Comments 14

Re: Final Fantasy VII Remake Director Compares Series Evolution to Horizon Forbidden West

Ralancian

@GamingFan4Lyf

If they blow that moment by changing sorry they would of failed spectacularly for. For me it was way more about not having to make a blow by blow remake, where and how they introduce characters. Telling interesting stories that weren't originally there (I loved in the remake going off with my Avalanche buddies to Jesse's parents house) the way it expanded and enriched the original material.

But yeah reality is the major story points have to stay there and if they don't I think they'll find many many people will drop off come Part 3 (because I'll eat hat if part 2 doesn't end at stabby stabby time).

Re: Game of the Year: Lloyd's Top 5 PS5, PS4 Games of 2020

Ralancian

My only gripe with Miles Morales is it felt like an expansion rather than an entity in its own right.

But yeah echoing what other people said change Tony Hawk for Person 5 Royal (I never played the original edition). Stick that at the top of the list and you pretty much get what Id have. FF7R and TLOU2 might switch around to.

Re: Cyberpunk 2077 (PS4) - The Single Biggest Disappointment of the PS4 Generation

Ralancian

@GREGORIAN

Not sure I can agree with you at all about GoW(2018) and well done on the spoiler that on the last moments of the game. Its popular because the story is good and the combat is involving with a variety of different playstyles/startegies availiable. wtih diffrent enemies that provide diffrent challenges. This is also something games like Horizon:Zero Dawn and Witcher3 did well.

Actually W3 doing it well is one the reasons why CP2077 unless it gets a radical rehaul will only 7/10 max for (good story, great city design, everything else superficial). They have something like circa 10 gangs in the game but apart from maybe the odd cosmetic change it has zero impact in the game. Very early on your shown the Moxes and Malestrom both have excellent visual design. But thats it for their identity fighting one set of gangers is no different to another infact there barely a difference in enemy style usually because your so much more powerful than them everyone's dead before their subtlely diffrent class comes into play. There's barely any territory control and you don't have a standing with any so anything you do to them make no difference to you as a player or to the game world as a whole (unless a game mission uses them and opens an avenue). There's so much potential there that games (including CDPR's previous game) have used to far far better effect.

I'm struggling to understand why some think this game is so brilliant when actuality is even bugs aside its quite average.

Decided against a refund 1.05 does appaear to have stablised the game a little even if crashes still occurs at least it doesn't feel bug riddled.

Re: Random: This Guy Has Five PS5s

Ralancian

For those not in the know this is a very long running gag/sketch since the first three PS3's video way back at that launch. Paul in reality is a lovely chap (or at least the online presence). I recommend people check out LoadingReadyRun's (a collective group of people) stuff in general its pretty good.

Re: UK Sales Charts: Assassin's Creed Valhalla Grabs Christmas Number One, Cyberpunk 2077 Slips to Third

Ralancian

With TLOU I think some people may have forgotten Joel whilst understandable and relatable did some pretty selfish acts and also committed some pretty abhorrent ones as well (especially in his past). TLOU2 examined the nature of that cycle of destruction that Joel started and passed on to his surrogate daughter. I don't like it as much as TLOU1 but its still pretty damn good.

And yes story and gameplay and when they are used together in great synergy is when you get the best game moments. I think Ghost of Tsushima does an excellent job of this even if it could be a bit janky in lining up the story with its combat at times. But either way the enemies early game are very easy to beat whilst conforming to honurable samurai, calling them out and beating them with swordplay. As the game progresses you may have unlocked skills to be able to loads of enemies in a standoff but their animations times have considerable shortened so has the timing window. That combned with other way the enemies have scaled rather than just making numbers mean you as player (and I did) start resorting into way more underhanded tactics that make the battles easier actually a lot easier than were when you were being honorable. So you fall to using the easier tactics than following the way of honour. This goes with the story as well and I wish more games did it well. My play style in GoT was completely different to how I started playing the game.

Re: Despite Delisting, CDPR Promises Cyberpunk 2077 Players Will Still Receive Patches on PS5, PS4

Ralancian

@zekepliskin yup it was quite late at night but I remember it coming in, it was also about then I restarted my playthough as I found it why it looked like washed out piece of garbage due to the default HDR settings being utter horlicks without a good calibration screen, be nice if the game stopped reseting them. Have to say that was the biggest quality of life improvement to the game I've found. Still no idea why a game that looks far better at twilight/night/sawn/any weather effect has a looooong day/night cycle where day is lengthy and most of the time its sunny.

Re: Despite Delisting, CDPR Promises Cyberpunk 2077 Players Will Still Receive Patches on PS5, PS4

Ralancian

Here's a wishlist of things I'd wish they'd do in the game, other than fix game bugs.

Remove all NCPD missions or overhaul them they're just meaningless filler.
Fix the handling of vehicles.
Remove the wanted system, it doesn't work and I mainly get ping'd for being too close to a copper. Its not actually fun and never was in GTA games, only RDR2 has ever made it 'work'.
Rehaul the gear system, its boring requires way too much inventory management and it actually stops you acquiring a sense of style, both in weapons V chooses to use and how they look.
After that I think they actually have an okayish game that at times is great, I don't think the AI will ever be fixed and balance will always be an issue (I am as a quickhacker basically a god at level 25 that kills people with a single look).

@zekepliskin I'll accept waiting until Monday to see what they have managed to do I suspect it will late this evening as that's roughly a week since 1.04 came out. And if refunds aren't allowed then I'll just live with it, I've spent the money and I don't need it back.

Re: Sony Removes Cyberpunk 2077 from PlayStation Store, Pledges Refunds for All PS Store Purchases

Ralancian

@gusglez why? I pre-ordered at least 6 games this year (CP2077, FF7R, Ghost of Tsushima, TLOU2, Miles Morales and Demon's Souls) and for the PS4 Pro/PS5 only one of them is a bug riddled mess. In fact in my entire history of gaming this is the first I've never had it this bad, thats mainly due to having a point of not pre-ordering Bethesda/Ubisoft because of their history on it and somehow having the only PC in the world that was capable of running Arkham Knight.

The answer is not "don't preorder" the answer is "don't preorder from companies with bad histories" CDPR just made that list.

@zekepliskin I find pre-ordering for me is more about cashflow and paying for i at one time in the month s far better than say payday. Also Christmas requires some juggling so that can affect it to.

Re: Sony Removes Cyberpunk 2077 from PlayStation Store, Pledges Refunds for All PS Store Purchases

Ralancian

My only hope is they hold Bethesda and Ubisoft to the same accountability now.

What worries me most currently is how it sound like the game gets more unstable the further you progress. I swear when I started on PS5 it was roughly every 2 hours but last night it appears to be ever hour. I was even timing one just to see how many bugs occuured in that timeframe, it was around 7, 3 of which were game breaking so required reload and my favourite bug resetting the settings so I have go change them all back like HDR so the game doesn't look like complete washed out trash.

I like the game I've played 30+ hours but its not the best thing ever minus the bugs either. Ghost of Tsushima came out this year and I felt was better in every aspect of gameplay, looked better and you know wasn't riddled with bugs.

Re: CD Projekt Red Apologises for Hiding Cyberpunk 2077 on Base PS4, Makes Refunds Widely Available

Ralancian

@wiiware neither game you mention has more sales than TLOU2 and don't even make the top 30 best selling games for the PS4. Out of this years releases its only been done better by Ghost of Tsushima and FF7R (CP2077 figures to come, will likely do better unless load of people get refunds). I think Naughty Dog would call that a success. On a massive release with large pre-orders you'd expect a massive drop off when everyone has already bought the game I suspect if you look at firgure you'll see something quite similar on all the major releases of all games.

Re: CD Projekt Red Apologises for Hiding Cyberpunk 2077 on Base PS4, Makes Refunds Widely Available

Ralancian

Don't like bugs? Suck it? That's what people are saying? Look I'm lucky to have a PS5 and the performance issues are being cleaned up by sheer brute force. However I've bought 3 new releases for the PS4 this year and on a Pro, FF7R, TLOU2 and Ghost of Tsushima all ran close to perfect with the odd error.

The game was in development for years with the PS4/XBone as targeted hardware since announcement nobody expected to look like top end PC's but I do expect it to look like the current gen games and perform just as well. (Oh yeah BTW PS4/XBone are a still current gen, the next gen have only been out a month and anything release on current gen should still work properly).

Ah well CDPR are now on my Bethesda I'm never buying at release list.