Comments 113

Re: PS5, PC Flop Concord Never Returning, Studio Closed Down

Strikke

@Flaming_Kaiser "And let's be real here how many massive hits did Square-Enix make." tbh some hits and some misses, like when FF7R or even FFXVI sold 3M each on launch, then the likes of their Avengers game underselling on launch or when people sh@t on Forspoken-- is I think one of the things that are biting them in the ass...

Re: Poll: Are You Sold on PS5 Pro?

Strikke

Sold BUT.......... not in a hurry to get one, also it is annoying as someone who owns both physical and digital games that we'd have to buy the disc drive separately. Should have maybe bundled it.

Re: Astro Bot PS5 Fans Wonder Where All the Square Enix Characters Are

Strikke

Not the first time Square declined, they did it back then with PlayStation All-Stars.. but surprised the Buster Sword got a cameo on Astro's Playroom.

Still it'd be cool if they appear on DLC srlsy Square its a celebration on the console that made your franchise popular in the 90s. On a rather underrated note kinda wish maaaybe a Parasite Eve Aya would appear or even Mio and Mayu from Fatal Frame..

Re: New PS2 Emulator Appears to Be Imminent on PS5, PS4

Strikke

Nice --would be cool if they add more-- how about Siren 2, Kuon, Fatal Frame 1,2,3(yes these were in PS3 but now for PS4/5 with trophy support), hell add in The Bouncer as well, I'd kill for the PS2 versions of FFX and X-2 they had the better high res faces during cutscenes..

Re: Square Enix Layoffs Underway in US and Europe as Restructure Begins

Strikke

@WafflingHearts "I heard the minigames were placed on the main story path." only a few mandatory minigames and they were easy the rest are OPTIONAL and challenging(to sometimes an annoyance), if you haven't played it yet, snag a copy already, Rebirth actually made me remember the one of the older FFs in terms of exploration.

Re: Square Enix Layoffs Underway in US and Europe as Restructure Begins

Strikke

@Rmg0731 "Purge japan developers of western toxins" tbh Japanese devs needed to learn as well, look what happened to them during the PS3/360 era and they actually bounced back starting the PS4/xbone, however, I think Chinese devs with the likes of Genshin, Star Rail and all their upcoming games beat them to it. Still not a doom and gloom as both can enjoy successes, even Korean devs had a nice start aside from their usual MMOs, Stellar Blade leading the charge.

Re: Square Enix to 'Aggressively' Pursue Multiplatform Strategy from Now On

Strikke

and since no journo would ever report it as they really want to slant the Sony SE relationship, even though Nintendo had more exclusive deals to SE than Sony:

"In the HD (High-Definition) sub-segment, consolidated net sales increased compared with the previous fiscal year due to the release of titles including “FINAL FANTASY XVI,” “FINAL FANTASY PIXEL REMASTER,” “DRAGON QUEST MONSTERS: The Dark Prince,” and “FINAL FANTASY VII REBIRTH.”

On the sales front it was actually "YoY decline in MMO and Games for Smart Devices/PC Browser sub-segment sales", plus "weak performances by existing titles" that brought things down, NOT the big new HD titles.

Final Fantasy 14 in particular, saw a "notable decline in MMO revenues, which were down -11% year over year".

Overall FY results:

  • Net Sales: +3.8%
  • Operating income: -26.6%

Important to note that whilst operating income is down, SE's still profitable. The way some talk is as if they're not making profit at all.

Again, SE attributes the decline in operating income to;

  • Decline in MMO
  • Decline in Mobile
  • Decline in PC
  • "Higher development cost amortization" (development costs carried over from prior months or years)
  • "Content production account valuation losses."
  • "Advertising expenses"

So despite the sales of the bigger new titles being enough to meet SE's "expectations" and marginally increase YoY sales, the decline in sales elsewhere, plus higher associated costs across all production inc the big titles, still contributed to a decline in overall operating income.

Next is the -70% profit number some are touting. This is net profit or "profit attributable to owners", which includes additional costs.

The biggest reason net profit is down so much is predominantly as SE cancelled a bunch of projects, leading to a unique "extraordinary loss".

"Profit attributable to owners of the parent amounted to ¥14,912 million, ($95.5m) a decrease of 69.7% from the prior fiscal year, partly due to the recognition of ¥22,087 million ($141.4m) in losses on disposal of content as an extraordinary loss."

Had it not been for these project cancellations, the net profit would have been ¥37,000 million ($237m), making for a YoY decline of -10% instead of this big -70% number, which was mostly project cancellations.

So what's the takeaway?

It's that overall sales are up and SE is still profitable, in part due to the big new titles."

Re: Square Enix to 'Aggressively' Pursue Multiplatform Strategy from Now On

Strikke

@Radekbejbl1 "get Sakaguchi back because it's very clear things went downhill when he left." I respect the man but when he made FF The Spirits Within, a movie I liked but tanked at the box office that almost caused Squaresoft to go bankrupt which is why they merged with Enix(also thanks to the success of KH1 and I think it was FFX at that time)

And Sakaguchi is happy with where he is now why ask him to come back? Still waiting for that Terra Battle console port which reached the milestone on his kickstarter btw, o wait, he took the money and ran lol