@Amnesiac Absolutely mental rightt?!?! That was something I was looking through the menu to see if I could change right after I started playing, but no dice
@Nintendo4Sonic It definitely exceeded my expectations! A surprisingly good pairing of the mechanics!
@naruball given the choice between writing a little, and not writing at all, I'll definitely pick writing a little haha. But agreed that it can tricky to convey all the information that matters in such a truncated space
@Ashkorsair narratively or mechanically? I'll try and expand on anything you were curious about! Go beyond the review so-to-speak!
@Jayvir Ah okay, that sounds like just getting used to VR in general to me if I had to guess. Basically just keep playing! Not Light Brigade, at least not yet I would say. If you keep trying to force it early, all you'll wind up remembering is that it made you sick haha. Keep playing the stuff that feels comfortable until you're completely acclimated to VR and then going back, you should feel better with other games that were a problem earlier. It shouldn't take too long to get used to things though. A few weeks maybe?
@NEStalgia ahhh, I had the hoverdogs glitch happen once too! I was up high as well, so it must be a ledge thing. Although that one looked hilarious haha. Had me chuckling!
I can't wait for FR either! I hope basically every game that can makes use of it! Can help with image quality so so much!
@Jayvir Oh woah really? Even with teleport movement and all that on? New to VR in general? Or been away from it for a while? Could be VR Sickness from having been away from it for a while? Cuz performance-wise, the game shouldn't be causing any issues, so I'm not sure what specifically would be the root of the problem. Have you noticed a particular thing setting it off?
@Jayvir Huh, that's actually quite surprising. I found the game super comfortable in that regard. Did you fiddle with any of the comfort settings? Might be able to set it that way, and then progressively peel some of the comfort stuff off as you go along, until you're wholly comfortable playing the game whenever you pick it up?
@NEStalgia My game's up to date so far, but I can't imagine it'll be a long-term issue either way. It's not every enemy though, just every once in a while, one of the enemies is throwing their sound from the complete wrong direction, which is usually a non-issue too luckily. It doesn't interfere with having a good time too bad
@NEStalgia I'm not much of a roguelike/lite guy either honestly. I can count on one hand the ones I like haha. Hades, Enter the Gungeon, Returnal, Synthetik, and now this!
Yeah the nuance in their darker environments is excellent, agreed! Yeah I was looking at some of the updates on the steam page for the game haha. Definitely on board with getting some new biomes thrown in there
That audio bug is still present as of last night. At least on PSVR2, maybe they're rolling it out platform by platform, or it's held up in certification? Should be easy enough to fix though, I'm sure it'll get remedied!
As for movement, while I do agree that it' really great on this game, I know far too many people that are hyper-sensitive to motion sickness only in VR and not under normal circumstances, so comfort stuff is always worth bringing up! I don't personally need to use it much myself, I tend to not get motion sick even in VR, but still. That second boss was really neat! The warp points definitely make it a little easier though, a lot less disorienting that way
@thefourfoldroot1 A couple of the Gold's sound brutally challenging to get too haha
@Greger22 I'm definitely still gonna get Switchback haha. Probably "eventually" instead of "immediately" though
@Yinx 2 of my favorite roguelites haha, that bodes well for you and this game!
This one's stuck with probably the most out of all the new games I've played (not counting upgrades I mean). I've been excited to get home and turn it on each day!
@Art_Vandelay Happy to help! Launch stuff like this is always so fun and exciting to work on!
Oop sorry, I should have clarified. I meant roll back the updates specifically for the headset itself and try updating it again. Possible the Sense controllers too! I didn't mean resetting the console entirely, THAT sounds like a nightmare haha— very much a last resort.
Agreed with @NEStalgia though, your judgment sounds spot on. Definitely should not be doing what it's doing for you haha.
And with extra context, it does sound more like a factory defect than anything else, but you've tried so many things to fix it already, there's not much left to try!
@Art_Vandelay I've had tracking jitters like that a couple of times across all the PSVR2 games I've been playing, but definitely nothing as bad as that, yeah would make basically anything unplayable at that point. Usually when messing with my lighting setup though. Hmmmm. Have you tried a factory reset? One of the firmware updates might have gotten corrupted during installation or something
@EnragedGibbon Honestly, I had no expectations on this one! I was kinda expecting to not be too impressed with it, and boy did it do the opposite of that!
@ztpayne7 It technically does exist, although I have no idea if Rock Band VR actually uses any of the peripherals. I would assume no? But I'm not sure.
@JP80 I know I've mentioned it to you before, but honestly even just a port of Rock Band VR. At least as a starting point haha.
@NEStalgia There...might be? Possibly not though haha. I guess them not being able to shoot wouldn't help very much. I know you can turn off obstacles, and some comfort settings can mitigate the bullets, like you being invulnerable, but it's still not quite the same haha
@Amnesiac Yeah, I never had any issues with crashing on the PS4 either, but a few hard crashes in a relatively short period of time was surprising. Was especially annoyed to have lost about an hour of progress cuz my save file got corrupted too!
@misak192 It's well worth the money! I love this game! So relaxing!
@get2sammyb I bought this back on the old headset too, and I just love how unique the idea is. I already like puzzles as it is, and this is just such a cool way to do them! Especially when it leans into diorama type stuff that wouldn't be feasible as a regular puzzle.
@NEStalgia Okay, SO (This is if you're interested, of course haha)
in the modifiers list, turn on the one that makes you immune. Then just watch as enemies spawn in but don't shoot them, pay extra close attention to the music while it's happening. You'll see they pop into being on beat with a given song (some of the songs are harder to tell what the beat is than others). You don't have to kill them on that specific beat, but rather A beat. So you can wait until the next "on-beat" moment to kill them, it might allow them to get a shot off however, so you might end up in "flail" mode as a result haha. And the game "wants" you to shoot those people in rhythm to the songs that are being played.
That'd be a more organic way to see how the rhythm works, there's also a tutorial in the tutorial section about shooting on rhythm, alternatively you could try just doing that a whole buncha times in a row or something?
@NEStalgia The default version of the game wants you to shoot enemies on beat to the song playing in the background (it's easier on some songs than others to pick up what those rhythms are), but you can also turn off the rhythm part of the game entirely. Then it becomes solely a light gun game! I don't think it changes the gameplay much, but it alters the rate that you accrue points. It might be better to play that way while trying to get that initial feel for the game! THEN you can turn the rhythm stuff back on, and you'll be able to destroy the game!
@AFCC Yeah there's a ton of them, and they're all so cool! If you don't have any of the other packs, and you're looking to grab new DLC for the game, anything with an experience in it, I 100% recommend starting with!
@AFCC Could just be an individual basis type thing, where the tracking just works differently from person to person.
For me, the reticle moved really well, it moved where I was looking with a fast response time, but whenever I was trying to get it to actually highlight enemies once the reticle was on them, it just....wouldn't. Once in a blue moon it did, but not remotely reliably enough that I felt like I could actually use it to beat the game. I ended up being disappointed with it given how cool it seemed like it could have been.
@The_Pixel_King It depends on how much that's worth it to you. You'd get improved haptics and HDR, and I'm pretty sure a resolution boost, but I wouldn't say the non-VR upgrade is essential in the way the PSVR2 version is! 9.99 isn't a big askl, but it's down to how much you enjoyed the game if those upgrades would be worth it to you!
@NEStalgia Yes! Full Area X game please! Either that or a VR port of Child of Eden. Or both!
@AFCC It's a con because it didn't work terribly well.One of the paragraphs in the review is about that! Agreed that the controller version is less exciting, but it was more reliable. The eye-tracking had a lot of trouble actually picking up enemies even though the reticle was directly over them.
@get2sammyb It's so great! One of the VR games I installed on my PlayStation and never uninstalled again!
@Burntbreadman I boot up Synth Riders fairly regularly as well. Pistol Whip and Beat Saber too!
Agreed on the dancing element too haha. The note tracks on Synth Riders are arranged in a way that makes it feel like you're actually dancing in a way most other rhythm games don't!
@riceNpea A classic single cover. I love it so much!
@RunGMhx My vote would be....All 3! For me, those 3 are the best VR rhythm games you can get haha. They all offer different things too. They're all super fun in both similar and different ways. I'd say look at the soundtracks available in each and see which you like most and start there because all 3 games are masterpieces!
@ThaBEN Yeah this is absolutely a more traditional rhythm game as opposed to a closer simulation of playing the drums like in Drums Rock! I found Ragnarock to be more fun generally, but both this and Drums Rock have redeeming qualities!
@LeeHarveyOzgod As for the demons, the problem isn't that they differ from each other, so much as they have all sorts of extra bits and bobs on them. On the higher difficulties, where the note charts are absolutely jam-packed, I found it to be a nuisance in regards to keeping track of everything flying at the screen, especially when compared to the cleaner approach in a game like Rock Band, or some of the Guitar Hero's
@LeeHarveyOzgod Absolutely agreed! I think it's an excellent fit as an "intro to VR" type thing! I plan on using this in that capacity for at least a few of my friends. Ragnarock too actually!
@NEStalgia 6 is by no means bad! I think both games are great fun, and intend to go back to them for the foreseeable future! I just found there to be a great number of problems with the games than some other VR rhythm titles like say Pistol Whip, or Beat Saber, that kinda stuff. But they're both super fun still!
@EnragedGibbon It's exhausting on higher difficulties haha, it's great!
@ThaBEN I actually already am! Haha, writing up a draft of that review tonight!
@JP80 Or heck, even just a port of Rock Band VR would be an okay starting point. That kinda just came out, no one got it, everyone forgot it existed and now it never gets mentioned anywhere haha. Revive it for PSVR2!
@NEStalgia yeah, when I first started experiencing the issues on the cymbals I was CONVINCED I was just not swing my arm the right way or missing them completely, but then I started to pay attention and saw my drum stick going straight through the cymbals instead!
@stassinari Authentically realistic, nah, but a good approximation of playing the drums if you aren't already a drummer. A decent enough arcade way to experience the instrument!
@JP80 This is definitely more "immersive" if you want to simulate playing the drums, but Ragnarok is more fun I think as a rhythm game.
@thefourfoldroot1 It definitely feels less natural, but it was much more comfortable without having to hold it down, so there's that? Neither scenario is really ideal honestly.
@Jayslow I found that odd too. Disabling that isn't a perfect solution either because then it's still really easy to hit the button to drop the drumsticks when you're not trying to. I failed at least one or two songs doing that!
@The_Pixel_King Oh man, I've been waiting for half-life PSVR announcement for YEARS. I wanna play it so bad! Definitely agreed on a new Astro game too! The first one is so so wonderful!
@The_Pixel_King I'm personally super pro-VR myself (Thumper actually plays a key role in that!) So I hope you get one too! Thumper is a BRILLIANT first VR game! It was mine haha. And I'll try and remember to ping you once the Rez review is up too!
@Simon_Fitzgerald It was honestly really great on PSVR 1, quite the accomplishment given the move wands, but no issues is good enough! I'll take it haha
oh, it's definitely the depth perception of the game. The slightly closer proximity to the environment in VR seems to play a big part! Rhythm plays a part for sure, but honestly, I think the depth of the image as you experience it in VR plays a bigger role!
@Simon_Fitzgerald Were there any improvements to hand tracking with the sense controllers? Playing the PSVR1 one, the tracking was pretty good, but it's always gonna be handicapped by the Moves. Curious if they improved it?
@CRASH64 You know I feel similarly about it haha. I'm way better at it in VR. The sensation of speed, and all the cornering is easier to keep pace with in the VR version for whatever reason, I'm okay at best on the TV version, but VR, much much better
@EnragedGibbon Super, big time agreed! It works SO WELL
@NEStalgia The HDR is a big deal, it's just weird it's only for the VR version! Although rumble/haptic feedback on the headset itself was by far the biggest new addition I think. It fits the vibe of the game so well!
@The_Pixel_King I would say it's not worth it unless at some point Drool makes a statement that the upgrade price is a temporary thing, and it'll become full price permanently. Otherwise, just for the 2D version, I don't think you'd really get much out of it. It got a free upgrade to support native 4K on the PS4 Pro back in the day already, and the 2D version doesn't have HDR, so unless the upgrade price goes away, you can probably wait until (or if) you grab a headest! As for REZ, I'm working on the review for that too! So I can let you know once we've got that one up too!
@AFCC @Amnesiac Back in the day when I was on the fence about getting PSVR 1, I got to play this at PAX and it single-handedly sold me on the headset! What a game!
@Amnesiac It's such a cool idea, and works really well, I'm almost done with the remake right now, and going in with what Trevor said about the music in mind made it that much cooler to hear!
@KaijuKaiser Bahaha, definitely not the intention!
@GreenTea The ones that stand out in horror are harder to come by, but when they stand out, boy do they stand out!
@KaijuKaiser That could be, but plenty of easy games hand out platinum's like they're nothing these days. Games early in PS4 especially used to not include a Plat all the time, but it's gotten so rare now that I was actually really surprised to see it not have one! That's right, Little Nightmares didn't either!
@NielsNL might just be some weird certification hiccup or something!
@KaijuKaiser there is actually, rather shockingly, no platinum haha. I thought the days of seeing that were long gone, but at least at present, there's no platinum! It was an easy 100% however, got it without even having to seek any of the trophies!
Comments 1,473
Re: Mini Review: God of Rock (PS5) - A Decent Fighting Game Which Shares Similarities with Rock Band
@Amnesiac Absolutely mental rightt?!?! That was something I was looking through the menu to see if I could change right after I started playing, but no dice
@Nintendo4Sonic It definitely exceeded my expectations! A surprisingly good pairing of the mechanics!
Re: Mini Review: Road 96: Mile 0 (PS5) - A Tonal Nightmare with Some Interesting Moments
@naruball given the choice between writing a little, and not writing at all, I'll definitely pick writing a little haha. But agreed that it can tricky to convey all the information that matters in such a truncated space
@Ashkorsair narratively or mechanically? I'll try and expand on anything you were curious about! Go beyond the review so-to-speak!
Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel
@Jayvir Ah okay, that sounds like just getting used to VR in general to me if I had to guess. Basically just keep playing! Not Light Brigade, at least not yet I would say. If you keep trying to force it early, all you'll wind up remembering is that it made you sick haha. Keep playing the stuff that feels comfortable until you're completely acclimated to VR and then going back, you should feel better with other games that were a problem earlier. It shouldn't take too long to get used to things though. A few weeks maybe?
Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel
@NEStalgia ahhh, I had the hoverdogs glitch happen once too! I was up high as well, so it must be a ledge thing. Although that one looked hilarious haha. Had me chuckling!
I can't wait for FR either! I hope basically every game that can makes use of it! Can help with image quality so so much!
Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel
@Jayvir Oh woah really? Even with teleport movement and all that on? New to VR in general? Or been away from it for a while? Could be VR Sickness from having been away from it for a while? Cuz performance-wise, the game shouldn't be causing any issues, so I'm not sure what specifically would be the root of the problem. Have you noticed a particular thing setting it off?
Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel
@Jayvir Huh, that's actually quite surprising. I found the game super comfortable in that regard. Did you fiddle with any of the comfort settings? Might be able to set it that way, and then progressively peel some of the comfort stuff off as you go along, until you're wholly comfortable playing the game whenever you pick it up?
@NEStalgia My game's up to date so far, but I can't imagine it'll be a long-term issue either way. It's not every enemy though, just every once in a while, one of the enemies is throwing their sound from the complete wrong direction, which is usually a non-issue too luckily. It doesn't interfere with having a good time too bad
Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel
@NEStalgia I'm not much of a roguelike/lite guy either honestly. I can count on one hand the ones I like haha. Hades, Enter the Gungeon, Returnal, Synthetik, and now this!
Yeah the nuance in their darker environments is excellent, agreed! Yeah I was looking at some of the updates on the steam page for the game haha. Definitely on board with getting some new biomes thrown in there
That audio bug is still present as of last night. At least on PSVR2, maybe they're rolling it out platform by platform, or it's held up in certification? Should be easy enough to fix though, I'm sure it'll get remedied!
As for movement, while I do agree that it' really great on this game, I know far too many people that are hyper-sensitive to motion sickness only in VR and not under normal circumstances, so comfort stuff is always worth bringing up! I don't personally need to use it much myself, I tend to not get motion sick even in VR, but still. That second boss was really neat! The warp points definitely make it a little easier though, a lot less disorienting that way
Re: The Light Brigade (PSVR2) - Solid Rogue-Lite Doesn't Need to Reinvent the Wheel
@Daleaf Hope you like it!
@thefourfoldroot1 A couple of the Gold's sound brutally challenging to get too haha
@Greger22 I'm definitely still gonna get Switchback haha. Probably "eventually" instead of "immediately" though
@Yinx 2 of my favorite roguelites haha, that bodes well for you and this game!
This one's stuck with probably the most out of all the new games I've played (not counting upgrades I mean). I've been excited to get home and turn it on each day!
Re: Mini Review: Puzzling Places (PSVR2) - A Lovely Game with a Few Problems
@Art_Vandelay Probably the right call ultimately. I hope the one you get back works right away and stays that way!
Re: Mini Review: Puzzling Places (PSVR2) - A Lovely Game with a Few Problems
@Art_Vandelay Happy to help! Launch stuff like this is always so fun and exciting to work on!
Oop sorry, I should have clarified. I meant roll back the updates specifically for the headset itself and try updating it again. Possible the Sense controllers too! I didn't mean resetting the console entirely, THAT sounds like a nightmare haha— very much a last resort.
Agreed with @NEStalgia though, your judgment sounds spot on. Definitely should not be doing what it's doing for you haha.
And with extra context, it does sound more like a factory defect than anything else, but you've tried so many things to fix it already, there's not much left to try!
Re: Mini Review: Puzzling Places (PSVR2) - A Lovely Game with a Few Problems
@Art_Vandelay I've had tracking jitters like that a couple of times across all the PSVR2 games I've been playing, but definitely nothing as bad as that, yeah would make basically anything unplayable at that point. Usually when messing with my lighting setup though. Hmmmm. Have you tried a factory reset? One of the firmware updates might have gotten corrupted during installation or something
Re: Mini Review: Unplugged: Air Guitar (PSVR2) - An Entertaining Rhythm Game, Warts and All
@EnragedGibbon Honestly, I had no expectations on this one! I was kinda expecting to not be too impressed with it, and boy did it do the opposite of that!
Re: Mini Review: Unplugged: Air Guitar (PSVR2) - An Entertaining Rhythm Game, Warts and All
@ztpayne7 It technically does exist, although I have no idea if Rock Band VR actually uses any of the peripherals. I would assume no? But I'm not sure.
@JP80 I know I've mentioned it to you before, but honestly even just a port of Rock Band VR. At least as a starting point haha.
@Saitama117 That would be awesome!!!
Re: Mini Review: Pistol Whip (PSVR2) - Still One of the Best VR Games You Can Play
@NEStalgia There...might be? Possibly not though haha. I guess them not being able to shoot wouldn't help very much. I know you can turn off obstacles, and some comfort settings can mitigate the bullets, like you being invulnerable, but it's still not quite the same haha
Re: Mini Review: Puzzling Places (PSVR2) - A Lovely Game with a Few Problems
@Amnesiac Yeah, I never had any issues with crashing on the PS4 either, but a few hard crashes in a relatively short period of time was surprising. Was especially annoyed to have lost about an hour of progress cuz my save file got corrupted too!
@misak192 It's well worth the money! I love this game! So relaxing!
@get2sammyb I bought this back on the old headset too, and I just love how unique the idea is. I already like puzzles as it is, and this is just such a cool way to do them! Especially when it leans into diorama type stuff that wouldn't be feasible as a regular puzzle.
Re: Mini Review: Pistol Whip (PSVR2) - Still One of the Best VR Games You Can Play
@NEStalgia Okay, SO (This is if you're interested, of course haha)
in the modifiers list, turn on the one that makes you immune. Then just watch as enemies spawn in but don't shoot them, pay extra close attention to the music while it's happening. You'll see they pop into being on beat with a given song (some of the songs are harder to tell what the beat is than others). You don't have to kill them on that specific beat, but rather A beat. So you can wait until the next "on-beat" moment to kill them, it might allow them to get a shot off however, so you might end up in "flail" mode as a result haha. And the game "wants" you to shoot those people in rhythm to the songs that are being played.
That'd be a more organic way to see how the rhythm works, there's also a tutorial in the tutorial section about shooting on rhythm, alternatively you could try just doing that a whole buncha times in a row or something?
Re: Mini Review: Pistol Whip (PSVR2) - Still One of the Best VR Games You Can Play
@NEStalgia The default version of the game wants you to shoot enemies on beat to the song playing in the background (it's easier on some songs than others to pick up what those rhythms are), but you can also turn off the rhythm part of the game entirely. Then it becomes solely a light gun game! I don't think it changes the gameplay much, but it alters the rate that you accrue points. It might be better to play that way while trying to get that initial feel for the game! THEN you can turn the rhythm stuff back on, and you'll be able to destroy the game!
Re: Mini Review: Pistol Whip (PSVR2) - Still One of the Best VR Games You Can Play
@LordAinsley For what it's worth, Area X is "THE" thing to do in Rez! The rest of the game is very good, but Area X is the star!
Re: Mini Review: Synth Riders: Remastered Edition (PSVR2) - Back and Better Than Ever
@Jayvir This, Pistol Whip and Beat Saber are the games I like to use for exercise haha. Good combination of breaking a sweat and being really fun!
Re: Mini Review: Synth Riders: Remastered Edition (PSVR2) - Back and Better Than Ever
@AFCC Yeah there's a ton of them, and they're all so cool! If you don't have any of the other packs, and you're looking to grab new DLC for the game, anything with an experience in it, I 100% recommend starting with!
Re: Mini Review: Rez Infinite (PSVR2) - PSVR Classic Remains a Must-Play on PSVR2
@AFCC Could just be an individual basis type thing, where the tracking just works differently from person to person.
For me, the reticle moved really well, it moved where I was looking with a fast response time, but whenever I was trying to get it to actually highlight enemies once the reticle was on them, it just....wouldn't. Once in a blue moon it did, but not remotely reliably enough that I felt like I could actually use it to beat the game. I ended up being disappointed with it given how cool it seemed like it could have been.
Re: Mini Review: Rez Infinite (PSVR2) - PSVR Classic Remains a Must-Play on PSVR2
@The_Pixel_King It depends on how much that's worth it to you. You'd get improved haptics and HDR, and I'm pretty sure a resolution boost, but I wouldn't say the non-VR upgrade is essential in the way the PSVR2 version is! 9.99 isn't a big askl, but it's down to how much you enjoyed the game if those upgrades would be worth it to you!
Re: Mini Review: Rez Infinite (PSVR2) - PSVR Classic Remains a Must-Play on PSVR2
@NEStalgia Yes! Full Area X game please! Either that or a VR port of Child of Eden. Or both!
@AFCC It's a con because it didn't work terribly well.One of the paragraphs in the review is about that! Agreed that the controller version is less exciting, but it was more reliable. The eye-tracking had a lot of trouble actually picking up enemies even though the reticle was directly over them.
Re: Mini Review: Moss (PSVR2) - Charming Adventure Gets Some Major Upgrades
@EnragedGibbon that air guitar game I'm also reviewing, so I can let you know!
Re: Mini Review: Moss (PSVR2) - Charming Adventure Gets Some Major Upgrades
@Jacko11 yes haha, Moss doesn't.t really have many problems, but gotta put SOMETHING!
@The_Pixel_King the moss titles are worth additions to that list! I so so badly want to play HL:A as well!
Re: Mini Review: Moss (PSVR2) - Charming Adventure Gets Some Major Upgrades
@darkswabber problems with Moss are hard to come by! Hahaha
@Dobbos I recommend also playing the second one!!
@EnragedGibbon not even close! 😉
@Mikey856 it's such a lovely game! They both are!
Re: Mini Review: Thumper (PSVR2) - A Return to the Music Visualiser from Hell
@AFCC Oh, you'll see 😉
Re: Mini Review: Synth Riders: Remastered Edition (PSVR2) - Back and Better Than Ever
@get2sammyb It's so great! One of the VR games I installed on my PlayStation and never uninstalled again!
@Burntbreadman I boot up Synth Riders fairly regularly as well. Pistol Whip and Beat Saber too!
Agreed on the dancing element too haha. The note tracks on Synth Riders are arranged in a way that makes it feel like you're actually dancing in a way most other rhythm games don't!
@riceNpea A classic single cover. I love it so much!
@JP80 @GeneJacket Wholeheartedly agreed!
Re: Mini Review: Synth Riders: Remastered Edition (PSVR2) - Back and Better Than Ever
@RunGMhx My vote would be....All 3! For me, those 3 are the best VR rhythm games you can get haha. They all offer different things too. They're all super fun in both similar and different ways. I'd say look at the soundtracks available in each and see which you like most and start there because all 3 games are masterpieces!
Re: Mini Review: Synth Riders: Remastered Edition (PSVR2) - Back and Better Than Ever
@AFCC Alright experiences!
There's:
-Legends Never Die (League of Legends Pack)
-Underground (Lindsey Stirling Pack)
-Starlight (Muse Pack)
-Wonderland (Caravan Palace Pack)
-Come Out And Play (Adrenaline Essentials Pack)
-Algorithm (Synthwave Essentials Vol. 2)
I'm pretty sure that's all of them!
Re: Mini Review: Ragnarock (PSVR2) - Viking Rhythm Game Has Just Enough Fun to Fill a Stave Church
@ThaBEN Yeah this is absolutely a more traditional rhythm game as opposed to a closer simulation of playing the drums like in Drums Rock! I found Ragnarock to be more fun generally, but both this and Drums Rock have redeeming qualities!
@NEStalgia Ahhh yes, THAT Ragnarok game haha
Re: Mini Review: Ragnarock (PSVR2) - Viking Rhythm Game Has Just Enough Fun to Fill a Stave Church
The Ragnarock review is now up @JP80 and @ThaBEN since you were asking about it on the Drums Rock review!
Re: Mini Review: Drums Rock (PSVR2) – A Pretty Fun, but Uneven Experience
@LeeHarveyOzgod As for the demons, the problem isn't that they differ from each other, so much as they have all sorts of extra bits and bobs on them. On the higher difficulties, where the note charts are absolutely jam-packed, I found it to be a nuisance in regards to keeping track of everything flying at the screen, especially when compared to the cleaner approach in a game like Rock Band, or some of the Guitar Hero's
Re: Mini Review: Drums Rock (PSVR2) – A Pretty Fun, but Uneven Experience
@LeeHarveyOzgod Absolutely agreed! I think it's an excellent fit as an "intro to VR" type thing! I plan on using this in that capacity for at least a few of my friends. Ragnarock too actually!
Re: Mini Review: Ragnarock (PSVR2) - Viking Rhythm Game Has Just Enough Fun to Fill a Stave Church
@NEStalgia 6 is by no means bad! I think both games are great fun, and intend to go back to them for the foreseeable future! I just found there to be a great number of problems with the games than some other VR rhythm titles like say Pistol Whip, or Beat Saber, that kinda stuff. But they're both super fun still!
@EnragedGibbon It's exhausting on higher difficulties haha, it's great!
Re: Drums Rock (PSVR2) – A Pretty Fun, but Uneven Experience
@JP80 Yeah exactly haha, that was part of its problem! It came and went with basically no fanfare! It's just asking for a port!
Re: Drums Rock (PSVR2) – A Pretty Fun, but Uneven Experience
@ThaBEN I actually already am! Haha, writing up a draft of that review tonight!
@JP80 Or heck, even just a port of Rock Band VR would be an okay starting point. That kinda just came out, no one got it, everyone forgot it existed and now it never gets mentioned anywhere haha. Revive it for PSVR2!
Re: Drums Rock (PSVR2) – A Pretty Fun, but Uneven Experience
@NEStalgia yeah, when I first started experiencing the issues on the cymbals I was CONVINCED I was just not swing my arm the right way or missing them completely, but then I started to pay attention and saw my drum stick going straight through the cymbals instead!
@stassinari Authentically realistic, nah, but a good approximation of playing the drums if you aren't already a drummer. A decent enough arcade way to experience the instrument!
@JP80 This is definitely more "immersive" if you want to simulate playing the drums, but Ragnarok is more fun I think as a rhythm game.
@thefourfoldroot1 It definitely feels less natural, but it was much more comfortable without having to hold it down, so there's that? Neither scenario is really ideal honestly.
@Jayslow I found that odd too. Disabling that isn't a perfect solution either because then it's still really easy to hit the button to drop the drumsticks when you're not trying to. I failed at least one or two songs doing that!
Re: Mini Review: Thumper (PSVR2) - A Return to the Music Visualiser from Hell
@The_Pixel_King Oh man, I've been waiting for half-life PSVR announcement for YEARS. I wanna play it so bad! Definitely agreed on a new Astro game too! The first one is so so wonderful!
Re: Mini Review: Thumper (PSVR2) - A Return to the Music Visualiser from Hell
@The_Pixel_King I'm personally super pro-VR myself (Thumper actually plays a key role in that!) So I hope you get one too! Thumper is a BRILLIANT first VR game! It was mine haha. And I'll try and remember to ping you once the Rez review is up too!
Re: Mini Review: Startenders (PSVR2) - A Delightful Extra-Terrestrial Bartending Experience
@Simon_Fitzgerald It was honestly really great on PSVR 1, quite the accomplishment given the move wands, but no issues is good enough! I'll take it haha
Re: Mini Review: Thumper (PSVR2) - A Return to the Music Visualiser from Hell
@Voltan It's SO EXCELLENT!!!!
oh, it's definitely the depth perception of the game. The slightly closer proximity to the environment in VR seems to play a big part! Rhythm plays a part for sure, but honestly, I think the depth of the image as you experience it in VR plays a bigger role!
Re: Mini Review: Thumper (PSVR2) - A Return to the Music Visualiser from Hell
@AFCC I wish you luck! I don't stand a chance haha. Those last couple levels are BRUTAL
Re: Mini Review: Startenders (PSVR2) - A Delightful Extra-Terrestrial Bartending Experience
@Simon_Fitzgerald Were there any improvements to hand tracking with the sense controllers? Playing the PSVR1 one, the tracking was pretty good, but it's always gonna be handicapped by the Moves. Curious if they improved it?
Re: Mini Review: Thumper (PSVR2) - A Return to the Music Visualiser from Hell
@CRASH64 You know I feel similarly about it haha. I'm way better at it in VR. The sensation of speed, and all the cornering is easier to keep pace with in the VR version for whatever reason, I'm okay at best on the TV version, but VR, much much better
Re: Mini Review: Thumper (PSVR2) - A Return to the Music Visualiser from Hell
@EnragedGibbon Super, big time agreed! It works SO WELL
@NEStalgia The HDR is a big deal, it's just weird it's only for the VR version! Although rumble/haptic feedback on the headset itself was by far the biggest new addition I think. It fits the vibe of the game so well!
Re: Mini Review: Thumper (PSVR2) - A Return to the Music Visualiser from Hell
@The_Pixel_King I would say it's not worth it unless at some point Drool makes a statement that the upgrade price is a temporary thing, and it'll become full price permanently. Otherwise, just for the 2D version, I don't think you'd really get much out of it. It got a free upgrade to support native 4K on the PS4 Pro back in the day already, and the 2D version doesn't have HDR, so unless the upgrade price goes away, you can probably wait until (or if) you grab a headest! As for REZ, I'm working on the review for that too! So I can let you know once we've got that one up too!
@AFCC @Amnesiac Back in the day when I was on the fence about getting PSVR 1, I got to play this at PAX and it single-handedly sold me on the headset! What a game!
Re: Interview: Dissecting Dead Space Music with Composer Trevor Gureckis
@Amnesiac It's such a cool idea, and works really well, I'm almost done with the remake right now, and going in with what Trevor said about the music in mind made it that much cooler to hear!
@KaijuKaiser Bahaha, definitely not the intention!
@GreenTea The ones that stand out in horror are harder to come by, but when they stand out, boy do they stand out!
Re: Mini Review: Season: A Letter to the Future (PS5) - Fascinating Exploration Amid a Cataclysm
@KaijuKaiser That could be, but plenty of easy games hand out platinum's like they're nothing these days. Games early in PS4 especially used to not include a Plat all the time, but it's gotten so rare now that I was actually really surprised to see it not have one! That's right, Little Nightmares didn't either!
@NielsNL might just be some weird certification hiccup or something!
Re: Mini Review: Season: A Letter to the Future (PS5) - Fascinating Exploration Amid a Cataclysm
@KaijuKaiser there is actually, rather shockingly, no platinum haha. I thought the days of seeing that were long gone, but at least at present, there's no platinum! It was an easy 100% however, got it without even having to seek any of the trophies!