@Rmg0731 "Purge japan developers of western toxins" tbh Japanese devs needed to learn as well, look what happened to them during the PS3/360 era and they actually bounced back starting the PS4/xbone, however, I think Chinese devs with the likes of Genshin, Star Rail and all their upcoming games beat them to it. Still not a doom and gloom as both can enjoy successes, even Korean devs had a nice start aside from their usual MMOs, Stellar Blade leading the charge.
@wiiware "Squareenix should focus on making japanese games without input from their western branch" I mean if they didn't we wouldn't have that hacking mechanic that 9S has which was SO SIMILAR to Batman Arkham Knight(2015)
and since no journo would ever report it as they really want to slant the Sony SE relationship, even though Nintendo had more exclusive deals to SE than Sony:
"In the HD (High-Definition) sub-segment, consolidated net sales increased compared with the previous fiscal year due to the release of titles including “FINAL FANTASY XVI,” “FINAL FANTASY PIXEL REMASTER,” “DRAGON QUEST MONSTERS: The Dark Prince,” and “FINAL FANTASY VII REBIRTH.”
On the sales front it was actually "YoY decline in MMO and Games for Smart Devices/PC Browser sub-segment sales", plus "weak performances by existing titles" that brought things down, NOT the big new HD titles.
Final Fantasy 14 in particular, saw a "notable decline in MMO revenues, which were down -11% year over year".
Overall FY results:
Net Sales: +3.8%
Operating income: -26.6%
Important to note that whilst operating income is down, SE's still profitable. The way some talk is as if they're not making profit at all.
Again, SE attributes the decline in operating income to;
Decline in MMO
Decline in Mobile
Decline in PC
"Higher development cost amortization" (development costs carried over from prior months or years)
"Content production account valuation losses."
"Advertising expenses"
So despite the sales of the bigger new titles being enough to meet SE's "expectations" and marginally increase YoY sales, the decline in sales elsewhere, plus higher associated costs across all production inc the big titles, still contributed to a decline in overall operating income.
Next is the -70% profit number some are touting. This is net profit or "profit attributable to owners", which includes additional costs.
The biggest reason net profit is down so much is predominantly as SE cancelled a bunch of projects, leading to a unique "extraordinary loss".
"Profit attributable to owners of the parent amounted to ¥14,912 million, ($95.5m) a decrease of 69.7% from the prior fiscal year, partly due to the recognition of ¥22,087 million ($141.4m) in losses on disposal of content as an extraordinary loss."
Had it not been for these project cancellations, the net profit would have been ¥37,000 million ($237m), making for a YoY decline of -10% instead of this big -70% number, which was mostly project cancellations.
So what's the takeaway?
It's that overall sales are up and SE is still profitable, in part due to the big new titles."
@Radekbejbl1 "get Sakaguchi back because it's very clear things went downhill when he left." I respect the man but when he made FF The Spirits Within, a movie I liked but tanked at the box office that almost caused Squaresoft to go bankrupt which is why they merged with Enix(also thanks to the success of KH1 and I think it was FFX at that time)
And Sakaguchi is happy with where he is now why ask him to come back? Still waiting for that Terra Battle console port which reached the milestone on his kickstarter btw, o wait, he took the money and ran lol
@SamMR First Tomb Raider like the 2013 one? It didn't sell 8 million, it sold 3M across multiple platforms. Rise then released on xb on pc which flopped on xb selling 300k copies while it did better on PC and then PS4 later.
I think there is NO ISSUE to those who played on Steam and PSN is available in their countries.. however I feel for those in some parts of the world in Asia for example where the only PSN accounts are only HK, SG, JPN (I think Indonesia has it as well) however for those in the Philippines they sell PlayStation products there but creating accounts on the PS4/5 automatically puts one in the HK region.
@tameshiyaku "Not that that shallow tech demo has anything meaningful to offer." So the modified Luminous engine that FF16 uses is a tech demo? Wasn't that for Agni's Philosophy and maybe even Episode Duscae?
@Ichiban As Cait put it: "Can't go lettin' our foe(the ones who want this to fail, especially that one dying console brand) win the information war, eh?"
@rachetmarvel Here's one, ALAN WAKE 2, a MULTIPLAT game sold 1million, celebrated as a 'success' ...........and just now Remedy said that they have yet to recoup costs. lol
@Shepherd_Tallon I think it'd be nice to have it as a toggle on and I would not mind having them add in more costumes however covered or sexy the designs will be.
@Nepp67 Your topic about needing to drop the numbered entry.. are people nowadays getting WAY DUMB3R for not knowing that each numbered entry is a different story?
@DaniPooo "People were complaining because that game actually sucked, especially at launch. Which it really did.. It sucked as a game." Did you play the game? I never encountered a game breaking bug on FF16 btw, the only ones complaining from what I've seen are haters and of course the ones on that DYING gaming brand.
@Number09 "A game that spans 3 consoles" This was a Square Enix decision not exactly Sony's. Also, you could get started with like 2 games out already hell include Crisis Core Reunion before you start with Remake and Rebirth should be 200+ hrs when you do everything.
@DaniPooo "No one was complaining about them creating these side branches and spin-off titles existing beside the mainline franchise." Oho there's a LOT every time they announce something same when Stranger of Paradise was announced because it was "edgy"
@Cloud39472 yup he's the first one people went after back in 2020 even though there's a writer(Nojima) and the producer(Kitase)---this man had the final say in things. All due to Remake being "Kingdom Hearts-y" on some parts lol
@Pistolega FYI that Kingdom Hearts guy wanted a 1:1 Remake, you should point your fingers to the OG director who is now the producer of the Remake Trilogy: Yoshinori Kitase, he wanted some changes.
@TruestoryYep really? so Persona 3 Reload had a smaller marketing budget? Didn't ATLUS plastered that game everywhere same goes for that New Yakuza game? Also since I never mentioned it, I am glad those that sold 1M, that's great. Any title that gets released nowadays would be glad to reach those numbers. Even Unicorn Overlord celebrated selling over 500K
@Doctor_BK if this game was linear they'd end up whining about it being "FF13" again lol, you should pick up the game and play it, you are in for a treat.
@MrMagic the discourse surrounding that ShT last year man, 3M for FF16 in a few days "oEmGEee a FlOp" then a multiplat sells 1M and the narrative shifts "OMG success", happy for those games that managed to get to 1M btw on multiplats but saying 3M is a "flop" on a single platform screams mental gymnastics especially on that one dying console brand in green.
it was fun with other players tbh... but in my opinion it should have a proper customization like adornments and costumes that you don't have to pay lol O well sad..
@DarkTron it was a misprint between the Data disc and Play Disc, so for the Asian versions, you just install the "Play Disc" and afterwards insert the "Data Disc" shouldn't be a hassle.
Comments 122
Re: Square Enix Layoffs Underway in US and Europe as Restructure Begins
@Rmg0731 "Purge japan developers of western toxins" tbh Japanese devs needed to learn as well, look what happened to them during the PS3/360 era and they actually bounced back starting the PS4/xbone, however, I think Chinese devs with the likes of Genshin, Star Rail and all their upcoming games beat them to it. Still not a doom and gloom as both can enjoy successes, even Korean devs had a nice start aside from their usual MMOs, Stellar Blade leading the charge.
Re: Square Enix Layoffs Underway in US and Europe as Restructure Begins
@wiiware "Squareenix should focus on making japanese games without input from their western branch" I mean if they didn't we wouldn't have that hacking mechanic that 9S has which was SO SIMILAR to Batman Arkham Knight(2015)
Re: Square Enix to 'Aggressively' Pursue Multiplatform Strategy from Now On
and since no journo would ever report it as they really want to slant the Sony SE relationship, even though Nintendo had more exclusive deals to SE than Sony:
"In the HD (High-Definition) sub-segment, consolidated net sales increased compared with the previous fiscal year due to the release of titles including “FINAL FANTASY XVI,” “FINAL FANTASY PIXEL REMASTER,” “DRAGON QUEST MONSTERS: The Dark Prince,” and “FINAL FANTASY VII REBIRTH.”
On the sales front it was actually "YoY decline in MMO and Games for Smart Devices/PC Browser sub-segment sales", plus "weak performances by existing titles" that brought things down, NOT the big new HD titles.
Final Fantasy 14 in particular, saw a "notable decline in MMO revenues, which were down -11% year over year".
Overall FY results:
Important to note that whilst operating income is down, SE's still profitable. The way some talk is as if they're not making profit at all.
Again, SE attributes the decline in operating income to;
So despite the sales of the bigger new titles being enough to meet SE's "expectations" and marginally increase YoY sales, the decline in sales elsewhere, plus higher associated costs across all production inc the big titles, still contributed to a decline in overall operating income.
Next is the -70% profit number some are touting. This is net profit or "profit attributable to owners", which includes additional costs.
The biggest reason net profit is down so much is predominantly as SE cancelled a bunch of projects, leading to a unique "extraordinary loss".
"Profit attributable to owners of the parent amounted to ¥14,912 million, ($95.5m) a decrease of 69.7% from the prior fiscal year, partly due to the recognition of ¥22,087 million ($141.4m) in losses on disposal of content as an extraordinary loss."
Had it not been for these project cancellations, the net profit would have been ¥37,000 million ($237m), making for a YoY decline of -10% instead of this big -70% number, which was mostly project cancellations.
So what's the takeaway?
It's that overall sales are up and SE is still profitable, in part due to the big new titles."
Re: Square Enix to 'Aggressively' Pursue Multiplatform Strategy from Now On
@Radekbejbl1 "get Sakaguchi back because it's very clear things went downhill when he left." I respect the man but when he made FF The Spirits Within, a movie I liked but tanked at the box office that almost caused Squaresoft to go bankrupt which is why they merged with Enix(also thanks to the success of KH1 and I think it was FFX at that time)
And Sakaguchi is happy with where he is now why ask him to come back? Still waiting for that Terra Battle console port which reached the milestone on his kickstarter btw, o wait, he took the money and ran lol
Re: Square Enix to 'Aggressively' Pursue Multiplatform Strategy from Now On
@NEStalgia so how much did Crisis Core do on xb? it did Ok on PS, Switch and PC as well I believe.
Re: Square Enix to 'Aggressively' Pursue Multiplatform Strategy from Now On
@TrickyDicky99 That's weird Nintendo had 9 exclusives from SE, Sony had 6 and the rest were multiplats.
Re: Square Enix to 'Aggressively' Pursue Multiplatform Strategy from Now On
@Martijn87 I read that FF9 Remake started for Switch but is moved to PS and xb. Though I think it will be a multiplatform release.
Re: Square Enix to 'Aggressively' Pursue Multiplatform Strategy from Now On
@breakneck didn't P3 Reload went on sale a month after release? lol
Re: Square Enix to 'Aggressively' Pursue Multiplatform Strategy from Now On
@SamMR First Tomb Raider like the 2013 one? It didn't sell 8 million, it sold 3M across multiple platforms. Rise then released on xb on pc which flopped on xb selling 300k copies while it did better on PC and then PS4 later.
Re: Sony Doubles Down on Helldivers 2 PSN Requirement by Taking It Off Sale for PC in Numerous Countries
I think there is NO ISSUE to those who played on Steam and PSN is available in their countries.. however I feel for those in some parts of the world in Asia for example where the only PSN accounts are only HK, SG, JPN (I think Indonesia has it as well) however for those in the Philippines they sell PlayStation products there but creating accounts on the PS4/5 automatically puts one in the HK region.
Re: Final Fantasy 7 Rebirth Sales Remain Muted in the USA, Compared to Past Games
@tameshiyaku "Not that that shallow tech demo has anything meaningful to offer." So the modified Luminous engine that FF16 uses is a tech demo? Wasn't that for Agni's Philosophy and maybe even Episode Duscae?
Re: Final Fantasy 7 Rebirth Sales Remain Muted in the USA, Compared to Past Games
@Ichiban As Cait put it: "Can't go lettin' our foe(the ones who want this to fail, especially that one dying console brand) win the information war, eh?"
Re: Square Enix Game Cancellations Likely as Publisher Records $140 Million Loss in 'Content Disposal'
@press_x_button Which is why its crazy when some very specific crowd of ppl would call Rebirth or FF16 "fLoPs"
Re: Final Fantasy 7 Rebirth Sales Remain Muted in the USA, Compared to Past Games
@UltimateOtaku91 "the reason it's getting hate from a certain crowd is because of how close they are with Sony/Playstation." FINALLY you said it.
Re: Square Enix Game Cancellations Likely as Publisher Records $140 Million Loss in 'Content Disposal'
@rachetmarvel Here's one, ALAN WAKE 2, a MULTIPLAT game sold 1million, celebrated as a 'success' ...........and just now Remedy said that they have yet to recoup costs. lol
Re: Poll: Are You Playing Sea of Thieves on PS5?
No but--have fun to those who bought and enjoyed it.
Re: Alan Wake 2 Yet to Recoup Dev, Marketing Expenses as Tencent Raises Stake
That's weird I was told that 1Million sold, and is MULTIPLATFORM, is a 'success' but that FF16 sold 3Million on PS5 alone is a 'fLoP'.
Re: Square Enix Game Cancellations Likely as Publisher Records $140 Million Loss in 'Content Disposal'
@rachetmarvel REASONSDOTCOM much?
Re: Square Enix Game Cancellations Likely as Publisher Records $140 Million Loss in 'Content Disposal'
@Friendly
"Also, they’ve seen Capcom release Street Fighter on everything"
1 million in 1months a MULTIPLAT game.
FF16: 3 Million in 1 week on PS5 alone.
Re: Stellar Blade PS5 Fans Irate Over Alleged Censorship
@Shepherd_Tallon I think it'd be nice to have it as a toggle on and I would not mind having them add in more costumes however covered or sexy the designs will be.
Re: Final Fantasy 16 Successfully Expanded the Series to New, Younger Players, Says Square Enix
@Nepp67 Your topic about needing to drop the numbered entry.. are people nowadays getting WAY DUMB3R for not knowing that each numbered entry is a different story?
Re: Final Fantasy 16 Successfully Expanded the Series to New, Younger Players, Says Square Enix
@DaniPooo "People were complaining because that game actually sucked, especially at launch. Which it really did..
It sucked as a game." Did you play the game? I never encountered a game breaking bug on FF16 btw, the only ones complaining from what I've seen are haters and of course the ones on that DYING gaming brand.
Re: Despite Hype, Analyst Says Final Fantasy 7 Rebirth 'Underperforming'
@Number09 I have no clue what that game is but as I researched it but there's a Championship Manager 2010 on Steam.
Re: Despite Hype, Analyst Says Final Fantasy 7 Rebirth 'Underperforming'
@NEStalgia "And 16 sold better because it's not really an FF game but a spinoff in a popular mass marketable genre branded as a mainline game" Lolwut
Re: Despite Hype, Analyst Says Final Fantasy 7 Rebirth 'Underperforming'
@Number09 "A game that spans 3 consoles" This was a Square Enix decision not exactly Sony's. Also, you could get started with like 2 games out already hell include Crisis Core Reunion before you start with Remake and Rebirth should be 200+ hrs when you do everything.
Re: Final Fantasy 16 Successfully Expanded the Series to New, Younger Players, Says Square Enix
@DaniPooo "No one was complaining about them creating these side branches and spin-off titles existing beside the mainline franchise." Oho there's a LOT every time they announce something same when Stranger of Paradise was announced because it was "edgy"
Re: Final Fantasy 16 Successfully Expanded the Series to New, Younger Players, Says Square Enix
@Nepp67 "None of them are connected in any way besides sequels." yeah like every numbered FF game right?
Re: Final Fantasy 16 Successfully Expanded the Series to New, Younger Players, Says Square Enix
@CutchuSlow Switch 2
Re: Final Fantasy 16 Successfully Expanded the Series to New, Younger Players, Says Square Enix
@Synthatron_Prime "They need to stop doing numbered releases" um NO lol
Re: Despite Hype, Analyst Says Final Fantasy 7 Rebirth 'Underperforming'
RANK 1st in Japan, Congrats to FF7 Rebirth along with others on the list! https://www.gamesindustry.biz/final-fantasy-7-rebirth-leads-surge-of-new-hits-japan-monthly-charts
Re: Final Fantasy 16 Successfully Expanded the Series to New, Younger Players, Says Square Enix
But...BUT a bunch of specific fanbois told me diz gaaam wuz a FlOp oN tW@tTEr!!11!!????/??/
Re: Despite Hype, Analyst Says Final Fantasy 7 Rebirth 'Underperforming'
@Cloud39472 yup he's the first one people went after back in 2020 even though there's a writer(Nojima) and the producer(Kitase)---this man had the final say in things. All due to Remake being "Kingdom Hearts-y" on some parts lol
Re: Despite Hype, Analyst Says Final Fantasy 7 Rebirth 'Underperforming'
@SaltyFoxBaby Except a LOT of people as well prefer to own some of their games but hey you do you.
Re: Despite Hype, Analyst Says Final Fantasy 7 Rebirth 'Underperforming'
@Pistolega FYI that Kingdom Hearts guy wanted a 1:1 Remake, you should point your fingers to the OG director who is now the producer of the Remake Trilogy: Yoshinori Kitase, he wanted some changes.
Re: Despite Hype, Analyst Says Final Fantasy 7 Rebirth 'Underperforming'
@TruestoryYep really? so Persona 3 Reload had a smaller marketing budget? Didn't ATLUS plastered that game everywhere same goes for that New Yakuza game? Also since I never mentioned it, I am glad those that sold 1M, that's great. Any title that gets released nowadays would be glad to reach those numbers. Even Unicorn Overlord celebrated selling over 500K
Re: Despite Hype, Analyst Says Final Fantasy 7 Rebirth 'Underperforming'
@LikelySatan AN@Lyst
Re: Despite Hype, Analyst Says Final Fantasy 7 Rebirth 'Underperforming'
@LikelySatan psh lame reason. that AN@Lyst should face them head on unless ... its the same 'source is trust me bro'
Re: Despite Hype, Analyst Says Final Fantasy 7 Rebirth 'Underperforming'
Let's see:
3M or 2M or more sales: Oemgeee FlOPpEd or "unDErpErfOrmED"
then a multiplat game releases and sells a million: OMg!11!!! SuCcEsS!!!!!1!
Narrative shifts all of a sudden I guess especially from a very specific group of people who have been doing that since FF16's release.
Re: Despite Hype, Analyst Says Final Fantasy 7 Rebirth 'Underperforming'
@Doctor_BK if this game was linear they'd end up whining about it being "FF13" again lol, you should pick up the game and play it, you are in for a treat.
Re: Despite Hype, Analyst Says Final Fantasy 7 Rebirth 'Underperforming'
And the ANALYST has muted the replies gee I wonder why.
Re: Talking Point: What Are You Playing This Weekend? - Issue 524
FF7 Rebirth currently in the Shinra manor Cait's route, started DD2 and just bought Eternights as well.
Re: Final Fantasy 7 Remake Part 3 Expected to Release Around 2027, Says Square Enix
@Deadhunter I think a Dirge of Cerberus Remake-ish/Remaster one could come as well
Re: Final Fantasy 7 Rebirth Has Sold Around 2 Million Copies, PS5 Player Data Suggests
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Re: Final Fantasy 7 Rebirth Has Sold Around 2 Million Copies, PS5 Player Data Suggests
Removed
Re: Final Fantasy 7 Rebirth Has Sold Around 2 Million Copies, PS5 Player Data Suggests
@MrMagic the discourse surrounding that ShT last year man, 3M for FF16 in a few days "oEmGEee a FlOp" then a multiplat sells 1M and the narrative shifts "OMG success", happy for those games that managed to get to 1M btw on multiplats but saying 3M is a "flop" on a single platform screams mental gymnastics especially on that one dying console brand in green.
Re: Final Fantasy 7 Rebirth Has Sold Around 2 Million Copies, PS5 Player Data Suggests
Removed
Re: Final Fantasy 7 Rebirth Has Sold Around 2 Million Copies, PS5 Player Data Suggests
@KillerBoy Play it, you're in for a treat!
Re: PSN Data Says Foamstars' Future Is Bleak, Just Two Months After Release
it was fun with other players tbh... but in my opinion it should have a proper customization like adornments and costumes that you don't have to pay lol O well sad..
Re: Despite Flagging Physical Software Sales, PS5's Retail Presence Is Still Strong in Japan
@Witcher1994 not all and some prefer physical or hell, prefer both.
Re: Despite Flagging Physical Software Sales, PS5's Retail Presence Is Still Strong in Japan
@DarkTron it was a misprint between the Data disc and Play Disc, so for the Asian versions, you just install the "Play Disc" and afterwards insert the "Data Disc" shouldn't be a hassle.