The story is just the intro to the game and locks stuff behind it's progression. Sad they did that this go round because lots of people probably quit early dredging through the insufferable campaign
How was is it a social impact award if no one bought it and their studio closed down? Seems like virtue signal award. It was largely ignored and wasn't well revieved. I question how impactful it was on the industry
Busy plating other stuff and have a backlog. This game isn't priority for me. It will be a game I play when I have nothing else to play but that will be a while
@PegasusActual93 I have a podcast called The Gamer and the Newb and it follows me and my wife as she dips her toes in my favorite hobby.
As soon as she figured out the stick moves in one game, she just assumed that was the method of movement in other games. The article falls flat because he looked at the simplest thing and assumed the player was too dimwitted to press buttons.
I agree that gaming in general can do things to empower new players but this article isn't really thought provoking. It's very superficial and undercooked imo.
Would love to read something deeper and with more research about gameplay mechanics and good examples of natural tutorials that teach mechanics through gameplay and how that can empower newer players.
Pretty sure someone firing up Sekiro is gonna know the stick moves. What would be more beneficial is to look into mass market targeting games and compare. My mom isn't like " ooooooh I don't play games but I'm gonna jump into this one here called Demons Souls !, sounds cute!" ... I purposely don't tell my 4 year old the buttons so she can figure them out.
There is something to experimenting and figuring stuff out on your own. If you don't know what the buttons do,just manipulate them and figure it out. This could be a good premise for an article with a deeper dive into mechanics and stuff but to remark on the lack of the most basic movement instruction in games known for their hard-core gameplay makes your point fall flat. Bake this up some more with relevant titles and specific mechanics.
Comments 9
Re: Monster Hunter Wilds' Campaign Has an Impressive 73% Completion Rate on PS5
The story is just the intro to the game and locks stuff behind it's progression. Sad they did that this go round because lots of people probably quit early dredging through the insufferable campaign
Re: Life Is Strange: Double Exposure Wins GDC Social Impact Award, But Everyone Got Laid Off
How was is it a social impact award if no one bought it and their studio closed down? Seems like virtue signal award. It was largely ignored and wasn't well revieved. I question how impactful it was on the industry
Re: Activision Confirms Tony Hawk's Pro Skater 4 Won't Be Free Roam on PS5, PS4
When 4 dropped the biggest complaint was the format change. You can't please everyone. They are messing with nostalgia at this point tho
Re: Talking Point: Why Aren't You Playing Knockout City with PS Plus?
Busy plating other stuff and have a backlog. This game isn't priority for me. It will be a game I play when I have nothing else to play but that will be a while
Re: Play Dress Up as Detective Sherlock Holmes in New PS5 Game
"but clearly you’re going to have to endure some shaky voice acting and flappy animations along the way"
Didn't stop Witcher 3 from being super successful
Re: Headbang Your Way Through Marvel's Guardians of the Galaxy PS5, PS4 Launch Trailer
@Thelegend159 I never preorder but this trailer made me think about it . Great trailer
Re: Poll: What Review Score Would You Give Tales of Arise?
My copy is sitting here taunting me. As soon as I beat ratchet and clank, I'm popping it in!!
Re: Soapbox: Some Games Assume You Know How to Play Them, and It's Kinda Weird
@PegasusActual93 I have a podcast called The Gamer and the Newb and it follows me and my wife as she dips her toes in my favorite hobby.
As soon as she figured out the stick moves in one game, she just assumed that was the method of movement in other games. The article falls flat because he looked at the simplest thing and assumed the player was too dimwitted to press buttons.
I agree that gaming in general can do things to empower new players but this article isn't really thought provoking. It's very superficial and undercooked imo.
Would love to read something deeper and with more research about gameplay mechanics and good examples of natural tutorials that teach mechanics through gameplay and how that can empower newer players.
Re: Soapbox: Some Games Assume You Know How to Play Them, and It's Kinda Weird
Pretty sure someone firing up Sekiro is gonna know the stick moves. What would be more beneficial is to look into mass market targeting games and compare. My mom isn't like " ooooooh I don't play games but I'm gonna jump into this one here called Demons Souls !, sounds cute!" ... I purposely don't tell my 4 year old the buttons so she can figure them out.
There is something to experimenting and figuring stuff out on your own. If you don't know what the buttons do,just manipulate them and figure it out. This could be a good premise for an article with a deeper dive into mechanics and stuff but to remark on the lack of the most basic movement instruction in games known for their hard-core gameplay makes your point fall flat. Bake this up some more with relevant titles and specific mechanics.