@AhmadSumadi ahahah true. "Blame if you do. Blame if you don't." Some people simply will not be satisfied by anything. Imagine loosing your time reviewing a game or any media, just because there isn't enough flowers or trees in a game or movie, or whatever some seem to pick on. Sad really.
I was actually planning to play this only on the Steam Deck, so it's not something I'm bothered, but it does seem rather strange that Sony made most of their fortune with some very gore oriented games, (Silent Hill, The Last of Us, God of War, Resident Evil, MK), and so on, but decides that a small dev team cannot include their full vision of a game in their system. It's indeed ironic. As to that scene mentioned, I've seen it also, and albeit a bit awkward, it's no more gory than somethings in MK or TLOU, to say the least. In my perspective, it's quite a bold move from the team, since horror games tend to be a bit on the safe side. And did Sony forgot about Outlast 2? That game as one of the most gruesome scenes I've ever seen in any media, but they decided to leave it?
Coming from Ubi, this is really not a surprise. Might be that it didn't had enough micro transactions in the mix, so not worth the ruckruck of developing it.
@ShogunRok I just noticed. It really did. Load times are way better now. I'm really surprised, actually, as it was starting to make me not want to play.
@Anti-Matter although I can't say if you are joking or not, it is indeed a choice to avoid some imagery in games or any other media. I'm 34 and I'm a horror fan, despite enjoying quite a lot of other types of games and media. Unfortunately, some, albeit not having disturbing imagery, are quite unsettling in it's history, games like What Remains of Edith Finch, The Vanishing of Ethan Carter, The Suicide Of Rachel Foster, Firewatch, and a few more, despite lacking any horror or gore in the true sense, have very hard subjects to approach. I wonder what to do you think of this, and if you happen to ever played one of them, and if you did, what was your impression? Have an awesome day.
@iamtylerdurden1 man...I loved The Darkness... Being a fan of the comics helps. XD But, yeah, Ghostwire seems like it will come and go. Probably will sell well, by the comments here, but will be forgotten shortly as it doesn't seem to be set to change anything in the industry.
@LiamCroft that might be it, then. For me, the 9 minutes show were not enough to capture my attention and if I'm being honest, nearly made me fall asleep.
@Oz_Momotaro i thought the same, but judging by the comments, we seem to be the only ones. What they've shown seems bland, devoid of any interesting thing around the city besides fighting Sponge Bob Square Pants and it's associates. Hopefully I'm wrong and the game is indeed something else, otherwise, it's a very hard pass for me. Shame, as I really enjoyed both The Evil Within games and found them to be rather creepy.
I can't understand this article. Was the demo shown different than the one posted on YouTube? Because this game, honestly, looks boring. It's only my opinion, but the monsters looked very standard, like an asset you get after searching on Google: creepy horror monsters everyone knows about.
The city being empty and unhabitated by only enemy NPCs only made it seem like a worse version of Batman:Arkham. I'll give it that the hand movements were very well designed, but if I'm buying a game just for hand movements I'll rather buy an Oculus Quest Hand Movement Tracker game, plenty of those there...
By watching the gameplay I had the feeling this is going to flop. Badly.
Their first trailer made it look more horror, creepy oriented, like a Silent Hill with first person view, and what they've shown now is reminiscent of old games like Far Cry, even the gates you have to clean are copies of it. So, I'm guessing Pushsquare and the people appraising it saw a different trailer than me.
Comments 15
Re: Test Your PlayStation General Knowledge - Issue 4
11 out of 15. Not bad, since I've only heard about some of the things in here. 😂
Re: Horizon Forbidden West Is Getting Review Bombed on PS5, PS4 for No Reason
@AhmadSumadi ahahah true. "Blame if you do. Blame if you don't." Some people simply will not be satisfied by anything. Imagine loosing your time reviewing a game or any media, just because there isn't enough flowers or trees in a game or movie, or whatever some seem to pick on. Sad really.
Re: Test Your PlayStation General Knowledge - Issue 3
10/15...
Not bad. The geek in me is smiling. 😂
Re: Distressing Horror Martha Is Dead Censored on PS5, PS4
I was actually planning to play this only on the Steam Deck, so it's not something I'm bothered, but it does seem rather strange that Sony made most of their fortune with some very gore oriented games, (Silent Hill, The Last of Us, God of War, Resident Evil, MK), and so on, but decides that a small dev team cannot include their full vision of a game in their system. It's indeed ironic. As to that scene mentioned, I've seen it also, and albeit a bit awkward, it's no more gory than somethings in MK or TLOU, to say the least. In my perspective, it's quite a bold move from the team, since horror games tend to be a bit on the safe side. And did Sony forgot about Outlast 2? That game as one of the most gruesome scenes I've ever seen in any media, but they decided to leave it?
Re: So, Beyond Good & Evil 2 Is Probably Never Happening
Coming from Ubi, this is really not a surprise. Might be that it didn't had enough micro transactions in the mix, so not worth the ruckruck of developing it.
Re: Disco Elysium's Big Update Out Now on PS5, PS4, Massively Improves Load Times and More
@AstraeaV it was indeed ridiculous, and now it's a 180° degree turn on it, seeing how quick everything loads. I'm really impressed with it.
Re: Disco Elysium's Big Update Out Now on PS5, PS4, Massively Improves Load Times and More
@Flurpsel load times really improved, specially on the Switch.
Re: Disco Elysium's Big Update Out Now on PS5, PS4, Massively Improves Load Times and More
@ShogunRok I just noticed. It really did. Load times are way better now. I'm really surprised, actually, as it was starting to make me not want to play.
Re: Disco Elysium's Big Update Out Now on PS5, PS4, Massively Improves Load Times and More
Nope. Bought the Switch version and despite loving the game, these loading times really break the game for me...
Re: Test Your PlayStation General Knowledge - Issue 1
@Anti-Matter although I can't say if you are joking or not, it is indeed a choice to avoid some imagery in games or any other media. I'm 34 and I'm a horror fan, despite enjoying quite a lot of other types of games and media. Unfortunately, some, albeit not having disturbing imagery, are quite unsettling in it's history, games like What Remains of Edith Finch, The Vanishing of Ethan Carter, The Suicide Of Rachel Foster, Firewatch, and a few more, despite lacking any horror or gore in the true sense, have very hard subjects to approach. I wonder what to do you think of this, and if you happen to ever played one of them, and if you did, what was your impression? Have an awesome day.
Re: Test Your PlayStation General Knowledge - Issue 1
5/10. No excuses. XD
Re: First Impressions: Ghostwire: Tokyo Goes Heavy on Supernatural Action
@iamtylerdurden1 man...I loved The Darkness... Being a fan of the comics helps. XD But, yeah, Ghostwire seems like it will come and go. Probably will sell well, by the comments here, but will be forgotten shortly as it doesn't seem to be set to change anything in the industry.
Re: First Impressions: Ghostwire: Tokyo Goes Heavy on Supernatural Action
@LiamCroft that might be it, then. For me, the 9 minutes show were not enough to capture my attention and if I'm being honest, nearly made me fall asleep.
Re: First Impressions: Ghostwire: Tokyo Goes Heavy on Supernatural Action
@Oz_Momotaro i thought the same, but judging by the comments, we seem to be the only ones. What they've shown seems bland, devoid of any interesting thing around the city besides fighting Sponge Bob Square Pants and it's associates. Hopefully I'm wrong and the game is indeed something else, otherwise, it's a very hard pass for me. Shame, as I really enjoyed both The Evil Within games and found them to be rather creepy.
Re: First Impressions: Ghostwire: Tokyo Goes Heavy on Supernatural Action
I can't understand this article. Was the demo shown different than the one posted on YouTube? Because this game, honestly, looks boring. It's only my opinion, but the monsters looked very standard, like an asset you get after searching on Google: creepy horror monsters everyone knows about.
The city being empty and unhabitated by only enemy NPCs only made it seem like a worse version of Batman:Arkham. I'll give it that the hand movements were very well designed, but if I'm buying a game just for hand movements I'll rather buy an Oculus Quest Hand Movement Tracker game, plenty of those there...
By watching the gameplay I had the feeling this is going to flop. Badly.
Their first trailer made it look more horror, creepy oriented, like a Silent Hill with first person view, and what they've shown now is reminiscent of old games like Far Cry, even the gates you have to clean are copies of it. So, I'm guessing Pushsquare and the people appraising it saw a different trailer than me.