Comments 11

Re: Fresh Marathon Details Cover Heroes, Pricing, and Bungie's Silence

idiotthechef

I properly love the art style in the trailer. Had this been a single player, campaign-driven game it would likely have been a launch day purchase for me. Even if I wanted to, I'm never going to be able to commit to a grindy live-service title as I have kids and it feels like a total waste to spend the little personal free time I have on something with no defined ending and no story to tell.

Re: Elden Ring Squashes Shadow of the Erdtree Bugs in Latest Update, Here Are the Patch Notes

idiotthechef

I loved – loved – the base game, but so far I’ve yet to really enjoy the DLC. Is doesn’t feel like there’s much new on offer for people who run INT builds, the map feels very empty, the dungeons feel repetitive, and it doesn’t feel as if there’s as much nuance in the bosses as past FS games. I’m sure I’ll finish it, but I’m hoping FS go back to non-open world games that don’t rely on so many recycled assets.

Re: GTA Publisher Lays Out Complex Entertainment Per-Hour Pricing Algorithm

idiotthechef

I get his point. Videogames are expensive, but even short games can end up being more cost-effective than many other gaming formats such as boardgames (which might only get played a handful of times) or miniature games (which are expensive before you even consider the paints, tools, friends etc. you need). Even other activities give you less "entertainment time" than video games: my local Odeon charges £15+ a ticket for a movie, and it feels impossible to get a takeway meal for two for less than £40 these days. Both of those will last a single evening. I fully believe that videogames offer excellent value for money, however, whenever someone at this corportate level starts putting these comments out there, it just feels like an impending cynical price hike.