Comments 3

Re: Report: How PlayStation Is Failing Indie Developers

chimango

@get2sammyb
This was an amazing article last year @LiamCroft, I'm pretty sure that, at some degree, it influenced Sony to do some changes. I think there was more dedication show to indies lately, at least marketing wise with Indie Spotlights and other initiatives. I think also the new PS+ sub will also help discoverability

I think it would be interesting to do a sorf of second part to see if anything changed at all 'behind the scenes', Do devs have more control/info now? Process got easier? some barries got taken down?

Personally, I think a interesting is discusion is the usage of regional pricing at least for indies. Coming from Argentina I always wondered why, for example. Cuphead costs 20USD in Argentinean PS Store whereas Steam's, Xbox Arg, Nintendo Arg are MUCH lower, in the 2-5 USD range (depending how you convert our troublesome currency).

Hades is another example. 25 USD in ARG PSN, 2 USD in Steam Arg, 3 USD Xbox ARG, 12 USD in Nintendo ARG.

I am pretty sure these games would sold much more in LATAM PSN if their price 'follows' their counterparts in other stores.

Is this a limitation by Sony Backend? are prices 'mandatory' to be the same in each region or at least by Sony Entitiy? (Americas, Europe, Asia). Cant indies put different prices between USA and Latam?

I think it would be an interest read if you guys can get the word from devs.

In any case, again congratulations for this piece.

Had to comment here as I couldn't find any way to contact you through social media Liam,!

Saludos Push Square Team!