Comments 40

Re: Sony Didn't Really Want Another God of War Game

ShiggleMan

After Guerilla got to walk away from Killzone and delivered Horizon, and Sucker Punch is walking away from Infamous to bring us Ghost of Tsushima, and Insomniac (not a Sony 2nd Party anymore, but still) is stepping away from Sunset Overdrive and Ratchet & Clank to do Spider-Man..... I gotta say, I would rather see Sony Santa Monica do something TOTALLY new instead of just a heavy, heavy reinvention of God of War. That would've been way more exciting.

I mean, it DOES have a lot of "new" going on, from the voice actor, to the focus on narrative instead of gameplay (UGH), to the camera angle, the deliberately paced combat (a la Hellblade and Dark Souls, versus the quicker & flashier skill-based combo-heavy stylish action of a Devil May Cry or Bayonetta like before), not to mention the Norse Mythology now... it's practically a brand new game anyway. But it would've been nice to see them do something completely new. Its a new generation and its time for teams to deliver completely new IP; that's how its done.

But granted, I fell off the GOW train several entries ago, so of course I'd want to see something new.

Re: Feature: 5 PS4 Firmware Update Features We Need in 2018

ShiggleMan

The folders functionality helps big time with regards to "pinning" games to the front of the list. If you play any game in, say, an "Action Games" folder, they all stay up front while you're going through any of 'em- simple. Not nearly enough people use PS4 folders at all, let alone well

The rest would all certainly be welcome though. Especially if any PSOne Classics initiative would let you play games you already purchased on PS3... which I doubt, since they'd probably do that stupid PS2 Classic thing of adding in Trophies and other dumb crap that makes them "more special" and "different" (and non-existent) than the PS3 version of Playstation Classics :/ I'm sure if PSOne Classics show up, they'll cost more, have trophy functionality and require a rebuy sigh

Re: LawBreakers Publisher Blames PUBG for Poor Sales

ShiggleMan

I wanted to jump into this AND Quake Champions, but I switched internet last year to a Satellite-based thing (and I use Wi-Fi in the home, at that), so I just can't play online games anymore. Not unless it's, like, 3-5AM - then my internet's speedy enough to do it But normally? Nah.

Kinda sucks, but f*** Verizon and co. here in the 'States. Our "choices" for ISPs suck big-time, and with people trying to dismantle net neutrality atm, it's only gonna get worse :/ I just don't wanna support any of the big guys, and I'm too old to obsess over a shooter like I used to Quake 3 anyway (although I was briefly addicted to Overwatch and then Paladins a bit longer)

Re: Guide: New PS4 Games Releasing in January 2018

ShiggleMan

Dang. Not a moment to rest, eh, 2018? Gonna be picking up Dragon Ball FighterZ and Iconoclasts (you guys spelled it wrong), as well as Digimon. Gonna be nice to play another game from Konjak finally - been forever since Noitu Love 2 came out, and Iconoclasts looks genuinely fantastic.

I'm not super thrilled on how Hacker's Memory is looking - the main character looks like a dork, and it reuses SO MUCH from Cyber Sleuth. But I recently gave Cyber Sleuth away when I got my sister and her boyfriend a PS4 for Christmas since they like Digimon, and I'll pick up Hacker's Memory just to replace it.

Man, 3 games right off the bat. And I'm seriously tempted to get the Ultimate Edition for Dragon Ball too - $110. Brutal, but I know ArcSys supports their fighting games super well after launch. Ugh... I gotta think that over.

Re: Feature: The PS4 Games You Already Forgot Were Released in 2017

ShiggleMan

I thought the header image was from Raiders of a Broken Planet, a game that I'm certain would also be on this list if it got, like, any coverage in the first place. It's actually a really cool idea - and it looks gorgeous - but I know I can't play it much because my internet s-u-u-u-c-c-k-k-s-s

Wish more people did know about MercurySteam's asymetrical online shooter though; it's super cool.

Re: We Wish You a Merry Christmas

ShiggleMan

Definitely hope everyone's having a great day today. Merry Christmas, Happy Holidays, whatever - just enjoy it, everyone And thanks to PushSquare for doing such a bang-up job with daily Playstation news.... even if your opinion on Jak 2 is just terrible, Sammy

Re: PlatinumGames' PS4 Exclusive Granblue Game Is Lookin' Good

ShiggleMan

I hate this format of video - who enjoys this, Japan? But man is it nice to see it shaping up AND getting coverage. Sh** it was announced at TGS two years ago and nearly every site and publication ignored it because TGS and they'd rather play loot crated infested western AAA garbage than look over at what Japan's got. Thank you, Pushsquare - stay on top of this one!

Re: Hands On: Jak X Helps Plug a Hole in PS4's Library

ShiggleMan

I played Jak X in demo form on, like, a Jampack disc back in the day. Really dug it; never bought it. It just never could rise above other games and become a big enough priority.

I will buy this game now. Freakin' want all the arcade racers. I like that term "Simcade" you used, Sammy - if you coined, bravo. That's all the big publishers are making these days; middling sims, but they're not enough to hang with Forza so they just call arcadey as if we forgot how games Burnout controlled :/ I won't stand for it! We need real arcade racers, and I'll gladly play Jak X in 2017 to that end.

Re: WipEout's Going to Have Some Competition in Antigraviator, Speeding to PS4 in 2018

ShiggleMan

@sketchturner : Yeah I've never liked Wipeout's control model either. I quite liked FAST - I think it was close to F-Zero - but I feel like the polarity switching just clunked up something that would be better served if it was just focused. Been meaning to check out Red:Out, as that one looks really cool, but 2017's been brutal so I just couldn't find a window to purchase it and test it out myself.

This is coming up, and Velez & Dubail's super-promising looking RISE: Race the Future.... sometime in the next couple years (they're a 3 man studio, and sadly one of them died; no one knows how long it's going to take for them to get back on their feet), so hopefully someone will nail it. It's not quite the PS2 days with stuff like eXtreme G, Kinectica, PowerDrome and way more just all sort of existing as their own massive b-league under the big dogs like F-Zero, Wipeout, and Star Wars Racer, but there's a decent amount of indies keeping these high speed racers going. Only a matter of time til one nails it.

Re: File a Disaster Report Next Year on PS4

ShiggleMan

@sonicmeerkat That's a different thing. Disaster: Day of Crisis was an action game made by Monolith. This is part of a series of survival (think "survival horror" minus the horror, rather than the "hit a tree with a rock to get wood"-games that flood the bottom of the Steam barrel nowadays) games that were made by Irem, and are now made by the ex-Irem staffers that make up Granzella. They're a little janky and cheap, but super charming and unique. You could usually find in the bargain bin, but they were totally hidden gems - Good "mid tier" (AA) Playstation stuff

Re: Sony Just Trademarked Syphon Filter for Some Reason

ShiggleMan

With stealth games making a bit of a comeback - Styx: Master of Shadows & Shards of Darkness, the fantastic ECHO, the amazing Hitman - it would not be a bad time for Syphon Filter to make a comeback. Those games all prove stealth games don't have to be big-budget "MGSV-killers" to be super, super freakin' good. I hope this leads to something from Sony, but I'll just sit back and watch what happens.

Would be a nice PSX announcement though.

Re: Yes! Great PS3, Vita JRPGs Trails of Cold Steel 1 and 2 are Coming to PS4 in 2018

ShiggleMan

I'm gonna be that guy. I'll probably say, "no", actually

Falcom makes games that consistently impress less than PS2 Remasters like Final Fantasy XII The Zodiac Age or .Hack//G.U. Last Recode (or even "straight PS2-to-PS4" up-res'd rereleases if they were ambitious enough back then, like Dark Cloud 2 or Rogue Galaxy). They should port the same games to new platforms less, and more.... completely rework their studio pipeline. Hire a bunch of new artists & programmers who've made games that feel like they actually came from this century?

When these hit the PS4, it'll be against Ni No Kuni 2, Grandblue Fantasy, Final Fantasy XV, NieR Automata, Dragon Quest XI, NiOh, etc. etc. etc. To think that Falcom's stuff can honestly compete in the marketplace loaded with titles like that..... heck, even mid-tier (AA) and indie (A?) developers are getting real good now. Freakin' Neptunia is running Unreal 4 nowadays! Indies are making games like Lost Souls Aside, Edge of Eternity, or Legrand Legacy. It's ludicrous that Falcom is out there still doing things like the PS2 is king of the hill.

I suppose they could go running to the Switch, where their stuff will fly better, but they've been running to weaker hardware with less competition for 2+ decades now. They should honestly pump the brakes a bit and take some time to update/improve their craft so their next game(s) will be that much better and - crucially - attract a more sizable audience than their usual, tiny "cult of Falcom".

If people want to play these again, they should, because they're out there already. The onus shouldn't be on the developer to waste time/money/resources bringing that to new hardware because people are too lazy to plug in an older console. Especially when they should be using their time more wisely. If you don't wanna play games across a hardware transition, just get XSeed's PC versions - they run & look the best they ever will (not saying much), and have a more complete localization anyway.

Re: It Looks Like God Eater 3 Will Gobble Up PS4

ShiggleMan

Definitely looking forward to this. God Eater 2 Rage Burst is amazing (the first one, not so much.... that friendly AI was incompetent beyond belief). The characters, the story, the excellent EXCELLENT combat and the fantastic soundtrack - Rage Burst freakin' ruled. Looking forward to both Code Vein and definitely God Eater 3.

Re: Here's Our First Real Look at Dragon Ball FighterZ's Story Mode

ShiggleMan

Looks great but man, I turned that off at 2:07 Bamco's REALLY gotta start putting out trailers with the English cast, jeez louise. "Old Lady Goku" is unbearable - Sean Schemmel IS Goku. Everyone knows that, even Japan. C'mon Bamco, you're killing us (except for super weabs who hate English on dumb principal instead of judging anything by quality)

Story mode looks good though. Nice to see it's got some stuff to do, and won't be following Guilty Gear's steps of just being a really, really, really, really, really long in-engine cutscene. As gorgeous as their stuff is, Revelator's excuse for a Story Mode was baaaaaad.

Re: Guide: New PS4 Games in November 2017

ShiggleMan

You guys don't have it here, but if Gamestop (US) is to be believed, then Big Ben or Maximum Games should be getting, "Outcast: Second Contact" out sometime this month. https://www.gamestop.com/ps4/games/outcast-second-contact/150680

I remember being blown away by that title back in the day, even if my PC couldn't exactly run it very well and I only played it for a bit, but MAN it was ambitious as heck! Procedural animation, (true) voxel environments, normal maps and advanced materials, an orchestrated score, dynamic AI behavior between enemy units, conversation trees, etc. - it was like someone saw Mass Effect, then came back to 1998 to make the closest thing they could with technology at the time (and dressed it up to look "as Stargate as possible").

I'm actually quite looking forward to checking out the remake on PS4.... if it comes out this month

Re: Dynasty Warriors 9 Conquers a Japanese Release Date on PS4

ShiggleMan

Not a big Dynasty Warriors fan - it really is one of the blander "Warriors" titles Omega Force makes these days (enemy variety counts for a lot!) - but I'm keeping an eye on this 'cuz of their shiny new engine and design for DW. I've been a very big fan of their previous 2 open world action games (Dragon Quest Heroes 2 and Toukiden 2), so I'm hoping they can go 3 for 3 with open world.

Re: EA Moving to More Monetisable Open World Games

ShiggleMan

EA engages less and less consumers every year, but bleeds their increasingly smaller user base for more and more money. Every year they manage to post profit thanks to sh** like FIFA Ultimate Team and whatever. It's gross. I hope the bubble bursts on them soon, because it seems genuinely unsustainable... $15k on Mass Effect cards; fu** that guy. People like that are ruining it for the rest of us - not just gamers, but developers as well. Clearly.

Re: Rockstars Doubles Down on Single Player Games

ShiggleMan

That pic is stupid. No one on Earth, except for the person building that narrative, would hold up ChinaTown Wars and any console GTA and say "Yup, these are equal efforts".

Its getting harder to deal with with multiple teams making multiple different series; now it takes multiple teams to make ONE game, hence why the variety of GTA, Red Dead, LA Noire, and Max Payne is missing. In the transition from PS2 to PS3, they killed off series like Manhunt, Bully and The Warriors because they needed to refocus talent on less series, now in the transition between that gen and this one they kill off LA Noire and Max Payne to focus on GTA and Red Dead. That's what y'all want, stop complaining when they don't make these massive, complicated games fast enough :/ Go play other games in the meantime - not nearly enough of you bought Sleeping Dogs, for instance.

Making games is extraordinarily complicated, especially ones like GTA. That's the reality - deal with it, nerds. There's gonna be year-long gaps between major single player releases of this type from Rockstar going forward.

Re: CD Projekt Red Responds to Rumours of Troubled Cyberpunk 2077 Development

ShiggleMan

People need to settle down, ffs. Making games takes a long time, and that's never been more apparent than now, where the days of Duke Nukem Forever's 10 year dev cycle is looking less and less rare. Not just because of other cases like FFXV and Last Guardian joining it, and many games "shipping" in unfinished states and then continuing to be built for years after being released out "into the wild" - stuff like ARK: Survival Evolved, Star Citizen and Player Unknown's Battlegrounds... heck, there's even a bunch of traditional games that came out this year with 5+ year dev cycles, especially indie games where stuff like CupHead and A Hat in Time finally came out. Doesn't matter the size of your team; if you're making a quality title, its going to require dedicating years to make it. Not everyone is part of an Activision-like "annual franchise machine" and can turn out a sequel in 2-3 years... nor should that be the norm (there's a reason why many big franchises see diminishing returns with every sequel). And despite having so much evidence to that fact, some (stupid/impatient) people just don't seem to learn anything do they?

Even though its likely going to be incredible in the end, you'd have to be a real dingus to get super impatient over Cyberpunk 2077 when there's FAR TOO MUCH quality to play right now anyway. Talk about tunnel vision. CDPR's got some insane fans if they're checking freakin' Glassdoor for morsels and snippets of info on a game they're making. smh

Re: Adding Returning Characters to Tekken 7 'Is Not So Simple', Says Director Harada

ShiggleMan

He's actually 100% correct. KOF XIV has freakin' 50 characters, and despite being a big fan of fighting games, its a whole hell of a lot to take in. As a KOF fan, I got my favorites, but I don't buy new games expecting to stick to the same people - I definitely wanna find some new favorites. But, damn, a roster like KOF XIV is kind of insane. There's definitely a ceiling for roster sizes.

Not to mention, God help you if you're new to a series, or fighting games in general - Step 1 when learning a game is to find a character you'd think you'd like to play. With 50 to look at... whoo boy. That's gotta be intimidating. Tekken 7's roster is great, and while I understand people saying "Add Anna" or "Where's (normal) Raven" and "I love Christie dammit!", I TOTALLY understand where Harada and the T7 team is coming at way more.

Re: Japanese Sales Charts: Dragon's Dogma Lands in Top 10, and That's About It

ShiggleMan

@ApostateMage : Its also been released several times by now No one should expect yet another re-release to still "do the business". If people want it, they have it (or the original Dragon's Dogma) on PS3, X360 or PC by now. Its just nice to see Capcom's strategy of multi-dipping is unpopular around the World, if you ask me.

But hey, at least we all have Deep Down to look forward to!

Re: Feature: 2017 Is an Insane Year for Japanese Games on PS4

ShiggleMan

You left out some strategy games, as Atlus is bringing "Utawarerumono" (from Aquaplus and STING, a follow-up to Tears to Tiara 2 on PS3), NIS America is localizing Kadokawa's (Natural Doctrine) fantastic-looking sRPG "God Wars: Future Past" (seriously, I think that games' art style is pretty rad. Like someone splashed some Okami on Final Fantasy Tactics), and then Bandai-Namco and Gaijinworks are bringing over Summon Night 6: Lost Borders I believe next month. Which looks pretty great; apparently Media.Vision co-developed it with Felistella, and as such, it looks about as good as their Digimon Cyber Sleuth or Shining Resonance titles (and with its clean, colorful anime style, it looks better than their work on Valkyria Revolution imo).

I like my strategy games, but I'm not looking forward to any of them over NieR Automata, Dragon Quest Heroes 2, Tekken 7, New Hot Shots, or Ni No Kuni 2: Revenant Kingdom/Shenmue III/Dragon Quest XI (though I doubt any of those come out this year)