Comments 100

Re: PS5 Console Sales Reach 13.4 Million After Strong Q2 Period

RayNick

@KayOL77 Buying a Playstation. Unless you prefer shooters, Xbox or Nintendo aren't even an option for the casual crowd in my country, since MS never made an attempt to market Xbox here and Nintendo has increased its standard hardware and software price since the switch released.
@uptownsoul
by that logic sure, but it's not like they care either way. As i've stated above, people here just buy a PS not because of its quality or because of what it offers but because it has become synonymous with gaming. PC gaming has increased dramatically here as well, so if MS and Nintendo actually gave a darn, PS wouldn't sell as much as it has (in my country).
@naruball ok i guess. Not sure what you are referring to though.

Re: Rumour: Sackboy: A Big Adventure Is Making the Jump to PC

RayNick

@truerbluer I've been having the same thoughts, honeslty. I find it harder and harder to invest on anything PS because i feel like i should just invest on a PC library again. Most of my friends have given up on consoles too, and we're from a country where PC parts are really expensive. Even then, it seems to be a much better investment, since we get to play the games much better, with mod support, with far greater deals than the PS Store (or heck, even for free if we feel like it), without paying subscriptions, and the only thing we have to do is maybe wait for a year, which in all honesty means nothing, since pre-orders and Day-1 support is ridiculous and has been ridiculous for years.

Re: Rumour: Sackboy: A Big Adventure Is Making the Jump to PC

RayNick

What sucks about this is that Sony are aren't even open about what's being ported until after it is ported. People can't even decide to stick to PS or go for PC (which is in all honesty part of their plan to milk people as much as possible). It really sucks seeing Sony like this, but i guess going to America also meant adopting greedy corporate practises like this.

Re: PS4 Exclusive Ghost of Tsushima Could Be Coming to PC as 'Only on PlayStation' Is Removed from Box

RayNick

@Shepherd_Tallon I don't know you, and i wasn't attacking you or your character, i simply stated that the way you referred to the whole "affair" seemed really one-sided and honestly pretty close minded. There was nothing passive-aggressive about that, and i am not going to scour past comments like an armchair detective since i am not interested in your past comments. I am only responding to the current one.
In regards to the matter at hand, whether something matters or not, is up to the individual and not anyone else to dictate. Keeping a cool head and realising it's all fine and games is one thing, but that doesn't mean that people should just accept things because they are "just games that don't matter". That doesn't mean that we should resort to extreme things either, or that it will necessarily change stuff, but IT CAN, potentially. Companies do listen on occassion and that's a good thing, but it won't happen if people never express their concerns. It doesn't always happen in a constructive way, but it's not like these companies have actual enstablished services where people can voice their opinions clearly (and know they've been at least heard) either. It's not a great solution, far from it, but it's better than nothing.
Exclusivity, hyperboly and the state of Playstation aside, there are real, serious issues i mentioned, like giving proper information so that people who can't afford to spend a stupid amount of money on games by double/triple etc. dipping and buying a bunch consoles, are able to make a sound investment. So knowing before-hand if exclusives are going to be actual exclusives and not a marketing buzzword that means less than it used to, is something that should be properly addressed. Again, if you don't like the use of the word "misled" then "purposefully withholding information" is much more accurate. It's not about a company giving in to entitled gamers, it's about being up-front with its customers. If they are afraid of losing customers that way, well that's business. If they are really a vocal minority though, then they really shouldn't worry about that.
Just saying "games are coming to PC" is vague, it doesn't properly explain which ones and when and if it can affect a purchase then yes, i think things like these should be addressed.

Re: PS4 Exclusive Ghost of Tsushima Could Be Coming to PC as 'Only on PlayStation' Is Removed from Box

RayNick

@Shepherd_Tallon You are jumping from point to point, without much cohesion, so it's hard to follow.
First of all, even back in the day, those who truly "believed" that mobile was going to overtake the gaming mainstream were mostly the people who wanted that industry to thrive (publishers, suits, etc.) or analysts (who don't often have a good track record). Regardless, it's always up to the people whether or not something passes and even then, even casual groups didn't believe that mobile gaming would overtake console/PC gaming, wspecially when PC was rising even more at the time.
Second of all, i never said MX were never coming, they were in one form or another, but mobile gaming was the first step to normalise it on all platforms, while others later took it too far.
Third, i don't know why you are including me in the "angry" crowd, since i don't think i expressed any form of anger in my comments. Regardless, i do sympathise with people on some level, not necessarily those who want something to themselves only, but rather those who are feeling misled and aren't able to make an informed opinion on their purchases.
Not everyone has the money to afford more than 1 gaming console every gen. (sometimes, they even have to choose between a console and a PC as well), so they simply want to make the best purchasing desicion for themselves. Sony however has purposefully misled, or rather witheld information about exclusives games, which ARE important to people (whether they are "hardcore" or "casual" is completely irrelevant). At the very least, they are not upfront about that situation, and that is something that any logical person cannot deny.
Personally, i never cared about forums, especially PC forums were people cry about "gatekeeping" in regards to exclusives, where in fact, PC gamers are the only ones actually benefitting from that. This isn't a bad thing, so if people want from Sony upfront information in order to potentially make the jump, how come they are unnecessarily "angry" or "entitled" when they don't get that? Expanding and diversifying comes with consequences, it's not just "more money". Sony shouldn't expect people to just flock on its systems when better options are out there for people.
All in all, i don't think you should assume that this "anger" only comes from from vocal, illogical and angry minorities who don't matter, because that sounds really pretentious, deflective, short sighted and potentially out-right wrong. If we are to listen to opinions, we listen to everyones opinions equally, not just those who we tend to agree with more, regardless if it's a minority or a majority. I'd like to think that that's not how you think, however your writing came off as something like that.
Lastly, i would like to just say that, if this situation doesn't actually bother you personally like you claim, then why are you defending a multibillion dollar company's choice? Why do you care that some people are overly-angry (as you put it) about this? You can just ignore it and move on (not saying you should't express your opinion, of course you should. However, if you don't have skin in the game like you claim, then why bother?).

Re: Sony Must Communicate Its Plans for PS3, PS Vita, and PSP

RayNick

If people can't buy things from the stores, that's one thing (which is dumb, but i can sort of understand it). However, if that means that people won't be able to access their purchased products, but will be forced to micro-manage their games like a RE game, then people have every right to be upset about. If that's indeed what's going to happen, the least Sony could do is give a huge time window for people to organise their library and offer monetary compensation to its users (at least those who used the online store).

Re: Reaction: What Next for PlayStation?

RayNick

As someone who can currently only afford only one gaming platform, including PC, i don't see myself investing in a PS5 for at least 3 years, unless something really big happens. The games that are about to come out, don't really justify the price for me, especially if they are going to be available on PC and perform much much better. Seems idiotic to invest 500+ euros on beta testing games.

Re: All PlayStation Studios Games on PC

RayNick

@twitchtvpat no, those games are rumours at best, while Sony has stated multiple times that more games will release on PC, it's not a stretch to say at this point most, if not all, "exclusives" will also come to PC 3-4 years after release. Probably sooner as time goes on.

Re: All PlayStation Studios Games on PC

RayNick

Why not include every "exclusive" game and simply set the date to TBA until the game drops? We all know Sony will give every game eventually, so since you made this list, might as well save yourselves some time.

Re: Final Fantasy VII Remake Part 2 Will Have One Director, Rather Than Three

RayNick

@QBGaming12 It's not like he isn't working on the project anymore, he is Creative Director on the FFVIIR project now, which is actually a lot of work. Plus, he said that he has more projects to work on, so essentially, he isn't going to be working on this project just as much, but he will be doing pretty much what he did for the first part.

Re: Sony Believes PS5 Game Pricing Is Fair, Denies It Considered Charging More

RayNick

@God_of_Nowt "So no mo-cap for Naughty Dog titles, Santa Monica, Guerilla and many more?"
Yes. I don't care if a character walks or talks or poops realistically, it's still a game, no matter its tone. Also, in what world is Mo-cap cheaper than animating? May take longer to create, sure, but unless they are scamming you or are some of the best, mo-cap is always a more expensive option. Kojima is still getting slack for using hollywood actors and mo-cap instead of cheaper actors and animating on a 3d engine.

Now, the whole, "mediocrity" and "technological achievements" thing you typed, i have no idea what you rumble on about. You seem to imply that this is a natural progress for what exactly? Better graphics? Better horse balls? If the people you cater to are those who want the bigger,better and flashier blockbusters then point given, i'm just saying, that's not progress, that's just a way some devs choose to use their tech. You can make masterpieces without all of that, and the indie market has proved that and that comes from someone who generally doesn't like indies all that much.

lastly, you talk so much about choice, but remember this is an industry when Lootboxes and MX's were a "choise" as well, and that didn't sit well for most gamers, hardcore or casual. It's not about the cost itself, it's about making the customer understand why it costs this much and where his money actually goes.

Re: Sony Believes PS5 Game Pricing Is Fair, Denies It Considered Charging More

RayNick

I've been getting most of my games when they are on sale, because in europe we always pay 10+ than the standard price (unless you know a really good retail, in which case you can get very reasonable prices). That being said, it does come at a cost, since i mainly play Single Player games, and no matter how hard i try to avoid spoilers, i will get something spoilled eventually. I still disagree about the development costs argument though and i also disagree with publishers encouraging players that Bigger = Better to justify such costs. You don't need a whole symphony for a soundtrack, nor do you need expensive mo-cap and high paying actors. There are a lot of ways to cut costs is what i'm trying to say here, if that's your argument, and those are a few examples.

Re: PlayStation Boss Can't Comment on God of War Ragnarok Being a PS5 Exclusive

RayNick

99% sure that it's a cross-gen game. Therefore, PS exclusive but not PS5 exclusive. Which is obvious really, personally i am more surprised that people expect the majority of new major releases to be next-gen, seeing as the PS5 (and maybe Xbox series X, i haven't payed any attention to it) is obvioysly rushed and will be "patched" throughout like an early access title. That, plus Sony's stategy on PS5 going from "we want people to transition quickly" to "nah we'll support ps4 for 3 years after all". People need to realise that it will take 2-3 years for games to actually
start taking full advantage of next-gen. For the time being, and with the exemption of some titles, PS5 (and maybe SeX) will function as a PS4 pro pro.

Re: Reaction: Spider-Man PS5 Debacle Shows Sony Is Out of Touch

RayNick

@get2sammyb I wasn't implying you didn't mention that, but seeing as remastering a 2 year old game is already a bad move, ESPECIALLY when BC is supposedly a selling factor, they should provide a more in-depth explanation for the development proccess rather than a video explain how much "better" it runs on PS5. I want a video on the dev proccess and cost, not just a performance one.

Re: Reaction: Spider-Man PS5 Debacle Shows Sony Is Out of Touch

RayNick

Another "confusopoly" practice meant to swindle people out of their money. Also, i kinda disagree on the "counter-argument" you provided for SONY. So all they have to do is say "we worked really hard" and we're supposed to blindly accept that? If they actually showed in detail through an interview or a video the makings of the remaster then maybe i can understand the point, but having absolutely no proof besides their word, when they've lied on stuff in the past on such topics (like how hard cross play actually is for example, when they claimed "it's not like you flip a switch" and then it actualy seemed like that was almost exactly like what they did) is idiotic to me.

Re: Microsoft Threatens More Video Game Company Acquisitions

RayNick

So, realistically what Sony/Playstation can do is use its assets smarter. Stop spending money on pointless timed exclusivity deals since they only offer short term returns (that lessens now that people know the games will reach the platform of their choice) and use it to make a bigger variety of games. Bring back IPs and expand on them while also invest in a variety of genres. While the meme, "Sony games are all the same" isn't entirely true, you can't deny that they at least have a similar tone, even if that's based on first appereances. Fortunately or not, they matter in this industry, so if they could show that they offer a bigger variety if what they already offer, in every aspect, from gameplay to looks, then they will get people on their side. Unfortunately, it seems PS just wants to be "another place" to play, even if they say otherwise.

Re: Kingdom Hearts: Melody of Memory Grooves to the Beat This November

RayNick

@nessisonett KH2 also had a bigger amount of newcomers compared to 3. 3 IS regarded as a great game as well, but the outcry was bigger compared to what it was for 2 so of course it's not seen that way. Plus, 3 had to compare with games such as DMCV while 2 had very little competition in 2006. Also, there are no "spin-offs" in KH, they are all regarded as a single mainline. The only reason Nomura chose to name 3 "3" is because of the gameplay and because it draws more people, nothing else. Lastly, you're either misconstruing my point or i didn't articulate it in a manner that you might understand. I never said you aren't a fan (although, you aren't anymore by your own words) or that you are blind per se, i said that nostalgia has blinded you and others to view or expirience this franchise in a specific manner which never was the point of the franchise in the first place. To be exact, the thing which you don't like (finding clues in story and lines and whatnot) has been a thing since 1FM in Japan. You want to call me a fanboy, go ahead, i don't mind, heck i am one, i know how to enjoy something and i'm not petty when it doesn't cater 100% to me anymore. Mind you, i've had franchises that dissapointed me greatly in the past as well, but i did the grown up thing and realised that at the end of the day, it's just a product. If i truly love it, maybe i can tolerate or even accept the changes (if there were any changes in the first place). If not, i can hold dear the aspects that i liked and truly wish the people who like it now the best.

Re: Kingdom Hearts: Melody of Memory Grooves to the Beat This November

RayNick

@nessisonett I never compared you bro , lol, I just said it reminded me jeez, chillax. Also, for many fans researching things is part of the appeal, excuse you if things we like aren't to your high standards of what things should be and how we should like and experience things. Plus, you make the same mistake many blind "fans" did in this franchise and are now paying for it, you never waited 10 plus years for any sequel, the latest canon entry was 0.2 and before that DDD, which make it 8 years at best, with many complications of development from both Square and Disney. You also seem to forget that KH2 was barely regarded as "one of the best" on ps2 when even then KH was being sh*t on relentlessly, even your precious KH1 and 2. It seems your nostalgia goggles have blinded you and many others, you guys don't like it, sweet and dandy, but don't act as if KH was ever in a golden era in the mainstream (besides the hype period), and don't label fans who genuinely know what they like as if they like garbage, that works for everything, peace.

Re: Kingdom Hearts: Melody of Memory Grooves to the Beat This November

RayNick

@nessisonett oof, your response reminds me of one metanlly ill person on 4chan and twitter who does nothing but sh*tposts on anything but KH2. Either way, your empty feats mean nothing in the end and i don't care even if you provide proof, you're obviously b*tthurt about things you probably haven't even researched on your own and just parrot reddit and youtuber opinions. As i said friend, you do you, but every game reuses assets, whether it's graphics or code. Do you think they remade the moves and code for DMCV for Nero, Dante and Vergil, for example, or that MH and other games with moves and monsters rewrite the code etc. etc.? Just admit you were there for the hype, you will cope sooner that way.

Re: Kingdom Hearts: Melody of Memory Grooves to the Beat This November

RayNick

@nessisonett at least try to pretend you care or you've played theatrhythm before and stop being pompous and passive-aggrsive about it. You just don't like KH anymore because you bought in the overblown hype before KH3 released. Why exactly isn't MoM a
KH theatrhythm, because it doesn't have the chibi style when everything else is exactly like it? Give me a break, pal.

Re: Soapbox: Games As a Service Should Be Embraced, Not Misunderstood

RayNick

@get2sammyb You are looking at GaaS on a very consumer friendly and honestly naive way of thinking though. You can dream and hope but let's be realistic here. If games like Crazy Taxi were to be released nowadays, you would get probably a tenth of what the game originally offered but streched out into hours and hours of the same objectives in order to egg you to purchase stuff to make your experience more "enjoyable" and eventually the "additions", which are actually content that would normally be in the game, are added on for free (some times). Now, you may be one of those who didn't spend a nickel on the game, but GaaS exist for so long for a reason and that is because other people essentially paid for that "free" content. Just because you and the majority of the playerbase didn't, doesn't mean it's free. The game (CT) got sequels instead and whether it's better or not is evident. Not all game sequels are better but most are. Also, Street Fighter is a bit of a false equivalent, since the structure of fighting games are very complex (not saying that other genres aren't, but fighting games are in a special place). The multiple editions aren't a good practice either, but back then it was the only way to not only give more characters and story but also balance the thing. Once DLC was implemented though, it could be argued if things got better, since some games paywalled characters while others added grind and MX to help you farm. Then, EVO got the better of publishers and devs and blah blah blah. Either way, publishers have found new ways to monetize games through GaaS, what ifs are cute, but you shouldn't confuse reality with fantasy. It's ok for a game to have an end and a conclusion. Technology evolves, and a well crafted sequel can always provide more from new engine, no matter how much money you throw at the old one. As it stands right now, GaaS is the moto for this industry, "less work, more money" and it sucks that such and archaic and honestly looked down upon economic ethic is still being used by anyone.

Re: Soapbox: Games As a Service Should Be Embraced, Not Misunderstood

RayNick

@LiamCroft I never argued the contrary about Destiny 2 either. Destiny even has Microtransactions and at one point was one of the worst offenders of the GaaS model because of the way they were implemented as well. That and the DLC that locked old content IIRC. Of course games with MX are always going to be supported, that's what makes them GaaS.

Re: Soapbox: Games As a Service Should Be Embraced, Not Misunderstood

RayNick

@LiamCroft While i agree Odyssey is very much a GaaS, how is getting update patches and DLC a GaaS model? It may fall under the vague terminology of GaaS, but let's not kid ourselves with technicalities here, there is a reason consumers differentiate the terms and it's because the industry won't do it. By that logic, games like KH3 are GaaS, where it received patches throughout the year and then released a DLC expansion, or Days Gone with its patches. There is a difference between using DLC to update and enchance a game while also giving some content (for a price) as an expansion, and making it in such a way to always waste time and money on it.

Re: Soapbox: Games As a Service Should Be Embraced, Not Misunderstood

RayNick

It'll be interesting to see how well this article will age once Suicide Squad, Gotham Knights and others release. They might turn out "fine", but GaaS leaves much to be desired. It doesn't help that WB are notoriously bad with monetizasion in their games and where in the process of selling their gaming division. GaaS as a whole has been a ploy to milk games and franchises. If you enjoy being a cashcow, that's your business i guess, but don't be a fool thinking it goes into developer's pockets. Exceptions may apply, but they are exceptions and they are in the minority.

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