gbanas92

gbanas92

It's not a lake, it's an ocean.

Comments 1,473

Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel

gbanas92

@Jayvir Ah okay, that sounds like just getting used to VR in general to me if I had to guess. Basically just keep playing! Not Light Brigade, at least not yet I would say. If you keep trying to force it early, all you'll wind up remembering is that it made you sick haha. Keep playing the stuff that feels comfortable until you're completely acclimated to VR and then going back, you should feel better with other games that were a problem earlier. It shouldn't take too long to get used to things though. A few weeks maybe?

Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel

gbanas92

@Jayvir Oh woah really? Even with teleport movement and all that on? New to VR in general? Or been away from it for a while? Could be VR Sickness from having been away from it for a while? Cuz performance-wise, the game shouldn't be causing any issues, so I'm not sure what specifically would be the root of the problem. Have you noticed a particular thing setting it off?

Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel

gbanas92

@Jayvir Huh, that's actually quite surprising. I found the game super comfortable in that regard. Did you fiddle with any of the comfort settings? Might be able to set it that way, and then progressively peel some of the comfort stuff off as you go along, until you're wholly comfortable playing the game whenever you pick it up?

@NEStalgia My game's up to date so far, but I can't imagine it'll be a long-term issue either way. It's not every enemy though, just every once in a while, one of the enemies is throwing their sound from the complete wrong direction, which is usually a non-issue too luckily. It doesn't interfere with having a good time too bad

Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel

gbanas92

@NEStalgia I'm not much of a roguelike/lite guy either honestly. I can count on one hand the ones I like haha. Hades, Enter the Gungeon, Returnal, Synthetik, and now this!

Yeah the nuance in their darker environments is excellent, agreed! Yeah I was looking at some of the updates on the steam page for the game haha. Definitely on board with getting some new biomes thrown in there

That audio bug is still present as of last night. At least on PSVR2, maybe they're rolling it out platform by platform, or it's held up in certification? Should be easy enough to fix though, I'm sure it'll get remedied!

As for movement, while I do agree that it' really great on this game, I know far too many people that are hyper-sensitive to motion sickness only in VR and not under normal circumstances, so comfort stuff is always worth bringing up! I don't personally need to use it much myself, I tend to not get motion sick even in VR, but still. That second boss was really neat! The warp points definitely make it a little easier though, a lot less disorienting that way

Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel

gbanas92

@Daleaf Hope you like it!

@thefourfoldroot1 A couple of the Gold's sound brutally challenging to get too haha

@Greger22 I'm definitely still gonna get Switchback haha. Probably "eventually" instead of "immediately" though

@Yinx 2 of my favorite roguelites haha, that bodes well for you and this game!

This one's stuck with probably the most out of all the new games I've played (not counting upgrades I mean). I've been excited to get home and turn it on each day!

Re: Mini Review: Puzzling Places (PSVR2) - A Lovely Game with a Few Problems

gbanas92

@Art_Vandelay Happy to help! Launch stuff like this is always so fun and exciting to work on!

Oop sorry, I should have clarified. I meant roll back the updates specifically for the headset itself and try updating it again. Possible the Sense controllers too! I didn't mean resetting the console entirely, THAT sounds like a nightmare haha— very much a last resort.

Agreed with @NEStalgia though, your judgment sounds spot on. Definitely should not be doing what it's doing for you haha.

And with extra context, it does sound more like a factory defect than anything else, but you've tried so many things to fix it already, there's not much left to try!

Re: Mini Review: Puzzling Places (PSVR2) - A Lovely Game with a Few Problems

gbanas92

@Art_Vandelay I've had tracking jitters like that a couple of times across all the PSVR2 games I've been playing, but definitely nothing as bad as that, yeah would make basically anything unplayable at that point. Usually when messing with my lighting setup though. Hmmmm. Have you tried a factory reset? One of the firmware updates might have gotten corrupted during installation or something

Re: Mini Review: Puzzling Places (PSVR2) - A Lovely Game with a Few Problems

gbanas92

@Amnesiac Yeah, I never had any issues with crashing on the PS4 either, but a few hard crashes in a relatively short period of time was surprising. Was especially annoyed to have lost about an hour of progress cuz my save file got corrupted too!

@misak192 It's well worth the money! I love this game! So relaxing!

@get2sammyb I bought this back on the old headset too, and I just love how unique the idea is. I already like puzzles as it is, and this is just such a cool way to do them! Especially when it leans into diorama type stuff that wouldn't be feasible as a regular puzzle.

Re: Mini Review: Pistol Whip (PSVR2) - Still One of the Best VR Games You Can Play

gbanas92

@NEStalgia Okay, SO (This is if you're interested, of course haha)

in the modifiers list, turn on the one that makes you immune. Then just watch as enemies spawn in but don't shoot them, pay extra close attention to the music while it's happening. You'll see they pop into being on beat with a given song (some of the songs are harder to tell what the beat is than others). You don't have to kill them on that specific beat, but rather A beat. So you can wait until the next "on-beat" moment to kill them, it might allow them to get a shot off however, so you might end up in "flail" mode as a result haha. And the game "wants" you to shoot those people in rhythm to the songs that are being played.

That'd be a more organic way to see how the rhythm works, there's also a tutorial in the tutorial section about shooting on rhythm, alternatively you could try just doing that a whole buncha times in a row or something?

Re: Mini Review: Pistol Whip (PSVR2) - Still One of the Best VR Games You Can Play

gbanas92

@NEStalgia The default version of the game wants you to shoot enemies on beat to the song playing in the background (it's easier on some songs than others to pick up what those rhythms are), but you can also turn off the rhythm part of the game entirely. Then it becomes solely a light gun game! I don't think it changes the gameplay much, but it alters the rate that you accrue points. It might be better to play that way while trying to get that initial feel for the game! THEN you can turn the rhythm stuff back on, and you'll be able to destroy the game!

Re: Mini Review: Rez Infinite (PSVR2) - PSVR Classic Remains a Must-Play on PSVR2

gbanas92

@AFCC Could just be an individual basis type thing, where the tracking just works differently from person to person.

For me, the reticle moved really well, it moved where I was looking with a fast response time, but whenever I was trying to get it to actually highlight enemies once the reticle was on them, it just....wouldn't. Once in a blue moon it did, but not remotely reliably enough that I felt like I could actually use it to beat the game. I ended up being disappointed with it given how cool it seemed like it could have been.

Re: Mini Review: Rez Infinite (PSVR2) - PSVR Classic Remains a Must-Play on PSVR2

gbanas92

@NEStalgia Yes! Full Area X game please! Either that or a VR port of Child of Eden. Or both!

@AFCC It's a con because it didn't work terribly well.One of the paragraphs in the review is about that! Agreed that the controller version is less exciting, but it was more reliable. The eye-tracking had a lot of trouble actually picking up enemies even though the reticle was directly over them.

Re: Mini Review: Synth Riders: Remastered Edition (PSVR2) - Back and Better Than Ever

gbanas92

@get2sammyb It's so great! One of the VR games I installed on my PlayStation and never uninstalled again!

@Burntbreadman I boot up Synth Riders fairly regularly as well. Pistol Whip and Beat Saber too!

Agreed on the dancing element too haha. The note tracks on Synth Riders are arranged in a way that makes it feel like you're actually dancing in a way most other rhythm games don't!

@riceNpea A classic single cover. I love it so much!

@JP80 @GeneJacket Wholeheartedly agreed!

Re: Mini Review: Drums Rock (PSVR2) – A Pretty Fun, but Uneven Experience

gbanas92

@LeeHarveyOzgod As for the demons, the problem isn't that they differ from each other, so much as they have all sorts of extra bits and bobs on them. On the higher difficulties, where the note charts are absolutely jam-packed, I found it to be a nuisance in regards to keeping track of everything flying at the screen, especially when compared to the cleaner approach in a game like Rock Band, or some of the Guitar Hero's

Re: Mini Review: Ragnarock (PSVR2) - Viking Rhythm Game Has Just Enough Fun to Fill a Stave Church

gbanas92

@NEStalgia 6 is by no means bad! I think both games are great fun, and intend to go back to them for the foreseeable future! I just found there to be a great number of problems with the games than some other VR rhythm titles like say Pistol Whip, or Beat Saber, that kinda stuff. But they're both super fun still!

@EnragedGibbon It's exhausting on higher difficulties haha, it's great!

Re: Drums Rock (PSVR2) – A Pretty Fun, but Uneven Experience

gbanas92

@ThaBEN I actually already am! Haha, writing up a draft of that review tonight!

@JP80 Or heck, even just a port of Rock Band VR would be an okay starting point. That kinda just came out, no one got it, everyone forgot it existed and now it never gets mentioned anywhere haha. Revive it for PSVR2!

Re: Drums Rock (PSVR2) – A Pretty Fun, but Uneven Experience

gbanas92

@NEStalgia yeah, when I first started experiencing the issues on the cymbals I was CONVINCED I was just not swing my arm the right way or missing them completely, but then I started to pay attention and saw my drum stick going straight through the cymbals instead!

@stassinari Authentically realistic, nah, but a good approximation of playing the drums if you aren't already a drummer. A decent enough arcade way to experience the instrument!

@JP80 This is definitely more "immersive" if you want to simulate playing the drums, but Ragnarok is more fun I think as a rhythm game.

@thefourfoldroot1 It definitely feels less natural, but it was much more comfortable without having to hold it down, so there's that? Neither scenario is really ideal honestly.

@Jayslow I found that odd too. Disabling that isn't a perfect solution either because then it's still really easy to hit the button to drop the drumsticks when you're not trying to. I failed at least one or two songs doing that!

Re: Mini Review: Thumper (PSVR2) - A Return to the Music Visualiser from Hell

gbanas92

@The_Pixel_King I would say it's not worth it unless at some point Drool makes a statement that the upgrade price is a temporary thing, and it'll become full price permanently. Otherwise, just for the 2D version, I don't think you'd really get much out of it. It got a free upgrade to support native 4K on the PS4 Pro back in the day already, and the 2D version doesn't have HDR, so unless the upgrade price goes away, you can probably wait until (or if) you grab a headest! As for REZ, I'm working on the review for that too! So I can let you know once we've got that one up too!

@AFCC @Amnesiac Back in the day when I was on the fence about getting PSVR 1, I got to play this at PAX and it single-handedly sold me on the headset! What a game!

Re: Interview: Dissecting Dead Space Music with Composer Trevor Gureckis

gbanas92

@Amnesiac It's such a cool idea, and works really well, I'm almost done with the remake right now, and going in with what Trevor said about the music in mind made it that much cooler to hear!

@KaijuKaiser Bahaha, definitely not the intention!

@GreenTea The ones that stand out in horror are harder to come by, but when they stand out, boy do they stand out!

Re: Mini Review: Season: A Letter to the Future (PS5) - Fascinating Exploration Amid a Cataclysm

gbanas92

@KaijuKaiser That could be, but plenty of easy games hand out platinum's like they're nothing these days. Games early in PS4 especially used to not include a Plat all the time, but it's gotten so rare now that I was actually really surprised to see it not have one! That's right, Little Nightmares didn't either!

@NielsNL might just be some weird certification hiccup or something!