So - my hesitation was that for all the nostalgic free-kicks, AstroBot PlayRoom didn't feel like a full-priced game; but rather a (cynical) seranade to Playstation. It might. However, I don't buy games because of nostalgia - but rather value (and how much the game respects me as a player and consumer). Astro Bot could definitely earn the full price; but I find it laughable that people pre-order games to puff their chest and somehow get on a righteous soap-box. Let's see the reviews first.
As for Lego Horizon - I actually have lost most interest in the franchise after HFW and its writing. Making it less interesting and challenging doesn't inspire me to spend more money on it. Hard miss. In fact, what worries me is that PlayStation seems to be becoming the platform of Horizon.... not a smart move IMO.
@GADG3Tx87 so let's get this right... you're saying in one breath there's no difference to PS as many of these are multi-platform; and then suggesting it's a sign of weakness that most/a lot of them are day one Game Pass. I don't like the GP model, but hell - you can't argue that it's not an impressive line up for their subscribers.
The last comment I'd make - I really implore game dev studios to stop with the stop-motion/animated visual effect. It might play ok for an interesting trailer, but it seriously annoys the hell out of me (and I include SM in that, which at least was a only a suit/effect that could be turned off).
So I think XBox needs to be applauded for creating an exciting and well made showcase. It had lots of different experiences, and while there were a lot that weren't exclusives, there were still a lot of third-party games coming day one to Game Pass (even though I've gone off the model, it's still impressive). They have the money to do this - and whether people like to admit it or not, Sony doesn't have the first party studios to actually produce a good tempo of releases (given the time to develop); nor do they have a lot of cash to splash (and when they do, they tend to mis-fire.... and not perform well). Sony isn't the company that many of us loved - and it has become little more than just a store-front nowadays. Yes Sony should learn from what XBox did, but to be honest, I don't think they can repeat it.
Woke up at 7am (on a Saturday) to watch it... some how fell asleep, and thought I'd slept through all the big releases... went back, and found that the sleep part was perhaps the most interesting bit. It's not that these games are horrible - it's they're not really "big event" material. I did however have a lot of respect for the devs of Among Us actually paying back to the community with game funding. Sweet - and they should be commended.
It's not WILL IT FAIL - it's more... why would it succeed? It's a mid-priced game (maybe) that is wrapped up in a PVP, mtx / seasons pay-model.... but without anything to offer in terms of unique gameplay or characters or reason to play (compared to F2P alternatives). They might pull this out of the fire - but this was seriously a meh start point for a game that has perhaps a week during launch to make it big, or make it go boom-baby. At the moment, I think this is going to Destruction All-over FoamStars... with a pfft - and not even a bang.
Comments 307
Re: Reaction: You Said You Were Sick of PS5's Sad Dad Sims, So You Better Put Your Money Where Your Mouth Is
So - my hesitation was that for all the nostalgic free-kicks, AstroBot PlayRoom didn't feel like a full-priced game; but rather a (cynical) seranade to Playstation. It might. However, I don't buy games because of nostalgia - but rather value (and how much the game respects me as a player and consumer). Astro Bot could definitely earn the full price; but I find it laughable that people pre-order games to puff their chest and somehow get on a righteous soap-box. Let's see the reviews first.
As for Lego Horizon - I actually have lost most interest in the franchise after HFW and its writing. Making it less interesting and challenging doesn't inspire me to spend more money on it. Hard miss. In fact, what worries me is that PlayStation seems to be becoming the platform of Horizon.... not a smart move IMO.
Re: PS5 Fans Beg Sony for a More Fulfilling Livestream in the Aftermath of Xbox Show
@GADG3Tx87 so let's get this right... you're saying in one breath there's no difference to PS as many of these are multi-platform; and then suggesting it's a sign of weakness that most/a lot of them are day one Game Pass. I don't like the GP model, but hell - you can't argue that it's not an impressive line up for their subscribers.
Re: PS5 Fans Beg Sony for a More Fulfilling Livestream in the Aftermath of Xbox Show
The last comment I'd make - I really implore game dev studios to stop with the stop-motion/animated visual effect. It might play ok for an interesting trailer, but it seriously annoys the hell out of me (and I include SM in that, which at least was a only a suit/effect that could be turned off).
Re: PS5 Fans Beg Sony for a More Fulfilling Livestream in the Aftermath of Xbox Show
So I think XBox needs to be applauded for creating an exciting and well made showcase. It had lots of different experiences, and while there were a lot that weren't exclusives, there were still a lot of third-party games coming day one to Game Pass (even though I've gone off the model, it's still impressive). They have the money to do this - and whether people like to admit it or not, Sony doesn't have the first party studios to actually produce a good tempo of releases (given the time to develop); nor do they have a lot of cash to splash (and when they do, they tend to mis-fire.... and not perform well). Sony isn't the company that many of us loved - and it has become little more than just a store-front nowadays. Yes Sony should learn from what XBox did, but to be honest, I don't think they can repeat it.
Re: PS5 Fans Beg Sony for a More Fulfilling Livestream in the Aftermath of Xbox Show
@naruball but that's exactly what they did.
Re: Round Up: What Was Announced at Summer Game Fest 2024?
Woke up at 7am (on a Saturday) to watch it... some how fell asleep, and thought I'd slept through all the big releases... went back, and found that the sleep part was perhaps the most interesting bit.
It's not that these games are horrible - it's they're not really "big event" material. I did however have a lot of respect for the devs of Among Us actually paying back to the community with game funding. Sweet - and they should be commended.
Re: Video: Is Concord Destined to Fail?
It's not WILL IT FAIL - it's more... why would it succeed? It's a mid-priced game (maybe) that is wrapped up in a PVP, mtx / seasons pay-model.... but without anything to offer in terms of unique gameplay or characters or reason to play (compared to F2P alternatives). They might pull this out of the fire - but this was seriously a meh start point for a game that has perhaps a week during launch to make it big, or make it go boom-baby. At the moment, I think this is going to Destruction All-over FoamStars... with a pfft - and not even a bang.