Well I have successfully read most of the articles on the site and I must say the I am very excited to have a dedicated site to what looks to be a great handheld. I would be lying if I said I wasn't a sony fanboy, and its systems like this that make me realize why they are my favorite!
I really would want a game like this to show me the ropes with the new play mechanics, but I don't know if I would be willing to pay full price for this. if they made it a discount $20 release like locoroco (which I REALLY hope finds it way onto the vita) or patapon then I definitely would be all over this
I would like to see a more in depth look at the new creation tools. The ps3 creating went right over my head, but an easier to use solution could get me interested again!
I just hope that they will bring tekken X street fighter to the vita as well in the coming years. I have always been partial to tekken as a fighting series.
The price of the ps vita still amazes me and I can't wait to buy it on day one Also, I am very excited to see this new site and I will now begin the task of reading every story and soaking it all in. now I just have to wonder when you guys will feature full playstation and xbox sites, I'm hoping soon. I am proud to have been a member of this community of sites since vc reviews
after reading the article I was excited about buying a nav controller for $20(what the first party should be), but after I saw the d-pad on the sidekick . . . . just, ugh
Nice! I couldn't wait to get my hands on this game before, but now they've somehow gotten me even more hyped! Move controls in shooters should be a standard option, and I can't wait to blast some chimera with a carbine in one hand(and seven other weapons in my back pocket )
I think that it will be a standard "collectors editions" for ps3, with extra content, like with medal of honor or dead space 2. They will include extra content(in this case move controls, or maybe exclusive minigolf) but market it at the same price.
this is really surprising to me. I thought it might be able to pass 3 million but it has far surpassed that guess. I read that the kinect has sold 2.5 million so far, which is to be expected with the Huge ad campain, but I didn't think it would be this close.
I think that having calibration built into the os wouldn't work, considering that the calibration for games like eyepet, sports champions, and mag are VERY different. a standard calibration process would have issues with different games IMO.
@3 I might need to take a break, to answer a call or go to the restroom, and it's nice to be able to easily pause the game in an opportune position, but I agree that it isn't necessarily hard to reach, just a small gripe
I've been playing mag for a couple weeks now, and I must say that with move controls, I am exponentially better than with a dualshock. The accuracy is amazing, I feel like I have the accuracy of a mouse. the fact that this game works well with move gets me extremely excited for killzone 3.
you picked my main improvements, although I would also want square and triangle buttons added to the nav controller, to make the possibility of a one-handed rpg even more real. I would like the start and select buttons to be positioned closer the the front of the move controller. I have trouble reaching the start button, which can be trouble in heated situation. I would also like to say that I wish that sony would replace the "good, but not perfect" R2 and L2 triggers with the T trigger on the move(which is silent, has just the right amount of pressure, and has a lip to keep your finger in place)
I still think the camcorder would be amazing in a game with a video editor like skate. You land an ollie on a five stair, then the game puts you in a different body at the bottom of the stairs with the camera in your hands so you can record the exact angle that you want, then follow the skater character into more tricks
I think fallout would work well with move considering I would play it with my arm on an armrest moving the pointer with my wrist like in super mario galaxy
Comments 324
Re: First Impressions: Playstation Vita
Well I have successfully read most of the articles on the site and I must say the I am very excited to have a dedicated site to what looks to be a great handheld. I would be lying if I said I wasn't a sony fanboy, and its systems like this that make me realize why they are my favorite!
Re: SEGA Confirms Four More Vita Titles
madworld please, one of my favorite games on the wii, though I wouldn't complain about have some "traditional" controls with more lively combat.
Re: Little Deviants Trailer Rolls Into View
I really would want a game like this to show me the ropes with the new play mechanics, but I don't know if I would be willing to pay full price for this. if they made it a discount $20 release like locoroco (which I REALLY hope finds it way onto the vita) or patapon then I definitely would be all over this
Re: Reality Fighters Lets You Punch Your Own Face
I'm not sure what to think of the game, but the AR aspects are really amazing. I could see myself spending hours with a video editor on the vita!
Re: LittleBigPlanet Vita Detailed in New Trailer
I would like to see a more in depth look at the new creation tools. The ps3 creating went right over my head, but an easier to use solution could get me interested again!
Re: Capcom Bringing Street Fighter X Tekken to Vita
I just hope that they will bring tekken X street fighter to the vita as well in the coming years. I have always been partial to tekken as a fighting series.
Re: PS Vita Releases Globally 2011, Priced $249 and $299
The price of the ps vita still amazes me and I can't wait to buy it on day one
Also, I am very excited to see this new site and I will now begin the task of reading every story and soaking it all in.
now I just have to wonder when you guys will feature full playstation and xbox sites, I'm hoping soon. I am proud to have been a member of this community of sites since vc reviews
Re: Memorex Shows Off New Move and Navigation Controllers
after reading the article I was excited about buying a nav controller for $20(what the first party should be), but after I saw the d-pad on the sidekick . . . . just, ugh
Re: European Resistance 3 Pre-Order Bonuses Aim for Your Wallet
I really hope this comes stateside and the price stays under $120 (though I would probably pay $150 for this )
Re: Resistance 3's Box Art is Frankly Superb
I have another version of the picture itself, with a person(I assume Capelli) walking toward it, I prefer that version but this really is cool
Re: PSN Phased Roll Out Begins, Start Changing Passwords Now
yes, I've waited 3 weeks to play firmware online, and now I can finally start again!
Re: Resistance 3 Gets PlayStation Move and Sharp Shooter Support
Nice! I couldn't wait to get my hands on this game before, but now they've somehow gotten me even more hyped!
Move controls in shooters should be a standard option, and I can't wait to blast some chimera with a carbine in one hand(and seven other weapons in my back pocket )
Re: Killzone 3 Dev: "Shooters Will be Played Like This in the Future"
I don't know if everyone will play shooters with move(or other pointers) in the future, but I know that I definitely will be!
Re: Take on the Masters with Tiger Woods PGA Tour 12
I think that it will be a standard "collectors editions" for ps3, with extra content, like with medal of honor or dead space 2. They will include extra content(in this case move controls, or maybe exclusive minigolf) but market it at the same price.
Re: Talking Point: Why PlayStation Move Needs Uncharted 3
I would love to see move support for Uncharted 3. After playing mag with move, I want all my shooters to support the controller.
Re: Move Sales Reach 4.1 Million Units Sold Around the World
this is really surprising to me. I thought it might be able to pass 3 million but it has far surpassed that guess.
I read that the kinect has sold 2.5 million so far, which is to be expected with the Huge ad campain, but I didn't think it would be this close.
Re: Talking Point: What Improvements Would You Make to Move?
I think that having calibration built into the os wouldn't work, considering that the calibration for games like eyepet, sports champions, and mag are VERY different. a standard calibration process would have issues with different games IMO.
Re: Talking Point: What Improvements Would You Make to Move?
@3 I might need to take a break, to answer a call or go to the restroom, and it's nice to be able to easily pause the game in an opportune position, but I agree that it isn't necessarily hard to reach, just a small gripe
Re: Review: MAG (PlayStation 3)
I've been playing mag for a couple weeks now, and I must say that with move controls, I am exponentially better than with a dualshock. The accuracy is amazing, I feel like I have the accuracy of a mouse.
the fact that this game works well with move gets me extremely excited for killzone 3.
Re: Talking Point: What Improvements Would You Make to Move?
you picked my main improvements, although I would also want square and triangle buttons added to the nav controller, to make the possibility of a one-handed rpg even more real.
I would like the start and select buttons to be positioned closer the the front of the move controller. I have trouble reaching the start button, which can be trouble in heated situation.
I would also like to say that I wish that sony would replace the "good, but not perfect" R2 and L2 triggers with the T trigger on the move(which is silent, has just the right amount of pressure, and has a lip to keep your finger in place)
Re: Review: Resident Evil 5: Gold Edition (PlayStation 3)
I really love the idea of aiming with the nav controller when using sniper(sniping in mag is worthless with move for me)
Re: Ready Up for MAG's Move Patch with New Lower Price
Definitely picking this up. I always wanted mag but I wanted to wait for a price drop. Throw in move support and I'd be crazy not to pick this up.
Re: Move Tech Demos Show War, Robotic Puppets and Chameleons
I still think the camcorder would be amazing in a game with a video editor like skate. You land an ollie on a five stair, then the game puts you in a different body at the bottom of the stairs with the camera in your hands so you can record the exact angle that you want, then follow the skater character into more tricks
Re: Features: Five Games We Don't Need to See on Move
I think fallout would work well with move considering I would play it with my arm on an armrest moving the pointer with my wrist like in super mario galaxy