
Star Wars Outlaws has sounded like a slam-dunk from the get-go: a single-player third-person action-adventure developed by Massive Entertainment (The Division, The Division 2) which follows a charismatic bounty-hunting duo as they "attempt one of the biggest heists the Outer Rim has ever seen". Also, it's set between The Empire Strikes Back and Return of the Jedi, perhaps the most fertile ground of all for storytelling in the Star Wars universe.
But it's important not to get ahead of ourselves here and keep expectations in check. Ubisoft's Massive Entertainment is being quite helpful in this, with creative director Julian Gerighty sharing extensive details (including handy comparisons) in the latest issue of EDGE magazine.
As reported by MP1st, Gerighty said that each planet in the game is designed to feel like a "journey", even when utilising vehicles, and players should expect them to be roughly equivalent to two to three zones in Assassin's Creed: Odyssey. Each will be hand-crafted (forgoing procedural generation), and Gerighty described more details about Outlaw's various other workings, which you can peruse below:
- Focusing on “full freedom of approach” when it comes to encounters.
- Exclusive quests, vendor prices, and locked-off areas can be accessed by the Reputation system. If you’re not on a faction’s good side, they can send people to chase you down; monetary punishment is also part of it.
- Players will not have “total free rein” in terms of travel, you won’t be able to freely fly above the planet, and there will be set landing and take-off areas.
- Nix (the alien companion of protagonist Vass) can be directed by players to attack enemies, activate out-of-reach buttons, cause distractions, and pick up heavy weapons from fallen foes. Massive says Nix is like a cross between Watch Dogs’ spider bot, BioShock Infinite’s Elizabeth or BD-1 from EA’s Star Wars Jedi games.
- Each planet was designed to be big enough that traversing will feel like a “journey, even on a vehicle that’s fast-moving".
- One planet is equivalent to two to three of the zones in Assassin’s Creed Odyssey.
- Locations are all “handcrafted”, and there are no procedurally generated entire planets.
- Vass’ ship Trailblazer was inspired by toys of the 1970s and was made to be “very, very simple.”
- The game is set between Empire and Jedi, so Massive can emulate that “feel.”
- The studio has been developing tech which “emulates some of the lenses of the 1970s.”
- ND-5 droid (Vass’ companion) design lifted from prequels.
How are you feeling about Star Wars Outlaws, is this one on your hit list? Don't do anything Han wouldn't do in the comments section below.
[source pocketmags.com, via mp1st.com]
Comments 25
Game looks impressive for a Ubisoft game and less janky looking compared to Fallen Order
It all sounds good to me! Love that they’re trying to emulate the late 70s lenses to give it that unique look of the original trilogy.
This reminds me, is Kotor still in development? Haven't heard anything from that game for some time now.
This sounds fantastic! It sounds like they got a very clear direction they are going with it. Outlaws is definitely one of my most anticipated games coming next year. Say what you will about the rest of Star Wars but at least for moment, the video game side of that IP is looking really great right now.
I'm looking forward to exploring the worlds if going off the work Massive did with The Division 2 will be an indication of the planet quality. I recently started playing D2 after never finishing it when it was released and post outbreak D.C. is great to explore and just marvel at. The weather, day night cycle, wildlife, random bits of civilization strewn is just perfect. Sometime one of the roaming factions catches me off guard because I'm off looking at some random detail. This all from a game that's almost 5 years old. Excited to see what they can do now.
@BlueWeezer Aspyr is no longer the developer. Apparently, things weren't going well. The studio that has taken over is listed as 'Internal Embracer Group' studio. I also believe at one point Saber Interactive was involved once Aspyr couldn't make significant progress
@AldusRavencorn
The Division games are one of my go to examples of how open world games that focus on quality over quantity are superior. None of the worlds in those games are very big but every single inch of them is always packed to the brim with detail and love. Which makes it that much more immersive.
If they pull it off, sounds great. Still, Ubi loves overhyping itself.
Sounds very promising, hopefully they can pull it off with a 2024 release
First Ubisoft game I've been excited for in awhile
This sounds amazing. There have been so many great star wars games, this one is going to have to compete with the jedi games and to a lesser extent the battlefront series. I must say star wars outlaws is shaping up to be the bests star wars game since KOTOR.
Gear imbalance (common in all GaaS, let's be honest) and occasionally confusing PvEvP mechanics aside, Division and Division 2 are both great games with tight gameplay, lovely handcrafted environments and moment to moment action. I really enjoyed them both. I'm expecting big things - cannot wait.
Sounds great. The game looks amazing both in the trailer and gameplay shown. Definitely gonna be day one for me, one of my anticipated games of next year
@NinjaNicky Aloy does it. Geralt does it for absolutely everything including things he picks up. Spider man does it. No one complains about Geralt not shutting up
@NinjaNicky have you played any games? 😅 Protagonists chunter to themselves, that's what they do.
Also NPC's repeating themselves are an integral part of gaming. All together now... "Cheesy Va..." - GTA 4
I'm usually only drawn to light sabres and "the force" when dealing with star wars spin offs but this game looks dope. Looking forward to seeing more gameplay
A game that is detailed and big enough to explore, but not insanely massive or empty and a game that is full of character and charm, and they seem to be ticking the boxes for 'what makes a Star Wars spin off work' at every step.
Somewhere between Star Wars: Jedi, The Mandalorian and a decent popcorn heist movie sits a very intriguing game.
You son of a b****, I'm in
This game looks very promising and is on my wishlist now.
We will be there son... We will be there.
This continues to be a highly anticipated game for me. It has been since it was first revealed at the Xbox Showcase. Everything I've seen and read about it so far, including this, has done nothing but continue to fuel the hype for me. This is exactly what I would want from a Star Wars game.
Final Fantasy 7 Rebirth has early 2024 for me and then Star Wars Rebels has whenever it comes out after (I'll say second half just to sound better).
Ubisoft get a lot of flak for a lot of things but I think they're one of the best for creating detailed open worlds.
Even though I've only seen 10 mins of the protagonist, Kay Vess, I already like her.
@NinjaNicky I see. Geralt is by far the character who talks to himself the most. I haven’t even played much of Witcher 3 yet but in the time I did he constantly spoke but everything and anything that he did. Also there’s the annoying voice over guy on Biomutant as well who doesn’t shut up
This might be the most positive thread I've seen on Push Square! Lol. Yes, I agree with most... this game is looking and sounding awesome. I've been holding out for a truly stellar Star Wars game on current gen consoles, and this is already shaping up to be the one.
This sounds so much more appealing than Starfield's 1000 planets.
We can say what we want about Ubi but they know scale when it comes to open world. Yes it will be flooded with mind-numbing things to do, but they know scale. D2 is a pretty good shooter so hopefully, those mechanics are in line similar.
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