Comments 27

Re: Devil May Cry 5 Has Microtransactions for Some Stupid Reason

Arjan127

@ShogunRok Completely agree with you, and I do apologise as well for coming off quite combative. I guess it's a bit of a result of this outrage culture as well. Either you're with us or against us - so it's easy to take things to the extreme if someone doesn't wholly 100% agree nowadays, or just has the slightest difference with their viewpoints. The best result here is a game that makes everyone happy and allows everyone to play however they want, with no negative impacts. Let's just hope (and perhaps pray a little) for that!

Re: Devil May Cry 5 Has Microtransactions for Some Stupid Reason

Arjan127

@Jaz007 I guess I'm very much a proponent of "don't knock it before you try it". Having an open mind is good. Gamers as a community have the power to make game devs change things in their game if it turns out to be crap, but straight out trying to block things - someone's vision - before they even had the chance to fully present it to you, may very well not be for the best. That's just how I see it. I know this is about microtransactions and I don't disagree that they're frequently implemented in ways to "force" players into buying them, but we'll just have to wait and see.

Besides, the end result of a post-release revamp or having them change it beforehand may not even be that different. If they have to do it post-release, you may as well regard it as the game being delayed, right? Cos until the revamp, it's crap and not worth playing (or even paying for). Whereas if you make them change it prior to release, the devs will still have to revamp pretty much everything, all the things they've had planned, which will more than likely result in a delay anyway. The only real difference being that with the former, you know for certain what's wrong with the game and why it's bad, whereas with the latter you have no real facts, just speculation and theories.

I hope I'm making sense here

Re: Devil May Cry 5 Has Microtransactions for Some Stupid Reason

Arjan127

@ShogunRok ... but I'm not saying it's okay. Nor am I saying that it isn't. We do not know whether it is or not. There are examples of bad implementations. There are examples of good implementations. We do not yet know what the case will be here, as it isn't out yet. How is this blindly defending it?

It may be stupid. It doesn't have to be. DMC4SE had purchasable blood orbs, which was perfect for players like me who just wanted all the moves right off the bat. Because like I tried to explain before, that's where the real fun is at for me. Messing around with a complete moveset. And it would be great if these transactions were to be implemented in a way to give me that option, but to let others just play through the game and upgrade their characters slowly & steadily like they would in the previous games. Surely we can agree on this? Something to compliment everyone's playstyle? You can play the game the way you want to, and so can I.

It's fine to be cynical. I even addressed it by saying not to preorder, but instead wait for reviews so we know for sure how this affects things. Be cautious. Even when there is no apparent reason for it. (And I'm not saying microtransactions aren't a reason to be cautious, they definitely are).

I realise I keep repeating myself and reiterating the same thing over and over, but apparently I'm not getting my point across lol. All I'm saying is to hold your horses until we know for sure how this impacts the game. If it does so, negatively, then I'm more than happy to call it out for what it is: bullsh*t. I really don't see how this means I'm blindly defending it. I'm just tired of the outrage, just like you said you were. I wish people would calm down until all the facts are out there.

Re: Devil May Cry 5 Has Microtransactions for Some Stupid Reason

Arjan127

@ShogunRok So you're saying that there is no drama, and people like me are responsible for creating drama. Right.

have you read any comments or any article addressing the MTx in DMC5? You even said yourself you find all the outrage over microtransactions tiring.

You say I'm blindy defending it. OK. That's an interesting take on my comment. Would you mind telling me how such is the case? I believe I implied that people need to stop jumping the gun. There have clearly been past implementations of micro-transactions that were dreadful, as per the examples you've named. There were also ones that were completely fine, like the example I named in my previous comment. Done by the same company. In the same game franchise. Tales of Vesperia is another example.

I'll just say this in case I wasn't clear enough: What I would like, is for people to stop judging things, calling it "stupid" and "garbage" when no one knows how exactly they'll turn out and/or affect the game, if at all. By all means, cancel your preorder. Being cautious is a good thing. It's always good to wait for reviews and stuff. But only then can you actually make a judgement call based on facts, and not just mindless speculation, with all this mob mentality going around.

I do not get why we always have to be so extremely anti- or extremely pro- something. It's silly.

Re: Devil May Cry 5 Has Microtransactions for Some Stupid Reason

Arjan127

I'd be #delighted to shake my head here in the comments section below. At everyone and their mother jumping the gun. As per usual.

DMC4SE also had bloodpoints available for purchase with real money. No one mentioned it or cared. I'm doubtful most of you even knew about it. It wasn't intrusive, you would get bloodpoints at the exact same rate as you did in the vanilla version. New players could slowly grow accustomed to Nero & Dante's moves by playing through the game, naturally acquiring the orbs and buying the moves the normal way, whereas I, thankfully, could instantly get my moves as I'd already spent many, many hours toying around with them.

DMC to me has never been about beating the game. Not even on the hardest difficulty. It's p*ss easy. What truly makes the game amazing is its incredible combo system. And no, I'm not talking about keeping that SSTYLISH meter as high as you can. I'm talking about jump cancelling into oblivion. (Of course, that's not all, but it's fun as hell). And to have the most freedom doing that, I want - and need - the entire moveset available to me. Until then I just feel limited. Look up some DMC3 or 4 combo videos and you'll understand what I'm talking about.

So I guess the "stupid reason" (cheers for that, by the way) for buying bloodorbs to me, would be instantly unlocking those moves so I can have fun with the game the way I want to have fun with it. So far there's no indication that buying these orbs are intrusive - after having paid some attention to the demo gameplay, you seem to get the bloodorbs in a very similar fashion. Of course they could make the moves stupidly expensive still, but we don't know that. So for the love of Christ, stop making a drama out of everything without knowing the full ins and outs.

I hate the modern day "let's be outraged about everything" culture. I also urge everyone to read an insightful article about the bloodpoint gain posted at DualShockers, it adds a lot of value to the discussion - https://www.dualshockers.com/devil-may-cry-5-red-orbs-playing-normally/

Re: More Single Player Content Is Coming to Street Fighter V, Says Capcom

Arjan127

@Gamer83
Whether they want such a "barebones" fighter to sell for 60 usd or not, is up to them. Whether you want to purchase such a barebones fighter for 60 usd or not, is up to you. That's literally all there is to it. Capcom have made very clear what would be in the game and what would get added to the game later down the line.

Now, it is absolutely fine to disagree with the way Capcom handled the single player content. My issue here is that it's just beating a dead horse at this point, derailing every single comments section into a wall of complaints with "OMFG WHERE IS SINGLE PLAYER CONTENT IT SHOULD'VE BEEN THERE FROM THE START". The point has been made. People want single player content. Capcom listened and is now looking into working on more single player content.

@sub12
As far as story goes, the trailer tells you to they're mere episodes, implying that they're small. I'm not gonna comment on your sub-par illustrations comments because we're sticking to facts here, not opinions. I do agree though, they're bad. If you had paid a little bit of attention the the survival mode showcase, it'd be obvious it's a single-rounded ladder. How else would you have a survival mode in mind? Have every match be a best of three and start every round with max HP? Sorry, but survival being the way it is in that regard is absolutely normal.

It's amusing how you're both complaining that all the matches are pre-set, but also that they get too hard at a certain point. The fact that they're pre-set at least allows you to at least prepare for the upcoming match because through trial and error you know who you're gonna be facing.

@Feena
1) Aye, and it should have. My "beef" is with the people who ended up buying it without looking into what they're actually buying.

2) Yep, and that is completely understandable. The very casual audience isn't looking for a purely online fighter, which is what SF5 still is to this day. Which is indeed, a shame.

3) Making assumptions will only lead to disappointment. Take call of duty (blergh) for example. If I had bought modern warfare 2 expecting the game to have a zombies mode, I'd be slapped in the face with the reality of there being no zombies mode, even though the previous CoD had it and it was loved by many. (Note: this example may not even be all that accurate but you get the point. Do. Your. Research. )

But yeah, I agree with ya. :v

Re: Street Fighter V to KO Rage Quitters Once and for All

Arjan127

@Napples this makes little sense. It's a game I bought; I don't need an article on the internet to remind me of a failure which I potentially do or do not care about. I'll remember it because I spent my own hard earned money on it. To me, the single player content has never been the focus. So no, when I want to know about the actual relevant content to this article - AKA the rage quitting punishment system thingy that's gonna drop soon. I do not want to read about how the game needs more single player content for the 600 millionth time. (of course I am exaggerating here so take it with a grain of salt )

@Grawlog overprotective, when the lack of single player modes have been mentioned time and time again. Alrighty.

Re: Street Fighter V to KO Rage Quitters Once and for All

Arjan127

I'd appreciate it if those negative undertones would be toned down a bit. We get it, Capcom has made many mistakes with SFV, but there's no need to point it out in every single article, even moreso when it's not even relevant to the update at hand.

As to the actual (relevant) news >_>... I'm glad there's finally a system coming into place to punish those ragequitters. I'm hoping it'll do a good job at it, too. It's always a bit disheartening as a honest player to lose your points whenever you get beaten, but then not earn any of them back because your fellow opponent won't hold that L.

Re: Review: Street Fighter V (PS4)

Arjan127

@SanderEvers That has not been the aim nor focus of Street Fighter for, oh I don't know, at least almost 10 years by now? Sure, that may have been the case back in the arcades, but as I'm sure you're well aware, we're not in the arcades as much nowadays. (Also, this game is excellent and has every right to be called Street Fighter. See how this works?)

You were forced to make a Fighters ID - not an entire account. You also could have skipped the tutorial if you wanted. Again, I agree, there are very few ways to stay entertained in singeplayer. And, again, the online, for the most part, has been fixed. So "no working online modes" is, as of now, untrue.

No, the game did not fail to be a Street Fighter game, it failed to cater to a certain audience. But again, And I'm starting to sound like a broken record here - if you (and the same applies for this other guy above me, @Knightsmetal - though he appears to be here for nothing but trolling purposes) had done any research at all, you would've known that.

I really cannot get behind your mindset. You complain about them allowing you to get new content (which they add periodically to keep the game fresh) by simply playing the game. Isn't that how you unlocked content in the "good old days"? By just playing the game? Capcom even offer it for a small sum of money for those who don't have the time to play the game, but still want the content. Making new content, new characters, new costumes just to keep a game fresh is not free, after all.

But this will be the final thing I'm gonna say to you, it seems rather pointless considering you really don't want to reason with anything. Your multiple mentions of trading it in and your "100% being sure of there being 5 new versions of the game in 5 years" proves that you're just here to comment on your disdain for this game. Which is OK, really. The game does indeed do a lot of things wrong for the singleplayer audience, It also does a lot of things right for the multiplayer audience.

Re: Review: Street Fighter V (PS4)

Arjan127

@SanderEvers And again, had you done any research on it before purchase, you would've known exactly what you were getting yourself into. The lack of research shows even more because they have explicitly stated on multiple occasions that there will not be a "Super" Street Fighter 5. Not to mention that you should've waited to begin with.

"I wanted a new Street Fighter game" - define what a Street Fighter game is? To many, that in itself is very different. To people like me, it's playing online with friends or even strangers, trying to get fairly decent at the game. To others, that's playing for a living, going to tournaments, earning all that prize money etc. Then there's also people like yourself, who enjoy the single player aspect of it. Yes, currently it is very lacking in the singleplayer aspect, and I do not know if there's gonna be done much about that, but nor do I care very much because once again, to me, Street Fighter is all about that online experience.

I'm not saying any of your expectations are wrong, it's absolutely fine to be disappointed. All I'm saying is that it would've been wise to check what the game offers before purchasing it. Again, you're still completely entitled to be disappointed with what it turned out to be - each to their own 'n' all that.

Re: Review: Street Fighter V (PS4)

Arjan127

Goodness me. This comments section is literally full of people complaining they bought a game without doing any research whatsoever - which, if they had done, would've explained them exactly what they could expect from it. And this information was available well before launch. Now I'm not the most clever person in the world, but I don't buy things with my eyes closed and then complain if it doesn't live up to my expectations. If anything, it could've been well worth it to wait it out, and see if the game does offer what you're looking for in a couple of months.

As for the servers having issues, yes, they certainly did have issues on day one. There was some time where I could find matches just fine, but after a while I kept getting kicked. Thankfully, it's being looked into - a lot of it is fixed, and the folks over at Capcom are still working on fixing other things such as the battle lounge.

Point in case, for me personally, I knew what to expect from the game before getting it, and it offers exactly what I'm looking for, being a good multiplayer experience - albeit with some issues that will hopefully be fixed soon - and a challenging survival mode which I can play while the game looks for new opponents. Plus there's more content on the way, completely free of charge. There's really no reason to complain about that. And again, if the game doesn't offer what you want right now, it would've been a far better idea to wait and see if it does in a few months from now. If it does, then great - if not, just ignore it and get something else. It's not hard.