I properly love the art style in the trailer. Had this been a single player, campaign-driven game it would likely have been a launch day purchase for me. Even if I wanted to, I'm never going to be able to commit to a grindy live-service title as I have kids and it feels like a total waste to spend the little personal free time I have on something with no defined ending and no story to tell.
Not sure what a PS5 Pro offers when we’re half way through a generation that hasn’t let go of the last one. It might have much better tech inside, but the games it can play will still be limited by what the devs are doing to cater to the PS4.
I loved – loved – the base game, but so far I’ve yet to really enjoy the DLC. Is doesn’t feel like there’s much new on offer for people who run INT builds, the map feels very empty, the dungeons feel repetitive, and it doesn’t feel as if there’s as much nuance in the bosses as past FS games. I’m sure I’ll finish it, but I’m hoping FS go back to non-open world games that don’t rely on so many recycled assets.
@add286 it's undoubtedly a great game and I really loved it, but the fatigue will start to hit you 65+ hours in when you reach Nibelheim and take on the protorelic missions.
After that, you still have to go back to the Golden Saucer, the Temple of Ancients, and the Forgotten Capital. The last two feel like some of the longest chapters in the whole game.
As a kid playing this game, I would run around Tatooine with no idea what to do while the NPCs yelled “No good killer!” and that’s about all I remember about it.
I get his point. Videogames are expensive, but even short games can end up being more cost-effective than many other gaming formats such as boardgames (which might only get played a handful of times) or miniature games (which are expensive before you even consider the paints, tools, friends etc. you need). Even other activities give you less "entertainment time" than video games: my local Odeon charges £15+ a ticket for a movie, and it feels impossible to get a takeway meal for two for less than £40 these days. Both of those will last a single evening. I fully believe that videogames offer excellent value for money, however, whenever someone at this corportate level starts putting these comments out there, it just feels like an impending cynical price hike.
It's pretty great, but the relic points are a little annoying as the main indicator you're getting near to one is sound, which isn't great if you have poor hearing, and I wish there was more of a visual cue. Maybe I'm missing something, but at least the drop points have a smoke signal.
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Re: Fresh Marathon Details Cover Heroes, Pricing, and Bungie's Silence
I properly love the art style in the trailer. Had this been a single player, campaign-driven game it would likely have been a launch day purchase for me. Even if I wanted to, I'm never going to be able to commit to a grindy live-service title as I have kids and it feels like a total waste to spend the little personal free time I have on something with no defined ending and no story to tell.
Re: PS5 Pro Showcase Set for Tomorrow, Hosted by Mark Cerny
Not sure what a PS5 Pro offers when we’re half way through a generation that hasn’t let go of the last one. It might have much better tech inside, but the games it can play will still be limited by what the devs are doing to cater to the PS4.
Re: Elden Ring Squashes Shadow of the Erdtree Bugs in Latest Update, Here Are the Patch Notes
I loved – loved – the base game, but so far I’ve yet to really enjoy the DLC. Is doesn’t feel like there’s much new on offer for people who run INT builds, the map feels very empty, the dungeons feel repetitive, and it doesn’t feel as if there’s as much nuance in the bosses as past FS games. I’m sure I’ll finish it, but I’m hoping FS go back to non-open world games that don’t rely on so many recycled assets.
Re: Documentary Details the Creation of PS5's Critically Acclaimed Final Fantasy 7 Rebirth
@Korgon Funny how these things work, as I thought Cosmo Canyon was a pleasant reprieve from navigating Gongaga, which felt like my own personal hell.
Re: Documentary Details the Creation of PS5's Critically Acclaimed Final Fantasy 7 Rebirth
@add286 it's undoubtedly a great game and I really loved it, but the fatigue will start to hit you 65+ hours in when you reach Nibelheim and take on the protorelic missions.
After that, you still have to go back to the Golden Saucer, the Temple of Ancients, and the Forgotten Capital. The last two feel like some of the longest chapters in the whole game.
Re: Rumour: PS5 Pro Is Up to Three Times Faster Than PS5 as Specs Surface
All those features sound great, but I think right now I’d rather just have a disc drive that consistently recognises discs.
Re: PS Plus Premium Will Add PS1's Star Wars: The Phantom Menace Next
As a kid playing this game, I would run around Tatooine with no idea what to do while the NPCs yelled “No good killer!” and that’s about all I remember about it.
Re: PS Plus Subscriptions on Sale Now, But There's a Big Catch
I only have the discount available for the remaining days on my subscription. Full price after that.
Re: GTA Publisher Lays Out Complex Entertainment Per-Hour Pricing Algorithm
I get his point. Videogames are expensive, but even short games can end up being more cost-effective than many other gaming formats such as boardgames (which might only get played a handful of times) or miniature games (which are expensive before you even consider the paints, tools, friends etc. you need). Even other activities give you less "entertainment time" than video games: my local Odeon charges £15+ a ticket for a movie, and it feels impossible to get a takeway meal for two for less than £40 these days. Both of those will last a single evening. I fully believe that videogames offer excellent value for money, however, whenever someone at this corportate level starts putting these comments out there, it just feels like an impending cynical price hike.
Re: Poll: What Review Score Would You Give Cyberpunk 2077: Phantom Liberty?
@Ricky197344 the idea with all the endings is that there is no happy ending for anyone in night city. I think the new ending stays true to that.
Re: Poll: What Review Score Would You Give Cyberpunk 2077: Phantom Liberty?
It's pretty great, but the relic points are a little annoying as the main indicator you're getting near to one is sound, which isn't great if you have poor hearing, and I wish there was more of a visual cue. Maybe I'm missing something, but at least the drop points have a smoke signal.