Capcom has done an absolutely superb job of porting Monster Hunter Rise to PS5, says Digital Foundry. Their latest analysis reveals that the current-gen title provides a near perfect upgrade on the original Switch version, offering 60 frames-per-second across the board, while also boasting PC-like graphics options that you can tweak through the in-game menu.
You can go all-in on 60fps with the prioritise frame rate mode, opt for a nice balance with the default mode, or crank the visuals as far as they'll go in the prioritise graphics mode. And beyond these presets, you can adjust individual values like texture quality, shadow quality, and even vegetation sway.
Regardless of which settings you've selected, Rise always targets 60fps and almost always maintains it, even when you've pushed the graphics up to their limits — which is great to see.
Indeed, Digital Foundry seem genuinely impressed here, especially when it comes to the graphics-focused preset. According to their findings, the game actually "boosts the resolution to 125 percent scale", providing a 4800x2700 image at 4K resolution. "Or to phrase it another way, it's rendering at 4.8K — adding a form of brute force anti-aliasing by scaling a higher-res image down to 4K," Digital Foundry explains. Neat!
Clearly, Capcom's created something special with its RE Engine, which continues to be shockingly versatile.
[source eurogamer.net, via youtube.com]
Comments 34
Every game should be developed for the switch first from now on!
Said this for years now, but the RE Engine is magic. It looks incredible and the fact it actually can manage to make their games run really damn good on current gen and even Switch is impressive.
It looks and plays great, might not be as detailed as World but I'm having a blast with it.
I really want to buy this but can't justify it before Sunbreak comes out since I already have that on Switch. It improves the game so much.
Surprise a game made for the switch performs well on vastly superior hardware lol
@rawzeku I've always thought the RE engine was magic ever since re7 came out
Yeah its a massive improvement over the Switch, even ignoring the better visual features the jump to 4K60fps feels massive.
Yeah it runs great on PS5 but it looks like a 2013 game.
As someone who has only played MH: World (base, no expansion), but played for maybe 100 hours and enjoyed it, should I play this?
As someone who has been interested in trying a MH game, which is more accessible, Rise or World?
Surprised you guys didnt mention all the graphics options in the review..
@Toypop I'd be disappointed by a ZX game running at 60fps, given it was for PAL, therefore the maximum frame rate was 50fps, with game logic being synchronised with display logic, so any faithful conversion would need to run at the original frame rate else exhibit either improper behaviour or visual artifacts
Cool.thats good to hear monster hunter rise looks good.word up son
@theheadofabroom as in colour clash? The good old days of gaming with the added bonus of colour clash...
I will start it as soon as the Witcher 3 let's go of my soul.
@charbtronic Rise. But World is very good as well.
ofc, it's capgod
Even I can port a Switch game to PS5 in 4k/60. Nowadays even mobile games have a better chipset and would be harder to port -.-' no offense, just saying. The Engine IS very good, definitely helped with the process a lot.
Is this co op like world? Same sort of weird set-up in terms of co-opping missions?
@Mikey856
Can be done solo or co-op, yeah. But its more arcade-like compared to World. Easier to jump and in out mission co-op and generally easier to find and kill the targets.
Good to see a solid port.
It is a switch prioritized title, so this should absolutely be the case. However, the visual upgrade is almost entirely related to resolution and framerate. Which is great, but make no mistake its clearly visually, a switch title.
@Northern_munkey I mean as in things being drawn on the wrong part of the screen because the electron beam wasn't targeting where it was expected to be when it was given the colour information. (Remember that a CRT didn't take frame information, but a continuous sequence of colour values which has to be timed for when the electron beam was targeted to a particular point on the phosphor layer behind the screen, so the computer would hold a buffer of the 8 lines currently being scanned (because the ZX spectrum
, like many others, worked with 8x8 blocks). If you got out of sync then you'd be sending the information to the wrong lines.)
Guessing by colour clash you're referring to the same thing I know as attribute clash, where each 8px by 8px square of the screen could only contain two colours, which required some careful design to work around. The limitations provided by some of those old computers were fascinating and a big part of why retro computer development is so much fun, it's like a Zachtronics game.
@McBurn No you can't. 🤣
So a very good game continues to be a very good game on a more powerful system. It's almost as if 4K resolution blah blah blah isn't actually the most important thing in the world and that quality gameplay and good game design matter most.
@theheadofabroom yeah i kind of guessed what you meant by the artificing. I was just having a laugh by remembering the old speccy era as it was being referenced a few times 👍
A surprise to be sure, but a welcome one. I thought it didn't look at its best on the switch (for obvious reasons).
So I didn't have high hopes for the eventual console port.
@__jamiie And the fact that the power wasn’t sure for game design is why they can crank up the resolution and frame rate.
@InternetUser Honestly, it wouldn't bother me at all. All of my Switch games would run well, and PS5 could max out performance across the board.
None of them would be real visual showstoppers, but I'd always take sharp and smooth over more complex visual design.
Unlike some, I'm hoping this cross-gen period keeps going for a while. Nearly everything runs well on power consoles atm.
@charbtronic Rise is the most accessible and player-friendly entry in the series.
Who thought a switch game would be one of the first games to push past 4k (albeit on faster hardware), and nearly at 5k at that!
It's just a better gameplay experience on ps5 with a smooth frame rate...the switch version wasn't this much fun to play
I'm terrible at these games, so will wait for the inevitable complete Edition with Sunbreak DLC included to be on sale for $30 USD or cheaper.
@Ralizah Yes, I've not seen exact details about frame rate but the Pro (and One X) are pushing out the same 4K visuals as the PS5 and Series X consoles.
I managed to get hold of a PS5 in the new year but sent it back to Sony after a couple of weeks as the whole experience was not that different from my Crucial MX500 SSD equipped Pro. And don't get me started on that terrible UI!
@ShogunRok I think I know the answer to this (ever since the lardy 5 dropped out) but do we have any more details on the PS4 version?
@sanderson72 Based on what I've heard, the PS4 version is great as well. Not sure about the tech specs, though — doubt it's 60fps across all settings like it is on PS5.
Well, it is not really pushing much even at 4K. The PC version does not even boost my graphic card.
But yeah, glad MH fans not stuck with only the Switch version.
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