RBMango

RBMango

Kingdom Hearts and PlayStation!

Comments 3,070

Re: Expedition 33 Is Increasing in Popularity with Each Successive Week

RBMango

@NeonTiger If we're talking atmosphere, framerate performance, shot composition, attention to detail, nuances in facial and character animation, art direction, and even fidelity at times, I think Expedition 33 blows the vast majority of "AAA" games this generation out of the water. A few sequences of very subtle facial and eye movements rival the best I've seen from massively budgeted games from Sony and Rockstar. The comparisons to AAA games are justified when I see the creative prowess on display in Expedition 33. Flowers blowing in the wind realistically and other finer details don't make a game "AAA", personally.

Re: Expedition 33 Is Increasing in Popularity with Each Successive Week

RBMango

@NeonTiger "Some objects like flowers in the flower store have one wind reaction animation, instead of individual ones, so it looks like a flag reacting to the wind, instead of how it should be, with separate animation cycles."

This kind of demand for and obsession with very specific and realistic details is why budgets balloon out of control. Sandfall had enough sense and economical restraint to know stuff like this did not matter for the kind of game they were making. How does the game's flow and atmosphere in any way improve if the flowers in one area blow in more than one direction?

Re: Marathon Maker Thinks Players Are Too Toxic for Proximity Chat in New PS5 Game

RBMango

@Wiceheid I strongly disagree that proximity chat is a feature that works better in theory than in practice. It does wonders for specific games, and removing it entirely from Marathon seems like a bad call if they're going for an extraction shooter when a large part of it is PvP interaction. I agree that developers should consider how the gameplay and social features of a game will shape its community, but removing a basic feature of extraction shooters in an attempt to combat "toxicity" seems like an inconsiderate solution. Why is Bungie bothering to make a PvP game in a more hardcore genre at all if they're going to be THIS afraid of players being dickheads? They should remove the in-match chat box and the ability to crouch so people won't teabag at that point.

Re: Marathon Maker Thinks Players Are Too Toxic for Proximity Chat in New PS5 Game

RBMango

@Wiceheid I understood your comment, and I think Bungie is being incredibly foolish if that's the mindset they're approaching Marathon with. Is the risk of "toxic" behavior in certain situations worth removing a standard feature of extraction shooters entirely? I don't think so. Trying to figure out the ins and outs of the gameplay and social implications of a proximity voice chat toggle seems a complete waste of time and antithetical to the genre's appeal. People will always find new ways of being dickheads, so removing proximity chat entirely at the expense of the game's tense atmosphere seems counterintuitive.

As an example, Battlefield 2042 tried this initially with the removal of scorecards because it didn't want players to feel bad if they were doing terribly in a match, and it got lambasted by its player base because it removed vital information to appease a subset of sensitive players.

Re: Marathon Maker Thinks Players Are Too Toxic for Proximity Chat in New PS5 Game

RBMango

@Wiceheid If someone is THAT worried about avenues of toxicity because of a proximity chat option, maybe they shouldn't be playing extraction shooters at all. Maybe Bungie should stop trying to cater to them at the expense of a more niche audience.

As for the unknown factors of proximity chat, isn't the mystery of that part of the fun of going into a hostile environment and not knowing who's out there and who might be listening? I don't play multiplayer games regularly and even I can appreciate the thrill of that experience.

Re: PS5 Fans Give Bungie's Marathon the Cold Shoulder, 34% Say You'd Have to Pay Them to Play

RBMango

@Bionic-Spencer Like you, I asked a few buddies of mine who range from casual multiplayer gamers to big extraction shooter fans to hardcore Destiny players what they thought of Marathon. The most positive response I got was along the lines of "it looks okay and I'd try it if it was free-to-play".

I also agree that this should have been a single-player project with a separate suite of traditional multiplayer modes.

Re: Poll: Are You Planning to Buy Bungie's Marathon?

RBMango

@Repo_Dog Their track record supporting Destiny over the years and managing the studio itself has been turbulent, to say the least. Nothing I've heard from Bungie and some content creators at the alpha event has convinced me that Marathon won't have the same rough history. I get vanilla Destiny 1 vibes from Marathon.

Re: Bungie's New PS5 Shooter Marathon Grabs September Release Date

RBMango

Since this is one of PlayStation's biggest live service gambles, I'm much more interested in seeing how the game does financially than actually playing it. I'm sure this will do fine in the short term on Bungie's name and fanbase alone, but this thing's long-term success is a huge mystery to me.

Re: Patapon 1+2 Replay Marches to PS5, as Sony Licenses Series Out

RBMango

@Keyblade-Dan I would argue the exact opposite. This recent licensing initiative is one of the rare things PlayStation has done this generation that actually honors its heritage. I think allowing things like Patapon and Everybody's Golf to leave PlayStation's old Japan Studio IP dungeon and get a new lease on life on Switch and PC is the opposite of death.