@J-Dubs it is because PSSR is AI upscaling which is a new tool for most devs to utilize so it isn’t working right. It isn’t just this game the AI is messing up with. Even on games that overall do look better on the pro, the upscaling causes the game to freak out. I was playing Horizon Zero Dawn and noticed that if the footprints left by Aloy are close together the area on the ground turns to static. I have never seen a game do that ever in my life. While I am glad I got a pro for frame rate performance I do think the PSSR AI was shipped out way too soon
@DennisReynolds the full roster leaked a while back and Wolverine is the final character of the launch line up. The devs even teased the fast ball special with hulk in a recent dev diary video
Isn’t their Firebreak game going to be free on both PS+ and Gamepass when it releases? Are they expecting 3 million copies to be sold on PC at full price in order to make their ROI? That seems like wishful thinking since most PC players buy their games when on heavy discount or just pirate them.
And just like that I don’t like this developer at all. Trying to shame IGN for not rating your small game higher because they write an opinion piece that the industry needs smaller games? How about simply make better games? IGN and many other review sites have given stellar reviews for plenty of small games, so it’s not like they had some agenda against Slitterhead. It just wasn’t well made enough to get a higher rating.
@LogicStrikesAgain ok so it has ray tracing enabled in both modes. That makes more sense but still not well optimized, due to the use of UE5 as @DennisReynolds mentioned. I wonder what the new Pro enhancement will be. If it can allow 4K at 60fps with the ray tracing enabled then Silent Hill 2 could be used as the game which shows the power of the Pro fully to people doubting why it exists.
@LogicStrikesAgain yep this is exactly it because the base digital ps5 does not have this warning. The amount of times I have seen people asking on Reddit “just got a ps5 but I didn’t realize it didn’t play discs. How can I play all the ps5 games I just bought for it if it doesn’t take discs?” is crazy. People need things spelled out plainly to them which is why shower caps come with the warning “do not eat”
@Deoxyr1bose don’t forget Wolverine which was announced 3 years ago and the only things we know about it at all other than it exists are from the insomniac leak. Hell even Spider-Man 2 didn’t show off anything for 2 years after its announcement
@get2sammyb just an fyi, suicide squad hasn’t even sold a million copies. Based on the in game leaderboards the game has been played by a bit more than 300,000 players total. No idea how many are game sharing, renting the game, or are used copies.
@BloodyBlact @GemDog669 no PSVR2 support. This is just a physical release of the PS5 version that has been available digitally for years. They aren’t adding anything else to the game with this release.
@GADG3Tx87 those franchises didn’t sell well enough to maintain live service numbers. Resistance as a franchise only sold a bit over 6 million copies total. You have nostalgia for those games but for a live service to succeed you need something completely new and that appeals to the younger generations as they are the ones with the time to invest in live service games and willingness to spend money in them.
@Gewertzx story based sequel games always sell worse than the first game in the series. That is how it always goes with games. More people will buy the first game since it is fresh and new but may realize that it wasn’t really their type of game so don’t pick up the sequel. Even this comment section shows multiple people saying they tried the first game but they didn’t end up liking it.
Then there is also the game subscription effect. The games you listed had their first games come out before Sony had announced the new PS+ that acts like gamepass, so it was way less likely for these games to be included with the old PS+. Now with the new PS+ model people are expecting these games to be added to a service they already pay for so are willing to wait instead of buying them outright. Iirc Forbidden West was actually announced before it released to be coming to PS+ just 6 months after launch which would contribute to why it sold 66% less than Zero Dawn. The fact that it even did sell 8 million copies is really good all things considered.
@LuXifer the entire Killzone franchise across 6 games have sold a bit over 11 million copies according to sales data. The first Horizon game has sold 24 million copies by itself. Killzone was never a commercially successful franchise. It did ok enough to keep going but it never was a hit with most gamers.
@Genghis_Schlonng MGS Delta is still slated to release in 2024 according to Konami. While no one really believes it, that is the official release window so doesn't qualify for 2025 games
@Shepherd_Tallon Thanks for the heads up as I have been thinking about trying these games with Awakening coming up too.
For anyone else interested look up the Metro Saga Bundle on the PS store as it includes the the Redux (remade for PS4/XB1) versions of the first two games and the PS5 version of Exodus with all the DLC for just $9USD. The first Redux game is not on sale and is still $20, so if you just wanted to even try out the first game the bundle is the best option
@Nakatomi_Uk No, the original Rocksteady did make this game. The veterans just left the company in 2022 after the game's first delay because they realized they made an awful game and wanted to save their reputations. They realized gamers will think a developer had nothing to do with a finished product if they aren't part of the company when it launches, despite working on the game for 5+ years. Jason Schreier released a really in depth article about how Sefton Hill and other veteran Rocksteady devs were absolutely awful during the game's development. Moral of the story don't buy anything from their new studio Hundred Star Games as they are con artists.
@MrMagic this is my thinking as well, but with frankly monster hunter in general. Right now what differentiates horizon from MH is that it is a single player open world game. If Horizon tries to get into multiplayer it really needs something to make it feel different than just “robot Monster Hunter but the only weapon is the Bow”
@Medic_alert yeah I am hoping some VR games get a solid boost too. I know the two RE games and NMS are listed but it remains to be seen if this applies to the VR modes as well
@Medic_alert after watching some side by side comparisons the frame rate improvements sold me on it, plus I have a friend who can't afford a regular PS5 so I am gifting mine to them. Originally I wasn't planning to get it but decided I earned a little splurge for once
@Voltan someone on reddit did spot in the Monster Hunter Wilds promotional imagery there is a note saying there will be a PS5 Pro update for the game, but it will only be targeting 30fps
@Pranwell yeah digital foundry did an analysis of the quality and performance modes of the PS5 version of GoT and they realized that the quality mode runs at 60fps across the board so the performance mode just lowers the resolution for no reason.
I have seen a few people mention wanting a Ghost of Tsushima Pro update but I don't see why. The PS5 version already is native 4K and 60fps in quality mode. The only way GoT could benefit from a Pro update is if it gets ANOTHER remaster on par with the upcoming HZD remaster
@NieR_Dark cool you don’t like Horizon, nothing wrong with that. Doesn’t mean there are objectively “better” things Sony could be focusing on. Horizon is a huge hit for Sony, selling well over 30 million copies in only 7 years of existing. That is more than the sum total of the entire sales for Killzone, Resistance, Infamous, and Twisted Metal franchises combined. Sony would be stupid not to realize that Horizon is a new pillar franchise for them up there with the likes of God of War and Uncharted. Turns out you are just in the minority with not liking it.
@Deadlyblack it is because they didn’t actually use mocap in the first game. Guerilla was trying to be different and animate all the facial features themselves through small intricate puppetry, like those advanced robots you see online. The problem is that it sits the characters right in the middle of the uncanny valley which is why this is such an improvement.
@SuntannedDuck2 the original PS5 update wasn’t an actual update to the game. It was just combining the graphics and performance modes the game had separately on ps4 pro.
The reason this is getting a $10 cost is because they had to record over 10 hours of mocap performances since there is a lot of dialogue sequences in the game. They als added new textures, no loading times, advanced lighting and ray tracing, and new character models. It really is a big overhaul. I have been playing the game on ps5 for the first time in years and the footage of the update shown is really impressive
@Cloud39472 Hogwarts Legacy isn't a good comparison because the controversy around that game was that the IP's creator is a bigot. There was no controversy regarding the contents of the game itself, especially since the game features a trans character in a pretty prominent role. With AC Shadows the controversy is regarding the contents of the game itself. People can separate the art from the artist as long as the art itself does not reflect the negative views of the artist.
@Chupa_loyzer no but Sony has stated that the PS5 is about halfway through its life cycle, which is also reinforced with the release of the PS5 pro since these minor upgrade consoles typically release then. At this point it is smarter to just save up for a PS6 and play your backlog until it comes out as it will surely run PS5 games better than the PS5 pro can, like how PS5 is able to run PS4 games at 4k and 60 fps which the PS4 pro couldn't do. We are probably 3-4 years away max from the PS6 at this point
@QiaraIris This might actually be Yotei's first kill. AC Shadows is now releasing within the same year as Ghost of Yotei which will definitely be stiff competition. With all the controversy surrounding Shadows, Yotei will likely dominate it in sales.
@torquex just so you know “japs” is considered an offensive term to Japanese people as it was used as a derogatory term, like how “chink” is used as a slur towards Chinese people.
@Matroska but that guy has a bunch of evidence backing up that he was a real life samurai and Nioh was a pure fantasy game. The only thing people use as evidence of Yassine being a samurai, despite Japanese historians arguing he wasn’t, is a piece of artwork showing two men in a duel with one of them having slightly darker skin than the other. There isn’t even any evidence that the darker skin man depicted is Yasuke. Not to mention AC games are meant to be an alternate historical depiction of real history with the premise that all the assassin/templar/scifi stuff has been hidden from us forever. Look the only opinions I care about are that of actual Japanese gamers as since this game has been announced they have felt the game has disrespected their culture. If there was no genuine outrage in Japan and only by people online in the west then I wouldn’t care at all, but when a real group of people are saying something is racist towards them I think we should listen
@JB_Whiting There are a few things. First is that it looks like Ubisoft didn’t do their due diligence when researching and designing the game. From the gameplay shown the architecture of the buildings (which Japanese people take very seriously in their culture) is wrong, with some architecture not being invented until centuries after the game takes place as well as using Chinese architecture that wouldn’t be there. Chinese and Japanese people have a very tumultuous history so this is seen as offensive that Ubisoft mixed up the two cultures and went “good enough”.
The main thing would be the decision to make one of the playable characters a black man based off the real life person named Yasuke, who in recent years people in the west have begun to claim was the first and only black samurai but the source of these claims in dubious at best. He was at most a retainer, which is a servant/slave to a samurai and their shogun. It has been a huge source of discourse online especially since this game’s announcement as Japanese people feel the west is appropriating their culture and changing their history to fit modern culture standards. People even created AI images of Yasuke in samurai armor trying to pass it off as “proof” which is pretty bad. There are two reasons people are upset about the decision to make Yasuke one of the two playable characters, especially Japanese gamers. One is the fact that up to this point players have never played as a real life person in an AC game before. There have been real life people depicted in AC games as exaggerated versions of themselves but never playable so it is odd they would start now. The major issue though is that in what is most likely the only AC game going to be set in Japan, which has been a long requested setting, there is no option to play as a Japanese man but instead a black man. If you look at every other AC game the playable characters have all been from the area in which they are set, excluding AC4 as that focuses on the West Indies/Carribean area which was colonized by trading companies a century prior to the game and is mostly an outlier to the franchise formula. Shadows is basically set to use the “white savior” story trope. That a foreigner will swoop in to save the minority group from their oppressors as they aren’t capable on their own. This trope is seen to be very demeaning and racist but because the savior in this story is black people in the west are saying it isn’t racist when the Japanese gamers feel it is.
It would be one thing is Yasuke was in the game as an ally who helped the Japanese main characters in their quest, like Leonardo da Vinci in AC2. Then the backlash would be pretty much non existent since that would be par for the course for the series. Making him the hero of the story is what is problematic with some people in the west refusing to accept that having a black character be the hero can be seen as racist to real Japanese players. These people wouldn’t be defending if Ubisoft made it a white foreigner be the hero of AC Shadows as they would rightfully call that out as racist too.
@nessisonett no Japanese gamers have been pretty mad about this game from the get go. This isn’t some manufactured western outrage but actual outrage at disrespecting their culture. Not just the yosuke issue but other things such as the game using Chinese architecture in a game that is supposed to take place in feudal Japan.
@SuntannedDuck2 they recorded new motion capture for the dialogue sequences in the game as in the first game they simply manipulated the character models like animatronic puppets. Gave the characters in these sequences a real uncanny valley vibe. Think Disney Worlds Hall of Presidents attraction for comparison
@LowDefAl it’s not the performance capture was redone for the dialogue sequences but has been done for the first time for them. In the original they didn’t use motion capture but instead had the models manipulated like animatronic puppets, which is why they felt so unnatural
@species I’m playing it for the first time in years as I realized I never actually beat it a long time ago. In PS5 it does run smoothly but it does have long load times and a lot of texture pop in. Almost like the ps5 is running the game faster than the game is capable of handling
@get2sammyb to play devil’s advocate here, does Hulst have a track record green lighting unpopular games? This could be a case where the game lined up with his personal tastes as although Concord was far from popular it did have some fans. It is fair to say at one time or another every gamer has really enjoyed a game that the majority disliked or outright despised. It could be in this case the gamer liking the unpopular game was in a powerful position to fund said game. Just giving a different perspective before the gaming community gets the pitchforks and torches together to go after Hulst.
@Kienda This one seems less like a money grab to me than the Zero Dawn remaster. Right now if you look up reviews of Days Gone they are all about the PS4 version that got launched with a bunch of game breaking bugs that were eventually fixed so it paints the game in a bad light. If they release a true PS5 version then it wipes the slate clean of the bad launch. People would look up Days Gone PS5 version reviews which are likely to score higher due to the lack of bugs as that was the main issue with the original release. This feels like a do-over for the IP with the recent news that the SIE CEO wants more franchises on PlayStation and Bend Studio finally clarifying after all these years that Sony didn't cancel a sequel to the game
Maybe this is Sony's way of seeing if the IP could become a solid franchise. The launch of the game with all the bugs really hurt its sales on the PS4 so remastering it for PS5 with (hopefully) zero issues, adaptive trigger/rumble support, and no load times could get people interested in the game. If it sells well then Sony could then greenlight a sequel. This could also be why Bend Studios recently clarified that they decided not to go ahead with the sequel and it wasn't Sony who cancelled it. Seemed odd that they would clarify that point now instead of sometime in the last 2-3 years it has been going around.
@Areus I am happy to oblige. Honestly Days Gone was a sleeper hit for me last gen and probably in my top 3 favorite exclusives of the PS4 era, behind Spider-Man and Ratchet & Clank 2016.
I am guessing this would add the hd rumble and adaptive trigger support which would be interesting with the bike mechanics as well as get rid of the load times. The PS4 version definitely runs great on PS5 with 60fps and checkerboard 4K resolution but I can see this version as a do over for the IP in Sony's eyes.
A big problem with the game's release was that it was on the PS4 hardware that really couldn't handle it well and the studio was forced to release it in a very buggy state which they eventually patched out. If you look at any review for the game and the negatives boil down to performance and glitches, nothing about the game content. Sony could be testing the waters to see if a PS5 version that is actually working at launch sells enough to warrant a franchise. The SIE CEO did say that playstation needs more franchises after all.
@PsBoxSwitchOwner yes after they had to zoom in and enhance the images and even then the differences were minor. This isn’t stuff people are going to notice while playing games and only matter if you spend time analyzing every frame as your job working for Digital Foundry.
@themightyant this isn't people "overreacting because they got priced out" from buying a PS5 Pro. It is because at $700, which is $200 more than the disc base PS5, there isn't even a guarantee that all games can run at 4K 60fps. Sony already admitted that not every PS5 game will be capable of doing that on the Pro so really what is the point of the upgrade if it only offers a marginal upgrade for some games. At least with PS4 Pro it advertised 4K with HDR for all supported games with the option to keep base PS4 resolution but at a locked 60fps. The PS5 Pro feels like Sony just put out the Pro due to a sense of obligation as it is halfway through the PS5 lifecycle and to make money despite the tech not being advanced enough in this time to provide an actual upgrade over the base model. Unless there are a bunch of extra features Sony has yet to advertise then there has yet to be anything shown off to justify the PS5 Pro's existence.
@__jamiie Honestly I do and I think the reason people think Sony hasn't pushed the limits of the PS5 yet is because they are still thinking with an old mindset. For most of video game history game console generations have been defined by their graphical upgrades. 8 Bit to 16 Bit. 2D to 3D. SD to HD. With each iteration though the graphical differences between generations gets smaller and smaller, reaching a point of diminishing returns. There is a reason that 8K video has been abandoned by pretty much all types of media since the difference between it and 4K is so small that the general consumer does not care.
If you look at the PS4/XB1 era the differences between games released at launch and the games still releasing for them today do not look much different in terms of graphics, while there was a much larger difference between the looks of games released at the beginning and the end of the PS3/360 era. Now developers are focusing on such minor things to make games realistic, such as characters' pupils actively reacting to changes in light, that most gamers don't notice but claim that devs aren't doing anything new. We also need to look past just the graphics resolution and polygon counts to realize how much of a step up this generation is. Loading times are pretty much non existent for most games these days, especially first party games. That is a huge deal that most people simply ignore for some reason. Then there are the physics engines making games react in a way that they would in the real world. Ray tracing alone is insane in that games can now simulate realistic light particles in real time. As someone who studied optics for years and had to use advanced engineering computers to run simulation of light particles, having it be done well in a console while also running an entire game should be blowing people's minds but instead they have gotten so numb to things that all they care about is pixel count.
@Yozora146_ that 2 mil is made up by fans. Sony has not given a concrete sales number since 6 weeks after launch when they showed the headset selling 600k but with a graph showing sales already plateauing
@get2sammyb did you also test it with a pair of PS earbuds connected to the system? It appears that the hub can only show the battery level of 3 devices at a time so it would make sense to combine both VR controllers into one icon when you surpass that limit since you can't turn off one controller with the other staying on
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Re: More PS Plus Extra, Premium News to Come for December as 30th Anniversary Approaches
@twitchtvpat resistance 2 was just added to ps+ premium. The only resistance game not on the service is the vita game
Re: Silent Hill 2 Patch 1.06 Fails to Fix PS5 Pro Problems
@J-Dubs it is because PSSR is AI upscaling which is a new tool for most devs to utilize so it isn’t working right. It isn’t just this game the AI is messing up with. Even on games that overall do look better on the pro, the upscaling causes the game to freak out. I was playing Horizon Zero Dawn and noticed that if the footprints left by Aloy are close together the area on the ground turns to static. I have never seen a game do that ever in my life. While I am glad I got a pro for frame rate performance I do think the PSSR AI was shipped out way too soon
Re: Hawkeye Joins Massive Marvel Rivals PS5 Launch Roster
@DennisReynolds the full roster leaked a while back and Wolverine is the final character of the launch line up. The devs even teased the fast ball special with hulk in a recent dev diary video
Re: Remedy Offers Control 2 Insight, AAA Action RPG on €50 Million Budget
Isn’t their Firebreak game going to be free on both PS+ and Gamepass when it releases? Are they expecting 3 million copies to be sold on PC at full price in order to make their ROI? That seems like wishful thinking since most PC players buy their games when on heavy discount or just pirate them.
Re: Do You Really Want Devs to Make Lower Budget, More Original Games for PS5?
And just like that I don’t like this developer at all. Trying to shame IGN for not rating your small game higher because they write an opinion piece that the industry needs smaller games? How about simply make better games? IGN and many other review sites have given stellar reviews for plenty of small games, so it’s not like they had some agenda against Slitterhead. It just wasn’t well made enough to get a higher rating.
Re: 17 Games Land on PS Plus Extra, Premium Next Week
@Flobbots multiplayer servers have been down for years. Only campaign mode is playable
Re: The Sublime Silent Hill 2 Gets PS5 Pro Enhancements
@LogicStrikesAgain ok so it has ray tracing enabled in both modes. That makes more sense but still not well optimized, due to the use of UE5 as @DennisReynolds mentioned. I wonder what the new Pro enhancement will be. If it can allow 4K at 60fps with the ray tracing enabled then Silent Hill 2 could be used as the game which shows the power of the Pro fully to people doubting why it exists.
Re: The Sublime Silent Hill 2 Gets PS5 Pro Enhancements
Wait the base version’s Quality mode isn’t even 4K at 30fps?? That is pretty bad.
Re: PS5 Pro Packaging Flaunts Its Disc-Free Nature
@LogicStrikesAgain yep this is exactly it because the base digital ps5 does not have this warning. The amount of times I have seen people asking on Reddit “just got a ps5 but I didn’t realize it didn’t play discs. How can I play all the ps5 games I just bought for it if it doesn’t take discs?” is crazy. People need things spelled out plainly to them which is why shower caps come with the warning “do not eat”
Re: Labour Union Blasts Sony for Looking to Further Monopoly with Studio Closures
Just when you thought the Concord debacle was over this happens
Re: Sony Adopting 'Show Don't Tell' Strategy with PS5
@Deoxyr1bose don’t forget Wolverine which was announced 3 years ago and the only things we know about it at all other than it exists are from the insomniac leak. Hell even Spider-Man 2 didn’t show off anything for 2 years after its announcement
Re: Concord Cost Sony Over $200 Million, And Didn't Make a Single Cent
@get2sammyb just an fyi, suicide squad hasn’t even sold a million copies. Based on the in game leaderboards the game has been played by a bit more than 300,000 players total. No idea how many are game sharing, renting the game, or are used copies.
Re: Resident Evil 2, 3, 7 PS5 Physical Versions Coming This December
@BloodyBlact @GemDog669 no PSVR2 support. This is just a physical release of the PS5 version that has been available digitally for years. They aren’t adding anything else to the game with this release.
Re: Sony's Guerrilla Sounds Completely Done with the Killzone Series
@GADG3Tx87 those franchises didn’t sell well enough to maintain live service numbers. Resistance as a franchise only sold a bit over 6 million copies total. You have nostalgia for those games but for a live service to succeed you need something completely new and that appeals to the younger generations as they are the ones with the time to invest in live service games and willingness to spend money in them.
Re: Sony's Guerrilla Sounds Completely Done with the Killzone Series
@Gewertzx story based sequel games always sell worse than the first game in the series. That is how it always goes with games. More people will buy the first game since it is fresh and new but may realize that it wasn’t really their type of game so don’t pick up the sequel. Even this comment section shows multiple people saying they tried the first game but they didn’t end up liking it.
Then there is also the game subscription effect. The games you listed had their first games come out before Sony had announced the new PS+ that acts like gamepass, so it was way less likely for these games to be included with the old PS+. Now with the new PS+ model people are expecting these games to be added to a service they already pay for so are willing to wait instead of buying them outright. Iirc Forbidden West was actually announced before it released to be coming to PS+ just 6 months after launch which would contribute to why it sold 66% less than Zero Dawn. The fact that it even did sell 8 million copies is really good all things considered.
Re: Sony's Guerrilla Sounds Completely Done with the Killzone Series
@LuXifer the entire Killzone franchise across 6 games have sold a bit over 11 million copies according to sales data. The first Horizon game has sold 24 million copies by itself. Killzone was never a commercially successful franchise. It did ok enough to keep going but it never was a hit with most gamers.
Re: Video: 2025 Is Shaping Up to Be PS5's Best Year Yet
@Genghis_Schlonng MGS Delta is still slated to release in 2024 according to Konami. While no one really believes it, that is the official release window so doesn't qualify for 2025 games
Re: Bank Balances Beware! Over 1,000 Ghoulish PS5, PS4 Games Discounted for Halloween
@Shepherd_Tallon Thanks for the heads up as I have been thinking about trying these games with Awakening coming up too.
For anyone else interested look up the Metro Saga Bundle on the PS store as it includes the the Redux (remade for PS4/XB1) versions of the first two games and the PS5 version of Exodus with all the DLC for just $9USD. The first Redux game is not on sale and is still $20, so if you just wanted to even try out the first game the bundle is the best option
Re: Crickets as Suicide Squad Endures Another Muted Launch
@Nakatomi_Uk No, the original Rocksteady did make this game. The veterans just left the company in 2022 after the game's first delay because they realized they made an awful game and wanted to save their reputations. They realized gamers will think a developer had nothing to do with a finished product if they aren't part of the company when it launches, despite working on the game for 5+ years. Jason Schreier released a really in depth article about how Sefton Hill and other veteran Rocksteady devs were absolutely awful during the game's development. Moral of the story don't buy anything from their new studio Hundred Star Games as they are con artists.
Re: Sony's Live Service Push 'No Joke', A Lot of People Working on Horizon Online
@MrMagic this is my thinking as well, but with frankly monster hunter in general. Right now what differentiates horizon from MH is that it is a single player open world game. If Horizon tries to get into multiplayer it really needs something to make it feel different than just “robot Monster Hunter but the only weapon is the Bow”
Re: Poll: Did You Pre-Order a PS5 Pro?
@Medic_alert yeah I am hoping some VR games get a solid boost too. I know the two RE games and NMS are listed but it remains to be seen if this applies to the VR modes as well
Re: Poll: Did You Pre-Order a PS5 Pro?
@Medic_alert after watching some side by side comparisons the frame rate improvements sold me on it, plus I have a friend who can't afford a regular PS5 so I am gifting mine to them. Originally I wasn't planning to get it but decided I earned a little splurge for once
Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag
@Voltan someone on reddit did spot in the Monster Hunter Wilds promotional imagery there is a note saying there will be a PS5 Pro update for the game, but it will only be targeting 30fps
https://www.reddit.com/r/MonsterHunter/comments/1fqpeze/for_those_hoping_ps5_pro_can_power_to_60/
Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag
@Pranwell yeah digital foundry did an analysis of the quality and performance modes of the PS5 version of GoT and they realized that the quality mode runs at 60fps across the board so the performance mode just lowers the resolution for no reason.
Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag
I have seen a few people mention wanting a Ghost of Tsushima Pro update but I don't see why. The PS5 version already is native 4K and 60fps in quality mode. The only way GoT could benefit from a Pro update is if it gets ANOTHER remaster on par with the upcoming HZD remaster
Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag
If Monster Hunter Wilds get confirmed to have a Pro update then I will consider getting it but until then I am good
Re: Over 10 Hours of Horizon Zero Dawn Dialogue Has Been Re-Recorded for PS5, PC
@NieR_Dark cool you don’t like Horizon, nothing wrong with that. Doesn’t mean there are objectively “better” things Sony could be focusing on. Horizon is a huge hit for Sony, selling well over 30 million copies in only 7 years of existing. That is more than the sum total of the entire sales for Killzone, Resistance, Infamous, and Twisted Metal franchises combined. Sony would be stupid not to realize that Horizon is a new pillar franchise for them up there with the likes of God of War and Uncharted. Turns out you are just in the minority with not liking it.
Re: Over 10 Hours of Horizon Zero Dawn Dialogue Has Been Re-Recorded for PS5, PC
@Deadlyblack it is because they didn’t actually use mocap in the first game. Guerilla was trying to be different and animate all the facial features themselves through small intricate puppetry, like those advanced robots you see online. The problem is that it sits the characters right in the middle of the uncanny valley which is why this is such an improvement.
Re: Horizon Zero Dawn Remastered PS5 Is Official, Out 31st October with $10 PS4 to PS5 Upgrade
@SuntannedDuck2 the original PS5 update wasn’t an actual update to the game. It was just combining the graphics and performance modes the game had separately on ps4 pro.
The reason this is getting a $10 cost is because they had to record over 10 hours of mocap performances since there is a lot of dialogue sequences in the game. They als added new textures, no loading times, advanced lighting and ray tracing, and new character models. It really is a big overhaul. I have been playing the game on ps5 for the first time in years and the footage of the update shown is really impressive
Re: Assassin's Creed Shadows Delayed on PS5 Until 14th February
@Cloud39472 Hogwarts Legacy isn't a good comparison because the controversy around that game was that the IP's creator is a bigot. There was no controversy regarding the contents of the game itself, especially since the game features a trans character in a pretty prominent role. With AC Shadows the controversy is regarding the contents of the game itself. People can separate the art from the artist as long as the art itself does not reflect the negative views of the artist.
Re: 'PS5 Pro Is a Really Good Investment,' Argue Tech Experts After Hands-On
@Chupa_loyzer no but Sony has stated that the PS5 is about halfway through its life cycle, which is also reinforced with the release of the PS5 pro since these minor upgrade consoles typically release then. At this point it is smarter to just save up for a PS6 and play your backlog until it comes out as it will surely run PS5 games better than the PS5 pro can, like how PS5 is able to run PS4 games at 4k and 60 fps which the PS4 pro couldn't do. We are probably 3-4 years away max from the PS6 at this point
Re: Assassin's Creed Shadows Delayed on PS5 Until 14th February
@QiaraIris This might actually be Yotei's first kill. AC Shadows is now releasing within the same year as Ghost of Yotei which will definitely be stiff competition. With all the controversy surrounding Shadows, Yotei will likely dominate it in sales.
Re: Ubisoft Backs Out of Tokyo Game Show at Eleventh Hour, Cancels Livestream
@torquex just so you know “japs” is considered an offensive term to Japanese people as it was used as a derogatory term, like how “chink” is used as a slur towards Chinese people.
Re: Ubisoft Backs Out of Tokyo Game Show at Eleventh Hour, Cancels Livestream
@Matroska but that guy has a bunch of evidence backing up that he was a real life samurai and Nioh was a pure fantasy game. The only thing people use as evidence of Yassine being a samurai, despite Japanese historians arguing he wasn’t, is a piece of artwork showing two men in a duel with one of them having slightly darker skin than the other. There isn’t even any evidence that the darker skin man depicted is Yasuke. Not to mention AC games are meant to be an alternate historical depiction of real history with the premise that all the assassin/templar/scifi stuff has been hidden from us forever. Look the only opinions I care about are that of actual Japanese gamers as since this game has been announced they have felt the game has disrespected their culture. If there was no genuine outrage in Japan and only by people online in the west then I wouldn’t care at all, but when a real group of people are saying something is racist towards them I think we should listen
Re: Ubisoft Backs Out of Tokyo Game Show at Eleventh Hour, Cancels Livestream
@JB_Whiting There are a few things. First is that it looks like Ubisoft didn’t do their due diligence when researching and designing the game. From the gameplay shown the architecture of the buildings (which Japanese people take very seriously in their culture) is wrong, with some architecture not being invented until centuries after the game takes place as well as using Chinese architecture that wouldn’t be there. Chinese and Japanese people have a very tumultuous history so this is seen as offensive that Ubisoft mixed up the two cultures and went “good enough”.
The main thing would be the decision to make one of the playable characters a black man based off the real life person named Yasuke, who in recent years people in the west have begun to claim was the first and only black samurai but the source of these claims in dubious at best. He was at most a retainer, which is a servant/slave to a samurai and their shogun. It has been a huge source of discourse online especially since this game’s announcement as Japanese people feel the west is appropriating their culture and changing their history to fit modern culture standards. People even created AI images of Yasuke in samurai armor trying to pass it off as “proof” which is pretty bad. There are two reasons people are upset about the decision to make Yasuke one of the two playable characters, especially Japanese gamers. One is the fact that up to this point players have never played as a real life person in an AC game before. There have been real life people depicted in AC games as exaggerated versions of themselves but never playable so it is odd they would start now. The major issue though is that in what is most likely the only AC game going to be set in Japan, which has been a long requested setting, there is no option to play as a Japanese man but instead a black man. If you look at every other AC game the playable characters have all been from the area in which they are set, excluding AC4 as that focuses on the West Indies/Carribean area which was colonized by trading companies a century prior to the game and is mostly an outlier to the franchise formula. Shadows is basically set to use the “white savior” story trope. That a foreigner will swoop in to save the minority group from their oppressors as they aren’t capable on their own. This trope is seen to be very demeaning and racist but because the savior in this story is black people in the west are saying it isn’t racist when the Japanese gamers feel it is.
It would be one thing is Yasuke was in the game as an ally who helped the Japanese main characters in their quest, like Leonardo da Vinci in AC2. Then the backlash would be pretty much non existent since that would be par for the course for the series. Making him the hero of the story is what is problematic with some people in the west refusing to accept that having a black character be the hero can be seen as racist to real Japanese players. These people wouldn’t be defending if Ubisoft made it a white foreigner be the hero of AC Shadows as they would rightfully call that out as racist too.
Re: Ubisoft Backs Out of Tokyo Game Show at Eleventh Hour, Cancels Livestream
@nessisonett no Japanese gamers have been pretty mad about this game from the get go. This isn’t some manufactured western outrage but actual outrage at disrespecting their culture. Not just the yosuke issue but other things such as the game using Chinese architecture in a game that is supposed to take place in feudal Japan.
Re: Horizon Zero Dawn Remastered PS5 Is Official, Out 31st October with $10 PS4 to PS5 Upgrade
@SuntannedDuck2 they recorded new motion capture for the dialogue sequences in the game as in the first game they simply manipulated the character models like animatronic puppets. Gave the characters in these sequences a real uncanny valley vibe. Think Disney Worlds Hall of Presidents attraction for comparison
Re: Horizon Zero Dawn Remastered PS5 Is Official, Out 31st October with $10 PS4 to PS5 Upgrade
@LowDefAl it’s not the performance capture was redone for the dialogue sequences but has been done for the first time for them. In the original they didn’t use motion capture but instead had the models manipulated like animatronic puppets, which is why they felt so unnatural
Re: What Time Is PlayStation's State of Play?
@species I’m playing it for the first time in years as I realized I never actually beat it a long time ago. In PS5 it does run smoothly but it does have long load times and a lot of texture pop in. Almost like the ps5 is running the game faster than the game is capable of handling
Re: Dev Behind PS5, PC Flop Concord Could Close as Director Steps Down
@get2sammyb to play devil’s advocate here, does Hulst have a track record green lighting unpopular games? This could be a case where the game lined up with his personal tastes as although Concord was far from popular it did have some fans. It is fair to say at one time or another every gamer has really enjoyed a game that the majority disliked or outright despised. It could be in this case the gamer liking the unpopular game was in a powerful position to fund said game. Just giving a different perspective before the gaming community gets the pitchforks and torches together to go after Hulst.
Re: Rumour: Days Gone PS5 Remaster Speculation Starts to Spread
@Kienda This one seems less like a money grab to me than the Zero Dawn remaster. Right now if you look up reviews of Days Gone they are all about the PS4 version that got launched with a bunch of game breaking bugs that were eventually fixed so it paints the game in a bad light. If they release a true PS5 version then it wipes the slate clean of the bad launch. People would look up Days Gone PS5 version reviews which are likely to score higher due to the lack of bugs as that was the main issue with the original release. This feels like a do-over for the IP with the recent news that the SIE CEO wants more franchises on PlayStation and Bend Studio finally clarifying after all these years that Sony didn't cancel a sequel to the game
Re: Rumour: Days Gone PS5 Remaster Speculation Starts to Spread
Maybe this is Sony's way of seeing if the IP could become a solid franchise. The launch of the game with all the bugs really hurt its sales on the PS4 so remastering it for PS5 with (hopefully) zero issues, adaptive trigger/rumble support, and no load times could get people interested in the game. If it sells well then Sony could then greenlight a sequel. This could also be why Bend Studios recently clarified that they decided not to go ahead with the sequel and it wasn't Sony who cancelled it. Seemed odd that they would clarify that point now instead of sometime in the last 2-3 years it has been going around.
Re: Rumour: Days Gone PS5 Remaster Speculation Starts to Spread
@Areus I am happy to oblige. Honestly Days Gone was a sleeper hit for me last gen and probably in my top 3 favorite exclusives of the PS4 era, behind Spider-Man and Ratchet & Clank 2016.
Re: Rumour: Days Gone PS5 Remaster Speculation Starts to Spread
I am guessing this would add the hd rumble and adaptive trigger support which would be interesting with the bike mechanics as well as get rid of the load times. The PS4 version definitely runs great on PS5 with 60fps and checkerboard 4K resolution but I can see this version as a do over for the IP in Sony's eyes.
A big problem with the game's release was that it was on the PS4 hardware that really couldn't handle it well and the studio was forced to release it in a very buggy state which they eventually patched out. If you look at any review for the game and the negatives boil down to performance and glitches, nothing about the game content. Sony could be testing the waters to see if a PS5 version that is actually working at launch sells enough to warrant a franchise. The SIE CEO did say that playstation needs more franchises after all.
Re: Play the Worst Ratchet & Clank on PS5, PS4 with PS Plus Premium
You forgot that All 4 One and Full Frontal Assault exist
Re: Feature: PS5 Pro's Been Clowned on By the Entire Internet, and the Memes Will Make You Laugh
@PsBoxSwitchOwner yes after they had to zoom in and enhance the images and even then the differences were minor. This isn’t stuff people are going to notice while playing games and only matter if you spend time analyzing every frame as your job working for Digital Foundry.
Re: Final Fantasy 7 Rebirth 'Hugely Improved' on PS5 Pro, a 'Night and Day' Difference
@themightyant this isn't people "overreacting because they got priced out" from buying a PS5 Pro. It is because at $700, which is $200 more than the disc base PS5, there isn't even a guarantee that all games can run at 4K 60fps. Sony already admitted that not every PS5 game will be capable of doing that on the Pro so really what is the point of the upgrade if it only offers a marginal upgrade for some games. At least with PS4 Pro it advertised 4K with HDR for all supported games with the option to keep base PS4 resolution but at a locked 60fps. The PS5 Pro feels like Sony just put out the Pro due to a sense of obligation as it is halfway through the PS5 lifecycle and to make money despite the tech not being advanced enough in this time to provide an actual upgrade over the base model. Unless there are a bunch of extra features Sony has yet to advertise then there has yet to be anything shown off to justify the PS5 Pro's existence.
Re: PS5 Players Choose Performance Mode 75% of the Time
@__jamiie Honestly I do and I think the reason people think Sony hasn't pushed the limits of the PS5 yet is because they are still thinking with an old mindset. For most of video game history game console generations have been defined by their graphical upgrades. 8 Bit to 16 Bit. 2D to 3D. SD to HD. With each iteration though the graphical differences between generations gets smaller and smaller, reaching a point of diminishing returns. There is a reason that 8K video has been abandoned by pretty much all types of media since the difference between it and 4K is so small that the general consumer does not care.
If you look at the PS4/XB1 era the differences between games released at launch and the games still releasing for them today do not look much different in terms of graphics, while there was a much larger difference between the looks of games released at the beginning and the end of the PS3/360 era. Now developers are focusing on such minor things to make games realistic, such as characters' pupils actively reacting to changes in light, that most gamers don't notice but claim that devs aren't doing anything new. We also need to look past just the graphics resolution and polygon counts to realize how much of a step up this generation is. Loading times are pretty much non existent for most games these days, especially first party games. That is a huge deal that most people simply ignore for some reason. Then there are the physics engines making games react in a way that they would in the real world. Ray tracing alone is insane in that games can now simulate realistic light particles in real time. As someone who studied optics for years and had to use advanced engineering computers to run simulation of light particles, having it be done well in a console while also running an entire game should be blowing people's minds but instead they have gotten so numb to things that all they care about is pixel count.
Re: PS5 Fans Think Sony's Accidentally Leaked a Wireless PSVR2 Headset
@Yozora146_ that 2 mil is made up by fans. Sony has not given a concrete sales number since 6 weeks after launch when they showed the headset selling 600k but with a graph showing sales already plateauing
Re: PS5 Fans Think Sony's Accidentally Leaked a Wireless PSVR2 Headset
@get2sammyb did you also test it with a pair of PS earbuds connected to the system? It appears that the hub can only show the battery level of 3 devices at a time so it would make sense to combine both VR controllers into one icon when you surpass that limit since you can't turn off one controller with the other staying on