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Topic: Ratchet & Clank: Rift Apart

Posts 21 to 33 of 33

Vertpin

Kidfried wrote:

@Vertpin The armor is always applied, even if you're not wearing it. So only if you don't collect them, you can play without them. I thought they were ugly, especially on Rivet.

Is that so? I recall after I had all the armor collected, I decided to equip the bolt increase armor set, and I noticed a substantial increase in bolts (I wasn’t on challenge mode, so it wasn’t the multiplier). I could definitely be wrong.

Vertpin

KilloWertz

@Vertpin The only thing I will say is Nefarious was still the main villain for most of the game, so I didn't feel he really got sidelined much. If you really want to be technical, Nefarious is the villain for the whole game, but that's just being really technical.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Vertpin

KilloWertz wrote:

@Vertpin The only thing I will say is Nefarious was still the main villain for most of the game, so I didn't feel he really got sidelined much. If you really want to be technical, Nefarious is the villain for the whole game, but that's just being really technical.

I meant Nefarious as we know him from prior entries

Vertpin

Octane

So I'm stuck. It's on Blizar Prime, an optional mission called "Find the Missing Chef". I have to defend the VAC-A-SUK, whilst battling waves of enemies. But somehow the waves stopped after 2 or 3 of them. The battle music is still going, there's no enemy to be found. I thought one was stuck somewhere, but I've looked everywhere. I cannot die, I'll just respawn, and there's no way to leave...

Octane

Voltan

@Octane Huh - restarting and reloading a save doesn't fix it either?

Voltan

KilloWertz

@Octane Have you tried just closing the game and restarting it completely from the PS5 home screen? I had a part of a mission with Clank late in the game that glitched and the only way to get through it was to restart the game completely and then the area loaded properly. I tried just loading my gave save over again and that did nothing.

I know we're not talking about the same mission, but I figured I'd throw it out there since it seems to be a random glitch like I experienced in a different mission.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Th3solution

Just checking in on this thread since I’m playing through the game now. I would have to say I agree with most of the sentiments shared on here. Totally awesome game, but not without flaw. Feels really good to play and has that addictive nature of wanting to play just a little bit more during each play session.

I haven’t run into any large glitches, and I noticed @Kidfried ‘s remark about the auto-aim assist and I haven’t noticed that issue, so I wonder if it’s been patched out?

It’s been mentioned about the few things that the game maybe comes up short on (weapon and enemy variety, platforming, length, feeling of progression with upgrades, too frequent glitches into the environment, , etc, etc) and I mostly agree with these small complaints.

I’ll note a few things that are fantastic aspects to the game —

  • The hover boots are fabulous. They make travel so incredibly easy and quick around a map. During the opening hours I was annoyed at how minuscule of an effect the ‘click L3 to sprint’ action was. But after getting the hover boots, getting around is not only a breeze, but also a blast. Almost on par with swinging around as Spider-Man.
  • The switching of worlds through rifts and through the blazion crystals is instantaneous and seamless. It feels so good.
  • The number of regional accents in use is a nice touch and not sure if it comes across to our European and English friends, but I love how the Morts all have that awful Wisconsin/Midwest American accent. And the surfer dude accent and the hippee accents, and the robotic accents, the pirate accents, the Deep South / Georgia belle accent, etc, etc. They are all exaggerated for comedic effect but I really think it’s a nice touch
  • The density of environment was something that I initially complained about, with my geriatric sounding “There’s too much happening on screen” complaint. After getting accustomed to it, I found the detailed environments and density of NPCs, colors, and movement to be a highlight. It still makes exploration and combat harder, due to having a lot to track and differentiate friend and foe, but the lack of friendly fire and the overall ease of the game makes it a non-issue after some time. Some of the set pieces are just amazing in the environmental detail.
  • No loading screens. This is awesome. And to be honest, I suspect part of the reason people feel this game is short is because they are used to spending a cumulative hour or two watching a loading screen. Take all those away and the game feels shorter, but the time playing the game is probably on par with prior entries. Of course I’m guessing because I’m only 70% of the way through.
  • The hints have been great for this game and a reason that I think I might make a run for the platinum. I’ve used them to easily find a couple gold bolts and spybots. Most of them I find on my own, but I’ve liked having the option of the hints.
  • The two playable characters have added a bit of depth to both the story and the gameplay. Both Ratchet and Rivet play the same, but each voice actor makes it feel different. I’ve really enjoyed the banter with KiT as an alternative to Clank as well; she’s adorable. It’s just another aspect that makes the game flow and seem to go by so much more quickly.

Well that’s enough for now. More impressions later as I progress further.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Jimmer-jammer

@Th3solution I just finished this up recently myself and, yeah, I thought it was absolutely fantastic. I feel it has a bit of a slow start but by the time I made it to Torren IV, I was in love. Hope you can continue to enjoy it!

“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis

Th3solution

@RogerRoger Certainly, and thanks for reading! There’s been a lot of praise for the game, but mostly in sweeping generalities and always with a qualifier like, “but it has such-and-such problem…” I figured highlighting a few of the random pleasantries about the game was in order while they are fresh in my mind. I’m sure I’ll have more comprehensive thoughts forthcoming.

Not having completed the game, take it for what it’s worth, but it’s a high recommendation and a sure-fire hit for you when it reaches a comfortable price point and you feel the mood strike.

“We cannot solve our problems with the same thinking we used when we created them.”

Pixelated

Game is a shwo case for PS5... but yes, I was playing the other day and jumped into a corner I thought may be a secret area. Nope! Ratchet floated and waved his arms lol. It has happened a few times now and the glitch spots DO exist. I turn aim assist off in games. UNLESS the game is laggy control scheme... GTA 5 and RDR 2 for example.. without auto aim? You arent hittin anything! Those games could really benefit from 60 frames per second to smooth out the aiming. In R&C I dont use it, dont need it.. the weapons in the game do a lot of chaos and spread pretty well as it is without needing to pin point focus with auto aim. I notice a LOT of games now days have auto aim and also have it ON by default. That tells me either they think their fan base sucks at games.. or their game engine is wonky or their game runs at 30 frames and you NEED to have it on.

R&C has "aim sissit" settings of default and strong. I set to default. It also has "auto-aim" and i set it to off. I also turn lock-on to off. I dont want any aim assists because sometimes you need to focus on smaller enemies and ignore the boss a while to deal with'em and auto aim and assists screw all that up sometimes.

The Nintendo Switch is the only console that predicts its own future... after 5 years of nothing but weaboo games, you're ready to switch to another console!

JohnnyShoulder

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Th3solution

@Iver Oh, yeah - like the Fargo accent. It’s an accent that has surprisingly little traction in media, but when it pops up, it’s does so like a sore thumb. The Morts are supposed to be these ‘so ugly that their cute’ race of NPCs with a loyal heart, friendly to Rivet and the accent just does nothing to endear me to them. 😅 I credit Insomniac with experimenting with a regional accent not often used in gaming or media, but it just grates like nails on the chalkboard whenever they speak 😅

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

JimbobLink

£25 at Caerphilly Asda today and was in stock

JimbobLink

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