Comments 2,922

Re: Interview: Dustborn Dev on Word Play, Diversity, and Representation

LieutenantFatman

@Olmaz
I honestly don't see the problem here, sadly a lot of society is sexist, racist, discriminates, etc. That is the unfortunate truth and the reality we live in. We all have unconscious bias. If a developer or publisher chooses to make positive efforts to be more inclusive and look to challenge people's preconceptions then I support them in that endeavour. If you dislike it, then you don't have to buy or play the game, there are plenty of other games to choose from.

@LiamCroft
Ok, thanks! I misread the wording of the final paragraph about the release date.

Re: Interview: Dustborn Dev on Word Play, Diversity, and Representation

LieutenantFatman

This developer has some really interesting ideas, and I like the art style. Great to see a next generation game that thinks of completely new types of game play, I hope they pull it off.
And it's always nice to see more diversity and reprensentation in games. I hope this turns out to be one well worth checking out, sounds like it has a lot of potential. Being a launch game, I can see a lot of people playing this one.

Re: This Is the Girl Dina Is Based on in The Last of Us 2

LieutenantFatman

@Kafkaesque
Ok. People are arrested for hate crimes online frequently, plenty of high profile cases are reported on in the media. It's easy to check that information if you're not aware but it happens all the time, that's just fact. I'm not interested in disputing well documented facts, waste of time quite honestly. But you believe whatever makes you happy, have a nice day.

Re: Random: Fans Are Going Crazy Over The Last of Us 2's Rope Physics

LieutenantFatman

It is really impressive, I was playing this last night. Accidentally pulled a power cable back over a fence by running through it and dragging it with me.

But the best part was I was riding towards an outstretched cable which I had previously thrown. Instead of the character being hit across the neck by the cable due to its height, the character automatically ducked to avoid it, as I rode under it, fantastic AI.