Latest Interviews
April2013
Interview Delving into the Dungeons of Dragon Fantasy on PS3 and Vita
Muteki Corporation opens the book on old-school adventures
While we appreciate the strides that take place in interactive entertainment every year, sometimes we long for the simplicity of the past. Muteki Corporation is a small studio that shares a similar sentiment, having dedicated its output to recapturing the magic of the Final Fantasy and...
Interview Dipping into Guacamelee! with Drinkbox Studios
Having a good taco 'bout the Canadian developer's latest project
There’s less than a week to wait until Drinkbox Studios’ Mexican-themed adventure Guacamelee! spices up the PlayStation 3 and Vita with its fusion of fiery delicacies and Metroidvania-inspired action. In order to celebrate, we recently sought out our shocking pink luchador mask and...
Interview Saving the Pilgrims on PlayStation Vita with Dakko Dakko
Rotating octopi in Cardiff
A lot of the best PlayStation Minis are gradually finding their way onto the PlayStation Vita. FuturLab made a big splash out of announcing its upgraded version of Velocity earlier in the year, and since then we’ve also seen Hungry Giraffe chomp its way onto the futuristic handheld. Never one to miss out on a party,...
Interview Sharing Horror Stories with Zombie Tycoon 2's Frima Studio
Dead walking
There’s a little less than a month to wait until Professor Brainhov and his protégé Orville Tycoon do battle on PlayStation 3 and Vita. Canadian outfit Frima Studio – who you may remember from popular PlayStation Minis such as Widgets Odyssey and A Space Shooter for Two Bucks – is carefully applying the finishing touches to...
March2013
Interview Giving Our Gobs a Workout with the Developers of Runner 2
Running rings around Gaijin Games
When the sequel to the brilliant Nintendo WiiWare title BIT.TRIP Runner was announced for the PlayStation 3 and Vita, we knew that we had to catch up with developer Gaijin Games to find out more – if only to shut up our counterparts over at Nintendo Life who have been banging on about the release at office parties...
Interview Unchaining God of War: Ascension's Jason McDonald and Mark Simon
Blood brothers
As the impending God of War: Ascension continues its march towards store shelves, we were lucky enough to catch up with lead combat designer Jason McDonald and lead game designer Mark Simon to discuss Kratos’ softer side, online sceptics and, very briefly, PlayStation 4. Push Square: Hi, thanks so much for taking time out of your...
February2013
Interview Chewing the Cud with Hungry Giraffe Developer Laughing Jackal
Sahara dessert
The news that Laughing Jackal’s excellent ungulate muncher Hungry Giraffe is stretching onto PlayStation Vita had our stomachs growling louder than a cake connoisseur in a posh coffee shop last week, so we just had to reach out to the Essex-based developer in order to grill them about the upcoming re-release. In between bites of...
News Would You Kindly Listen to This BioShock Remix Album
Sounds of the underground
How do you transform BioShock’s harrowing art-deco universe into something infectious? Well, if you’re voice actor turned remix extraordinaire Eddie Bowley, you take its most famous sound bites and arrange them into beats so catchy that not even Ayn Rand could resist tapping her disco feet. ‘Only Man’ is a full...
January2013
Feature Crafting the Contrasting Sounds of The Unfinished Swan
Secret gardens and synths
The Unfinished Swan is a blank canvas; an engrossing adventure open to interpretation and debate. It’s a title that’s defined by contrasts, be it the bold blobs of colour that paint your progression through the game’s otherwise vacant world, or the juxtaposed personalities of the protagonist and his counterpart, the...
Interview SWERY Discusses the Success of Deadly Premonition, Sequels, and Strange Snacks
Going back to Greenvale
This year PlayStation 3 owners will finally be able to journey to the mysterious town of Greenvale, where purple fog pollutes the air, axe-murderers grace the streets, and the rain never seems to stop falling. We recently caught up with Deadly Premonition: Director's Cut honcho Hidetaka 'SWERY' Suehiro, producer Tomio...
November2012
Interview Trading Punches with PlayStation All-Stars' Seth Killian
Fighting talk
Since switching Capcom for Sony Santa Monica, lead game designer Seth Killian has been spending a lot of time with first-party upstart SuperBot Entertainment, where he’s been helping apply the finishing touches to PlayStation All-Stars Battle Royale. We were lucky enough to catch up with the fighting game aficionado, where we grilled...
October2012
Interview Aqua Kitty Creator Tikipod Talks PlayStation Mobile
Milking mobile
PlayStation Mobile's launch has been and gone, and one of the titles we've been playing most on our Vita is Aqua Kitty, coded by independent UK studio Tikipod. It's a pixel-rich love letter to the shooters of old, where an itchy trigger finger was a base requirement for success. Founder Dugan Jackson was kind enough to take some time...
Interview Crash Lab's Steve Ellis On Developing For PlayStation Mobile
Former Rare staffer talks about working with Sony on bite-sized games
Sony recently launched its PlayStation Mobile service along with a selection of games that includes Twist Pilot from UK studio Crash Lab, which was founded by former employees of Rare. We spoke to Crash Lab's Managing and Technical Director Steve Ellis about developing for the...
Feature Why PixelJunk Studio Q-Games Is Creating Trip-Hop During Its Lunch Break
Massive attack
For all the satisfaction that comes alongside creating video games, there are times when it can be a gruelling occupation. Thankfully, the Kyoto-based studio behind the PixelJunk series has happened upon an innovative means of maintaining morale throughout the day. For the past six months, Q-Games has been using its lunch breaks to...
Interview Hello Games on Joe Danger 2: The Movie and PSN Delays
Torque of the town
For many, the Joe Danger franchise will forever be associated with PlayStation. After struggling to find a publisher, Guildford-based indie developer Hello Games signed up to Sony’s widely-publicised ‘Pub Fund’ scheme – a move which provided the studio with financial support in return for exclusivity. The game proved to be...
Feature Hellfire on Constructing the Most Ambitious PlayStation Home Game to Date
Bricks and mortar
If you haven’t set foot in PlayStation Home since the virtual world’s initial roll-out, you may be surprised by the current state of the social platform. The free-to-play destination has erupted with activity over the past 12 months, prompting a location that’s both bursting with content and brimming with life. The catalyst...
Interview CCP Discusses PS3's Biggest Shooter DUST 514
Sky's the limit
DUST 514 is easily the most ambitious title in the pipeline for the PlayStation 3. It takes the grandeur of MAG’s sandbox first-person battles, and merges them in real-time with the corporate politics of popular PC MMO EVE Online. After an impressive showing at the Eurogamer Expo in London last week, we felt it was an appropriate...
September2012
Feature The Making Of Castlevania: Symphony of the Night
Koji ‘IGA’ Igarashi reveals the history behind the gothic classic
Castlevania: Symphony of the Night marked a major turning point for the Castlevania series. With the exception of the free-roaming Simon’s Quest on the NES, over a decade’s worth of instalments had displayed an unwavering commitment to the fairly straightforward ‘platform...
August2012
Interview Grip Games - Foosball 2012
Gripping stuff
With Foosball 2012 now readily available on digital store shelves, we felt like it was an appropriate time to sit down with Grip Games’ Jakub Mikyska and have a good old chinwag about the origins of the PlayStation 3 and Vita exclusive. Tune in for chatter about net code, potential sequels and PlayStation Minis. Push Square: Hi,...
July2012
Interview Vigil Games - Darksiders II
Straight from the Horseman's mouth
Darksiders II is mounting up to charge onto PlayStation 3 next month. Before the Horsemen are upon us once more, Push Square caught up with Vigil Games' Haydn Dalton, lead designer on the game, at Manchester MCM Expo to speak about Darksiders II's new systems, how new character Death differs to War and the...
May2012
Interview SideQuest Studios - Rainbow Moon
PSN SRPG chit chat
Rainbow Moon is a new RPG from the team behind Söldner-X 2: Final Prototype and the gloriously named Söldner-X: Himmelsstürmer, set to hit PSN in the coming weeks. We spoke to Marcus Pukropski from developer SideQuest Studios about turns-based battles, Vita and the prospect of a 60-hour download game. Push Square: Hi, thanks so...
April2012
News Get the Lowdown on Resistance: Burning Skies' Multiplayer
Connected chaos
Resistance: Burning Skies doesn’t appear to be particularly ambitious – but as the first fully featured handheld multiplayer shooter, competence should prove more than enough. In this brand new PlayStation Blog interview, producer Craig Phillips has provided a full run-down of the multiplayer component’s primary features. Modes...
Interview Gaijin Games - RUNNER 2
Future of rhythm gameplay
Gaijin Games' BIT.TRIP series started life on WiiWare, spread onto Steam and then got the compilation treatment for Wii and 3DS, hitting retail in 2011. BIT.TRIP Presents Runner2 is the series' first step onto PS3, so we cornered Gaijin Games co-founders Alex Neuse and Mike Roush at PAX East to get the scoop on BIT.TRIP's...
Interview Beatshapers - StarDrone Extreme
"My God, it's full of stars!"
StarDrone was one of last year’s better PlayStation Network titles. The game’s furious blend of disparate game mechanics culminated in one of the most memorable puzzle titles of 2011, earning it a convincing 7/10 score in our StarDrone review. Today’s European PlayStation Store update sees the pinball-hybrid find...
Interview Goichi Suda - Grasshopper Manufacture
Suda51 talks Lollipop Chainsaw, Buffy the Vampire Slayer and what "punk" means to his studio
There's crazy, and then there's Japanese studio Grasshopper Manufacture's particular brand of bonkers, which positively oozes from its upcoming title Lollipop Chainsaw. As the developer braces itself for the June release of its over-the-top teenage bubblegum...
News Suda 51: "Not All Craziness is Good"
Just most of it
Goichi "Suda51" Suda is a man known for doing his own thing. From otaku assassin Travis Touchdown in No More Heroes to the multiple personalities of Killer7's Harman Smith, Suda's characters have always been off the wall, and his latest creation, Lollipop Chainsaw's zombie-culling cheerleader Juliet Starling, is no...
March2012
Interview Canabalt (PlayStation Minis)
Don't stop moving
What do you do when aliens invade your planet? Run. Canabalt is the simple tale of one man's escape from destruction and world domination, a dash across roof tops as a city crumbles around him. Obstacles pepper his path, and with well-timed button presses you must avoid them so as to gather speed and get as far away as possible...
News Sonic 4: Episode 2's Physics to be Based on Mega Drive Games
Getting it right
Sonic the Hedgehog 4: Episode 1 was not a bad game by any means, but it just didn’t feel right. Over the years, the Sonic series has developed a distinctive “feel” which was completely missing in SEGA’s episodic debut. Thankfully, the Japanese publisher is not planning on making the same mistake twice. Speaking with...
News David Cage Discusses the Development of Kara
The genius is back
If you haven’t seen Quantic Dream’s Kara technology demonstration yet, drop everything you’re doing and watch it. While the footage is not indicative of the Heavy Rain developer’s next project, it showcases the kind of technology leaps we can expect when the title is eventually announced. To complement yesterday's reveal,...
News thatgamecompany Considered Other Settings for Journey
The forest temple?
Images of Journey’s vast desert setting have become iconic amongst anticipant PlayStation fans – but things were almost so different. Speaking with Shacknews, thatgamecompany co-founder Jenova Chen has revealed that the company considered many environments for the backdrop of the game: Initially we thought, what if it’s...
February2012
Interview Drinkbox Studios - Tales from Space: Mutant Blobs Attack
The good, the bad, and the blob
After enjoying success on PlayStation Network with the release of Tales from Space: About a Blob, developer Drinkbox Studios has now brought its unique brand of blob-rolling plaformer to Vita. With Tales from Space: Mutant Blobs Attack just recently released on Vita's own download service, we thought now might be a...
Interview thatgamecompany - Journey
An emotional trip
The long-awaited release date of thatgamecompany's Journey was finally announced recently. Before the follow up to flower trots onto PlayStation Network next month — 13th March for North America, 14th March for Europe and 15th March for Japan — Push Square spoke to Jenova Chen, co-founder and creative director of...
News thatgamecompany Looking to Move Beyond PlayStation
Going on a Journey of its own
Thatgamecompany is looking to bring its titles to a “bigger audience”, studio co-founder Jenova Chen has told us in an exclusive interview. The studio head noted that with Journey due to amble onto PlayStation Network next month, and the company’s three game exclusivity relationship with Sony completed, the team...
Interview Version2Games - Smash 'N' Survive
Fender bender
Car combat is staging a comeback. It’s not just Twisted Metal that’s set to drop onto PlayStation 3 this month, but also Version2Games’ Smash ‘N’ Survive, an explosive vehicular combat title that’s breaking new ground of its own. Indeed, the launch of Smash ‘N’ Survive will mark the first time an Indian developed game...
Jet set future
Coconut Dodge is easily one of the strongest titles on the PlayStation Minis platform. FuturLab’s cunning combination of puzzle and arcade gameplay culminated in one of the most additive games of 2010. Naturally, we’re pretty excited about the studio’s next project: Velocity. On the back of today’s announcement, we sat down...
January2012
Interview Sony Studios Liverpool - WipEout 2048
Back to the future
With Sony calling WipEout 2048 "the biggest WipEout ever", and our positive WipEout 2048 preview available, we needed to find out more about the futuristic launch racer. We sat down with Sony Computer Entertainment Studio Liverpool's Mike Humphrey, senior designer on WipEout 2048, to learn more about this bewitching...
Interview Evolution Studios - MotorStorm RC
Get to grips with the little guys
Vita won't be short on racing games at launch, but Evolution Studios' MotorStorm RC is doing something a bit different, downsizing the off-road series into remote-controlled cars. We recently got to speak to game director Paul Rustchynsky about cross-platform play, pricing and why Evolution made a mini MotorStorm...
News MotorStorm RC's Cross-Platform Play is Not Simultaneous
No Vita-PS3 head-to-head
The much-vaunted cross-platform play between PlayStation 3 and PS Vita features in MotorStorm RC, Evolution Studios' first handheld outing, but you can't race the two games against each other. We recently spoke to MotorStorm RC game director Paul Rustchynsky about the upcoming racer where he confirmed the PS3 and Vita owners...
December2011
News Nolan North Chats Uncharted, Drake's Journal & The Prestigious 'Northies'
Little known fact: Nolan North appears in so many video games that popular website GiantBomb decided to name an award category after the voice actor
The "Northies" attempt to honour Nolan North's eclectic range by nominating games he worked on and picking an overall winner. This year's Northies will see the voice actor nominated for his...
November2011
Interview Flex-Fire Inventor Adam Wickam
How to ‘flex’ up the leaderboards from the inventor himself
We’ve been dominating the online leaderboards with Flex-Fire’s unique flexible barrel system for months now and given our own impression in our First Impressions: Flex-Fire article. But we’ve hunted down Flex-Fire’s inventor Adam Wickam and shot a few questions of our own at him...
October2011
With Other Ocean Interactive preparing to unleash its dark re-imagining of H
G. Wells' timeless War Of The Worlds novel onto the PlayStation Network, we sat down with producer Andrew Acerbo to discuss the game, some of the team's influences and what it's like to work with Jean-Luc Picard himself, Sir Patrick Stewart. What attracted you to the War Of...
July2011
News BioShock on Vita Brand New Game
Ken Levine promises Vita's BioShock is not a port
Ken Levine let us know about BioShock on PS Vita during a brief appearance during Sony's E3 Press Conference, simply revealing that his studio is bringing the franchise to the system in one way or another. But we were still in the dark as to how exactly Irrational Games was going to be doing this...
News Final Fantasy XI Online May Hit PS Vita
For massive damage
During an interview published in the latest issue of Famitsu, Final Fantasy XI producer Hiromichi Tanaka revealed that his epic MMORPG may be getting a revamp in the form of a PS Vita port. Final Fantasy XI was first released in Japan nearly a decade ago, and eventually spread to multiple regions and systems. It was available on...
News BlazBlue on PS Vita Has All New Stories and Modes
Touch controls also planned
Developer Aksys Games re-released its sequel to the original BlazBlue, BlazBlue Continuum Shift 2, on both the PSP and the Nintendo 3DS, and now says that the game will be treated to some brand new features in its transition to the PlayStation Vita. In a recent interview with Siliconera, producer Toshimichi Mori detailed...
June2011
News NGP Gameplay Video Round-up
Uncharted, Sound Shapes and WipEout
Sony updated the PS Blog with tons of content yesterday, detailing the online gaming features of WipEout 2048, releasing a bunch of screenshots for Uncharted: Golden Abyss and debuting the new game
April2011
Interviews Gameloft - Dungeon Hunter: Alliance
We go hunting for answers
Dungeon Hunter: Alliance launched on the European PlayStation Store today, and we sat down with the game's product manager Sane Lebrun for a spot of Q&A. Movemodo: Firstly, please introduce yourself and your role in Dungeon Hunter: Alliance. Sane Lebrun: My name is Sane Lebrun and I’ve been a Product Manager at...
March2011
Interviews Beatshapers and Orb Games - StarDrone
Talking beats, bangs, booms and NGP
As Move-enabled shooter/pinball/object-collecting game StarDrone arrived on PlayStation Network in Europe today, we grabbed an in-depth interview with the double team of Orb Games and Beatshapers, who discuss the process in converting the original PC title to Move, the companies' futures on Move and more...
February2011
Interviews Sanzaru Games - The Sly Collection
Sneaky sneaky
The Sly Collection is a compendium of three of the best-loved PlayStation 2 adventure platform games, with some additional PlayStation Move minigames too. To find out more about how the three titles made their journey to PS3, we sat down with Glen Egan, President of Sanzaru Games, to talk Move, minigames and shiny, shiny trophies...
Interviews Trendy Entertainment - Dungeon Defenders
We go mining for information
Yesterday we brought you new Dungeon Defenders screenshots with the promise of an exclusive interview letting you know more about this upcoming PlayStation Network title. We recently interviewed Trendy Entertainment's Philip Asher about what players can expect from this colourful dungeon crawler. Movemodo: Firstly,...
November2010
Interviews Hydravision - Funky Lab Rat
Our Q&A escaped the evil scientists
Games with names like Funky Lab Rat don't come around too often, so we're happy to welcome this title onto the PlayStation Store. Released in Europe today, with a worldwide release to follow, Funky Lab Rat is a puzzle platform game that puts you in the squeaky shoes of Diego, a rat with the ability to control...
Interviews Zoo Games - Auditorium HD
Find out more on this audiovisual sensation
The unique-looking Auditorium HD is just a few short days away from its release on the North American PlayStation Store, so we drummed up some questions on this musical medley and fired them over to senior producer Alvin Muolic from Zoo Games. Movemodo: Can you please describe Auditorium HD to gamers who...
Interviews Lightning Fish Games - Get Fit with Mel B
Get Answers with These Qs
Get Fit with Mel B is the first fitness game for Move, although there's been plenty of sweat poured out in Sports Champions. We had plenty of questions about how Move was used in the upcoming workout title, so we collared developer Lightning Fish Games and demanded answers. Movemodo: First of all, please introduce yourself...
October2010
Interviews Seed Studios - Under Siege
Our PSN RTS FAQ
We've been keeping a close eye on Seed Studio's fantasy real-time strategy Under Siege but things have been a little quiet over the past month as the team puts the finishing touches to the title. We fired off some questions to the Portuguese developer to find out more about its intriguing PlayStation Network release. Movemodo:...
September2010
Interviews VooFoo Studios - Hustle Kings
We go poolside with the developers
Two weeks ago we reported that PSN pool title Hustle Kings was set to receive an update bringing Move and stereoscopic 3D support. We tracked down the developers VooFoo Studios and fired a few questions their way. Movemodo: First of all, please introduce yourself and your role on Hustle Kings. John Kearney: Hey, my...
Interviews Firemint - Flight Control HD
Come fly with me, let's fly, let's fly away...
Flight Control HD is coming to land on PSN in Europe and Australia tomorrow. This time of course it's got PlayStation Move support and has been translated to glorious HD. To coincide with this imminent arrival we took the opportunity to fly some questions over to Firemint's Community Manager, Alexandra...
August2009
News Danny Wallace Talks About Assassin's Creed II
Rejoice Danny Wallace fans
Here he is delivering an interview regarding his part in Assassin's Creed II as the historian Shaun Hastings. It's quite an insightful interview into both the character and Danny's history with games. Check it out.
February2009
Feature The Media Get A First Look At Uncharted 2 -- Co-Op Play To Be Included?
Newcomer Chloe To Be Playable In Uncharted 2?
Remember Gametrailers.com teased that they had some big news to report yesterday? Well it comes in the form of new Uncharted 2: Among Thieves details. Seems some lucky media outlets (read: not us) were allowed to check out the game behind closed doors for the very first time. In an article on Kotaku they...