Comments 3

Re: Review: Tokyo Twilight Ghost Hunters (PlayStation 3)

bloodheap

@italodance The game is set up like an episodic show. You have the primary job that involves a specific ghost you have to hunt. Once you complete that mission the credits roll and you are back in the game where you can take non story ghost hunts to earn experience and money. The actual ghost hunts are turn based on a map grid., Before starting you can place traps to damage ghosts and things like salt that act as barriers ghosts cannot cross. Once the hunt starts you have a limited time to track down and exorcise the ghost. One cool thing is that everyone including ghosts move at the same time so you have to predict where the ghost will move to and attack that area. Once you are done training or taking on individual jobs you can choose to advance to the next episode.

Re: Review: Tokyo Twilight Ghost Hunters (PlayStation 3)

bloodheap

@kupo The wheel seems a little confusing at first but once you figure it out it's simple. The first wheel has a punching hand for anger, an eye with a tear for sadness, shaking hands for friendly, hearts for affection and the second wheel involves the senses. Hearing, touch, taste, smell. I have it on the Vita and it is a great looking game.