Comments 1,191

Re: Days Gone Lead Designer Thanks Fans for Playing the Game No Matter How Much Money They Spent

LordSteev

@Constable_What

Agreed. Everyone's entitled to like what they want to, but for me this game missed the mark on just about everything. I like a robust crafting system in open worlds, and like @NEStalgia pointed out, this one was very limited and borrowed heavily (almost copied, really) from The Last of Us. It worked for a linear game like that, but not for what Bend wanted to do.

I'm curious to see how much they've learned since then and now, though. But this time, no amount of hype is going to get me to pull the trigger on them. I'll need to see gameplay and read some reviews, before waiting for a sale to help make up for what I felt was a waste of money last time around.

Re: Days Gone Lead Designer Thanks Fans for Playing the Game No Matter How Much Money They Spent

LordSteev

@Kidfried

You are right. Not all of them have to be the same. I don't see where I said that, though. I spoke of my personal likes, not how all games should be made. Bethesda pioneered 3D open world games, and any game that uses an open world now is in at least a few ways derivative of them.

I get what you're saying. In many ways, the feelings are parallel to mine. While you are sneaking over to the other base, or hiding in the rain, it's almost like you are creating your own story, irrelevant of the games plot. That's the kind of thing I'm talking about. Those moments are gaming bliss to me. I've just found far more of them in Bethesda's games than anywhere else.

We might not be on the same page, but I think we're reading the same book!

Re: Days Gone Lead Designer Thanks Fans for Playing the Game No Matter How Much Money They Spent

LordSteev

@Constable_What

Hah!! Forgot about the NOT picking up stuff because it was already 'full'. You're right, it was a waste of time to explore, not just because you could only hold a limited amount of things, but also because they just didn't make any interesting places to visit that weren't already tied to the plot.

If a stealth system works perfectly, I'm able to enjoy stealth, but never when it's instafail. I'm in a small minority who thinks no open world has really been done right since Skyrim/Fallout. You've got to build interesting places off the beaten path that have nothing to do with the quest line. For me the true joy of open worlds is getting lost and then finding something that was worth getting lost for.

Re: Days Gone Lead Designer Thanks Fans for Playing the Game No Matter How Much Money They Spent

LordSteev

@OrigamiCrane

I've got my waders on.

I wanted to like it, but just couldn't. The menu system was crazy, wanting you to use swipes on the touchpad to navigate. The steering on the motorcycle went from straight line to omfg, I'm headed straight off the road. I'd forgotten how many issues I'd had with it until I tried it again. Can't see myself finishing it. You're right, it earned the scores it got.

Re: Days Gone Lead Designer Thanks Fans for Playing the Game No Matter How Much Money They Spent

LordSteev

I was excited for Days Gone, bought it day one, and found it to be buggy and stereotypical with a clunky control scheme and not near enough visual clues as to where objects were that you can pick up.

Since then, I've heard so many people praise this game that I finally downloaded it free from PS+ to give it another shot after all the patching.

What I found is a less buggy version of a stereotypical game with a clunky control scheme and not good enough visual clues for picking up items.

I'm glad they're not making a sequel, and in truth, Bend still needs to show me they are even base level competent for me to invest in something they make in the future.

Re: All Resident Evil Games Ranked and Best Places to Start

LordSteev

@fR_eeBritney That's why I hate games with respawning enemies, too. I love the 'calm after the storm' feeling games with good atmosphere can give you. A chance to catch your breath and look around a bit. Gives you time to appreciate the environment. Nothing beats a well-timed 'lull' in a good game, be it action, horror, or rpg.

Edit: This is a reply to #38

Re: Square Enix Joins E3 2021 This Summer

LordSteev

I'm really looking forward to seeing more of Forspoken. The little that's been shown so far has me pretty excited. That last video showing the lightning fast traversal was very good looking to me. In the past, E3 has always been a great hype event, and I kinda feel like right now we could use a little hype. Usually, buried at it's core, is at least a small kernel of good information.

Re: CDPR Posts Record Sales and Revenue Thanks to Cyberpunk 2077

LordSteev

@Jimmer-jammer

It's a deeper game than most people think it is. This time around I've been paying closer attention to how I spec my V. Trying varied attack methods to top my skills up to their associated attribute levels. Like, if my Intelligence is at 14, and my quick-hacking is also at 14, it won't progress until I raise Int. to 15. But I want some more agility, so instead of raising Int. to 15, I'm using hand guns, where I can still get a bit of a progress reward before I cap it at agility score 7.

There's actually tons of depth to be found in tying skills you want to use or are curious about to your current attributes.

I missed a good gun on my first time through (heck, probably more than one) that I was delighted to find this time around. It's a pistol called Lizzy, and you find it, obviously, at Lizzy's! It's a tech pistol that shoots an impressive 15 rounds a second and adds fire damage, so it plays more like a submachine gun. Tons of fun!

Re: CDPR Posts Record Sales and Revenue Thanks to Cyberpunk 2077

LordSteev

@Jimmer-jammer Heh, I agree with you totally!

I've got 77 new hours in since the 1.20 patch, totally hooked again. I'd be playing it right now, but my controller battery dried up, so I'm waiting the obligatory hour and a half for it to recharge.

I've been meaning to play more Disco, but I get started on Cyberpunk and it just won't let me go!

Re: Talking Point: What's Next for Cyberpunk 2077, and the State of the Game on PS5, PS4

LordSteev

@ShogunRok

The PS5 is more powerful than the PS4? Hm, maybe I'll have to get one. I think you get more crashes on the 5 than the 4, because the 5 didn't exist when they were making the game. Hence, no PS5 version at all yet. Everyone who complains about frequent crashes seems to be on a 5. Sure I have lower framerate, but by what I've experienced and read by other users, I've also had a much more stable experience on the 4.

Re: Talking Point: What's Next for Cyberpunk 2077, and the State of the Game on PS5, PS4

LordSteev

Every time I read a Push Square click-bait slamfest on Cyberpunk, I'm just amazed you guys are playing the same game I am. I play on a Base PS4, and have well over 400hrs total runtime. It was rough going on release, but every single patch since has made it a better experience.

You must be trying to impatiently get through the game, which is the wrong way to play it, or trying to make it GTA5, which it isn't. The way to play this is slow paced, absorbing the city and the lore all around you. And if you're not on the freeway crossing water, get off your bike or out of your car and walk. You'll find all kinds of hidden goldmines and gameplay opportunities.

Don't just line yourself up at the next map marker and take off like a bat out of hell. Treat her gently. Since patch 1.2, I've got over 60hrs on a new character that I just started to see the improvements on. It has sucked me back in again. The hacking is great. Stealth/hack build lets you deal with some framerate stutter without paying a heavy price. I've only had one crash since 1.2, and for 60+ hours, I'll take that for any game.

Re: Naughty Dog Wishes It Was Working on New Jak & Daxter Game

LordSteev

I'm glad they aren't wasting time with this. No matter how interesting the gameplay is, I just don't like cartoonish mascot games.

Frankly, I think Naughty Dog needs to try moving out of their comfort zone a bit. A new I.P. where they can work on developing some newer and maybe more complex gameplay.

I loved TLoU and TLoU2, but to have another game with that oversimplified inventory system and somewhat limited move set I'm afraid might start to feel a little stale.

I love what they do, and they are one of the only teams left that seem to release their games in a very playable state. I'd like to see them challenge themselves with a new direction, though, like a Sci-Fi game that maybe wasn't on rails quite as much as their other stuff.

Re: Upcoming BioShock Game Could Be Open World

LordSteev

I always liked Bioshock for the story and tightly focused narrative. Having an open world will take large chunks out of that. Once you have an open world, you lose the ability to chronologically tell your story, unless you gate it heavily. That said, I've loved every Bioshock game so far, and if it IS open world, it could be a fascinating match.