Comments 26

Re: Sony Accidentally Sends God of War Ragnarok PS5 Bundle to Customer

PCGamerInDisguise

@KundaliniRising333 I am pretty sure no one within Sony or SM would have preferred to improve water quality over making the game playable on the PS4. AC is the same game over and over again and the latest entry has been played by 20m people.

@riceNpea Oh you sweet summer child. I honestly tought that during the 8th console gen graphics were already good enough and soon customers will demand depth and complexity, but 9 years later that still hasn't happened. And probably never will. If you want depth replay the original Deus Ex once a year like the rest of us.

There are 0 good reasons this game shouldn't have been crossgen.

Re: Sony Accidentally Sends God of War Ragnarok PS5 Bundle to Customer

PCGamerInDisguise

@riceNpea The game is very cinematic so more complex encounters were never going to be a priority. And I am not just saying that because I looked up some of the leaked footage.

Just how much could they have improved their formula in the original pre pandemic development cycle of ~3 years?

Also, do you really think that slightly better AI would have been a bigger selling point than 'it's available for the 100m PS4s out there'? lol

Re: Sony Accidentally Sends God of War Ragnarok PS5 Bundle to Customer

PCGamerInDisguise

@KundaliniRising333 Just what exactly do you think SM would have done with GOWR to make it a next gen exclusive? What does that even mean?

Instant transitions between levels? That's a gimmick that can be done with a simple 5 second 'elevator ride' sequence.

Higher resolution or higher frame rate? There are 4 different modes targeting both 4k and 120hz.

More and longer levels? The game was made in about 4 years and was originally supposed to come out a year or so earlier. It was never going to be a massive step up.

Re: Sackboy: A Big Adventure Has Proven Very Unpopular on PC

PCGamerInDisguise

@zebric21 All of their peripherals can be also used on PC.

Sony is investing into console generations because there is still money to be made in the console market. Their only competitor in that market is the XBOX and they trying to stop even third part games like FF7 from releasing on there.

Having more customers is better than gauging your existing customers for more money.

Re: Sackboy: A Big Adventure Has Proven Very Unpopular on PC

PCGamerInDisguise

@naruball no one and I mean NO ONE cares about the plastic box in your house as much as you do.

Companies want as many people as possible to consume their products and Sony is doing everything they can to sell as many games as possible(by porting them to other platforms and offering cloud streaming) and they want to sell as many consoles as possible(by not releasing as many games as possible on the only competing platform : xbox)

Your points make 0 business sense.

Re: Sackboy: A Big Adventure Has Proven Very Unpopular on PC

PCGamerInDisguise

@naruball
1. What’s the difference between “devalue the brand” and “people only get hard for these games because they like logos and that will soon go away”? You are basically admitting that Sony games are overrated.

2. Playstation is the 500$ system that will allow you to play games that the only other 500$ system can’t. People who can’t afford a PC or live in complete tech ignorance will still buy consoles.

Re: Sackboy: A Big Adventure Has Proven Very Unpopular on PC

PCGamerInDisguise

@Darth_Stofi Making games specifically for one system is not a smart move. You should always make sure that you can easily maintain the code base.

Rockstar made that mistake with RDR and now that game is locked to old hardware and they sadly have no desire to remaster it because it would cost too much and the potential payoff doesn't seem enticing enough. The same thing could happen to any future Sony game.