak the kindling of the bonfire, causing the executioner to blow himself up when he tries to burn our friend alive. It's one in a series of many examples of what should be important story-beats being buried under cack-handed, trial-and-error puzzling that is detrimental to the experience as a whole. And wine isn't even usually flammable.
Not all of the puzzles in the game are frustrating, but few are actively engaging, and it leaves us wondering if perhaps Dreamfall Chapters might have been altogether more enjoyable if they'd followed the Telltale template a little more stringently. The crummy puzzles are a problem exacerbated by the map system of the game, which gives you the absolute bare minimum to work with leading to navigation around the game-world becoming an unmitigated chore.
You'll frequently be given mission objectives to complete in which you're required to travel to a place you've never been to, but often the game doesn't tell you where these places actually are. You have to find them via a combination of electronic tour guides and blind luck when playing as Zoë and blind luck alone when playing as Kian. The game does an admirable job of recreating the feeling one associates with being lost in a city you're visiting for the first time, but since Zoe lives in Europolis, and has presumably been to the building she works in before, it seems like bad design to leave us wandering the streets aimlessly just to get to the office, and it sucks a lot of the urgency out of the story.
Conclusion
The adventure genre evolved with Telltale's The Walking Dead, leaving the often baffling and illogical puzzles of the Lucasarts and Sierra era behind, and embracing a stronger focus on episodic story-telling. Dreamfall Chapters is an adventure game that feels simultaneously like a contemporary to surprise hit Life Is Strange and a throwback to the more obtuse titles of yesteryear like Grim Fandango, never quite managing to hit the highs or lows of either. For those who have grown accustomed to the Telltale approach to adventure gaming, Dreamfall Chapters might prove to be too frustrating an experience to warrant persevering with, but for people who fondly remember trapping the infamous goat in Broken Sword or the rubber chicken zip-line in Monkey Island, it might provide a welcome dose of nostalgia.
Comments 11
Way too low of a score imo i would rate it at least an 8 maybe 8.5. The story,locations and characters are intriguing and the puzzles are a welcome change and im def happy they went more old school instead of telltale since im tired of telltale games where the games pretty much play themselves anymore with you occasionally getting to pick a dialogue option that doesn't have any effect on the story or pushing a button or two during qte's. Telltale also doesn't have any puzzles in their games hell they barely let you walk let alone explore like dreamfall does.
You've managed to reference other adventure games except its two prequels (The Longest Journey and Dreamfall)? Er, ok.
@Worlock_ed I actively avoided mentioning the previous games because they're not on PlayStation consoles, which is the audience here. Playing the previous games in the series isn't necessary for understanding Dreamfall Chapters, and referencing puzzles in games that a lot of the audience here doesn't have access to seemed pointless. Hence why I used more famous examples from more famous games.
This " evolution" of the adventure game genre, isn't exactly a good thing.
It went from an actual game genre, to a glorified barely interactive story book, where there is just a pretense of choice and no actual choice at all. Because the game will force the story it wants to tell on you anyway, the Telltale " games" don't even pretend the choice you makes has an impact on the story at all.
Thanks a lot for removing all that icky choice for me Telltale !
@dark_knightmare2 @KitsuneNight I can certainly see why some people might take umbrage with the Telltale approach to adventure gaming, but regardless of how we feel about it the genre has never been more popular. People who wouldn't touch an adventure game with someone else's barge pole previously will now try games out and enjoy them.
I'm a fan of old school adventure gaming and the new take on it, too. Broken Sword is one of my favourite games of all time, and there's many others that I've loved over the years. But there's no denying that the genre has niche appeal - it's finicky, confusing, and often the puzzles are nonsensical. That's part of the charm of the genre to many of us old timers, but it infuriates many more people than those who find it endearing.
So Dreamfall Chapters is a game that the old school adventure fans will certainly enjoy more than the new breed of adventure fans will, and thus it's of more limited appeal than your average Telltale game.
Had some issues on PC with some parts but still gonna play on PS4
Bleh, I'm glad they arent using the telltale template, which is essentially "make fake choices that lead to the same outcome."
Didnt this come out a year or so ago or was that only on PC?
this is disappointing I loved the Longest Journey as a Kid... never actually played Dreamfall though... would I be lost with the story if I only played the first game (and barely remember it beyond the basic plot of photography student and parallel worlds one based on technology and the other on Magic)
@DualWielding You'd probably be fine. The game does feature an awful lot of references to old characters and past events, but then it also gives enough explanation for most of them that you should be able to get by.
@dark_knightmare2
A bit off topic but I have also started to feel like simply watching a movie while playing telltale games lately. TWD Season 1 and 2 still felt more interactive. A tad more active freedom and the addition of puzzles would definitely not hurt future telltale games.
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