Comments 661

Re: ANTHEM VIP Demo Isn't Extended, Public Demo Still Set for This Weekend

CanisWolfred

@RawnDawn Just FYI, the underwater bits just seem to be load-masking. They're pretty, but you don't actually do anything underwater as far as I know. Which might be for the best, I can't for the life of me think of a time when I enjoyed underwater combat, and while the Javelins work fine in the air, they are noticeably harder to handle once submerged...

Re: ANTHEM VIP Demo Isn't Extended, Public Demo Still Set for This Weekend

CanisWolfred

Because of course it wasn't extended. Hopefully with the downtime they can get the server issues fixed, but even if it wasn't, this is EA. Since when did they care about good consumer relations? This was a scheme to get more pre-order numbers to them, nothing more. I'm staring at the headlines for another recent game that had issues with their limited-time beta, but you know what they did? Resceduled the Beta so people can try it when they think it's in a better state! Thanks, Namco Bandai! Thanks Square-Enix, when you had issues with the FFXIV relaunch! Thanks Capcom when you had issues with the SFV beta. Thanks Ubisoft when you extended The Devision's demo, even though you were encountering cheaters exploiting a glitch in the PC version.

This really is frustrating for me, because there's a decent game underneath (albeit one that's built upon ME3/A's multiplayer features, but hey, maybe those needed a standalone game to really stand out? Except now it's matched with Destiny/Borderland's skinnerbox gameplay that I only ever tolerated, but I get the appeal there, and I honestly could use a game like that when I need an inbetween game that I can easily drop without worrying about getting to an ending or being stressed out by PvP games), and it's a new IP to boot, but now I just feel punished for giving them the benefit of the doubt. I certainly won't make that mistake again.

Re: Most Common ANTHEM VIP Demo Issues Are Being Fixed, No Word on Extended Times

CanisWolfred

Already deleted the demo at this point. I was hoping this would hold me over until KH3 came out (or at least until the day before when I'd be too exited to play anything else), but instead I spent 2 days dealing with infinite load bugs, disappearing enemies, invisible objective markers, the worst rubber-banding I've ever experienced in a video game, and gunplay that legitamitely made me miss my time Mass Effect: Andromeda during its launch week.

Before, my biggest worry with this game was how EA would monetize it, and how Bioware was going to handle Endgame and post-launch content. Now I'm more concerned that this might be another Andromeda-level disaster, and I don't think Bioware could survive another hit like that.

(And yes, I'm aware that this demo is based on a 6 week old build. This is still unacceptable.)

Re: Marvel's Spider-Man Gets One More Trailer to Hype You Up for Launch

CanisWolfred

"Gameplay" Trailer...this is why so many people have been worried that it's just gonna be QTE-fest that takes away player control more often than Sonic Adventure - because they keep focusing on the story in so many of these trailers. I mean, I've seen raw gameplay footage, I've read hands-on reports, I know what it's actually gonna be, but if that was supposed to be a gameplay trailer, then someone deserved to be fired.

Re: Guide: The Best PS4 Fighting Games

CanisWolfred

Guilty Gear's still my fave, but everything here has been pretty great picks. Only ones I haven't touched yet are Injustice 2 (I'll wait for a complete version, thank you. No way am I paying for Battle packs 1-3+ or some super-expensive ultimate edition. Their pricing scheme is the real injustice, here) and Naruto...I just don't keep up with that series anymore.

Re: Review: Iconoclasts (PS4)

CanisWolfred

Oh my God, I can't believe it's out! I have been waiting for this ever since it was announced back in, what? 2010? And it sounds like a must-play, to me. Nice, I'll pick it up ASAP.

Re: PS4 Pro Doesn't Appear to Have a 4K Blu-ray Player

CanisWolfred

@stevie85 - I have, but only because my PS3 makes weird noises whenever I put a movie in it - game discs are fine, but movies always rattle. I don't know why.

Anyways, I got a brand new smart TV back in February, but without the 4K (it cost over $400 already, 4K would've doubled it! It's just a TV, no way am I paying that much), so unless they don't make a PS5 until 2025, this has no effect on me whatsoever.

Re: PlayStation Plus Price Won't Increase in Europe

CanisWolfred

Oh, so it's just the US and Canada? That's good to know. Meanwhile, I got a spare card waiting in the wings...if I see another card with the old price tag later down the road, I'll grab that too, get myself a little stockpile...gotta wait until after I'm done paying off my credit card, though...

Re: Review: The King of Fighters XIV (PS4)

CanisWolfred

Rush mode? That might actually kill this for me. Is there a way to filter/restrict that function in online lobbies?

EDIT: Well, after doing some research, it sounds like it might not be that bad, though I might do it by accident sometimes...I know that ruined quite a few of my Persona Arena, though they were even easier to trigger there. Unless your button is sticking, you shouldn't be mashing your light punch like you're playing SF2 E.Honda...so...I guess I can overlook that. Even graphically, the game mostly looks fine. It's just that the first 15 or so characters they introduced had really bad facial animations - lot of uncanny valley **** goin' on with Terry, Iori, and especially Kyo and Athena. Don't even get me started on Mai and Angel, I still have the nightmares.

They slowly got better after a while, though, and it's mostly just them having to adapt these anime-style characters who have already gone through more art style revamps than I can count. The new characters they introduced look great, and I hope they redo some of the character models at some point, at least for the Super Move cutscenes. That's where the Uncanny Valley reared its ugly head the most...

Re: Review: Titan Souls (PlayStation 4)

CanisWolfred

@MatGrowcott But they're not the same challenge. They're not even the same genre. The skills and reflexes aren't really that similar. Stealth Inc is a puzzle platformer. This has puzzle elements, but is much more action-based. It just doesn't work as a comparison, nor does it work as a recommendation.

Re: Star Wars: Battlefront Force Chokes Single Player Campaign

CanisWolfred

@themcnoisy Galactic Concuest wasn't a campaign mode - it could be played with other people, IIRC, and it was more fun in multiplayer, to boot. It really was just the standard maps with a different structure (a good structure, mind, but one that other games nowadays use as an actual online multiplayer mode).

And really this is the point: They said there's no CAMPIGN mode, yet they still confirmed that there's still solo play to some degree. There's Singleplayer. It's just that there's no Call of Duty-esque story missions, and there might not be any Battlefield-style 'glorified tutorial' bot matches disguised as a campaign mode.

Re: Star Wars: Battlefront Force Chokes Single Player Campaign

CanisWolfred

...Battlefront 1 never had a singleplayer campaign, and campaign missions in Battlefront II were botmatches capped with exposition summaries. I didn't play Renegade Squadron, but for the most part, this is more than what we usually get from this franchise. The fact that you guys expected more just shows that you have no idea what this series or even DICE studios is about...

Re: Review: Jamestown+ (PlayStation 4)

CanisWolfred

The forced backtracking could be annoying, but it's as simple as trying different weapons and seeing if you can beat your high score.

What kills this game is that it forces you to play on higher difficulties in order to access half the game. That's just unfair.

Re: The JRPG Galaxy Awaits With Star Ocean 5 on PS4 and PS3

CanisWolfred

I was excited for this, especially after they put out Star Ocean: The Last Hope and it seemed like they learned their lesson from SO3.

Then I saw they're promising to take extensive inspiration from Star Ocean 3 and undo every single step forward they made with The Last Hope. Now there's no hope. Not for this game, and certainly not for Tri-Aces.

Re: Talking Point: What Are You Playing This Weekend? - Issue 63

CanisWolfred

Wii Sports Resort for the most part, until I'm ready to move onto something more substantial. I was planning on spending this whole weekend drawing, but I got sick. I'll still try to draw, though, just not as much as I thought I would...

@ShogunRok

I got into Suikoden late last year, and it was first time in a while that I really got sucked into a JRPG. It was fantastic, and I can't wait to play the rest of the series when I'm done (got stuck on a boss so I lost momentum. I already beat the boss, though, I just need to convince myself to pick it up again).

Re: Review: Final Fantasy Type-0 HD (PlayStation 4)

CanisWolfred

@ShogunRok - How would you compare it to Crisis Core? That's the benchmark I'm using.

Otherwise, this sounds great to me. I don't personally hold the FF games to high standards in story-telling (But then again, I still find it hard to believe FF13 is considered pompous, yet BioShock Infinite is held as grand storytelling in gaming...). So long as there's more gameplay than story, and the gameplay is good fun, which your review seems to emphasize at every corner, I'll be fine.