Comments 1,883

Re: Oh, Okay! PS5's Deathloop Looks Freakin' Rad

SegaBlueSky

@DrJames I don't own it but played a bit and watched a friend play through it, was very impressed. But that holds a lot more interest to me on a lot of levels. The setting, overall gameplay style etc.

The "Loop" gimmick here, the general tone, uber-fast twitchy gameplay etc are all just the opposite of what I look for in a shooter. Admittedly, I'm not a big fan of the genre though.

Re: Poll: Do You Have a PS5?

SegaBlueSky

I very nearly didn't pre-order a PS5 but the urge to play Demon's Souls was too much so I caved and managed to snag a pre-order in early October. Absolutely love it so I'm definitely feeling pretty lucky with the situation that there is now. Really hope everyone that wants one can get them for normal prices soon.

Re: Soapbox: PS5's Pad Has Made All Other Controllers Feel Ancient

SegaBlueSky

For me it's easily the best controller Sony have ever done. I've always liked the DualShock series but it's never been my favourite, and I've generally preferred the pads on rival consoles - big fan of the Xbox One and Switch Pro controllers, for example. But the DualSense is pretty much perfect and I absolutely love it.

Re: Soapbox: I Can't Keep Up with Service Games

SegaBlueSky

Relate a lot to this. I've put in probably around 1000 hours in Rocket League over the years but I just wasn't playing anything else I forced myself to uninstall it. Went back when I got my PS5 but quickly realized I was enjoying myself more playing new games, so it's gone again now and I'm working my way through the backlog. Might go back one day but trying to resist.

Re: Game of the Year: #4 - Demon's Souls

SegaBlueSky

It's a spectacular remake. I started the Soulsborne series with Dark Souls and by the time I backtracked to Demon's Souls to see where it all began, it felt so cumbersome that I quickly bounced off it after the Tower Knight and went back to replay the other games instead, promising myself I'd come back to it one day. I didn't in the end and now I'm glad, because experiencing it this way is so much better. Just about to complete my first playthrough and I've really enjoyed. Maybe not as much as Dark Souls or Bloodborne as the boss fights are showing their age a little bit at times, but it looks absolutely spectacular and I'm already looking forward to my next build/playthrough.

Re: Game of the Year: #5 - Astro's Playroom

SegaBlueSky

I think it says a lot about Astro's Playroom that, even as a pretty fanatical Soulsborne fan, I was putting off playing Demon's Souls to finish off finding all the collectibles and easter eggs. It's a joyful little game and I'd love to see much, much more of it.

Re: Reaction: How Does It Keep Going Wrong for Big Game Launches?

SegaBlueSky

It's a fascinating, albeit ugly saga, that really brings into question the state of games development today. For all of its development time Cyberpunk 2077 has been the poster child for big, ambitious, AAA-heavyweights. Every delay saw countless games adjust their release schedules, every demo looked impossibly good, etc.

But they obviously reached a point where they just had to get the game out there, no matter what. But to me they've ended up as the poster child of the warnings you hear of AAA development being unsustainable. The answer to that is higher prices and/or longer development times, as we're seeing with Sony's first party efforts. If a game like Cyberpunk was polished enough from the off and lived up to all its lofty promises, I could totally see the justification for charging £60/70/whatever. But if we keep trying to cram in genre-defining experiences to the old way of doing things, you risk getting...gestures...this. And now we have disappointed fans and heartbroken devs that have put years of their lives and all that crunch time into making something they truly care about, only for it to crash and burn when it's out in the wild. It's a really sad tale and I hope CDPR can turn it around without demanding even more unreasonable working conditions of their employees.

Re: Fans Wonder if PS4 Pro Has Been Discontinued

SegaBlueSky

Logically you'd think that the PS4 Pro would have been the new "base" PS4, but then you'd have a situation where Sony have two 4k consoles competing against each other. So I can totally see why they'd want to make the difference a little more distinct going forward. Want budget focused 1080p gaming with a huge library? PS4. Want 4K with all the bells and whistles? PS5. Anything else would muddy that proposal considerably.