What do you know about multiverse theory? We Wikipedia'd it before writing this review and we played BioShock Infinite a few years ago so we're practically scientists now. From what we've learned there's a good chance that there's alternate universes out there much like ours only different choices made along the way have altered the destinies of those worlds, resulting in places that are kinda the same, only kinda different.
Perhaps there's a parallel reality in which we're drinking tea right now instead of coffee. Coronavirus turned out to be just another sniffle and we all got on with our lives. Sheffield United aren't bottom of the Premier League. Ed Sheeran is working full time at the Sainsbury's meat counter wondering if he ever could have made it. What a wonderful world that would be.
In that world, Empire of Sin is a brilliant old school gangster take on the XCOM turn-based strategy formula and we had a blast playing it all weekend. In this world, Empire of Sin squanders its oodles of potential under a steaming dung-pile of appalling design choices and bugs so ludicrous in nature, and so comical in quantity, that we honestly don't believe the game should even be on sale.
Empire of Sin is similar to XCOM 2, only instead of high-powered lasers it's Tommy guns, and instead of aliens it's gangsters in Chicago in the 1920s. The roaring 20s is famous for two things: first, it was the last decade in which you could wear a fedora hat without looking like you belonged on the sex offenders register. Second, prohibition.
Prohibition was when the American government had decided that it was good idea to outlaw alcohol for some insane reason, and illegal bars called speakeasies were where people had to go for a knees up. You can learn all about it in the hit 80s movie The Untouchables, starring Sean Connery and Bob DeNiro.
Anyway, gangsters make booze, people like booze, so the gangsters with the most booze make the most coin. Alcohol is the lifeblood of the organised crime industry, so it's your job in Empire of Sin to make sure you have a constant flow of glorious, delicious alcohol to keep your patrons well oiled. Once they're pie-eyed, they'll spend money at one of your casinos, and once they've lost money at one of your casinos perhaps they'll head to one of your brothels to console themselves in a most unsavoury way with one of your finest strumpets.
It's a solid business plan, honestly. The only fly in the ointment is that there's other gangsters out there doing the same thing and so occasionally you'll come to blows in a turf war. These battles play out in turn-based strategy combat in which your various gangsters use their different skills to take down the enemies in battles that are too easy to feel engaging, but so numerous that they frustrate.
You can also get involved in some diplomacy in your bid to run the city, but the economy is poorly balanced and it's far too hard to make money without resorting to violence. The business management side of the game is badly realised, amounting to little more than a cumbersome trawl through menus to buy overpriced upgrades.
The only viable strategy here is to just kill all the baddies and take over their territories. You don't need to mess about with any of the other options: just walk up to the front door of a rival gangster, declare war while you're on the porch, walk in, shoot them in the face, and take over.
If that was it, Empire of Sin would be an unremarkable strategy game with a cool style and a jaunty jazz soundtrack and that might be just enough to recommend it. But that's not it. That's pretty far from it.
Once your empire grows and your properties number in the dozens, you'll be attacked more and more by rivals, and be forced to take part in battles in which you must defend your establishments from invaders by controlling your security. Simply walking from one end of the street to the other can take an hour as you're constantly besieged by pointless, boring combat encounters in pointless, boring, copy-pasted arenas.
And the bugs! Oh Lord, the bugs! During our 15 or so hours with the game before we gave up to reconsider the life choices that resulted in us writing this review, we had to reload twenty times thanks to some sort of ridiculous glitch or error. And that's just when we stopped counting. It was probably double that. Maybe triple. It's staggering how broken this game is.
One time we were on our way to kill a rival gang leader and he was on the other side of town. Of course, that means we were stopped a dozen times for stupid defensive battles en route. Then we got to his house and killed his security outside. We went in and inexplicably one of our team spawned inside the room with the boss and his top security guard rather than at the door like they should have. The baddies promptly eviscerated him, so we quit, and we reloaded.
Another trek across town, another dozen defensive battles. We get to the house, we fight the security outside, and then once they're all dead the battle just continues even though there's nobody to fight. We still have turns but we can't do anything because there's no enemies. Quit, reload.
Walk. Dozen battles. Fight security. This time we entered the house and our team spawned half in the floor so only their top halves were visible like it was some kind of Clive Barker body horror movie. Quit, reload.
This time the X button stopped working. Quit, reload.
Then the game crashed. Reload.
Quit, reload. Quit, reload. Quit, reload. Is this it? Trapped in a never-ending loop of quitting and reloading? Quit, reload. We could be playing Doom Eternal, right now. We got it for our birthday. That seems like a lifetime ago. Quit, reload. The darkness closes in. Quit, reload. Fever gone but itchy. Quit, reload. Hungry and eat doggy food. Quit, reload. Itchy itchy Scott came. Ugly face so killed him. Tasty. Itchy tasty. Qui–
Conclusion
Oh dear. Empire of Sin has a fantastic idea at its core, and the jolly soundtrack perfectly complements the over the top character designs. But the game is a technical mess, littered with a spectacular array of bugs, and crippled by poor design choices that derail whatever little momentum the game may otherwise have had. Empire of Sin? They should have called it Buggy Malone.
Comments 25
I’ve heard it’s really really bad from many people. Should have been called Naff-ia.
Thanks for the chuckles. I was actually looking forward tp this but I guess this saves me another 30 quid.
"Ed Sheeran is working full time at the Sainsbury's meat counter"
He looks like he should be on the meat counter, or maybe in the Scotch egg section.
Anyway, this game sounds like digital trash. Surprised it even got a 3. How bad would it have to be to get a 1?
@johncalmc Cheers for the laughs, sometimes you need to just play something utterly terrible to appreciate the good points in some solid 7/10 games.
Empire of Bugs.
Best review on Push Square since John's last one.
Damm I was looking forward to some gangsta menace.
Gutted was actually thinking of buying this last week but couldn't find a review on push square so held off. So glad that I did now. Hopefully will be on plus or now so I can actually play it to see how bad it is without spending 35 on it lol.
“Fever gone but itchy.” Bwahahaha
Best review ever. Keep up the good work.
Bummer. Was hoping this would be good
Fabulously well-written review. Thanks for the laughs. Quit, reload...
Buggy Malone. Nice one.
PC Gamer called it a week ago. Such a shame because this time period is relatively unexplored yet in video games.
That's wild that it was released in this state, and at $40. I had my eye on it when it was announced, so it really is a shame. Looking forward to the developers' apology/excuse.
As an avid tactical rpg player this is the most disappointment I've felt about a game in awhile. It looked so good and just poor decisions made all over the place.
@Turbodream Well... other than the Mafia remake which came out a couple of months ago! It’s also really really good, way better than reviews suggested.
Such a shame, I so wanted this to be good...
@Matroska I haven't consulted with the Push Square demonic overlords in quite some time, but as far as I remember the game gets a 1 if the developer drives over to your house and punches you in the kidney.
.. to be honest.. it's not THAT bad.. yes, there are bugs, yes on day one it crashed multiple times! But it's had 2 large patches already.. it's still got a ways to go (auto resolving when you get attacked, etc) BUT there's a lot of potential here.. the combat is fun, the strategy is fun, the exploring and meeting wacky people with consequences feels like a "choose your own adventure" at times.. and on PS5 at least, it sure looks pretty in 4K (another patch).. if you're interested, wait for a few months and it'll be a far better game.. I've lost hours to this already (you just put it on and have a quick go that turns into a full session) it's different every time without feeling forced, and I think some reviews have been overly harsh.. There's a good game underneath the bugs, but I totally understand why it needs to be scored so low in its current state... I'm looking forward to dipping in and out of this over the next few months to see the improvements!
Apart from the bugs, this reminds me of why i gave up on Dragons Dogma, which i was loving, going across the map was a neverending insta respawn of enemies. It just broke me in the end.
@OneManDroid this is one of the things I still don't understand about modern gaming. Why release a game full of bugs? That game will get reviewed on the day it's released and, if the reviews are terrible, it will be yesterdays news and no one will ever hear about it once it's been patched and got better. Sales will probably take a big hit. Surely it would have been better, sales wise, if the game was released in a good state from the start?
@tomassi I totes agree.. maybe they had no choice, it had already been delayed, financials, etc. etc. - it's only a small team too I believe, so they're clearly trying their best - and if you watch them play the game on YouTube (playthroughs) - it's clearly a labour of love... This will do it no favours... but I do honestly think after a month or two, it will be an amazing strategy game... all the interplay between the characters, the decisions you have to make, who's friends with who, who falls in love, etc. etc. - it's sooooo clever... and all of the parts work so well.. it just needed another few months in the oven... but what is there is really great fun already!
Gotti get me a better Mafia game to play.
@OneManDroid So what are your current thoughts on Empire of Sin, now that it's been 6 months?
@KidBoruto I think one of the main issues was the inability to skip fights when you've declared war - now that that is fixed, it's a lot quicker and smoother... I think it's come A LONG way - from a console perspective, there's still a few kinks (it does still crash, I won't lie) - and clicking into houses is still sometimes a little hit and miss.. but it's a lot smoother, a lot better than it was... and maybe I'm glutton for punishment, but I think the new DLC might just add that extra layer of strategy (and hopefully fixes) that will start to make the game realise its potential... I'd say pick it up in the next sale!
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