Comments 128

Re: 'Gummy Bears' Details Leak, Bungie's MOBA Taken Under Sony's Wing

KeanuReaves

@LogicStrikesAgain I 1000% agree however Astro Bot has surely sold in the very positive end of expectations. Astro Bot has always been a very low volume franchise so far, and this is the first game from them thats been acknowledged universally by all gamers.
Expecting it to sell 10-20m copies is maybe a bit overly enthusiastic, not saying you're the one saying that tho.

Re: 'Gummy Bears' Details Leak, Bungie's MOBA Taken Under Sony's Wing

KeanuReaves

To say Fairgame$ is DOA is way too pessimistic in my opinion. The few game design details we are aware of already makes it a game that is 20 times better than Concord. Concord was a failure in its core game aspects. People like to gas up the character designs but everyone who played it all agree that the character designs were not even close to being the main problem. It wasn't the vibe either. It was the gameplay and game design itself that was way too simplistic and narrow in scope.

Re: PS5's Awesome Welcome Hub Was Designed by a Small, Passionate Team

KeanuReaves

@matekomlosi I'm a software dev myself aswell and while I agree you could get something alittle (not fully) like this in a week or so, you have to remember they aren't using any pre-existing frameworks. So they had to build everything from scratch which definitely takes time. Especially when there are so many different gadgets and ways to display them each individually.

Re: Lords of the Fallen PS5 Sequel Prioritising 'Elevated Production Values', More 'Commercial' Art Style

KeanuReaves

@djlard I'm talking about the depth. You can use the remake or rebirth as an example as well.
The depth in that game's combat comes from the various combinations of 3 playable characters each with a dozen unique abilities, and then there is also how you build each of their equipment and materia sockets.

I think the problem in Lords of The Fallen (personally anyway) is that the combat doesn't feel that satisfying and there aren't that many options to explore depth in the gameplay mechanics.

I could be wrong and my perspective could be disproven. But my point is that the art style was never an issue for me. If anything I would say they had some of the stronger art styles in the industry.

Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns

KeanuReaves

@Flaming_Kaiser Personally I like getting the limited edition with a steelbook and usually also an art book. I think buying the standard version feels like more of a rip-off as it's just a plastic case with no guide or manual and just a disc. The collector's edition nowadays doesn't even come with a disc I think. And I don't like collecting figures and knick-knacks so obviously the $200-300 pricetag on those will never happen.

So as an early buyer I usually get a version I like that isn't too expensive for my sensibilities. I also believe I have to support the types of games I like early on and that includes certain indies.

Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns

KeanuReaves

@Matroska It's borne out of ignorance because they are literally IGNORANT to how it will perform.
They only released PC keys to reviewers because this is their first time EVER as a publisher releasing a AAA video game.
Game Science Interactive Technology Co., Ltd. has never had to send out review copies before so there is a chance its simply because thats all they planned for.

Re: Some PlayStation Fans Are Losing Their Minds Over LEGO Horizon Being on Switch

KeanuReaves

@KoopaTheGamer So I understand your perspective and think its reasonable. But I personally think the better outcome would be for Sony to do consumer-friendly moves aimed at getting people onto their platform. I think that's even better for gamers. A walled garden is both pro- and anti-consumer depending on your perspective.
Sony gets to invest more in their first-party games because they are trying to lift up the whole platform. By the same token they could make other moves that entice PC and Nintendo gamers onto their platform.

Re: Some PlayStation Fans Are Losing Their Minds Over LEGO Horizon Being on Switch

KeanuReaves

I think Sony is being extremely shortsighted with their multiplatform strategy.
By their own admission, the 3rd party games revenue on PlayStation is one of the primary ways that Sony/SIE makes money. This should mean that they should use every strategy in the book to get people ONTO PlayStation and not meet them where they are. These people would rather wait for you to port your games onto their platform than buy into your ecosystem. You're more likely to lose players who now see less value in your platform than you are to entice players onto your platform.
If you truly want to entice PC and Switch players then MAKE GAMES THAT CATER TO THAT CROWD AND ADVERTISE THEM.

Oh well its not like anyone from SIE would read this lmao.

Re: PlayStation Fans Are Losing Their Heads Over an Iffy Portable PS4 Rumour

KeanuReaves

I remember 4 months ago that there was a rumor for a Vita successor being in early development at PlayStation.
It was around the same time Moore's Law Is Dead leaked those PS5Pro documents.
The idea it could play all PS4 games was also speculation brought up in the same leak/rumor. It makes perfect sense if they are able to extend the life of the PS4 for perpetuity and perhaps also allow for new technology to be implemented (including the portal tech for PS5 and potentially PS6 streaming).

Re: Naughty Dog Won't Be 'The Last of Us Studio Forever', Says Neil Druckmann

KeanuReaves

@Nem
He never pushed Amy Hennig out. That was a lie from the beginning. The story was forced on some IGN writer who later came out and cleared Neil Druckmann's and Bruce Straley's names. It was an unfounded rumor. And Amy Hennig also clarified that it was the crunch culture that was too much for her.
https://www.vg247.com/2014-report-of-amy-hennig-being-forced-out-of-naughty-dog-was-nothing-but-forced-gossip

Re: Reaction: PS5 Livestreams Are No Longer Speaking to the Fans Who Built the Brand

KeanuReaves

@ED_209 I think its a combination of COVID, Dev cycles taking even longer and the GAAS pivot that's delaying game announcements. A bunch of worries PlayStation didn't have back then. In the 4th year of PS4 we had so many insane games to look forward. But for PS5 all we have are some simple teases for Wolverine and the knowledge that those studios still exist and are working on games. Its just not the same. I would rather have them announce the game early and then getting to at least enjoy the idea of what the future looks like. Instead of having no idea what the devs are even intending for the future.

Re: Reaction: PS5 Livestreams Are No Longer Speaking to the Fans Who Built the Brand

KeanuReaves

I actually fully agree with one of your articles for once. Their shows and showcases used to be the most exciting thing in gaming PERIOD.
But now it feels like they are either sandbagging until the real ***** is ready to be shown or they have messed up behind the scenes somehow and literally just have nothing to even tease.
E3 2016 was a masterpiece from Sony. I didn't even care that the games were years out from being released I just wanted to be excited for something in this god forsaken industry.

Re: Assassin's Creed Shadows Reveal Trailer Is Already the Most Disliked in Series History

KeanuReaves

@Deityjester Wrong! The algorithm is public so I know exactly what I'm talking about. It relies on the users who have the plug-in. And the vast majority of people who use it, thinks hiding the dislike bar is a woke statement and so they are more likely to be anti-wokers than anything else.
I know exactly how its impacting this video and its way worse than if it was any other topic. Gamers are especially quick to use such plug-ins in an organized way to review bomb/dislike bomb things like crying babies.