ShogunRok

ShogunRok

I'm an editor at Push Square

Comments 13,078

Re: Mini Review: Gundam Breaker 4 (PS5) - An Impressively Addictive Return to Form

ShogunRok

@riceNpea The actual story stuff will take you maybe... 20ish hours? Or thereabouts. Beyond that, you can play every single mission on a harder difficulty (with better rewards) so the endgame is really just to grind like crazy and make high level suits.

It's one of those games where there's no out-and-out end goal once you're done with the campaign. It'll all depend on how deeply you buy into the grind.

Re: How Much Would You Pay for Your PS5 Games? Dev Says Industry Is Waiting for GTA 6 to Hike Prices

ShogunRok

I think a major factor in all of this is the growing perception that games simply aren't finished when they launch.

We're hurtling towards a market where there's literally no good reason to buy games on release, other than being able to experience them right away. Launch versions are more expensive and they're objectively worse games.

Something's going to give if prices continue to increase.

Re: Visions of Mana (PS5) - Classic RPG Series Returns with Good But Flawed Intentions

ShogunRok

@rjejr There are times where it's just text, but most of the game is voiced, including all of the important cutscenes.

I couldn't give you a full impression of the accents because I played the majority of the game in Japanese. But from what I've seen and heard, the English dub seems pretty solid. One of your party members has a heavy southern US accent, which is certainly a choice — but it is quite funny.

Re: People Are Already Freaking Out Over Monster Hunter Wilds' PS5 Frame Rate

ShogunRok

@rjejr Yeah, it's entirely possible. It'll be an older build of Wilds that was specifically sanctioned to be publicly playable, so it's unrealistic to think that it's indicative of the final product.

We just have to hope Capcom will be running through a lot of optimisations over the coming months. Ultimately, I'd be surprised if there isn't a performance mode at launch. Whether it'll be a steady 60fps is another question!

Re: People Are Already Freaking Out Over Monster Hunter Wilds' PS5 Frame Rate

ShogunRok

@Coffeeglitch Totally get your points (and I agree), but I don't it's necessarily the developers — as in, the people actually working on the game — that are the problem.

At the end of the day, developers are told to prioritise visuals because visuals help sell games to wider audiences (especially big budget ones).

More hardcore players like us know how important higher frame rates can be, but your average buyer's the kind of person who'll complain that a game looks "bad" when it prioritises stuff that isn't graphical prowess.

But yeah, it's a frustrating situation.