@TruestoryYep I feel like you are missing the entire point here. Do you really think that religious movements throughout time has had no correlation with science or its application ever?
@Steel76 Why whats wrong with that? FF7 also has themes of faith and religion. Does that make the game bad? What about most fromsoft games like Demon's Souls and Bloodborne? Are they bad because they have themes of religion and faith?
Its interesting to see how his tone has shifted over time. He was all onboard for "short games" etc. Well I really think it hurt this game. Maybe it was because the ending was lackluster that it left such a bad taste in everyone's mouth.
I don't think any of the games that were produced as a result of this live-service push have been a success. Helldivers 2 would have existed without this push but that studio already knew what they were doing well before Sony made the live service pivot.
@LogicStrikesAgain I 1000% agree however Astro Bot has surely sold in the very positive end of expectations. Astro Bot has always been a very low volume franchise so far, and this is the first game from them thats been acknowledged universally by all gamers. Expecting it to sell 10-20m copies is maybe a bit overly enthusiastic, not saying you're the one saying that tho.
To say Fairgame$ is DOA is way too pessimistic in my opinion. The few game design details we are aware of already makes it a game that is 20 times better than Concord. Concord was a failure in its core game aspects. People like to gas up the character designs but everyone who played it all agree that the character designs were not even close to being the main problem. It wasn't the vibe either. It was the gameplay and game design itself that was way too simplistic and narrow in scope.
@matekomlosi I'm a software dev myself aswell and while I agree you could get something alittle (not fully) like this in a week or so, you have to remember they aren't using any pre-existing frameworks. So they had to build everything from scratch which definitely takes time. Especially when there are so many different gadgets and ways to display them each individually.
@djlard I don't mind simplicity on a surface level. But I think games should strive to include vast depth that can be explored. Diablo 2 is a great example. You can just play it straight forwardly and have a good time. But if you dive deep into the different mechanics you can get a lot out of it. Honestly thats where you get the most out of it.
@djlard I'm talking about the depth. You can use the remake or rebirth as an example as well. The depth in that game's combat comes from the various combinations of 3 playable characters each with a dozen unique abilities, and then there is also how you build each of their equipment and materia sockets.
I think the problem in Lords of The Fallen (personally anyway) is that the combat doesn't feel that satisfying and there aren't that many options to explore depth in the gameplay mechanics.
I could be wrong and my perspective could be disproven. But my point is that the art style was never an issue for me. If anything I would say they had some of the stronger art styles in the industry.
I always thought they already had a very commercial art style. Why don't they go for.... maybe improving their damn combat mechanics? I wish they would make something that felt as deep as FF7's combat or maybe even deeper. It feels like they are spinning their wheels trying to match fromsoft. Its been this way since the early PS4 days.
Don't understand why anyone is refering to this as an ad. It is very clearly just a mistake that makes the news feed related to a game pop up as the background image. I feel like we are stretching the definition of ad here. It could as well just have been patch notes. Is that also considered an ad?
@nessisonett Well there was a mongol invasion of japan in 1274 and then again in 1281 both stopped by typhoons. But I like this anthology approach as well. I want to visit a different area.
@Flaming_Kaiser yeah they also used to do that for a lot of PS3 games. I know I have Uncharted 2 and LBP2 steelbooks with a plastic slip. Square Enix is luckily still doing it the way I like. The deluxe edition of FF7 Remake and Rebirth are my prized possessions lol.
@Flaming_Kaiser Personally I like getting the limited edition with a steelbook and usually also an art book. I think buying the standard version feels like more of a rip-off as it's just a plastic case with no guide or manual and just a disc. The collector's edition nowadays doesn't even come with a disc I think. And I don't like collecting figures and knick-knacks so obviously the $200-300 pricetag on those will never happen.
So as an early buyer I usually get a version I like that isn't too expensive for my sensibilities. I also believe I have to support the types of games I like early on and that includes certain indies.
@jrt87 Because on the low settings in the benchmark test I could see the textures being EXTREMELY soupy beyond what you'd see in most games and that is simply not how it looks on PS5.
@kuu_nousee It looks like its mostly hitting 60fps until effects cover the screen and it'll drop a bit. I highly doubt these are low settings. Looks like 1440p and at least med-high.
@DennisReynolds well I guess they didn't think of preparing that deliverable in time for the reviews to come out. They did show the game now 3 days pre-release but yeah they should have done so earlier and I feel like it looks a bit stuttery on PS5 at times.
@Matroska It's borne out of ignorance because they are literally IGNORANT to how it will perform. They only released PC keys to reviewers because this is their first time EVER as a publisher releasing a AAA video game. Game Science Interactive Technology Co., Ltd. has never had to send out review copies before so there is a chance its simply because thats all they planned for.
The title is misleading. You say you have PS5 concerns but those are born out of ignorance. Give the PS5 a fighting chance to show its performance level.
@Icey664 sadly your sentiment is outnumbered by the general market. If you want to prevent Sony from going down this route you have to publicly shame people who play GAAS games. May god have mercy on your soul.
@KoopaTheGamer So I understand your perspective and think its reasonable. But I personally think the better outcome would be for Sony to do consumer-friendly moves aimed at getting people onto their platform. I think that's even better for gamers. A walled garden is both pro- and anti-consumer depending on your perspective. Sony gets to invest more in their first-party games because they are trying to lift up the whole platform. By the same token they could make other moves that entice PC and Nintendo gamers onto their platform.
@KoopaTheGamer Yes and I could go rob a convenience store and make money easily and fast! But I wouldn't build my business on that because sooner or later a SWAT team would come and ruin my streak. I think they should just do a better job at getting PC and Nintendo fans onto their platform.
I think Sony is being extremely shortsighted with their multiplatform strategy. By their own admission, the 3rd party games revenue on PlayStation is one of the primary ways that Sony/SIE makes money. This should mean that they should use every strategy in the book to get people ONTO PlayStation and not meet them where they are. These people would rather wait for you to port your games onto their platform than buy into your ecosystem. You're more likely to lose players who now see less value in your platform than you are to entice players onto your platform. If you truly want to entice PC and Switch players then MAKE GAMES THAT CATER TO THAT CROWD AND ADVERTISE THEM.
Oh well its not like anyone from SIE would read this lmao.
I remember 4 months ago that there was a rumor for a Vita successor being in early development at PlayStation. It was around the same time Moore's Law Is Dead leaked those PS5Pro documents. The idea it could play all PS4 games was also speculation brought up in the same leak/rumor. It makes perfect sense if they are able to extend the life of the PS4 for perpetuity and perhaps also allow for new technology to be implemented (including the portal tech for PS5 and potentially PS6 streaming).
@Nem That is fair enough. But we have to recognize that a lot of people do love these games, and they certainly provide something that no other game provides. So I understand your viewpoint but it is a selfish wish obviously. If it brings you any consolation Neil said that their next project is "fresh" for Naughty Dog.
@Ainu20 Yeah, you got a point! I definitely hope TLOU gets a break (but only a break!) so we can see Naughty Dog hopefully doing something new and fresh (which it sounds like we will). I'm still very optimistic. When it comes to the content they have released they haven't missed yet in my opinion.
@ED_209 I think its a combination of COVID, Dev cycles taking even longer and the GAAS pivot that's delaying game announcements. A bunch of worries PlayStation didn't have back then. In the 4th year of PS4 we had so many insane games to look forward. But for PS5 all we have are some simple teases for Wolverine and the knowledge that those studios still exist and are working on games. Its just not the same. I would rather have them announce the game early and then getting to at least enjoy the idea of what the future looks like. Instead of having no idea what the devs are even intending for the future.
I actually fully agree with one of your articles for once. Their shows and showcases used to be the most exciting thing in gaming PERIOD. But now it feels like they are either sandbagging until the real ***** is ready to be shown or they have messed up behind the scenes somehow and literally just have nothing to even tease. E3 2016 was a masterpiece from Sony. I didn't even care that the games were years out from being released I just wanted to be excited for something in this god forsaken industry.
@Deityjester Wrong! The algorithm is public so I know exactly what I'm talking about. It relies on the users who have the plug-in. And the vast majority of people who use it, thinks hiding the dislike bar is a woke statement and so they are more likely to be anti-wokers than anything else.
I know exactly how its impacting this video and its way worse than if it was any other topic. Gamers are especially quick to use such plug-ins in an organized way to review bomb/dislike bomb things like crying babies.
@Kienda The plug-in relies entirely on how representative a sample the pool of users who have it are. And when it comes to gaming the vast majority of plug-in users are all a part of this mob. The mob that think hiding the dislikes is a woke statement in the first place. So no I know exactly how it works and why its misrepresenting THIS example as worse than it is.
In some way, I think this is an irresponsible article to make given how unnuanced it is in its reporting in addition to giving credence to the people who is dislike bombing this game by giving them a headline they can point to.
Please look into the algorithm used for generating dislikes on videos that were uploaded after the dislike bar was removed.
It uses the like/dislike ratio of the extension users and multiplies it with the number of likes to generate way more dislikes than what it is in reality. I've seen videos with 5 views that has 25 dislikes.
@Konks Rebirth would have those expectations on it ahead of time. There is no way Rebirth has missed its target by almost $150m in profits ahead of this report. In fact, I'm pretty sure most of these restructurings were announced last year well ahead of Rebirth "failing" or "succeeding". So this was coming with or without Rebirth.
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Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
@TruestoryYep I feel like you are missing the entire point here.
Do you really think that religious movements throughout time has had no correlation with science or its application ever?
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
@Steel76 What else have they shoved down our throats?
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
@voltum3l what political propaganda has Neil been incapable of detaching himself from? And do you have a few examples?
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
@Steel76 Why whats wrong with that? FF7 also has themes of faith and religion. Does that make the game bad?
What about most fromsoft games like Demon's Souls and Bloodborne? Are they bad because they have themes of religion and faith?
Re: PlayStation Struck by More Layoffs in the Aftermath of Multiple Cancelled PS5 Games
@zhoont You can't just put random developers on a project and get good results.
Re: Copies of Assassin's Creed Shadows PS5 Sneak Past Official Release Date
@Steeleye50 sounds like they actually love it. "Best one since black flag" even.
Re: Reaction: The PS5 Discourse Around State of Plays Is Becoming Draining
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Re: Reaction: The PS5 Discourse Around State of Plays Is Becoming Draining
Removed
Re: Sony Quietly Pulls 'Eslop' Titles in Face of Mounting Pressure
@KundaliniRising333 didn't that exact purge just happen though?
Re: The Order: 1886 Dev Pitched a Sequel to Sony, But Was Denied
Its interesting to see how his tone has shifted over time. He was all onboard for "short games" etc.
Well I really think it hurt this game. Maybe it was because the ending was lackluster that it left such a bad taste in everyone's mouth.
Re: PlayStation to Absorb Dev Tools Division SN Systems
@Haruki_NLI thats a marriage which is a partnership.
Re: Reaction: Sony's Live Service Push Has Been a Disaster of Utterly Insane Proportions
I don't think any of the games that were produced as a result of this live-service push have been a success.
Helldivers 2 would have existed without this push but that studio already knew what they were doing well before Sony made the live service pivot.
Re: 'Gummy Bears' Details Leak, Bungie's MOBA Taken Under Sony's Wing
@LogicStrikesAgain I 1000% agree however Astro Bot has surely sold in the very positive end of expectations. Astro Bot has always been a very low volume franchise so far, and this is the first game from them thats been acknowledged universally by all gamers.
Expecting it to sell 10-20m copies is maybe a bit overly enthusiastic, not saying you're the one saying that tho.
Re: 'Gummy Bears' Details Leak, Bungie's MOBA Taken Under Sony's Wing
To say Fairgame$ is DOA is way too pessimistic in my opinion. The few game design details we are aware of already makes it a game that is 20 times better than Concord. Concord was a failure in its core game aspects. People like to gas up the character designs but everyone who played it all agree that the character designs were not even close to being the main problem. It wasn't the vibe either. It was the gameplay and game design itself that was way too simplistic and narrow in scope.
Re: PS5's Awesome Welcome Hub Was Designed by a Small, Passionate Team
@matekomlosi I'm a software dev myself aswell and while I agree you could get something alittle (not fully) like this in a week or so, you have to remember they aren't using any pre-existing frameworks. So they had to build everything from scratch which definitely takes time. Especially when there are so many different gadgets and ways to display them each individually.
Re: PS5's Awesome Welcome Hub Was Designed by a Small, Passionate Team
@Icey664 did you actually use that? None of my friends ever used that
Re: Lords of the Fallen PS5 Sequel Prioritising 'Elevated Production Values', More 'Commercial' Art Style
@djlard I don't mind simplicity on a surface level. But I think games should strive to include vast depth that can be explored. Diablo 2 is a great example. You can just play it straight forwardly and have a good time. But if you dive deep into the different mechanics you can get a lot out of it. Honestly thats where you get the most out of it.
Re: Lords of the Fallen PS5 Sequel Prioritising 'Elevated Production Values', More 'Commercial' Art Style
@djlard I'm talking about the depth. You can use the remake or rebirth as an example as well.
The depth in that game's combat comes from the various combinations of 3 playable characters each with a dozen unique abilities, and then there is also how you build each of their equipment and materia sockets.
I think the problem in Lords of The Fallen (personally anyway) is that the combat doesn't feel that satisfying and there aren't that many options to explore depth in the gameplay mechanics.
I could be wrong and my perspective could be disproven. But my point is that the art style was never an issue for me. If anything I would say they had some of the stronger art styles in the industry.
Re: Lords of the Fallen PS5 Sequel Prioritising 'Elevated Production Values', More 'Commercial' Art Style
I always thought they already had a very commercial art style.
Why don't they go for.... maybe improving their damn combat mechanics? I wish they would make something that felt as deep as FF7's combat or maybe even deeper. It feels like they are spinning their wheels trying to match fromsoft. Its been this way since the early PS4 days.
Re: PS5 Firmware Update Annoys with Unwanted Deluge of Ads, News Feed
Don't understand why anyone is refering to this as an ad.
It is very clearly just a mistake that makes the news feed related to a game pop up as the background image.
I feel like we are stretching the definition of ad here. It could as well just have been patch notes. Is that also considered an ad?
Re: PS5's Ghost of Yotei Triggers Social Media, Ex-Sony Exec Says 'If You Don't Like It, Don't Buy It'
@nessisonett Well there was a mongol invasion of japan in 1274 and then again in 1281 both stopped by typhoons.
But I like this anthology approach as well. I want to visit a different area.
Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns
@Flaming_Kaiser yeah they also used to do that for a lot of PS3 games. I know I have Uncharted 2 and LBP2 steelbooks with a plastic slip.
Square Enix is luckily still doing it the way I like.
The deluxe edition of FF7 Remake and Rebirth are my prized possessions lol.
Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns
@Flaming_Kaiser Personally I like getting the limited edition with a steelbook and usually also an art book. I think buying the standard version feels like more of a rip-off as it's just a plastic case with no guide or manual and just a disc. The collector's edition nowadays doesn't even come with a disc I think. And I don't like collecting figures and knick-knacks so obviously the $200-300 pricetag on those will never happen.
So as an early buyer I usually get a version I like that isn't too expensive for my sensibilities. I also believe I have to support the types of games I like early on and that includes certain indies.
Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns
@Flaming_Kaiser great idea
Re: Test Your PlayStation General Knowledge - Issue 25
The until dawn question tripped me up because you get to play as the twins at the beginning but they don't count?
Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns
@jrt87 Because on the low settings in the benchmark test I could see the textures being EXTREMELY soupy beyond what you'd see in most games and that is simply not how it looks on PS5.
Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns
@kuu_nousee You can go look at the footage yourself chief. Thats where I got it from.
Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns
@kuu_nousee It looks like its mostly hitting 60fps until effects cover the screen and it'll drop a bit. I highly doubt these are low settings. Looks like 1440p and at least med-high.
Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns
@DennisReynolds well I guess they didn't think of preparing that deliverable in time for the reviews to come out. They did show the game now 3 days pre-release but yeah they should have done so earlier and I feel like it looks a bit stuttery on PS5 at times.
Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns
@Matroska It's borne out of ignorance because they are literally IGNORANT to how it will perform.
They only released PC keys to reviewers because this is their first time EVER as a publisher releasing a AAA video game.
Game Science Interactive Technology Co., Ltd. has never had to send out review copies before so there is a chance its simply because thats all they planned for.
Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns
The title is misleading. You say you have PS5 concerns but those are born out of ignorance.
Give the PS5 a fighting chance to show its performance level.
Re: Cancellation of The Last of Us Online Was 'Not a Bloodless Endeavour'
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Re: Preview: Ignore The Haters, Concord Is a Good PS5 Shooter We Can't Wait to Play More Of
@Icey664 sadly your sentiment is outnumbered by the general market. If you want to prevent Sony from going down this route you have to publicly shame people who play GAAS games. May god have mercy on your soul.
Re: Some PlayStation Fans Are Losing Their Minds Over LEGO Horizon Being on Switch
@KoopaTheGamer So I understand your perspective and think its reasonable. But I personally think the better outcome would be for Sony to do consumer-friendly moves aimed at getting people onto their platform. I think that's even better for gamers. A walled garden is both pro- and anti-consumer depending on your perspective.
Sony gets to invest more in their first-party games because they are trying to lift up the whole platform. By the same token they could make other moves that entice PC and Nintendo gamers onto their platform.
Re: Some PlayStation Fans Are Losing Their Minds Over LEGO Horizon Being on Switch
@KoopaTheGamer Yes and I could go rob a convenience store and make money easily and fast!
But I wouldn't build my business on that because sooner or later a SWAT team would come and ruin my streak.
I think they should just do a better job at getting PC and Nintendo fans onto their platform.
Re: Some PlayStation Fans Are Losing Their Minds Over LEGO Horizon Being on Switch
I think Sony is being extremely shortsighted with their multiplatform strategy.
By their own admission, the 3rd party games revenue on PlayStation is one of the primary ways that Sony/SIE makes money. This should mean that they should use every strategy in the book to get people ONTO PlayStation and not meet them where they are. These people would rather wait for you to port your games onto their platform than buy into your ecosystem. You're more likely to lose players who now see less value in your platform than you are to entice players onto your platform.
If you truly want to entice PC and Switch players then MAKE GAMES THAT CATER TO THAT CROWD AND ADVERTISE THEM.
Oh well its not like anyone from SIE would read this lmao.
Re: PlayStation Fans Are Losing Their Heads Over an Iffy Portable PS4 Rumour
I remember 4 months ago that there was a rumor for a Vita successor being in early development at PlayStation.
It was around the same time Moore's Law Is Dead leaked those PS5Pro documents.
The idea it could play all PS4 games was also speculation brought up in the same leak/rumor. It makes perfect sense if they are able to extend the life of the PS4 for perpetuity and perhaps also allow for new technology to be implemented (including the portal tech for PS5 and potentially PS6 streaming).
Re: Naughty Dog Won't Be 'The Last of Us Studio Forever', Says Neil Druckmann
@Nem That is fair enough. But we have to recognize that a lot of people do love these games, and they certainly provide something that no other game provides. So I understand your viewpoint but it is a selfish wish obviously.
If it brings you any consolation Neil said that their next project is "fresh" for Naughty Dog.
Re: Naughty Dog Won't Be 'The Last of Us Studio Forever', Says Neil Druckmann
@Ainu20 Yeah, you got a point!
I definitely hope TLOU gets a break (but only a break!) so we can see Naughty Dog hopefully doing something new and fresh (which it sounds like we will). I'm still very optimistic. When it comes to the content they have released they haven't missed yet in my opinion.
Re: Naughty Dog Won't Be 'The Last of Us Studio Forever', Says Neil Druckmann
@Nem
He never pushed Amy Hennig out. That was a lie from the beginning. The story was forced on some IGN writer who later came out and cleared Neil Druckmann's and Bruce Straley's names. It was an unfounded rumor. And Amy Hennig also clarified that it was the crunch culture that was too much for her.
https://www.vg247.com/2014-report-of-amy-hennig-being-forced-out-of-naughty-dog-was-nothing-but-forced-gossip
Re: Reaction: PS5 Livestreams Are No Longer Speaking to the Fans Who Built the Brand
@ED_209 I think its a combination of COVID, Dev cycles taking even longer and the GAAS pivot that's delaying game announcements. A bunch of worries PlayStation didn't have back then. In the 4th year of PS4 we had so many insane games to look forward. But for PS5 all we have are some simple teases for Wolverine and the knowledge that those studios still exist and are working on games. Its just not the same. I would rather have them announce the game early and then getting to at least enjoy the idea of what the future looks like. Instead of having no idea what the devs are even intending for the future.
Re: Reaction: PS5 Livestreams Are No Longer Speaking to the Fans Who Built the Brand
I actually fully agree with one of your articles for once. Their shows and showcases used to be the most exciting thing in gaming PERIOD.
But now it feels like they are either sandbagging until the real ***** is ready to be shown or they have messed up behind the scenes somehow and literally just have nothing to even tease.
E3 2016 was a masterpiece from Sony. I didn't even care that the games were years out from being released I just wanted to be excited for something in this god forsaken industry.
Re: Assassin's Creed Shadows Reveal Trailer Is Already the Most Disliked in Series History
@Deityjester It says on their website that their numbers are purely an extrapolation based on its users and isn't based on real data for the video.
Re: Assassin's Creed Shadows Reveal Trailer Is Already the Most Disliked in Series History
@Deityjester Wrong! The algorithm is public so I know exactly what I'm talking about. It relies on the users who have the plug-in. And the vast majority of people who use it, thinks hiding the dislike bar is a woke statement and so they are more likely to be anti-wokers than anything else.
I know exactly how its impacting this video and its way worse than if it was any other topic. Gamers are especially quick to use such plug-ins in an organized way to review bomb/dislike bomb things like crying babies.
Re: Assassin's Creed Shadows Reveal Trailer Is Already the Most Disliked in Series History
@Kienda The plug-in relies entirely on how representative a sample the pool of users who have it are. And when it comes to gaming the vast majority of plug-in users are all a part of this mob. The mob that think hiding the dislikes is a woke statement in the first place.
So no I know exactly how it works and why its misrepresenting THIS example as worse than it is.
Re: Assassin's Creed Shadows Reveal Trailer Is Already the Most Disliked in Series History
In some way, I think this is an irresponsible article to make given how unnuanced it is in its reporting in addition to giving credence to the people who is dislike bombing this game by giving them a headline they can point to.
Re: Assassin's Creed Shadows Reveal Trailer Is Already the Most Disliked in Series History
Please look into the algorithm used for generating dislikes on videos that were uploaded after the dislike bar was removed.
It uses the like/dislike ratio of the extension users and multiplies it with the number of likes to generate way more dislikes than what it is in reality. I've seen videos with 5 views that has 25 dislikes.
Re: Final Fantasy 16, Final Fantasy 7 Rebirth Fail to Meet Expectations on PS5
Takashi Mochizuki as the only source on this once again.
His reports are routinely wrong. I'm reserving judgment.
Re: Newly Revealed Shadow of the Erdtree Foe Brings Back Traumatic Bloodborne Memories
Imagine if they made something brand new
Re: Square Enix Game Cancellations Likely as Publisher Records $140 Million Loss in 'Content Disposal'
@Konks Rebirth would have those expectations on it ahead of time. There is no way Rebirth has missed its target by almost $150m in profits ahead of this report. In fact, I'm pretty sure most of these restructurings were announced last year well ahead of Rebirth "failing" or "succeeding". So this was coming with or without Rebirth.