@riceNpea fancy seeing you here! Thought you might want to know that you can register for PSVR2 pre-order notifications on the PlayStation website now. I wouldn't normally myself but times are a changin'
@Ruggafella this is something I've been thinking and reading about for a while actually - I've worked in VR for 3+ years now and have access to all the latest and upcoming headsets. Fact of the matter is that I wanna play some VR games seated. They are more comfortable that way.
As for 'whacking' - it can be argued that motion controls are less immersive when you can't feel the sword in your hand (as opposed to not worrying about it in the first place). Whacking controllers around in place of axes, etc feels gimmicky: they'll never be able to recreate weight or impact and will always separate should my sword get lodged in something and my hand continues moving. As for moving and turning, a stick and buttons are effortless and become second nature - by virtue of this for some applications and games a pad is better.
Obviously the reverse is true - there are some games that are better standing with motion controls.
@MadAussieBloke this - I hate all the comments and articles saying how room scale standing is far superior. Yes it has it's place, but for certain games types (not just Sims) sitting is way better. Skyrim is a great example. I'm not gonna stand for 50+ hrs thanks
@get2sammyb unfair review - reads like you've marked them down for potentially having empty lobbies. As other's have said it's a valid concern but there's loads of people online right now, and your score is on metacritic :/
If you're getting drift you need to look at changing your setup - there's plenty of help to be had online here.
There's a petition summarising all the requested tweaks for the otherwise decent aim controller option:https://www.change.org/p/bethesda-better-aim-controller-support-in-doom-vfr-psvr
Comments 7
Re: Geoff Keighley Hints at More Gaming Acquisitions in 2022
@riceNpea oops yeah thought I was early but it's reported everywhere now - d'oh
Re: Sony Taking PSVR2 Pre-Order Sign-Ups Through Official Website
My body is ready.
Re: Geoff Keighley Hints at More Gaming Acquisitions in 2022
@riceNpea fancy seeing you here! Thought you might want to know that you can register for PSVR2 pre-order notifications on the PlayStation website now. I wouldn't normally myself but times are a changin'
Re: PSVR Gets Its First Officially Licensed Foot Controller
@Ruggafella this is something I've been thinking and reading about for a while actually - I've worked in VR for 3+ years now and have access to all the latest and upcoming headsets. Fact of the matter is that I wanna play some VR games seated. They are more comfortable that way.
As for 'whacking' - it can be argued that motion controls are less immersive when you can't feel the sword in your hand (as opposed to not worrying about it in the first place). Whacking controllers around in place of axes, etc feels gimmicky: they'll never be able to recreate weight or impact and will always separate should my sword get lodged in something and my hand continues moving. As for moving and turning, a stick and buttons are effortless and become second nature - by virtue of this for some applications and games a pad is better.
Obviously the reverse is true - there are some games that are better standing with motion controls.
Re: PSVR Gets Its First Officially Licensed Foot Controller
@MadAussieBloke this - I hate all the comments and articles saying how room scale standing is far superior. Yes it has it's place, but for certain games types (not just Sims) sitting is way better. Skyrim is a great example. I'm not gonna stand for 50+ hrs thanks
Re: Review: Firewall Zero Hour (PS4)
@get2sammyb unfair review - reads like you've marked them down for potentially having empty lobbies. As other's have said it's a valid concern but there's loads of people online right now, and your score is on metacritic :/
If you're getting drift you need to look at changing your setup - there's plenty of help to be had online here.
Re: Hands On: DOOM VFR Supports Three PSVR Controllers, But None Feel Quite Right
There's a petition summarising all the requested tweaks for the otherwise decent aim controller option:https://www.change.org/p/bethesda-better-aim-controller-support-in-doom-vfr-psvr