@HonestHick I can't imagine why Sonys hands were tied to the same CPU for bc. That's kind of like saying they had to use the PS4 CPU otherwise no bc. And pcs should run 486s for Doom. I'm seriously finding DFs coverage of this product uncomfortably suspect. It could have had a new CPU that ran in PS5 mode just like the PS4 CPU runs in PS4 mode.
idk about the Xbox rumor. Seems very pie. I assume a turbo mode, not an egpu for cost but series x level hardware on a handheld would be hard, and not cheap.
" machine that can blast most games at the performance we were told weβd see this gen. "
@HonestHick Yeah but I'd be kinder to it if it offered appropriate upgrades for the coin. You know dragons dogma 2 and how it's CPU bound on PS5? The same exact cpu that's in the PS5 Pro? I was running it on my 7800x3d yesterday. It sips 7-28% CPU. The fans never even rev up due to CPU heat. They rev up when launching steam and Xbox store but not playing dd2. How is that lightweight cpu game destroying console CPUs? How bad are these CPUs? And still in the pro! I won't compare GPU because because that's apples to watermelons. But the CPU....
Now, Skyrim with 300 mods running in VR with an LLM, that'll rev fans like a leaf blower π
@smallbrownbike Haha, steam deck is both the shallow and deep end of the pool at once. Use it at face value and it's a console like any other. But try to be a power user and you're dealing with Linux, much more complicated than Windows. Proton is a Windows compatibility layer for Windows games to work right in Linux.
Think of it like a layer that lets you play PlayStation games natively on a Mac.
But yeah certainly PC, or at least custom PC isn't for everyone just irks me how console is imitating the PC pricing over a generation but not offering as much.
@nessisonett From the US perspective, though, we can only envy oidashibeya. Here, if you're old, you're done. You can work at an Amazon warehouse, the world has no more use for you. Ironically it's like your comment on the young but for the inverse reason. In the US, only the young have value. Everyone else is expendable. The young champion this, seemingly ignorant they won't be forever young.
I love ysviii with a passion. Somehow I had a hard time getting into ix though. Probably due to switch framerate at first. Rebought on ps, but never quite got into it again.
@ryanburnsred I think it's because its presentation was such a wow factor at the time. Uncharted 1 was samey and shades of brown, but 2 had that "Hollywood" look to it with interesting setpieces and all. It's a fun time, it's popcorn entertainment, but it's nothing particularly special outside how impressive it's presentation was for its time. The gunfights were all protracted and very arcade shooting gallery-esque in 1 and 2 as well.
@Max_the_German I agree. This was arguably the beginning of "OMG it's like I'm playing a movie" presentation overriding games being games. The presentation was amazing at the time but the gameplay was repetitive and bland and the story started great, then went way off the rails and the ending was bizarre. The tibetan backdrop was great though.
People rave about this one but I've always felt 3 was actually a much more cohesive, and therefore, better game of the original trilogy.
Edit: But Chloe/Claudia Black really stole the whole show. But then she did it again in 3 and 4 lol π
@LikelySatan people really need to learn economics and stop multiplying every dollar amount by monetary inflation rates like the consumer economy works on a slide rule.
@Tobiaku Ahh if indeed there's no scarcity of supply, then Larian is truly not at fault beyond maybe not being clear enough about availability.
@LikelySatan ok maybe they're at fault for a lousy special edition with worse swag than interplay included 24 years ago in the standard edition for $30 less π
@LikelySatan You misunderstand. I'm not saying offering a special edition is a problem. I'm saying making that edition limited is a problem. Scalpers are selling them at thousands because they're limited, not because a special edition exists. If it's a manufacturing thing, make the period of time to ORDER it limited, but make as many as are ordered even if they ship late. Same for hardware.
Then again, though I didn't originally intend it, since you mentioned what might come in a standard edition, I'll point out that Baldurs Gate 2 came with a 300 page spiral bound manual, a metal coin, and a cloth fold out map, all in the $50 standard edition... π
@TheDudeElDuderino At 3% of the install base I'm not sure it's hit wiiu levels despite the media pretending it's this smash hit lol.
Not knocking the device. I have some issues with it but it's absolutely the cheapest device in its class if you are ok with the limitations and only play PS. I'm actually surprised the numbers are as low as they are. As someone that values remote and handheld play I'm kind of the target market. I play on handheld at home about equal to consoles. And also loved wiiu.
But I'm also multiplatform so I got G Cloud instead which is great if overpriced and more expensive than portal.. Then I moved into Ally and Legion that does everything and more, but for less money for they PS only crowd it's still a decent buy. Only 3% though? I thought it did better. Weirdly I actually think Pro will do better than portal.
Stop making limited edition tat and the problem goes away except launch products at first. Once your declare it limited, you've declared it's a commodity. Larian is part of the problem.
@RobN @LifeGirl I think the bigger problem is a generation that doesn't know how to read and only watches videos....
Personally I can't imagine using videos for news in the Internet age unless you specifically want to see or hear something in motion. They're so slow and inefficient to sit and watch through to get the info vs just reading text. I liken that to the people that watch home shopping TV and sit through an hour of product sales rather than just reading the Amazon description in 20 seconds.
@Ralizah lol there's sadly some truth to that. Much as I hate to admit it because it actually is a really good game, and the battle system being a bit like tms makes it have a great hook.
Yeah I haven't tried smtv on battery yet but, wired turbo on NON extreme ally running 120fps after whatever that was on switch makes me so it just because I can lol. Though it'll take a back start from metaphor for sure now.
@rjejr I'm not a birthday fan, you didn't used to be a birthday fan, but the only thing is has to do with Nintendo is that autocorrect apparently thinks Nintendo is spelled "birthday" π. I guess it's more fitting that "deodorant" π
Infamous was great. I like ghost, but that happened to the fun games that weren't about the sadness of war and apocalypse? Not sure what's wrong with creators today.
I'm playing video games to get away from yard work. I stand outside playing VR pressure washer simulator instead of doing actual pressure washing i actually should be doing. I figure simulating it counts as doing with if I'm standing in the right spot to do the actual work. Maybe we can get tax simulator so we don't have to actually do that either
Considering the most interesting 2 games of 2024 are Metaphor and Pirate Majima, I think the Dreamcast is getting the last laugh in the end . Metaphor sold 1/5 as many units in a day as PS5 has sold since April, and probably gets more profit too! π
@HarmanSmith From the demo (and that was before a patch was added to enhance its performance at least a little on PC) it runs just fine on the non-extreme Z1 Ally. Played 17 hours in the demo including the optional dungeon (but couldn't beat the OHKO boss of it) It's not a super performer by any stretch, I could get about 30-40fps plugged in in Turbo mode, but for a game that infamously grinds 4090 to 45fps for reasons no one can explain, I thought it played fantastic on the little Ally (and of course would be better on the Extreme Z1 version.) I think unplugged it's still better than SMTV was on Switch as an exclusive lol.
It's I think 86GB installed but needs 93GB to unpack (37GB download, unpacks to 86.) It took FOREVER to unpack it though, I had to leave the Ally running for like an hour or so, because that's a very big file to decompress for that little CPU!)
Yeah, on mine I have Metaphor, FFXIII + mods, MH Stories 2, Live A Live, P5 Strikers, Triangle Strategy, Little Kitty Big City, Harvestella, Rune Factory 5, Octopath 2, AC: Unity, SMTV, P3R, Prince of Persia: Lost Crown (Awesome on Ally btw, 120fps in turbo!), and I might be forgetting a game or two on there. I had to remove Soul Hackers 2 and Armored Core 5 to fit Metaphor lol.
I thought the "fix" for the SD slot was selling the $800 Ally X?
I'll let you know after I can dig into the full game with the patch if it's even better now tonight, but even if it's the same, it's completely playable and doesn't feel stuttery or anything. Looks good too, despite low settings.
@LowDefAl To be fair even my legion z1 extreme and ally non extreme have more steady performance than the consoles have. yes some games are outside it's ability to run. And some games only pull off 30-45fps because it's technically a potato that's weaker than PS5 technically, but I can dial back the graphics and let it run smoothly. The problem on consoles is that with locked settings the performance is worse than it should be because they still make compromises for pretty over performance. So you end up with weak pcs running games smoother then the console because devs bog the console down with gfc settings it doesn't need. The problem is devs, not the hardware, but it's still a more constant problem on console because of that.
As to price though yeah that's exactly it. Heck Meta just released a $300 quest 3 all in 1. Is a quest 3 with fresnel lenses and no adjustments on the visor. How does Meta get the market better than the legacy players? All that civ play is working on ol Zuck.
@rjejr Oh, FFS, Nintendo. Fortunately I have USB adapters around so not a disaster but seriously wtf. Clocks 50 years ago you just plug in, the cord wasn't separate. Seriously the clock is the only thing out of Nintendo lately that feels Nintendo. The games feel so formulaic with a few exceptions. The clock is pure Iwata. Worth $100 for one last chance to be surprised and delighted by the maestro. Better than the stutter fest Zelda game that still just follows the crafting zeitgeist.
You've been a big birthday fan. have you been pleased with their output lately, or feeling like you've outgrown Nintendo in a way that never happened with Iwata? I wanted to love switch but it just hasn't happened for me.
Lol, if only I could turn it to cash like Bono I'd be all set! πΈ
I didn't try any other Ross mods yet. I tried UEVR though. Like a Dragon: Ishin! OMG it looks freaking incredible. Yes, it's janky, yes it flickers, yes the camera clips walls in cutscenes, it's not built for VR, but it dosn't matter, it runs and looks great!
Then I tried Octopath 2 in UEVR. Ehhh. It's supposed to be supported well. It looks like it would be great. But the left eye works, while the right eye is filled with some kind of garbled mess. That would take some time to try to resolve. Ishin is great proof of concept though that when it works, it works.
Then VorpX. I havne't tried the latest unstable version yet, I think I will. It's very cool when it works, but that one takes a LOT of effort to get working. VorpX can do 3D injection just like UEVR, however that's not really what it does best. What it does best is created a huge cinema size virtual screen, curved, with 3D extrapolation so that it's like a giant curved, 3DTV. That way you can play games with higher settings and performance, but still on a "flat" curved (virtual) screen, large, and with actual 3D on the screen like a 3DTV would be. In theory it can play almost any game with some real 3D. In practice getting it to "attach" to a game even from the supported list can be challenging. So far I only got Assassin's Creed: Unity working. And it works really well! I tried Dragon's Dogma 2, but it wouldn't attach. Then I got it to attach and it said it couldn't find an Oculus headset. Found out I need to run the Oculus app first. Then it attached but in Airlink it never shows up in VR. In VD, it just shows but not in 3D. Tried Cyberpunk listed as supported, and it does actually work right, but then the game crashes on the title cards. Tried FFXV which is supposed to work and it couldn't attach, with an error. The executable it's looking for is ffxv_s. Mine is running ffxv_u. patch broke it maybe? IDK. So Vorpx is really cool in that you can get a lot of games, especially older games though (plus Starfield) running in 3DTV virutal mode. And it looks really good. But getting it to attach to a game properly is very time consuming and difficult, at least so far.
So, yeah, PCVR is really good for me so far, but it can be a little time consuming. Not so much if you stick with real VR games, though. The real time sinks come in when you try to use VR injectors into non-VR games, and the results vary between absolutely amazing, or spending 5 hours failing to get it working right. Which is fair, because it's hacking pancake games to run in VR....can't expect that to be a reliable process.
But, yea, I'm very happy. Even getting SOME big huge regular games into VR is amazing even if most fail. regular VR games take some more effort sometimes (and sometimes not) between the jank to get it going right. But when you can get it going it's a very nice result. And it feels seemless in the quest once it's running (except you need to bind a combo button to be menu, because the physical menu button becomes the SteamVR/VirtualDesktop overlay button and you can't use it in-game. But otherwise it feels the same as playing a native quest app, once you get done messing with desktop stuff.
Is the result worth it? I think so. But is the result worth sinking time into messing with it to get what you want from it? YMMV.
@NeonPizza So I've finally got around to messing with PCVR. I still have a lot of experiments to try, so it's amazingly time consuming, but that's because I'm trying out tons of stuff.
It's equal parts better than I expected, and equally frustrating as expected lol. There's 3 parts to that. 1: Wireless (which includes wired on a Quest) adds complexity because you need the connection client (Oculus Airlink or Virtual Desktop) with its own menus and configuration. A true wired DP PCVR set skips all that. Wireless adds complexity. 2: Multiple XR runtimes (SteamVR OpenXR, Oculus OpenXR, OpenVR, standard OpenXR) For some games this doesn't matter, for some games it does.
Getting connected was actually easy. I launched Virtual Desktop, installed the PC client, and it connected right in. It also autoconnects after the initial login and setup, so from now on I just launch it with the PC on and I'm in my desktop. Went to play Hitman. "unable to connect to server." Ok, I won't play Hitman. Played Sniper Elite VR - WOW! Clear rendering for miles, high res textures, absolutely beautiful! Tried Automobilista 2, at first I couldn't figure out how to get it into VR mode, but after playing with settings I realized you have to turn the tracking on in the game's VR settings menu. I thought that was for eye tracking, but it's for headset tracking. With that on, works great. So great I ordered a racing wheel and shifter and pedals and folding cockpit frame (minus chair)
I researched Hitman. Found out the issue is it needs the Oculus runtimes with the Airlink/or cable link app which I hadn't installed. So I installed that, and set up Airlink (Oculus's own connection client for streaming. Not as nice as VD, and it seems whitewashed like it's in HDR mode and shouldn't be, but some games apparently need the real drivers.) With that installed, Hitman.......says "HMD not found." Ok..... Long story short, somehow on day 3 I got Hitman working, and it looks AMAZING. People complain about the PC vr port being a bad port of PSVR1. I don't get it. It plays like a proper VR game should. That game is going to eat a lot of VR hours. It was super dark inside the game, almost impossible to play, but that might be that HDR was auto enabled for the game because Playnite is set to launch compatible games with HDR on. I need to disable that for my VR compatible games.
So then I went to the unorthodox stuff. VR injectors. Didn't try GoT yet, but tried Luke Ross mod for Elden ring. Worked easily. Yes, it's janky. Your motion sensitivity would probably NOT tolerate it. There's flicker in turning, there's black side bars, there's artifacts around the character which is because of wireless (I.E. a real wired set would fare better) I however am fine and intend to play the entire game this way. Elding Ring in VR is amazing, and I can see so much more of what's going on that way. The world is HUGE.
@gollumb82 Switch 2 will have Nvidia. Switch 1 has Nvidia But it's not like comparing it to an Ada or Blackwell cores on the PC cards, it's certainly still going to be from the Tegra line of mobile/automotive chips. Even Nvidia can't get an Ada running on a battery lol. Some rumors have said $400 which is $50 more than SWOLED which, IMO is still too much for Nintendo, but "the current market" seems like it would go that way. Other rumors said $500 which IMO kills Nintendo.
@__jamiie Yeah, 50/50. On one hand "keep doing the same thing" is safe. No WiiU. On the other hand, that'll just get them into the rut Sony is in, and the Wii, DS, and Switch itself were all Iwata's crazy ideas hitting big. Doing the same thing over and over is what Yamauchi was doing, and it wasn't working. We'll see. Does it have the same kind of brand recognition that just makes it sell no matter what? Maybe.
@johnedwin Yeah we keep hearing people talk about "inflation" and "well everything is more expensive", but it doesn't work that way. It's "stagflation" Wages are the same they were 10-15 years ago with minimal increases and costs are 50% up. To a business $500 is the new $300. To a consumer $200 is the new $300. That's a problem for toys and entertainment businesses. Nintendo's in arrogance mode, I think. They'll lose sight of costs. A $100 alarm clock. Yes I ordered one, but this isn't about me....
@Porco True, even as a huge Atlus-fan I more or less forgot the existence of re fantasy until metaphor dropped out of thin air. I doubt the Persona-only fandom was more plugged into that than myself as a dyed in the wool Atlus faithful.
So far it seems Metaphor is doing great. It's always hard to tell though if the launch sales are the bulk of the sales with all those "in the know" couldn't wait and everyone else isn't interested, but I feel like with games these days the word of mouth factor is what really drives them more than "launch day hype." The good games, people talk about, and sales keep coming.
Despite being a big Atlus fan, I was going to put this off until it hits good sales, just like all games, but after I tried the demo I got hooked and even going back to P3R wasn't scratching the itch. Ended up preordering. The last game I preordered was.....Soul Hackers 2, lol.
@Ralizah No Soul Hackers 2 in that list? You MONSTER!
@JB_Whiting If you think the performance is bad in this (yes, it's known to cripple 4090's in it's default settings), you should be VERY glad you did not buy SMTV on Switch at launch, lol. I paid full price, and never even got to the first main objective, the 15-25fps slideshow was unplayable to me. Re-bought vengeance on PC and it's running 80fps on my non-extreme Ally....it's like a whole new game.
I still haven not bought BG3 despite everyone raving how amazing it is. I think as a BG1&2 fan, and D&D fan in general the bizarre HBO-ification of BG3 whether as a marketing ploy or not, continues to turn me off it.
Is there a poll option for "I'm not playing it because I have to adult but will play it until dawn later on?"
I spent 17 hours in the demo. The DEMO!. This is going to be longer than P5R, isn't it? I don't buy games at full price, ever, but I got way more hooked on the demo for this than I expected, and ended up preordering the PC version for a tiny sale at $61. Got it loaded on my Ally last night, ready to play today.
@gollumb82 I'm 50/50 on how Switch 2 will do. Switch 1 was a phenomenon with the whole handheld thing, and was sufficiently cheap compared to any other console it did great, and the dockable handheld was novel. Then it exploded in the extreme with AC:NH+lockdowns + every other console was unavailable.
If they go more expensive as is expected, I'm not sure they can do nearly as well. People were down for a $300 console. Not as much $400 or more. Not the casuals who consumed it for MK and AC:NH. The more consoles, even Nintendo price themselves upward, the more "core market only" they become, and that just devastates the install base and software sales numbers. Nintendo numbers are driven by households having multiple for kids, too, cut that, and their numbers plummet.
Nintendo's saving grace is that their target market is parents though. Approaching the business as a toy maker making must have toys targeted at parents is a goldmine. Personally, people keep raving about Switch's games and I've felt at after launch year, a lot of their games have become cookie cutter hollow templates. I opted to buy the Alarmo clock for $100 instead of a $100 voucher for the new Zelda 20fps game and M&L that I've loved the series since forever but don't trust a new dev that's not Alpha Dream yet. I figure the clock will give me more value and Nintendo magic. It's the true last remnant of Iwata left (his infamous "QoL device" he talked about for years and they only just announced it now. It reminds me what's missing at Nintendo after losing him. The clock is Switch 2.
Ooookaay.... People complained about Microsoft marketing the game poorly, but I think no marketing is better than the marketing Sega is doing. They're really giving this game that Saturn treatment, aren't they? π Maybe they'll offer a new promotion where you get to share a cell with Yuki Naka for 2-5 years?
You'd think he'd brag about playing his own platforms games. Specifically ones he owns and publishes. But ok.
@TrickyDicky99 it's the most brag worthy of his personality traits though. I'm sure it focus tested much higher than "I'm the world's foremost identity thief."
Still waiting for Arachnophobia mode in Spiderman 2. Won't buy until they patch it in and let me just play the whole game as Peter and Miles without the scary spider suit.
@Ralizah Yeah, I think that's a little bit of why I seem to like it so much. Much as I love Persona and SMT, I've always had a soft spot for DDS/SH. Monster collecting can become a chore after soooo many games. Which reminds me I still only got 25% into SH2....I actually picked it up again the other day and forgot how fun it was, but I only picked it up to refresh myself because I need to delete it and probably armored core, and probably something else to fit the SSD hog that is Metaphor on my Ally.
@Porco To be fair, a ver long awaited fifth entry of a beloved franchise that hadn't seen a new entry since the PS2(!!)(unless you count the Vita remake of P4 - console port was after P5) was naturally going to have a much bigger fanfare than a brand new IP from the same devs after a glut of P5 and P3 goodness no matter what series it is. Combine that with some people definitely liking Persona specifically because of its super unique setting of high school slice of life that may not be as attracted to a "traditional" high fantasy RPG, I think the reception is where I'd expect it to be. It's going to draw a more "nerdcore" SMT/DDS/Standard JRPG audience that may not like Persona, and it's going to draw some Persona fans looking for a new thing from the same devs, but there's going to be a gap there. TBH, despite the Persona trappings added, like Ralizah and I were talking about the actual game is very much more oriented toward the SMT and DDS fanbase than the Persona fanbase. Which has always been much smaller (I.E. you'll see more overlap in terms of gameplay and theme appeal from the SMTV and SH2 fans than from the P5 fans that don't already like SMT and SH/DDS.
It's weird with all the nuianced sub-series that come from SMT, how different the games, and its fans, are from one another despite on the surface all seeming extremely similar with variations of press turn/once more/etc.
After all, Persona until P5 was branded as SMT, but there's surprisingly little overlap among fans. There's "Atlus" fans and "Persona" fans, and while most Atlus fans are also Persona fans, Persona definitely has it's own fandom much larger than the core Atlus fandom that likes all their games.
Working FOR it for persona fans: A lot of similar systems, some time management, a lot of familiar structure.
Working AGAINST it for Persona fans: It's a "traditional" high fantasy, much more serious tone, theme and art style instead of wacky/fun/funny Persona, Much less life sim even though it does have time management aspects,
I think the school setting is what sells its appeal. Not many games are light hearted comedy type games despite its serious tones, Persona rarely takes itself seriously, and I think the rarity of that in gaming is a big part of its appeal. Metaphor isn't nearly as grimdark as always-postapocalyptic hellscape SMT, and as noir, eve of apocalypse as DDS/SH, but it's still a "traditional" "serious" game I think more in line with SMT/DDS fandoms, which, sadly, have always been way smaller than Persona at least since PS2 (Don't tell Nocturne fans )
You can't replace Troika. They were a pool of some of the best of the best crpg designers from Black Isle, the founders were the 3 key people (minus Brian Fargo) behind Fallout. Troika went down the 3 minds behind at are all at MS. Cain and Boyarsky at Obsidian on Avowed and Outer Worlds 2, Anderson at ineXile on presumably Wasteland. Without their magic, I don't see how Vampire could be Vampire. And MS doesn't want to license IPs for good reason.
@Can-You-Believe-Sith I choose to believe it's The Cheese Room, and autocorrect just butchers it.
@HonestHick also sale prices.... Yep sign on the economy... Retailers starting to get it that prices NEED to get lower. Even if push square "luxury" "bUt InFlAtIoN" people don't.
@HonestHick Yeah I was afraid of that. I'm thinking 2k and that's just asinine. 1600 was too much but it's just not worth it past that. Not even for VR. I got the 4090 but if the prices are right 5080 will be 4090s price. It's really getting priced for a bizarre extreme market like the Titans we're but now for the new economy. Problem with the new economy is there's enough really rich Saudi princes and Russian oil tycoons the the global economy to justify pricing things like that.
I think "high end" is over unless you're looking for status symbols. especially with AMD leaving that market entirely because there's no profit in it. It's the realm of supercars now. It actually costs that much to make it but nobody should ever actually buy it.
Vr "needs"it still but if not pushing high end vr NOBODY needs that card. at all.
I'd be annoyed that I just bought 3 games on the Ubisoft store this week. But then I remembered I've bought twice as much on the Meta quest store so I guess it's a wash.
@Rhaoulos But isn't Abstergo, technically the one responsible for all the map markers?
Comments 6,961
Re: Dino Crisis Fans Hoodwinked as Capcom's PS1 Classic Requires Premium, Lacks Trophies
@Ralizah Time to list my vitas on eBay for $2975
Re: PS5 Pro Makes Quality, Performance Modes in Dragon Age: The Veilguard Better Than Ever
@HonestHick I can't imagine why Sonys hands were tied to the same CPU for bc. That's kind of like saying they had to use the PS4 CPU otherwise no bc. And pcs should run 486s for Doom. I'm seriously finding DFs coverage of this product uncomfortably suspect. It could have had a new CPU that ran in PS5 mode just like the PS4 CPU runs in PS4 mode.
idk about the Xbox rumor. Seems very pie. I assume a turbo mode, not an egpu for cost but series x level hardware on a handheld would be hard, and not cheap.
" machine that can blast most games at the performance we were told weβd see this gen. "
Lol. Kinda says everything really π
Re: PS5 Pro Makes Quality, Performance Modes in Dragon Age: The Veilguard Better Than Ever
@HonestHick Yeah but I'd be kinder to it if it offered appropriate upgrades for the coin. You know dragons dogma 2 and how it's CPU bound on PS5? The same exact cpu that's in the PS5 Pro? I was running it on my 7800x3d yesterday. It sips 7-28% CPU. The fans never even rev up due to CPU heat. They rev up when launching steam and Xbox store but not playing dd2. How is that lightweight cpu game destroying console CPUs? How bad are these CPUs? And still in the pro! I won't compare GPU because because that's apples to watermelons. But the CPU....
Now, Skyrim with 300 mods running in VR with an LLM, that'll rev fans like a leaf blower π
@smallbrownbike Haha, steam deck is both the shallow and deep end of the pool at once. Use it at face value and it's a console like any other. But try to be a power user and you're dealing with Linux, much more complicated than Windows. Proton is a Windows compatibility layer for Windows games to work right in Linux.
Think of it like a layer that lets you play PlayStation games natively on a Mac.
But yeah certainly PC, or at least custom PC isn't for everyone just irks me how console is imitating the PC pricing over a generation but not offering as much.
Re: As Dragon Ball: Sparking! Zero Explodes, Bandai Namco Is Reportedly Cutting Staff and Projects
@nessisonett From the US perspective, though, we can only envy oidashibeya. Here, if you're old, you're done. You can work at an Amazon warehouse, the world has no more use for you. Ironically it's like your comment on the young but for the inverse reason. In the US, only the young have value. Everyone else is expendable. The young champion this, seemingly ignorant they won't be forever young.
Re: PlayStation Community Reflects on Iconic Uncharted 2: Among Thieves for 15th Anniversary
@rusty82 Yeah, I meant Lost Legacy which is technically 4 standalone DLC.
Re: As Dragon Ball: Sparking! Zero Explodes, Bandai Namco Is Reportedly Cutting Staff and Projects
@nessisonett I'm an American and I don't understand your words.
Re: PS5 Pro Makes Quality, Performance Modes in Dragon Age: The Veilguard Better Than Ever
@HonestHick " itβs there like in the PC space"
Yeah, no, not with that CPU But the total cost across the generation is ballpark!
Re: Try Ys X: Nordics' Fast-Paced Combat in PS5, PS4 Demo, Available Now
Funny how this and LaD have gone the ship sailing route. Sukull and Bonesu?
Re: Try Ys X: Nordics' Fast-Paced Combat in PS5, PS4 Demo, Available Now
I love ysviii with a passion. Somehow I had a hard time getting into ix though. Probably due to switch framerate at first. Rebought on ps, but never quite got into it again.
Re: Atlus Fans Don't Think Xbox's Marketing Is Doing Metaphor: ReFantazio Justice
@Flaming_Kaiser lol, considering Google and Meta yeah they'll be fine. Ms Will be fine. Xbox, dunno, but I think they'll keep the brand.
Re: PlayStation Community Reflects on Iconic Uncharted 2: Among Thieves for 15th Anniversary
@ryanburnsred I think it's because its presentation was such a wow factor at the time. Uncharted 1 was samey and shades of brown, but 2 had that "Hollywood" look to it with interesting setpieces and all. It's a fun time, it's popcorn entertainment, but it's nothing particularly special outside how impressive it's presentation was for its time. The gunfights were all protracted and very arcade shooting gallery-esque in 1 and 2 as well.
Re: Hogwarts Legacy PS5, PS4 Could Be Getting Up to 15 Hours More Content
I'm not usually a big DLC fan long after I've finished a game, but this game was pretty special, and I'd absolutely pick it up again for that!
Re: PlayStation Community Reflects on Iconic Uncharted 2: Among Thieves for 15th Anniversary
@Areus Whoops, yeah, 4, lost legacy, kind of part of 4...technically a stand alone expansion, lol.
Re: PlayStation Community Reflects on Iconic Uncharted 2: Among Thieves for 15th Anniversary
@Max_the_German I agree. This was arguably the beginning of "OMG it's like I'm playing a movie" presentation overriding games being games. The presentation was amazing at the time but the gameplay was repetitive and bland and the story started great, then went way off the rails and the ending was bizarre. The tibetan backdrop was great though.
People rave about this one but I've always felt 3 was actually a much more cohesive, and therefore, better game of the original trilogy.
Edit: But Chloe/Claudia Black really stole the whole show. But then she did it again in 3 and 4 lol π
Re: Publishing Director Calls Out Shameless Baldur's Gate 3 Collector's Edition Scalpers
@LikelySatan people really need to learn economics and stop multiplying every dollar amount by monetary inflation rates like the consumer economy works on a slide rule.
Re: Publishing Director Calls Out Shameless Baldur's Gate 3 Collector's Edition Scalpers
@Tobiaku Ahh if indeed there's no scarcity of supply, then Larian is truly not at fault beyond maybe not being clear enough about availability.
@LikelySatan ok maybe they're at fault for a lousy special edition with worse swag than interplay included 24 years ago in the standard edition for $30 less π
Re: Publishing Director Calls Out Shameless Baldur's Gate 3 Collector's Edition Scalpers
@LikelySatan You misunderstand. I'm not saying offering a special edition is a problem. I'm saying making that edition limited is a problem. Scalpers are selling them at thousands because they're limited, not because a special edition exists. If it's a manufacturing thing, make the period of time to ORDER it limited, but make as many as are ordered even if they ship late. Same for hardware.
Then again, though I didn't originally intend it, since you mentioned what might come in a standard edition, I'll point out that Baldurs Gate 2 came with a 300 page spiral bound manual, a metal coin, and a cloth fold out map, all in the $50 standard edition... π
Re: One Year On, Plucky PS Portal's Sales Remain Strong
@Andy22385 " Much better to stay sat with your family than banished to another room whilst you play a game. "
Awkward eye aversion from a VR gamer π
Re: One Year On, Plucky PS Portal's Sales Remain Strong
@TheDudeElDuderino At 3% of the install base I'm not sure it's hit wiiu levels despite the media pretending it's this smash hit lol.
Not knocking the device. I have some issues with it but it's absolutely the cheapest device in its class if you are ok with the limitations and only play PS. I'm actually surprised the numbers are as low as they are. As someone that values remote and handheld play I'm kind of the target market. I play on handheld at home about equal to consoles. And also loved wiiu.
But I'm also multiplatform so I got G Cloud instead which is great if overpriced and more expensive than portal.. Then I moved into Ally and Legion that does everything and more, but for less money for they PS only crowd it's still a decent buy. Only 3% though? I thought it did better. Weirdly I actually think Pro will do better than portal.
Re: Publishing Director Calls Out Shameless Baldur's Gate 3 Collector's Edition Scalpers
@LikelySatan What contorting? They made it limited. Announced to to be limited. Then claim it's not a commodity. They willfully enabled this result.
Re: Publishing Director Calls Out Shameless Baldur's Gate 3 Collector's Edition Scalpers
Stop making limited edition tat and the problem goes away except launch products at first. Once your declare it limited, you've declared it's a commodity. Larian is part of the problem.
Re: Poll: Are You Playing Metaphor: ReFantazio?
@MikeOrator Your retailer did not pay attention to the number of days remaining to complete the main quest objective.
Re: Subscribers Start Receiving Their Final Copies of PLAY Magazine
@RobN @LifeGirl I think the bigger problem is a generation that doesn't know how to read and only watches videos....
Personally I can't imagine using videos for news in the Internet age unless you specifically want to see or hear something in motion. They're so slow and inefficient to sit and watch through to get the info vs just reading text. I liken that to the people that watch home shopping TV and sit through an hour of product sales rather than just reading the Amazon description in 20 seconds.
Re: Metaphor: ReFantazio Immediately Tops 1 Million Sales at Launch
@Ralizah lol there's sadly some truth to that. Much as I hate to admit it because it actually is a really good game, and the battle system being a bit like tms makes it have a great hook.
Yeah I haven't tried smtv on battery yet but, wired turbo on NON extreme ally running 120fps after whatever that was on switch makes me so it just because I can lol. Though it'll take a back start from metaphor for sure now.
Re: Aug 2024 USA Sales: Console Sales Take a Sharp Decline, But PS5 Is Still King
@rjejr I'm not a birthday fan, you didn't used to be a birthday fan, but the only thing is has to do with Nintendo is that autocorrect apparently thinks Nintendo is spelled "birthday" π. I guess it's more fitting that "deodorant" π
Infamous was great. I like ghost, but that happened to the fun games that weren't about the sadness of war and apocalypse? Not sure what's wrong with creators today.
I'm playing video games to get away from yard work. I stand outside playing VR pressure washer simulator instead of doing actual pressure washing i actually should be doing. I figure simulating it counts as doing with if I'm standing in the right spot to do the actual work. Maybe we can get tax simulator so we don't have to actually do that either
Considering the most interesting 2 games of 2024 are Metaphor and Pirate Majima, I think the Dreamcast is getting the last laugh in the end . Metaphor sold 1/5 as many units in a day as PS5 has sold since April, and probably gets more profit too! π
Re: Poll: Are You Playing Metaphor: ReFantazio?
@HarmanSmith From the demo (and that was before a patch was added to enhance its performance at least a little on PC) it runs just fine on the non-extreme Z1 Ally. Played 17 hours in the demo including the optional dungeon (but couldn't beat the OHKO boss of it) It's not a super performer by any stretch, I could get about 30-40fps plugged in in Turbo mode, but for a game that infamously grinds 4090 to 45fps for reasons no one can explain, I thought it played fantastic on the little Ally (and of course would be better on the Extreme Z1 version.) I think unplugged it's still better than SMTV was on Switch as an exclusive lol.
It's I think 86GB installed but needs 93GB to unpack (37GB download, unpacks to 86.) It took FOREVER to unpack it though, I had to leave the Ally running for like an hour or so, because that's a very big file to decompress for that little CPU!)
Yeah, on mine I have Metaphor, FFXIII + mods, MH Stories 2, Live A Live, P5 Strikers, Triangle Strategy, Little Kitty Big City, Harvestella, Rune Factory 5, Octopath 2, AC: Unity, SMTV, P3R, Prince of Persia: Lost Crown (Awesome on Ally btw, 120fps in turbo!), and I might be forgetting a game or two on there. I had to remove Soul Hackers 2 and Armored Core 5 to fit Metaphor lol.
I thought the "fix" for the SD slot was selling the $800 Ally X?
I'll let you know after I can dig into the full game with the patch if it's even better now tonight, but even if it's the same, it's completely playable and doesn't feel stuttery or anything. Looks good too, despite low settings.
Re: Subscribers Start Receiving Their Final Copies of PLAY Magazine
We've gone full PaaS (Publications as a Service.)
Down with Hookshot, I say!
Re: Poll: Are You Playing Dragon Ball: Sparking! Zero?
Where is the poll option for "No, because my next quarter of gaming will be consumed my Metaphor instead."? π€£
Re: Aug 2024 USA Sales: Console Sales Take a Sharp Decline, But PS5 Is Still King
@LowDefAl To be fair even my legion z1 extreme and ally non extreme have more steady performance than the consoles have. yes some games are outside it's ability to run. And some games only pull off 30-45fps because it's technically a potato that's weaker than PS5 technically, but I can dial back the graphics and let it run smoothly. The problem on consoles is that with locked settings the performance is worse than it should be because they still make compromises for pretty over performance. So you end up with weak pcs running games smoother then the console because devs bog the console down with gfc settings it doesn't need. The problem is devs, not the hardware, but it's still a more constant problem on console because of that.
As to price though yeah that's exactly it. Heck Meta just released a $300 quest 3 all in 1. Is a quest 3 with fresnel lenses and no adjustments on the visor. How does Meta get the market better than the legacy players? All that civ play is working on ol Zuck.
Re: Aug 2024 USA Sales: Console Sales Take a Sharp Decline, But PS5 Is Still King
@rjejr Oh, FFS, Nintendo. Fortunately I have USB adapters around so not a disaster but seriously wtf. Clocks 50 years ago you just plug in, the cord wasn't separate. Seriously the clock is the only thing out of Nintendo lately that feels Nintendo. The games feel so formulaic with a few exceptions. The clock is pure Iwata. Worth $100 for one last chance to be surprised and delighted by the maestro. Better than the stutter fest Zelda game that still just follows the crafting zeitgeist.
You've been a big birthday fan. have you been pleased with their output lately, or feeling like you've outgrown Nintendo in a way that never happened with Iwata? I wanted to love switch but it just hasn't happened for me.
Lol, if only I could turn it to cash like Bono I'd be all set! πΈ
Re: Aug 2024 USA Sales: Console Sales Take a Sharp Decline, But PS5 Is Still King
@__jamiie Me too
Re: Scalpers Want $10k to Try to Buy You a 30th Anniversary PS5 Pro
I didn't try any other Ross mods yet. I tried UEVR though. Like a Dragon: Ishin! OMG it looks freaking incredible. Yes, it's janky, yes it flickers, yes the camera clips walls in cutscenes, it's not built for VR, but it dosn't matter, it runs and looks great!
Then I tried Octopath 2 in UEVR. Ehhh. It's supposed to be supported well. It looks like it would be great. But the left eye works, while the right eye is filled with some kind of garbled mess. That would take some time to try to resolve. Ishin is great proof of concept though that when it works, it works.
Then VorpX. I havne't tried the latest unstable version yet, I think I will. It's very cool when it works, but that one takes a LOT of effort to get working. VorpX can do 3D injection just like UEVR, however that's not really what it does best. What it does best is created a huge cinema size virtual screen, curved, with 3D extrapolation so that it's like a giant curved, 3DTV. That way you can play games with higher settings and performance, but still on a "flat" curved (virtual) screen, large, and with actual 3D on the screen like a 3DTV would be. In theory it can play almost any game with some real 3D. In practice getting it to "attach" to a game even from the supported list can be challenging. So far I only got Assassin's Creed: Unity working. And it works really well! I tried Dragon's Dogma 2, but it wouldn't attach. Then I got it to attach and it said it couldn't find an Oculus headset. Found out I need to run the Oculus app first. Then it attached but in Airlink it never shows up in VR. In VD, it just shows but not in 3D. Tried Cyberpunk listed as supported, and it does actually work right, but then the game crashes on the title cards. Tried FFXV which is supposed to work and it couldn't attach, with an error. The executable it's looking for is ffxv_s. Mine is running ffxv_u. patch broke it maybe? IDK. So Vorpx is really cool in that you can get a lot of games, especially older games though (plus Starfield) running in 3DTV virutal mode. And it looks really good. But getting it to attach to a game properly is very time consuming and difficult, at least so far.
So, yeah, PCVR is really good for me so far, but it can be a little time consuming. Not so much if you stick with real VR games, though. The real time sinks come in when you try to use VR injectors into non-VR games, and the results vary between absolutely amazing, or spending 5 hours failing to get it working right. Which is fair, because it's hacking pancake games to run in VR....can't expect that to be a reliable process.
But, yea, I'm very happy. Even getting SOME big huge regular games into VR is amazing even if most fail. regular VR games take some more effort sometimes (and sometimes not) between the jank to get it going right. But when you can get it going it's a very nice result. And it feels seemless in the quest once it's running (except you need to bind a combo button to be menu, because the physical menu button becomes the SteamVR/VirtualDesktop overlay button and you can't use it in-game. But otherwise it feels the same as playing a native quest app, once you get done messing with desktop stuff.
Is the result worth it? I think so. But is the result worth sinking time into messing with it to get what you want from it? YMMV.
Re: Scalpers Want $10k to Try to Buy You a 30th Anniversary PS5 Pro
@NeonPizza So I've finally got around to messing with PCVR. I still have a lot of experiments to try, so it's amazingly time consuming, but that's because I'm trying out tons of stuff.
It's equal parts better than I expected, and equally frustrating as expected lol. There's 3 parts to that. 1: Wireless (which includes wired on a Quest) adds complexity because you need the connection client (Oculus Airlink or Virtual Desktop) with its own menus and configuration. A true wired DP PCVR set skips all that. Wireless adds complexity. 2: Multiple XR runtimes (SteamVR OpenXR, Oculus OpenXR, OpenVR, standard OpenXR) For some games this doesn't matter, for some games it does.
Getting connected was actually easy. I launched Virtual Desktop, installed the PC client, and it connected right in. It also autoconnects after the initial login and setup, so from now on I just launch it with the PC on and I'm in my desktop. Went to play Hitman. "unable to connect to server." Ok, I won't play Hitman. Played Sniper Elite VR - WOW! Clear rendering for miles, high res textures, absolutely beautiful! Tried Automobilista 2, at first I couldn't figure out how to get it into VR mode, but after playing with settings I realized you have to turn the tracking on in the game's VR settings menu. I thought that was for eye tracking, but it's for headset tracking. With that on, works great. So great I ordered a racing wheel and shifter and pedals and folding cockpit frame (minus chair)
I researched Hitman. Found out the issue is it needs the Oculus runtimes with the Airlink/or cable link app which I hadn't installed. So I installed that, and set up Airlink (Oculus's own connection client for streaming. Not as nice as VD, and it seems whitewashed like it's in HDR mode and shouldn't be, but some games apparently need the real drivers.) With that installed, Hitman.......says "HMD not found." Ok..... Long story short, somehow on day 3 I got Hitman working, and it looks AMAZING. People complain about the PC vr port being a bad port of PSVR1. I don't get it. It plays like a proper VR game should. That game is going to eat a lot of VR hours. It was super dark inside the game, almost impossible to play, but that might be that HDR was auto enabled for the game because Playnite is set to launch compatible games with HDR on. I need to disable that for my VR compatible games.
So then I went to the unorthodox stuff. VR injectors. Didn't try GoT yet, but tried Luke Ross mod for Elden ring. Worked easily. Yes, it's janky. Your motion sensitivity would probably NOT tolerate it. There's flicker in turning, there's black side bars, there's artifacts around the character which is because of wireless (I.E. a real wired set would fare better) I however am fine and intend to play the entire game this way. Elding Ring in VR is amazing, and I can see so much more of what's going on that way. The world is HUGE.
Re: Aug 2024 USA Sales: Console Sales Take a Sharp Decline, But PS5 Is Still King
@gollumb82 Switch 2 will have Nvidia. Switch 1 has Nvidia But it's not like comparing it to an Ada or Blackwell cores on the PC cards, it's certainly still going to be from the Tegra line of mobile/automotive chips. Even Nvidia can't get an Ada running on a battery lol. Some rumors have said $400 which is $50 more than SWOLED which, IMO is still too much for Nintendo, but "the current market" seems like it would go that way. Other rumors said $500 which IMO kills Nintendo.
@__jamiie Yeah, 50/50. On one hand "keep doing the same thing" is safe. No WiiU. On the other hand, that'll just get them into the rut Sony is in, and the Wii, DS, and Switch itself were all Iwata's crazy ideas hitting big. Doing the same thing over and over is what Yamauchi was doing, and it wasn't working. We'll see. Does it have the same kind of brand recognition that just makes it sell no matter what? Maybe.
@johnedwin Yeah we keep hearing people talk about "inflation" and "well everything is more expensive", but it doesn't work that way. It's "stagflation" Wages are the same they were 10-15 years ago with minimal increases and costs are 50% up. To a business $500 is the new $300. To a consumer $200 is the new $300. That's a problem for toys and entertainment businesses. Nintendo's in arrogance mode, I think. They'll lose sight of costs. A $100 alarm clock. Yes I ordered one, but this isn't about me....
Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works
@Porco True, even as a huge Atlus-fan I more or less forgot the existence of re fantasy until metaphor dropped out of thin air. I doubt the Persona-only fandom was more plugged into that than myself as a dyed in the wool Atlus faithful.
So far it seems Metaphor is doing great. It's always hard to tell though if the launch sales are the bulk of the sales with all those "in the know" couldn't wait and everyone else isn't interested, but I feel like with games these days the word of mouth factor is what really drives them more than "launch day hype." The good games, people talk about, and sales keep coming.
Re: Metaphor: ReFantazio Immediately Tops 1 Million Sales at Launch
Despite being a big Atlus fan, I was going to put this off until it hits good sales, just like all games, but after I tried the demo I got hooked and even going back to P3R wasn't scratching the itch. Ended up preordering. The last game I preordered was.....Soul Hackers 2, lol.
@Ralizah No Soul Hackers 2 in that list? You MONSTER!
@JB_Whiting If you think the performance is bad in this (yes, it's known to cripple 4090's in it's default settings), you should be VERY glad you did not buy SMTV on Switch at launch, lol. I paid full price, and never even got to the first main objective, the 15-25fps slideshow was unplayable to me. Re-bought vengeance on PC and it's running 80fps on my non-extreme Ally....it's like a whole new game.
Re: Baldur's Gate 3 Fandom Reaches Inevitable Conclusion with $20,000 Astarion Sex Doll
I still haven not bought BG3 despite everyone raving how amazing it is. I think as a BG1&2 fan, and D&D fan in general the bizarre HBO-ification of BG3 whether as a marketing ploy or not, continues to turn me off it.
Re: Poll: Are You Playing Metaphor: ReFantazio?
Is there a poll option for "I'm not playing it because I have to adult but will play it until dawn later on?"
I spent 17 hours in the demo. The DEMO!. This is going to be longer than P5R, isn't it? I don't buy games at full price, ever, but I got way more hooked on the demo for this than I expected, and ended up preordering the PC version for a tiny sale at $61. Got it loaded on my Ally last night, ready to play today.
Re: Aug 2024 USA Sales: Console Sales Take a Sharp Decline, But PS5 Is Still King
@gollumb82 I'm 50/50 on how Switch 2 will do. Switch 1 was a phenomenon with the whole handheld thing, and was sufficiently cheap compared to any other console it did great, and the dockable handheld was novel. Then it exploded in the extreme with AC:NH+lockdowns + every other console was unavailable.
If they go more expensive as is expected, I'm not sure they can do nearly as well. People were down for a $300 console. Not as much $400 or more. Not the casuals who consumed it for MK and AC:NH. The more consoles, even Nintendo price themselves upward, the more "core market only" they become, and that just devastates the install base and software sales numbers. Nintendo numbers are driven by households having multiple for kids, too, cut that, and their numbers plummet.
Nintendo's saving grace is that their target market is parents though. Approaching the business as a toy maker making must have toys targeted at parents is a goldmine. Personally, people keep raving about Switch's games and I've felt at after launch year, a lot of their games have become cookie cutter hollow templates. I opted to buy the Alarmo clock for $100 instead of a $100 voucher for the new Zelda 20fps game and M&L that I've loved the series since forever but don't trust a new dev that's not Alpha Dream yet. I figure the clock will give me more value and Nintendo magic. It's the true last remnant of Iwata left (his infamous "QoL device" he talked about for years and they only just announced it now. It reminds me what's missing at Nintendo after losing him. The clock is Switch 2.
Re: Serve Real Royalty in SEGA's Surreal Metaphor: ReFantazio Competition
Ooookaay.... People complained about Microsoft marketing the game poorly, but I think no marketing is better than the marketing Sega is doing. They're really giving this game that Saturn treatment, aren't they? π Maybe they'll offer a new promotion where you get to share a cell with Yuki Naka for 2-5 years?
Re: Mark Zuckerberg Claims to Be a Grandmaster-Level Civilization Player
You'd think he'd brag about playing his own platforms games. Specifically ones he owns and publishes. But ok.
@TrickyDicky99 it's the most brag worthy of his personality traits though. I'm sure it focus tested much higher than "I'm the world's foremost identity thief."
Re: Metaphor: ReFantazio Guide: Character Progression, Side Content, and Collectibles
Nice guide. One thing it needs is a stat distribution guide. Other than the smt standard "dump everything in MA/ST" glass cannon classic π
Re: Dragon Age Series Ditches Those Disgusting Spiders in The Veilguard
Still waiting for Arachnophobia mode in Spiderman 2. Won't buy until they patch it in and let me just play the whole game as Peter and Miles without the scary spider suit.
Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works
@Ralizah Yeah, I think that's a little bit of why I seem to like it so much. Much as I love Persona and SMT, I've always had a soft spot for DDS/SH. Monster collecting can become a chore after soooo many games. Which reminds me I still only got 25% into SH2....I actually picked it up again the other day and forgot how fun it was, but I only picked it up to refresh myself because I need to delete it and probably armored core, and probably something else to fit the SSD hog that is Metaphor on my Ally.
@Porco To be fair, a ver long awaited fifth entry of a beloved franchise that hadn't seen a new entry since the PS2(!!)(unless you count the Vita remake of P4 - console port was after P5) was naturally going to have a much bigger fanfare than a brand new IP from the same devs after a glut of P5 and P3 goodness no matter what series it is. Combine that with some people definitely liking Persona specifically because of its super unique setting of high school slice of life that may not be as attracted to a "traditional" high fantasy RPG, I think the reception is where I'd expect it to be. It's going to draw a more "nerdcore" SMT/DDS/Standard JRPG audience that may not like Persona, and it's going to draw some Persona fans looking for a new thing from the same devs, but there's going to be a gap there. TBH, despite the Persona trappings added, like Ralizah and I were talking about the actual game is very much more oriented toward the SMT and DDS fanbase than the Persona fanbase. Which has always been much smaller (I.E. you'll see more overlap in terms of gameplay and theme appeal from the SMTV and SH2 fans than from the P5 fans that don't already like SMT and SH/DDS.
It's weird with all the nuianced sub-series that come from SMT, how different the games, and its fans, are from one another despite on the surface all seeming extremely similar with variations of press turn/once more/etc.
After all, Persona until P5 was branded as SMT, but there's surprisingly little overlap among fans. There's "Atlus" fans and "Persona" fans, and while most Atlus fans are also Persona fans, Persona definitely has it's own fandom much larger than the core Atlus fandom that likes all their games.
Working FOR it for persona fans: A lot of similar systems, some time management, a lot of familiar structure.
Working AGAINST it for Persona fans: It's a "traditional" high fantasy, much more serious tone, theme and art style instead of wacky/fun/funny Persona, Much less life sim even though it does have time management aspects,
I think the school setting is what sells its appeal. Not many games are light hearted comedy type games despite its serious tones, Persona rarely takes itself seriously, and I think the rarity of that in gaming is a big part of its appeal. Metaphor isn't nearly as grimdark as always-postapocalyptic hellscape SMT, and as noir, eve of apocalypse as DDS/SH, but it's still a "traditional" "serious" game I think more in line with SMT/DDS fandoms, which, sadly, have always been way smaller than Persona at least since PS2 (Don't tell Nocturne fans )
Re: Random: Hideo Kojima's Chronic Back Pain Symptom of Carrying Video Game Industry, Fans Say
@Northern_munkey @QiaraIris @Bigmanfan You are not alone.
I'm glad to finally see a thread about him where the majority of comments also don't get the cult following.
Re: Vampire: The Masquerade - Bloodlines 2 Seemingly Afflicted By World of Darkness Curse
You can't replace Troika. They were a pool of some of the best of the best crpg designers from Black Isle, the founders were the 3 key people (minus Brian Fargo) behind Fallout. Troika went down the 3 minds behind at are all at MS. Cain and Boyarsky at Obsidian on Avowed and Outer Worlds 2, Anderson at ineXile on presumably Wasteland. Without their magic, I don't see how Vampire could be Vampire. And MS doesn't want to license IPs for good reason.
@Can-You-Believe-Sith I choose to believe it's The Cheese Room, and autocorrect just butchers it.
Re: PS5 Pro Will Reportedly Boost PS4 Games, and Reduce PSVR2 Motion Sickness
@HonestHick also sale prices.... Yep sign on the economy... Retailers starting to get it that prices NEED to get lower. Even if push square "luxury" "bUt InFlAtIoN" people don't.
Re: PS5 Pro Will Reportedly Boost PS4 Games, and Reduce PSVR2 Motion Sickness
@HonestHick Yeah I was afraid of that. I'm thinking 2k and that's just asinine. 1600 was too much but it's just not worth it past that. Not even for VR. I got the 4090 but if the prices are right 5080 will be 4090s price. It's really getting priced for a bizarre extreme market like the Titans we're but now for the new economy. Problem with the new economy is there's enough really rich Saudi princes and Russian oil tycoons the the global economy to justify pricing things like that.
I think "high end" is over unless you're looking for status symbols. especially with AMD leaving that market entirely because there's no profit in it. It's the realm of supercars now. It actually costs that much to make it but nobody should ever actually buy it.
Vr "needs"it still but if not pushing high end vr NOBODY needs that card. at all.
Re: Lawsuit Alleges Ubisoft Illegally Shared Users' Data with Meta
I'd be annoyed that I just bought 3 games on the Ubisoft store this week. But then I remembered I've bought twice as much on the Meta quest store so I guess it's a wash.
@Rhaoulos But isn't Abstergo, technically the one responsible for all the map markers?
Re: PS5 Pro Will Reportedly Boost PS4 Games, and Reduce PSVR2 Motion Sickness
@HonestHick 4k120.... But only if you turn SSR and AO off, and enable dynamic res and frame gen. Game will work ok on 6090 Super though I'm sure
Yeah that$15k will buy you a rig and a box of oatmeal today, but in 4 years you'll only get a CPU and a 3oz smaller box of oatmeal.