Comments 112

Re: PS5 Players Choose Performance Mode 75% of the Time

PloverNutter

@__jamiie This is just completely wrong. The reason there are graphics vs performance modes now isn't because devs are "lazy". The truth is that it is the opposite. The PS3/360 era may be the first HD era of gaming but the details on the models themselves were still very much as simple as they were in the PS2/Xbox era. Now devs are individually designing every strand of hair on characters' heads that have realistic physics instead of just doing a singular LEGO style hair piece. The ground and walls are modeled to have actual texture instead of simply having 2D texture images slapped onto them. Same with the clothes characters wear. Devs are choosing to utilize the increased processing power to put an absurd amount of detail into their games and that is why every game can't be 4K 60fps unless it is highly stylized such as Borderlands 3.

Also do you think every game in the PS3/360 era ran at 1080P 60fps? That most certainly wasn't the case. That was a rarity. If a game was advertised as 1080P it most definitely ran at 30fps and if it ran at 60fps it had a 720P resolution. This has always been a thing with gaming. At least now games are giving players the option to pick what they want prioritized instead of going "just deal with whatever we choose for you"

Re: Days Gone Director Roasts 'Small Game' Astro Bot PS5 for Deacon St John Cameo

PloverNutter

@SMcCrae95 this guy sucks but Days Gone is a really good game, even great if playing on a PS5 so it’s does 4k at 60fps. The first hour is rough but after that the game really shines. The problem was that they released it as a buggy mess and it should have been delayed. Maybe even just had made it a PS5 launch title as the hardware makes it run better than a lot of games released even today.

Re: Soapbox: Astro's Playroom PS5 Did Live Service and You Didn't Even Notice

PloverNutter

I really wouldn't call this live service. First is that there is obviously no way for Sony to profit from these updates since there was no monetization at all. They just gave out a free update to the free tech demo installed with every PS5. Second is that these updates weren't planned in advance from the game's launch. It was simply a nice addition to a fun little game. You wouldn't call Ratchet and Clank 2016 live service because they eventually added the bouncer to everyone regardless of pre order years later.

Re: PS5, PC Disaster Concord Is Now Officially Offline Indefinitely

PloverNutter

I wonder what would have happened if Firewalk had stayed independent and released Concord on their own. It certainly wouldn't have sold better but how long would the servers been kept on for? Would Firewalk have kept the servers on for months in the hopes that they can gain a playerbase resulting in them going bankrupt. Sony owning Firewalk and having the foresight to shut down the servers immediately might be the only reason the developers have a job still if Sony decides to keep the studio open.

Re: PS5, PC Disaster Concord Is Now Officially Offline Indefinitely

PloverNutter

@CutchuSlow Nope and what would making it free to play accomplish anyways? People still aren't interested in it and to make it f2p they would have to remove a lot to put it behind a paywall so not very enticing. The only way to get people interested would be rework the game into something entirely different and that would cost way too much money for pretty much guaranteed no money made back.

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

PloverNutter

@DennisReynolds space marine 2’s early access starts on the 5th so a day before. Verdict is still out on that game though as Saber’s track record is really hit or miss. Reviews are supposed to come out tomorrow so we will see how much this will affect Astrobot which I think will sell really well as it has been a while since there has been a good 3d platformer

Re: Sony Flop Concord Axed Two Weeks After PS5, PC Release

PloverNutter

@Balaam_ oh those games are worse from a technical standard but the thing is that they still sold enough to at least keep the lights on for more than 2 weeks. Concord really is the new standard for biggest gaming flop of all time along with ET, and like ET I think it’s failure is indicative of a wider problem in the industry with another video game bubble burst imminent.

Re: PS5, PC Shooter Concord Dead on Arrival, Is Being Taken Offline This Week as Dev 'Explores Options'

PloverNutter

@Frmknst Way more than that. I work in that industry and the amount of power and money it takes to run these servers is huge. It isn't like they can just add or remove servers to accommodate a playerbase as it is based on software limitations. It would be the same amount of servers for 10 players or 1,000,000. The servers would cost tens of thousands per month to keep online, especially if Sony was renting them out from a realtor which is a common practice for even major businesses.

Re: Suicide Squad Studio Hit with Layoffs After Poor Sales

PloverNutter

@PuppetMaster WB did force Rocksteady to make the game live service. Jason Schreier released an in depth article explaining how WB just told them to make a Suicide Squad game. Rocksteady’s ceo Sefton Hill decided to make the game a live service game after seeing Fortnite’s and Destiny’s success as development started in 2017. This was all on Rocksteady and not the “big bad publisher” like gamers always parrot when they don’t think for two seconds.

Re: Suicide Squad Studio Hit with Layoffs After Poor Sales

PloverNutter

@Boxmonkey the people at the top who made the bad creative decisions all moved on from Rocksteady about 2 years ago. Sefton Hill and a bunch of the top developers and executives at Rocksteady left to create their own studio once they realized they made a ***** game. They realized that gamers are stupid as most believe because they weren’t there when the game launched then they had nothing to do with Suicide Squad, despite working on the game for 5.5 years.

Re: Suicide Squad Studio Hit with Layoffs After Poor Sales

PloverNutter

@nessisonett I mean the QA department did drop the ball pretty hard with this game. When the game launched it auto completed the story for people, spoiling the ending as soon as they started to play. Then there are the several bugs that make the game unplayable. The fact that all of these major things got past the QA department means they definitely were not good at their job

Re: Concord Devs Maintain Radio Silence, Which Isn't Helping Matters

PloverNutter

@K1LLEGAL Redfall was also riddled with technical issues. Its main issue wasn’t that it didn’t sell a lot but that there were so many bugs it was damn near unplayable at launch yet was released anyways. From a purely technical standpoint there is nothing wrong with Concord. Firewalk messed up from a creative standpoint but showed they could make a working game at launch (which is sadly not the norm these days), while Arkane Austin messed up from a technical standpoint as even with the final update the game is still a buggy mess. It is easier to have sympathy for someone making something really well done but no one is interested in, but not for someone who also did not make it well at all.

Re: Concord Devs Maintain Radio Silence, Which Isn't Helping Matters

PloverNutter

@DennisReynolds refunds will never be given out for Concord. Unlike the situation where Sony gave refunds for Cyberpunk 2077, Concord has 0 bugs and fully works as intended. If the game was unplayable from a technical standpoint then there could be a case made for refunds but that isn’t what is happening here.

The only thing wrong with the game is that there is not a large player base so the game won’t be supported long term. Even if Sony shuts down the servers next month no one who bought the game would be entitled to a refund. That is the thing with these always online live service games. There is a legal disclaimer that says the publisher has the right to end online services, thus making the game unplayable, at any time they see fit and the customer is agreeing to these terms with their purchase. As long as Sony doesn’t continue to sell the game on the PS store once the servers are no longer live since then the game would be unplayable Sony will never be in legal trouble and have no reason to give out refunds.

Re: How Long Does It Take to Find a Match in Concord on PS5, PC?

PloverNutter

@trev666 best case scenario is that Firewalk becomes a support studio for Sony to help with the development of other first party games from a pure busy work perspective. The game doesn’t have any bugs or technical issues so the developers could be helpful when another studio needs extra hands on a big project. I just don’t see them ever being allowed to make a game on their own anymore. This is arguably one of the worst video game flops of all time, on par to the Atari ET game being so bad they had to bury it in the desert.

Re: Rumour: PS5 Pro Design Seemingly Leaked

PloverNutter

No disc drive would be an incredibly stupid decision as it would deter any owner of the original PS5 with a disc drive not to upgrade, resulting in far fewer sales. My guess is that this person only just saw the digital edition and is assuming there will be no separate disc version or the dev kit sent out didn’t have a disc drive as the original PS5 dev kit didn’t as well

Re: Players Complain of Lengthy PS5 Matchmaking Times As Concord Numbers Dwindle

PloverNutter

@Loamy the devs are the ones who decided to make this game what it is though. Firewalk worked on this game for 6 years as a fully independent studio before they got bought by Sony. The studio is made up of a bunch of ex Activision and Bungoe devs who got fed up with making COD and Destiny. This is supposedly their uninhibited artistic vision. At a certain point the developers need to be held accountable for when a game is poorly made instead of blaming it on the “suits” all the time.

Re: Spare a Thought for Secret Level's Concord Episode

PloverNutter

@atoqir Sony really did think this game was going to be a huge hit for them with all the marketing they have done for Conord such as this tv episode and the aforementioned limited edition controller. This stuff is planned out years in advance. What is so funny as Sony clearly bet on the wrong horse as for Helldivers 2 they had 0 marketing for it. If Sony was smart we would have had a helldivers controller and this episode would be about the helldivers universe but we aren't so lucky. The only official merch from Sony are those shirts and mugs clearly thrown together quickly in photoshop

Re: Things Are Getting Worse for Floundering PS5, PC FPS Concord

PloverNutter

@8bitOG Just want to point out that this game was in development for over 5 years while Firewalk was a completely independent studio and there was no "upper management" to tell them what to do. Sony acquired the studio with a bit over a year of development left before release. I doubt in the last year Sony suits forced the devs to make drastic changes to the game that made it so unpopular. This one is all on the devs

Re: Things Are Getting Worse for Floundering PS5, PC FPS Concord

PloverNutter

@MFTWrecks Not even just dead on PC but PS5 too. On the PS store on the best selling filter it is currently #44 on the list just a few days after release. For context game like COD Black Ops 3 which came out 9 years ago are higher up on the list. There isn't any recovering from this awful launch. I really didn't think there would be a worse game launch this year than Suicide Squad but here we are.

Re: Things Are Getting Worse for Floundering PS5, PC FPS Concord

PloverNutter

@somnambulance you say all those games deserved to fail but their fans would say otherwise. Just because you like Concord doesn’t mean it deserves to be a success. In fact all those games you listed have a bigger fan base than Concord does. The Suicide Squad subreddit has 10x more members than the concord subreddit. The truth is that Concord released in a heavily populated genre and not only did nothing different than the existing hero shooters but also does nothing better, and in some design choices not as good. When your competition is objectively better than your game and free while your game is even just half the price of a normal game these days then it was sent out to fail.

Re: Starship Troopers: Extermination Details Galactic Front Operations, Single-Player Campaign

PloverNutter

@UnlimitedSevens hard to say as the devs actually did make several changes to the early access version on Steam to make it more like Helldivers 2 after its runaway success. The game’s community also hates how HD2 has gotten way more press and recognition from the film series actors while an official starship troopers game hasn’t, so I can see the devs being petty like this.

Re: Sony to Short-Change PS Stars Members with PS Plus Renewals Starting Next Year

PloverNutter

@jrt87 no it is definitely not worse than Nintendo’s coin system. While you may get 1/5th of the coins for a physical purchase compared to digital purchases, you can only use the coins directly on games. Unlike stars you cannot use them to purchase store credit that doesn’t expire. At least with stars I was just able to redeem $20 for the ps store before the points expire that will remain in my store wallet until I need it. With Nintendo coins I only have a year to use them directly on purchases with no way to bank them for afterwards.

Re: Publishers Bail on Live-Service Flops Too Quickly, Says Warframe Boss

PloverNutter

@get2sammyb the problem is that those 3 games were only critical flops at launch but still financially successful due to pre release hype. The developers gained the capital needed to keep working on those games because they sold so well when they launched. The games this article referenced did not have the same type of success at launch which makes it impossible to turn the tide and make these games successful. The publishers know this and see the money bleeding so they were right to cut support. I know as gamers most of us only consider the entertainment or art side of video games but at the end of the day it is a business and live service games need money to survive. If a live service game makes no money at the start no amount of QOL updates will save it. There needs to be a strong financial base for them to survive long term.

Re: Publishers Bail on Live-Service Flops Too Quickly, Says Warframe Boss

PloverNutter

@StrickenBiged it wasn’t abandoned quickly though. EA gave BioWare over 2 years to revamp the game post release and BioWare delivered on nothing. They released one small update 6 months post launch and then nothing else for almost 2 years. EA was actually more than fair with Anthem. The ex BioWare devs claimed BioWare weren’t even close to any kind of update when support got pulled so this wasn’t like with Redfall where they were just a week away from a new update. I know people like to act like publishers are the cause for every game failure but that isn’t true. A lot of times devs put something out and have no idea what they are doing. Everything concerning Anthem’s downfall is solely BioWare’s fault.

Re: Publishers Bail on Live-Service Flops Too Quickly, Says Warframe Boss

PloverNutter

@Ainu20 yeah this whole comment sounds like when someone in their 60s tells a person in their 20s to just buy a house cash since it wasn’t hard when they did it. Completely out of touch with the current gaming industry. Warframe was one of the first live service games ever. Of course they had time to cultivate their audience as they had no competition. What this guy doesn’t realize is that for new live service games to succeed they need to take away players from existing live service games, which includes his own game. There is only a finite amount of players and the time they have for games so most only invest into one live service game at a time so making a live service game successful means making another one fail.

@StrickenBiged exactly those games saw incredible launches due to overhype in the case of NMS and franchise recognition for FO76. Even a strong launch doesn’t guarantee success. Avengers sold 2 million copies in its first month, it just didn’t retain any of the player base over time. The devs didn’t give up on the game quickly either. It was supported for 2.5 years before being shutdown, and in the end it was reported to have made no money during that time but instead loss $60 million for the publisher. This is why publishers pull the plug on these games quickly because if they don’t they are just bleeding money in today’s market.

I do want to point out one thing though. Anthem was not EA’s fault, at least not in the way you think it is. Ex BioWare devs have come forward since Anthem’s failure and explained what happened. EA gave BioWare complete freedom while making Anthem. BioWare’s management just had no idea what they were doing and said yes to every idea a developer had since the game would come together with “BioWare magic”. These ex developers stated they had no idea what Anthem was going to be until the reveal trailer premiered at E3 2019 because management had no clear vision for the game. In fact the reveal trailer wasn’t even completed until 30 minutes before its premiere. The only thing EA made BioWare do was keep the flying mechanic as that was going to be removed and every person who played Anthem will agree the flying is the best part of the game.

Re: Poll: Are You Playing the Concord Open Beta?

PloverNutter

@Dalamar I get this is a Sony focused site so there is some “fanboyism” to be had but can we stop pretending that people who don’t like the game are hating on it for no reason? I tried the beta. The game is a dud. It isn’t intuitive or even fun. Really just lacks a soul. This is a game that seems to be created purely from a checklist handed down to developers by executives, and if this really is a passion project by Firewalk then Sony needs to rethink their acquisitions. The only people that like this game are the diehard Sony fanboys that think every Sony first party game is a masterpiece. This game is simply not good and will fail hard.

Re: Some PSN Services Down and Offline, Sony Investigating

PloverNutter

@LordServbot you joke about a cord being pulled but I know someone that did just that and a certain network, that I won’t identify for the sake of keeping my anonymity, got shutdown for 24 hours and made international news. It isn’t as simple as plugging the cable back in as these networks are only meant to go down after specific safeguards are taken and putting it back online means fixing a lot of things that are now out of whack.

Re: Round Up: Concord PS5 Previews Seem Torn on Sony's New Shooter

PloverNutter

@ChrisDeku counter point: WB execs liked how Suicide Squad Kill the Justice League was turning out during its development that they were considering increasing Rocksteady’s staff as they thought it would become a billion dollar franchise. Just because some suits from the parent company think a game is going to be great does not mean the general gaming audience will enjoy it.

Re: Rumour: Kingdom Hearts 4 May Be Trapped in the Darkness Until 2026

PloverNutter

@PhiZero games getting delayed unexpectedly happen all the time. Breath of the Wild was supposed to come out in 2014 exclusively for the Wii U but kept getting delayed by a year over and over. Cyberpunk kept getting delayed a few weeks before it was supposed to release. A game with no public release date getting delayed internally two months later is highly possible and probable. Nothing here suggests either of these sources are “talking out of their ass”