@nessisonett I feel exactly the same. As much as I love it (and it defined my childhood), the first Final Fantasy game had very little in the way of story and world building. So while I think I would enjoy it regardless, I also think they could have set it in a world that they had detailed more. FFVI? Give it to me!
I can count the number of matches I have won in an online multiplayer game, in the last two decades, on one hand.
I hate when a games trophies depend on other players being worse than you; as someone that doesn't play these games night and day, I just am not as good at them as the hardcore dedicated fanbases (but I can play most offline games on Extreme difficulties without breaking a sweat).
@Haruki_NLI I don't think that PS5 developers have an option to make save files ephemeral like that. I know they didn't with the PS4; however the PS3 did have a quasi-solution to this (there were some saves that could only be downloaded from PS+ once per 12 hours).
@Haruki_NLI
It does allow for save scumming. The fact that it deletes the save (from your console) once you load it is immaterial because you can back that save up and restore it from PS+.
From then on, as long as you don't upload a new save to PS+ (turn off auto-upload to be safe), you can restore your save as many times as you need.
@Haruki_NLI That doesn't fix anything. The problem that they are trying to avoid is save scumming. If they allowed for mid-run saves like this (even save & quit) then it makes the core perma-death mechanic optional.
The game has shortcuts that are intended for you to use to get back to specific biomes within minutes of starting the game, with weapon proficiency bonuses that make it unnecessary to grind out each and every biome in a run.
That being said, there are certainly times when you have an amazing run and you just have to put the game down for whatever reason; so I am not saying that they shouldn't try and solve this problem, but the solution is a lot more complex than you make it out to be.
@Enigk
That is a lot more common than you might believe.
I don't expect PS+ or Play At Home to be able to actually give me anything I care about (which is why I don't complain about what they do give) because if it was a game that I was interested in, I have likely already played it.
@wiiware I was thinking the same thing. Here I was hoping for some content for games I actually play, but not a single game here has ever remotely interested me.
@Saucymonk not sure if your comment is genuine or not; but I also do not play any of these. They are the type of games I avoid.
@wiiware To be fair, I have only played the first one; but it was so mediocre that I returned it within a few hours even though it was my only game on my launch PS3. It was forgettable and generic. Maybe the sequels made up for that, or maybe it just takes a certain type of gamer to like it;
@Col_McCafferty AC has had a strong multiplayer component through a handful of titles and AC Unity came pretty close to an actual full multiplayer AC. My point is, they have flirted with this in the past, I wouldn't be surprised if they went that route.
All of the micro-transaction nonsense aside, I have never found free-to-play titles to be any fun. They are devoid of meaningful content. The all feel...hollow.
@PCPS4XB I would guess it took me about 10-15 hours to finish the first biome and beat the first boss. The first biome is pretty easy; but boss fights are just so drawn out (they are damage sponges!) that it only takes a couple mistakes to end your run.
Its a fun game; but its too Rogue-like and not enough Rogue-lite. There are not enough permanent unlocks to make the time spent in a failed run feel like you accomplished something. To me that drops it down from a possible 8-9 to a 6.
@Paranoimia Its just a chat app like any other; they are more-or-less interchangeable. I have to use half a dozen for various reasons (work, product support, etc...) and if you skinned them all the same, I would have trouble telling you which one is which.
There are a lot of reasons this could be true. The SDK is huge and complex, with thousands of APIs. If we look at older generations, there were system API's that went completely unused.
It could also be a combination of features used in a specific way that highlights the bug; it could also be that other developers have found the issue as well; but found a work-around that worked for their game, etc...
@Th3solution Saves would undermine the Roguelike-ness. You could, for example, save mid-run, back up that save, resume, and if you die, just restore the save and try again.
There is no good solution. As much as I would like to have saves, I also understand why they don't exist.
I really hope the long time frame between runs (and thus potentially multiple hours lost) isn't a deterrent to finishing it; it looks like the game will be really enjoyable.
I tend to play games on their maximum difficulty, so I am no stranger to try, try, try again.
@MattSilverado You make the assumption that games need to fill up the entirety of the RAM when they load, which is not the case. Game worlds tend to be designed in segments that are loaded Just In Time to create a seamless experience.
This mechanic has a big flaw though, if you go to fast, you might reach an area before its loaded; or if you fast travel, its unlikely that that random section is cached. More RAM, all other things being equal, means you could stream in more of these segments, sooner.
This game, as it is, cannot exist on the last gen consoles without sacrifices. If anyone thinks that its just going to be bug fixes and they will magically pull another 15-20 FPS out of thin air; they are deluding themselves. The only way this game gets playable on last gen systems is if it gets seriously neutered in the process.
So far; the only PS5 game I have played on the PS5 was AC, and it was a disappointment. I am really hungry for a next-gen (err, this-gen) experience (there doesn't really seem to be any yet); but I am not certain about day-one for this, although it does look interesting.
@Jayslow People tend to have a centralist point of view, and no matter how far they are in the minority, they feel as if they are in the majority. There are a lot of factors that can contribute to this; but what I find contributes the most is socializing with like minded people; in what eventually just becomes an echo chamber. At some point you just can't imagine anyone not sharing the same opinion; and that anyone that has a different opinion must be either completely stupid, or trolling.
My personal take (on this specific situation) is: The game isn't out on the current generation of consoles yet; so I have no interest in it until it is.
@Breekhead I understand; the problem, at its heart, makes reviews meaningless unless you trust the specific reviewers opinions on that specific type of game.
I generally scan a few reviews from different sites on a game for the key words that would make or break a game for me; and then if it passes that sniff test, I start to dig deeper.
@Breekhead I haven't played this game so its not a judgment on it specifically; just a general statement: A tried and true (non-unique) concept with mediocre graphics can still make an enjoyable game; but a unique concept with amazing graphics can't make a poorly designed game good.
@KayOL77 Its not an apples to apples comparison. There is tech inside of the PS5 that cannot be utilized on games that are cross generational without considerable effort and redesign on the part of the developer.
Take the SSD for example. A games typical design of funneling you through tight spaces, and loading hallways, to hide data streaming is no longer necessary; but cross generational games will still have to keep this behavior in; and its not something you can just turn off on the PS5 because there is quite a bit of level design and sacrifice/balance that go into getting it just right.
@Porco
What makes you think they are up to 21 patches? If it's the version number, then 1.21 does not mean what you think it does.
To explain, most game and software developers follow the major.minor.revision paradigm (with some opting out of using the decimal separating minor and revision). It's not a counter, not in a classic linear sense. To give a couple of examples, Cyberpunk 2077 has gone from 1.06 to 1.1 with a single patch/update, and from 1.12 to 1.20 with another.
Some do use a linear counter, or even a build number; but thats far less common.
@Loftimus Paying the least right now is irrelevant. I would have no problems with paying more (and I often do when I have to pay $20-$40 extra to import titles from the UK that didn't get US physical releases).
The great thing about this is that you can choose not to pay full price, and get it cheaper later. This is not only a good way to save money but it also let's the developers and publishers know what the demand for their game at that price is. It's a lot more effective than whining in a comments section.
@Loftimus it's perfectly accessible. There are thousands of games available to purchase that play on the PS5/4 and most of them for ~$15 or less. Being accessible doesn't mean having all of the latest and greatest must be in reach of the lowest common denominator. You sound entitled.
@Loftimus I have no problems paying $100 USD for a good game. As many have rightly pointed out, just a standard price $50 (USD) NES game in 1985 is ~$125 adjusted for inflation. That doesn't even count the higher end ~$70-$80 games. If we didn't buy games back then for $100-$200 each; then gaming wouldn't have become what it is today.
As @4kgk2 's said, this is an expensive hobby. Sure you can get into the hobby for relatively cheap and there are ways to stay cheap (buying used, years later, etc...) but overall if you want to be on the front lines of this hobby; its going to cost you.
Even with the new standard price of games, with more people buying games, more used copies available, from more sources online; and digital sales and indie titles, its never been cheaper to be a gamer on a tight budget (and this is a perfectly reasonable way to enjoy the hobby), but you can't be a budget gamer and want all of the latest and greatest on day one.
@HuJack007
Yeah, if only we all only cared about the exact things you care about; and nothing more.
Its not just some small nit-picky thing. It can be extremely loud. It can easily drown out the sound in games, shows, and movies; and if you have your system set to auto update, it can easily wake you up in the middle of the night when the update reboots your system and decides to read the disc for no real reason (something I learned the hard way)
@GamingFan4Lyf
I think there are a lot of variables here, most importantly where the PS5 is placed, and if its vertical or horizontal. I have mine placed on a "floating" (mounted to the wall) TV stand, horizontally; and it sounds like a Jet Engine when it spins up, its easily as loud as the Dreamcast if not louder. Using a stable TV stand (floor based) that can disperse the vibrations into the floor and putting it in vertical position where it's more stable and has less surface contact, would likely dramatically reduce the noise.
@get2sammyb
I think its placebo effect still. I have seen no noticeable reduction in the noise since the update.
@zekepliskin To be fair, Microsoft's Xbox Accounts have been hacked multiple times, with quite a few people impacted; it just wasn't on the massive scale that Sony's Playstation Accounts were hacked.
"When you defeat an enemy, you'll be given the option of disarming them, instead of putting them to the sword."
Thats not much of a morality system. You make the choice to get the ending you want.
If you want morality systems, play games like Frostpunk where you have to decide if you allow child labor in the early days, or risk not having enough supplies for all of your people to survive the first cold snap. Where you have to decide if you execute people that speak up against your choices to maintain order and keep everyone alive, or allow freedom of speech and the possible negative consequences that come from that. Where you have to decide if you want to amputate limbs of your critically injured people (who may commit suicide, or may eventually work again), or let them die. Those or morality choices.
(I didn't intend for this to be an ad for Frostpunk, but calling out this game for its singular, doesn't really matter, morality choice does a disservice to games that actually have meaningful, impactful morality choices)
@MatthewJP If they don't go back and update reviews when major patches fix things; then to be fair they need to review all titles with the base-game. Unfortunately this isn't always possible for two reasons:
1. If they got early review copies, they might not have the day 1 patch that has unfortunately become standard. 2. If they review it later, it might not be possible to download/play the base-game; this is especially true for online enabled titles.
There is no way to be really fair, without going back and doing re-reviews; but that takes a lot of time and effort.
@nathanSF What you are thinking of is more of how PC game patches work. Console patches don't generally work like this. The base game is stored, literally untouched, and the patch is applied dynamically when the game loads.
This doesn't mean what you think it does, as far as piling more code on top of faulty code; the old files either get replaced or "delta" patched (in memory) the same way it would have done on the file system.
@twitchtvpat This is the key for all digital store-fronts. They will ALL end up this way when the amount of money gained by keeping them active drops below the amount of money it costs to maintain.
If it were just one person still using the store, for example, it wouldn't be worth it for Sony (or Microsoft or Nintendo) to keep every copy of every game available to them. Just scale this one person up until you get to the point where it matters. 100? 1,000? 10,000? It's inevitable that the number of users will drop below this threshold.
@Nem I never said I was. I couldn't care less about Bethesda; I just found it odd that a lot of people are holding out hope that it happens one direction; but seeing it as a platform failure if it happens the other direction.
I don't understand. A lot of people are hoping that Bethesda has some agreement place that will let them publish some games on the Playstation still; but if the reverse is true for something like MLB, it's the end of the world?
@Hyperluminal It was less specifically aimed at you, and more that you were the most recent in the chain of similar discussion.
I am (currently) a Sony fanboy, but that comes with caveats. I will drop Sony in a heartbeat if they make sweeping choices I don't agree with, and I will switch to a platform that feels like it better suits my needs if one ever came along. I hate the Xbox and Microsoft (though a little less in recent years); but its a reasoned factual hate, not a blind fanboy hate.
@Turismo4GT I am one of those folks. I mourn the loss of a some of the developers (I loved Dishonored) but as far as Bethesda goes, while I have bought and played every Elder Scrolls and Fallout game, I won't really miss them (they were good, but never great).
@Hyperluminal only idiots think the situation is as black and white as fanboyism. I could list a dozen reasons that I won't ever own an Xbox none of them are fanboy related.
The industry has decided that people are less outraged by micro-transaction cosmetics, and so huge chunks of "modern" games are now designed to push gamers to want or use cosmetics, regardless of your choice to participate in the micro transactions.
AC:Valhalla is a prime example of this design choice. Nearly every major quest or task reward is a cosmetic. Tattoos, clothes, boat decals, settlement adornments, hair cuts, etc...
I couldn't care less about micro transactions as a general concept; but there is no way to include them, and make them a desirable addition, without impacting all players, regardless of your choice to participate in them.
@MFTWrecks I wasn't saying it was just cosmetic. I was saying 75% of the games rewards are just cosmetic. Huge swathes of the game only rewards cosmetics and this is a trend to push players to want cosmetics so they will pay for more. My point being that even pure cosmetic micro transactions are not done in a bubble, the core game loop suffers because it is built around funneling you towards these.
@Octane This is the key point that most gloss over.
@MFTWrecks I disagree completely. Even something as benign as cosmetics have a huge impact on the core game. AC:Valhalla is a great example of this.
Instead of giving you rewards (for quests, tasks, etc...) that have some tangible in game benefit, AC:Valalla gives you cosmetics. Everywhere you look the game is just oozing cosmetic rewards. Many modern "micro-transaction" based games are the same, how often was that the case prior to micro-transactions? The existence of micro-transactions in games have fundamentally changed the core game loop and rewards.
@Jaz007 Its not really burried, it just probably isn't obvious. When you hit the PS button and the cards come up, there are tasks (usually the first couple cards), there is an option on these cards to show more details, which is where this information is. You can see it in action on Astro's Playroom.
Not every game has them though, for example there are none on Assassins Creed (it just shows the same broken progress card for the whole game).
@3MonthBeef I disagree (that's a completely different conversation) but my main point was that I have had as many crashes in AC:Valhalla as many people have had in Cyberpunk, as well as a slew of other non crash bugs.
(I am not trying to defend Cyberpunk, it's a mess, just reframe the discussion a little bit)
@jmac1686 I have had at least a dozen crashes on AC:Valhalla on PS5. (about 65 hours in) More often than not I get stuck in the terrain, or on a ledge and it glitches until it crashes to the PS5 menu.
I have also had other bugs occur that force me to close/restart the game, such as being permanently stuck trying to open a door in a raid, with no one coming to my aid, and it not letting me abort.
Its not the most buggy title out there; but its certainly one of the more buggy I have experienced in awhile.
Cyberpunk gets a lot of flak for the crashing, but I have had AC:Valhalla crash many times as well. Not to mention various other bugs like getting stuck in random bits of scenery and having to reload.
Not that its acceptable there either; but my point is we seem to be focused on how terrible of a game Cyberpunk is, without acknowledging that many of the other current games out there can be pretty awful too. At least Cyberpunk hasn't tried to sell us XP boosts yet.
(With all that said, I will wait for the current gen version to launch, rather than try and play it on last gens systems)
Comments 1,553
Re: Rumour: Final Fantasy Origin Reveal Set for E3, Working with Team Ninja
@nessisonett I feel exactly the same. As much as I love it (and it defined my childhood), the first Final Fantasy game had very little in the way of story and world building. So while I think I would enjoy it regardless, I also think they could have set it in a world that they had detailed more. FFVI? Give it to me!
Re: You'll Need to Play a Lot of Knockout City on PS4 to Get All the Trophies
I can count the number of matches I have won in an online multiplayer game, in the last two decades, on one hand.
I hate when a games trophies depend on other players being worse than you; as someone that doesn't play these games night and day, I just am not as good at them as the hardcore dedicated fanbases (but I can play most offline games on Extreme difficulties without breaking a sweat).
Re: Returnal's Save System Still Being Investigated, New Content in the Works
@Haruki_NLI I don't think that PS5 developers have an option to make save files ephemeral like that. I know they didn't with the PS4; however the PS3 did have a quasi-solution to this (there were some saves that could only be downloaded from PS+ once per 12 hours).
Re: Returnal's Save System Still Being Investigated, New Content in the Works
@Haruki_NLI
It does allow for save scumming. The fact that it deletes the save (from your console) once you load it is immaterial because you can back that save up and restore it from PS+.
From then on, as long as you don't upload a new save to PS+ (turn off auto-upload to be safe), you can restore your save as many times as you need.
Re: Returnal's Save System Still Being Investigated, New Content in the Works
@Haruki_NLI That doesn't fix anything. The problem that they are trying to avoid is save scumming. If they allowed for mid-run saves like this (even save & quit) then it makes the core perma-death mechanic optional.
The game has shortcuts that are intended for you to use to get back to specific biomes within minutes of starting the game, with weapon proficiency bonuses that make it unnecessary to grind out each and every biome in a run.
That being said, there are certainly times when you have an amazing run and you just have to put the game down for whatever reason; so I am not saying that they shouldn't try and solve this problem, but the solution is a lot more complex than you make it out to be.
Re: Final Play At Home Update Includes Free Content for Lots of PS4 Games
@Enigk
That is a lot more common than you might believe.
I don't expect PS+ or Play At Home to be able to actually give me anything I care about (which is why I don't complain about what they do give) because if it was a game that I was interested in, I have likely already played it.
Re: Final Play At Home Update Includes Free Content for Lots of PS4 Games
@wiiware I was thinking the same thing. Here I was hoping for some content for games I actually play, but not a single game here has ever remotely interested me.
@Saucymonk not sure if your comment is genuine or not; but I also do not play any of these. They are the type of games I avoid.
Re: Insomniac: 'Nothing Really Stopping Us' Working on Sunset Overdrive
@wiiware To be fair, I have only played the first one; but it was so mediocre that I returned it within a few hours even though it was my only game on my launch PS3. It was forgettable and generic. Maybe the sequels made up for that, or maybe it just takes a certain type of gamer to like it;
Re: Insomniac: 'Nothing Really Stopping Us' Working on Sunset Overdrive
@wiiware I liked Disruptor and maybe I am the only Sony fan that thinks this, but Resistance is about as mediocre as an FPS game can get.
I would like to try Sunset Overdrive; but only if they port/remaster the original first.
Re: Ubisoft Strategy to Include More Free-to-Play Games Going Forward
@Col_McCafferty AC has had a strong multiplayer component through a handful of titles and AC Unity came pretty close to an actual full multiplayer AC. My point is, they have flirted with this in the past, I wouldn't be surprised if they went that route.
All of the micro-transaction nonsense aside, I have never found free-to-play titles to be any fun. They are devoid of meaningful content. The all feel...hollow.
Re: Poll: What Review Score Would You Give Returnal?
@PCPS4XB I would guess it took me about 10-15 hours to finish the first biome and beat the first boss. The first biome is pretty easy; but boss fights are just so drawn out (they are damage sponges!) that it only takes a couple mistakes to end your run.
Re: Poll: What Review Score Would You Give Returnal?
Its a fun game; but its too Rogue-like and not enough Rogue-lite. There are not enough permanent unlocks to make the time spent in a failed run feel like you accomplished something. To me that drops it down from a possible 8-9 to a 6.
Re: Poll: Did You Buy Resident Evil Village?
@ShogunRok
I think the poll is missing a "I haven't finished the other games in the series yet, so I will pick it up once I eventually do."
I generally won't play a game in a series unless I have played all of the previous games in the series and I am not yet caught up on RE.
Re: Sony Invests in Discord, Full Integration Coming to PS5, PS4 Next Year
@Paranoimia Its just a chat app like any other; they are more-or-less interchangeable. I have to use half a dozen for various reasons (work, product support, etc...) and if you skinned them all the same, I would have trouble telling you which one is which.
Re: Returnal Crashes May Be Sony's Problem, Other Bugs Being Investigated
@thefourfoldroot
Absolutely.
There are a lot of reasons this could be true. The SDK is huge and complex, with thousands of APIs. If we look at older generations, there were system API's that went completely unused.
It could also be a combination of features used in a specific way that highlights the bug; it could also be that other developers have found the issue as well; but found a work-around that worked for their game, etc...
Re: Housemarque Provides an Overview of Returnal in 30-Minute Gameplay Video
@Th3solution Saves would undermine the Roguelike-ness. You could, for example, save mid-run, back up that save, resume, and if you die, just restore the save and try again.
There is no good solution. As much as I would like to have saves, I also understand why they don't exist.
Re: Housemarque Provides an Overview of Returnal in 30-Minute Gameplay Video
@Lightning_FF13 I see what you did there.
I really hope the long time frame between runs (and thus potentially multiple hours lost) isn't a deterrent to finishing it; it looks like the game will be really enjoyable.
I tend to play games on their maximum difficulty, so I am no stranger to try, try, try again.
Re: Returnal (PS5) - Housemarque's Deep, Dark Shooter Is a PS5 Must Have
From the trailers I expected more of an emphasis on story telling; still excited to play this game, but not as much as I was before the review.
Re: This Ratchet & Clank: Rift Apart Loading Transition Is a Reminder of What PS5 Can Do
@MattSilverado You make the assumption that games need to fill up the entirety of the RAM when they load, which is not the case. Game worlds tend to be designed in segments that are loaded Just In Time to create a seamless experience.
This mechanic has a big flaw though, if you go to fast, you might reach an area before its loaded; or if you fast travel, its unlikely that that random section is cached. More RAM, all other things being equal, means you could stream in more of these segments, sooner.
Re: Cyberpunk 2077 Has Now Spent Over Four Months Missing from PS Store
This game, as it is, cannot exist on the last gen consoles without sacrifices. If anyone thinks that its just going to be bug fixes and they will magically pull another 15-20 FPS out of thin air; they are deluding themselves. The only way this game gets playable on last gen systems is if it gets seriously neutered in the process.
Re: Poll: Will You Be Buying Returnal?
So far; the only PS5 game I have played on the PS5 was AC, and it was a disappointment. I am really hungry for a next-gen (err, this-gen) experience (there doesn't really seem to be any yet); but I am not certain about day-one for this, although it does look interesting.
Re: Cyberpunk 2077 Refunds Accounted for Less than 0.5% of Launch Period Sales
@Jayslow People tend to have a centralist point of view, and no matter how far they are in the minority, they feel as if they are in the majority. There are a lot of factors that can contribute to this; but what I find contributes the most is socializing with like minded people; in what eventually just becomes an echo chamber. At some point you just can't imagine anyone not sharing the same opinion; and that anyone that has a different opinion must be either completely stupid, or trolling.
My personal take (on this specific situation) is: The game isn't out on the current generation of consoles yet; so I have no interest in it until it is.
Re: Mini Review: Buildings Have Feelings Too (PS4) - A Management Game Lacking Solid Foundations
@Breekhead I understand; the problem, at its heart, makes reviews meaningless unless you trust the specific reviewers opinions on that specific type of game.
I generally scan a few reviews from different sites on a game for the key words that would make or break a game for me; and then if it passes that sniff test, I start to dig deeper.
Re: Mini Review: Buildings Have Feelings Too (PS4) - A Management Game Lacking Solid Foundations
@Breekhead I haven't played this game so its not a judgment on it specifically; just a general statement: A tried and true (non-unique) concept with mediocre graphics can still make an enjoyable game; but a unique concept with amazing graphics can't make a poorly designed game good.
Re: Sony Asking Suppliers to Increase PS5 Stock Production
@KayOL77 Its not an apples to apples comparison. There is tech inside of the PS5 that cannot be utilized on games that are cross generational without considerable effort and redesign on the part of the developer.
Take the SSD for example. A games typical design of funneling you through tight spaces, and loading hallways, to hide data streaming is no longer necessary; but cross generational games will still have to keep this behavior in; and its not something you can just turn off on the PS5 because there is quite a bit of level design and sacrifice/balance that go into getting it just right.
Re: No, Sony Didn't Pay for Performance Parity in Resident Evil Village on PS5, PS4
@theheadofabroom Its still a series of tubes, but they have been retrofitted to be sewer pipes.
Re: Cyberpunk 2077 Patch 1.21 Out Now on PS5, PS4, Features More Crash and Bug Fixes
@Porco
What makes you think they are up to 21 patches? If it's the version number, then 1.21 does not mean what you think it does.
To explain, most game and software developers follow the major.minor.revision paradigm (with some opting out of using the decimal separating minor and revision). It's not a counter, not in a classic linear sense. To give a couple of examples, Cyberpunk 2077 has gone from 1.06 to 1.1 with a single patch/update, and from 1.12 to 1.20 with another.
Some do use a linear counter, or even a build number; but thats far less common.
Re: March 2021 NPD: PS5 Is Still the Fastest-Selling Console in US History
@Loftimus I am not lobbing, I am just offering a counter opinion. Not everyone that has an opinion that's different than yours has an agenda.
Re: March 2021 NPD: PS5 Is Still the Fastest-Selling Console in US History
@Loftimus Paying the least right now is irrelevant. I would have no problems with paying more (and I often do when I have to pay $20-$40 extra to import titles from the UK that didn't get US physical releases).
The great thing about this is that you can choose not to pay full price, and get it cheaper later. This is not only a good way to save money but it also let's the developers and publishers know what the demand for their game at that price is. It's a lot more effective than whining in a comments section.
Re: March 2021 NPD: PS5 Is Still the Fastest-Selling Console in US History
@Loftimus it's perfectly accessible. There are thousands of games available to purchase that play on the PS5/4 and most of them for ~$15 or less. Being accessible doesn't mean having all of the latest and greatest must be in reach of the lowest common denominator. You sound entitled.
Re: March 2021 NPD: PS5 Is Still the Fastest-Selling Console in US History
@Loftimus I have no problems paying $100 USD for a good game. As many have rightly pointed out, just a standard price $50 (USD) NES game in 1985 is ~$125 adjusted for inflation. That doesn't even count the higher end ~$70-$80 games. If we didn't buy games back then for $100-$200 each; then gaming wouldn't have become what it is today.
As @4kgk2 's said, this is an expensive hobby. Sure you can get into the hobby for relatively cheap and there are ways to stay cheap (buying used, years later, etc...) but overall if you want to be on the front lines of this hobby; its going to cost you.
Even with the new standard price of games, with more people buying games, more used copies available, from more sources online; and digital sales and indie titles, its never been cheaper to be a gamer on a tight budget (and this is a perfectly reasonable way to enjoy the hobby), but you can't be a budget gamer and want all of the latest and greatest on day one.
Re: PS5's Hourly Disc Spinning Sound Seems to Have Been Reduced
@HuJack007
Yeah, if only we all only cared about the exact things you care about; and nothing more.
Its not just some small nit-picky thing. It can be extremely loud. It can easily drown out the sound in games, shows, and movies; and if you have your system set to auto update, it can easily wake you up in the middle of the night when the update reboots your system and decides to read the disc for no real reason (something I learned the hard way)
Re: PS5's Hourly Disc Spinning Sound Seems to Have Been Reduced
@GamingFan4Lyf
I think there are a lot of variables here, most importantly where the PS5 is placed, and if its vertical or horizontal. I have mine placed on a "floating" (mounted to the wall) TV stand, horizontally; and it sounds like a Jet Engine when it spins up, its easily as loud as the Dreamcast if not louder. Using a stable TV stand (floor based) that can disperse the vibrations into the floor and putting it in vertical position where it's more stable and has less surface contact, would likely dramatically reduce the noise.
@get2sammyb
I think its placebo effect still. I have seen no noticeable reduction in the noise since the update.
Re: PS Plus Oversight Is a Bummer for PS3, PS Vita Owners
@zekepliskin To be fair, Microsoft's Xbox Accounts have been hacked multiple times, with quite a few people impacted; it just wasn't on the massive scale that Sony's Playstation Accounts were hacked.
Re: Fallen Knight Is a PS4 Action Platformer with an Intriguing Morality Mechanic
"When you defeat an enemy, you'll be given the option of disarming them, instead of putting them to the sword."
Thats not much of a morality system. You make the choice to get the ending you want.
If you want morality systems, play games like Frostpunk where you have to decide if you allow child labor in the early days, or risk not having enough supplies for all of your people to survive the first cold snap. Where you have to decide if you execute people that speak up against your choices to maintain order and keep everyone alive, or allow freedom of speech and the possible negative consequences that come from that. Where you have to decide if you want to amputate limbs of your critically injured people (who may commit suicide, or may eventually work again), or let them die. Those or morality choices.
(I didn't intend for this to be an ad for Frostpunk, but calling out this game for its singular, doesn't really matter, morality choice does a disservice to games that actually have meaningful, impactful morality choices)
Re: Cyberpunk 2077 Patch 1.21 Out Now on PS5, PS4, Features More Crash and Bug Fixes
@MatthewJP
If they don't go back and update reviews when major patches fix things; then to be fair they need to review all titles with the base-game. Unfortunately this isn't always possible for two reasons:
1. If they got early review copies, they might not have the day 1 patch that has unfortunately become standard.
2. If they review it later, it might not be possible to download/play the base-game; this is especially true for online enabled titles.
There is no way to be really fair, without going back and doing re-reviews; but that takes a lot of time and effort.
Re: Cyberpunk 2077 Patch 1.21 Out Now on PS5, PS4, Features More Crash and Bug Fixes
@nathanSF What you are thinking of is more of how PC game patches work. Console patches don't generally work like this. The base game is stored, literally untouched, and the patch is applied dynamically when the game loads.
This doesn't mean what you think it does, as far as piling more code on top of faulty code; the old files either get replaced or "delta" patched (in memory) the same way it would have done on the file system.
Re: Some PS3 Games Supposedly No Longer Downloading Patches
@twitchtvpat This is the key for all digital store-fronts. They will ALL end up this way when the amount of money gained by keeping them active drops below the amount of money it costs to maintain.
If it were just one person still using the store, for example, it wouldn't be worth it for Sony (or Microsoft or Nintendo) to keep every copy of every game available to them. Just scale this one person up until you get to the point where it matters. 100? 1,000? 10,000? It's inevitable that the number of users will drop below this threshold.
Re: Sony Suggests MLB Made the Decision to Include MLB The Show 21 on Xbox Game Pass
@Nem I never said I was. I couldn't care less about Bethesda; I just found it odd that a lot of people are holding out hope that it happens one direction; but seeing it as a platform failure if it happens the other direction.
Re: Sony Suggests MLB Made the Decision to Include MLB The Show 21 on Xbox Game Pass
I don't understand. A lot of people are hoping that Bethesda has some agreement place that will let them publish some games on the Playstation still; but if the reverse is true for something like MLB, it's the end of the world?
Re: Bethesda Broadcast Could Potentially Lay Out Publisher's Plans This Week
@Hyperluminal It was less specifically aimed at you, and more that you were the most recent in the chain of similar discussion.
I am (currently) a Sony fanboy, but that comes with caveats. I will drop Sony in a heartbeat if they make sweeping choices I don't agree with, and I will switch to a platform that feels like it better suits my needs if one ever came along. I hate the Xbox and Microsoft (though a little less in recent years); but its a reasoned factual hate, not a blind fanboy hate.
Re: Bethesda Broadcast Could Potentially Lay Out Publisher's Plans This Week
@Turismo4GT I am one of those folks. I mourn the loss of a some of the developers (I loved Dishonored) but as far as Bethesda goes, while I have bought and played every Elder Scrolls and Fallout game, I won't really miss them (they were good, but never great).
@Hyperluminal only idiots think the situation is as black and white as fanboyism. I could list a dozen reasons that I won't ever own an Xbox none of them are fanboy related.
Re: Hardware Review: PS5 Pulse 3D Wireless Headset - A Sturdy All-Rounder with Above Average Audio
@Wolfie_Pie These are very uncomfortable from the moment I put them on.
Re: Assassin's Creed Valhalla Players Are Starting to Question the Game's Armour Set Microtransactions
@Richnj
The industry has decided that people are less outraged by micro-transaction cosmetics, and so huge chunks of "modern" games are now designed to push gamers to want or use cosmetics, regardless of your choice to participate in the micro transactions.
AC:Valhalla is a prime example of this design choice. Nearly every major quest or task reward is a cosmetic. Tattoos, clothes, boat decals, settlement adornments, hair cuts, etc...
I couldn't care less about micro transactions as a general concept; but there is no way to include them, and make them a desirable addition, without impacting all players, regardless of your choice to participate in them.
Re: Assassin's Creed Valhalla Players Are Starting to Question the Game's Armour Set Microtransactions
@MFTWrecks I wasn't saying it was just cosmetic. I was saying 75% of the games rewards are just cosmetic. Huge swathes of the game only rewards cosmetics and this is a trend to push players to want cosmetics so they will pay for more. My point being that even pure cosmetic micro transactions are not done in a bubble, the core game loop suffers because it is built around funneling you towards these.
Re: Assassin's Creed Valhalla Players Are Starting to Question the Game's Armour Set Microtransactions
@Octane This is the key point that most gloss over.
@MFTWrecks I disagree completely. Even something as benign as cosmetics have a huge impact on the core game. AC:Valhalla is a great example of this.
Instead of giving you rewards (for quests, tasks, etc...) that have some tangible in game benefit, AC:Valalla gives you cosmetics. Everywhere you look the game is just oozing cosmetic rewards. Many modern "micro-transaction" based games are the same, how often was that the case prior to micro-transactions? The existence of micro-transactions in games have fundamentally changed the core game loop and rewards.
Re: Talking Point: How Often Do You Use PS5's New UI Features?
@Jaz007 Its not really burried, it just probably isn't obvious.
When you hit the PS button and the cards come up, there are tasks (usually the first couple cards), there is an option on these cards to show more details, which is where this information is. You can see it in action on Astro's Playroom.
Not every game has them though, for example there are none on Assassins Creed (it just shows the same broken progress card for the whole game).
Re: Soapbox: I'm Really Enjoying Cyberpunk 2077
@3MonthBeef I disagree (that's a completely different conversation) but my main point was that I have had as many crashes in AC:Valhalla as many people have had in Cyberpunk, as well as a slew of other non crash bugs.
(I am not trying to defend Cyberpunk, it's a mess, just reframe the discussion a little bit)
Re: Soapbox: I'm Really Enjoying Cyberpunk 2077
@jmac1686 I have had at least a dozen crashes on AC:Valhalla on PS5. (about 65 hours in) More often than not I get stuck in the terrain, or on a ledge and it glitches until it crashes to the PS5 menu.
I have also had other bugs occur that force me to close/restart the game, such as being permanently stuck trying to open a door in a raid, with no one coming to my aid, and it not letting me abort.
Its not the most buggy title out there; but its certainly one of the more buggy I have experienced in awhile.
Re: Soapbox: I'm Really Enjoying Cyberpunk 2077
Cyberpunk gets a lot of flak for the crashing, but I have had AC:Valhalla crash many times as well. Not to mention various other bugs like getting stuck in random bits of scenery and having to reload.
Not that its acceptable there either; but my point is we seem to be focused on how terrible of a game Cyberpunk is, without acknowledging that many of the other current games out there can be pretty awful too. At least Cyberpunk hasn't tried to sell us XP boosts yet.
(With all that said, I will wait for the current gen version to launch, rather than try and play it on last gens systems)