ShogunRok

ShogunRok

I'm an editor at Push Square

Comments 13,078

Re: Jim Ryan Leaves PlayStation as PS5 Set to Become Its 'Most Successful Console Ever'

ShogunRok

@OctolingKing13 @Foxhound @Steel76 Probably not, but the PS5 makes Sony way more money than the PS2 ever did because of the PlayStation Store.

Let's not forget that the PlayStation Store itself generates more profit for Sony than Nintendo makes in its entirety (which is still a crazy statistic to think about).

When Jim's on about it being "successful across multiple vectors", that's what he means.

Re: Hands On: Dragon's Dogma 2 Update Improves Frame Rate on PS5 at the Cost of Ray Tracing

ShogunRok

Just a couple of notes, as it's sometimes hard to properly show differences through screenshots:

  • There really is noticeably less visual depth to the game when ray tracing is off. This is especially true when you're in an enclosed space, or in a forest area with lots of trees.
  • Based on what I've played, the frame rate can be considerably smoother at times, with ray tracing off. Like the article says, it's clearly not a stable 60, but I still think the difference is obvious.

Long story short, I would definitely try turning ray tracing off if you want smoother gameplay with less dips.

I would not recommend trying to 30fps cap option until Capcom improves the frame rate overall, otherwise you're just getting the same dips with no real upside.

Re: Big Dragon's Dogma 2 Updates Incoming as Capcom Confirms List of PS5 Improvements

ShogunRok

@ROTTIEMAN16 I agree, it should definitely help, it's just that Capcom says it won't be a "significant" improvement.

But from what I understand, a lot of DD2's frame rate issues are down to (rather poorly optimised) CPU usage when it comes to NPCs, especially in cities / towns. I assume that's where the devs will start when it comes to noticeably improving the frame rate.

Re: Dragon's Dogma 2 (PS5) - The Apex of RPG Adventuring

ShogunRok

@Ninerguy1608 Weapon types are locked to the class. So only Fighters can use swords / shields, only Archers can use bows, etc.

The only class that can use multiple weapons is Warfarer, but it's one of the last classes (if not the last) that you unlock.

Just to be clear, you can swap between classes whenever you like (by visiting a guild), but yes, they're specialised in what weapons they can use.

Re: Dragon's Dogma 2 (PS5) - The Apex of RPG Adventuring

ShogunRok

@Ravix You do have a point, I think there are a lot of relevant perspectives on this whole saga. I can see why Capcom puts this crap in its otherwise amazing games (DMC had similar microtransactions, remember!), and I can see why people don't like it. I can also see why some people might actually be tempted to buy them, too, so the cycle just continues.

Ultimately, I don't think stuff like this should be anywhere near full price, single-player games, but as per usual, this is probably Capcom's higher ups demanding that the game features some kind of monetisation for the sake of skimming additional profit.

It's just a real bloody shame, isn't it?

Re: Dragon's Dogma 2 (PS5) - The Apex of RPG Adventuring

ShogunRok

@add286 I tend to agree. It's an incredibly tricky situation that probably needs to be talked about more. I'm sure I'm not the only reviewer who's struggled to try and balance their opinion on the whole thing.

You're absolutely right in that stuff like this is allowed to perpetuate because people usually can't take a united stand against it. And you can argue that reviewers in particular should take more responsibility — but then convincing people to dump on a game that's otherwise amazing isn't easy!

I'd like to think that reviewers and everyone else would take a stand if things got completely out of hand — like if DD2's design was fundamentally altered in order to accommodate microtransactions. That would be egregious and unforgivable.

But yes, it's a very interesting and complex topic, especially given the current state of the industry.

Re: Dragon's Dogma 2 (PS5) - The Apex of RPG Adventuring

ShogunRok

@Loamy I think in DD2's case it's the implementation more than anything. Items like wakestones and portcrystals are a rarity in the game — they're meant to be powerful artefacts that most people have never even seen — and so having them be available as microtransactions cheapens the game's own experience.

Again, not once did I even think about wanting more wakestones or portcrystals in my 80+ hours of play — but them just being present is really disappointing when the game is otherwise so excellent.

Re: Dragon's Dogma 2 (PS5) - The Apex of RPG Adventuring

ShogunRok

@add286 I think that's fair. Ultimately I can only comment on my own experience, and like I say, it's one of the best open world RPGs I've ever played — frustrating frame rate and crap microtransactions included.

But if these things are enough to put you off, I certainly won't argue. This is a case of a truly incredible game being hamstrung by really stupid Capcom decisions.

Re: Dragon's Dogma 2 (PS5) - This Could Be the Apex of RPG Adventuring

ShogunRok

@Tatarimokke You can, but it's very difficult. The only way to shut pawns up is to have them be of a certain personality, which can be changed via an item — and that item isn't readily available.

You can only do this with your pawn, too, so the pawns that you hire will need to be equipped with that personality to begin with if you don't want them talking.

Re: Dragon's Dogma 2 (PS5) - This Could Be the Apex of RPG Adventuring

ShogunRok

@Skye122 It's hard to say — I'm not actually reviewing Ronin so I haven't played much of it at all, especially compared to DD2. But based on personal preference alone, I'm probably going to prefer the latter by a large degree.

To me, based on what little I played, Ronin's open world is very basic in its design, whereas DD2 feels like it actually pushes open world design forward in multiple ways. I can't really say much more than that right now, though.

Re: Dragon's Dogma 2 (PS5) - This Could Be the Apex of RPG Adventuring

ShogunRok

@SarcasticPeanut Capcom actually added an easier difficulty to the first game that greatly lessened the damage that you took, but DD2 doesn't have any difficulty settings (yet).

I don't think DD2 is a particularly difficult game, though. You do have to learn the strengths and weaknesses of vocations and enemies, and how to tackle certain encounters, but the game's nowhere near as punishing as say... a Soulslike. Enemies can deal big damage, but you're never dying in a couple of hits, you can carry loads of healing items, and you fight with your pawns as a team.

There are times early on where you'll probably stumble across a really dangerous boss-like enemy and you're simply too low level to stand a proper chance, but it never feels completely unmanageable. I'd say the difficulty curve is actually really good — the game's somewhat challenging without it ever being brutal outside of very select circumstances.

Re: Dragon's Dogma 2 (PS5) - This Could Be the Apex of RPG Adventuring

ShogunRok

@Karma320 Not at all, but then I don't mind just running places normally. I think if you're the type of player who wants to do everything quickly, this game might test your patience, because you really do need to do a lot of travelling.

That said, the travelling tends to be so enjoyable, with frequent fights and dynamic events, that it's a highlight of the game.

Re: Dragon's Dogma 2 (PS5) - This Could Be the Apex of RPG Adventuring

ShogunRok

@Karma320 You get unlimited stamina in towns and cities, which means unlimited sprinting. Out in the wilds, sprinting steadily drains your stamina — but the normal run speed is much faster than it was in the original DD.

Stamina also regenerates a lot quicker, so you can do shorter sprints with ease, which speeds up traversal quite a lot.

Re: Dragon's Dogma 2 (PS5) - This Could Be the Apex of RPG Adventuring

ShogunRok

@charmingtuber Equipment system is basically the same as it was in the first game, except now there are just three main armour pieces: head, torso, and legs. You still upgrade equipment by going to a blacksmith and using materials dropped by monsters, etc.

And there are a total of 10 vocations. Some are new, some are a bit different.

Re: Dragon's Dogma 2 (PS5) - This Could Be the Apex of RPG Adventuring

ShogunRok

@BranJ0 My total playtime is around 60 hours right now, but that's doing all of the side quests I've found and basically ignoring all means fast travel. I think if you stuck to the main story, you could finish this game in about 25-35 hours on a first run. Significantly less on repeated playthroughs as you'll know where to go and what to do. Much like the first game!