ShogunRok

ShogunRok

I'm an editor at Push Square

Comments 13,078

Re: Interview: Falcom President Talks All Things Trails, Daybreak 2, and Kai in Our Biggest Interview Ever

ShogunRok

@Yagami Without wanting to put you off playing them, you're looking at hundreds and hundreds of hours, minimum.

The earlier games are quite a bit shorter than the later ones, but they're still chunky — typically between 40 and 60 hours.

When you hit Cold Steel 3, we start getting into 80 to 100 hour territory.

As a rough estimate (based on my own playtimes), it takes around 750 to 800 hours to play through all of the currently localised games in chronological order. That's 11 games, including most side content, played at a decent pace.

Having said that, most (if not all, i can't quite remember) games have a 'turbo' mode that speeds all gameplay up. If you utilised that often enough, it'd probably cut the total time down by a surprising amount.

Re: Dragon Ball: Sparking! Zero (PS5) - Budokai Tenkaichi Returns as a Stunning, Super-Hype Brawler

ShogunRok

@Rich33 Unfortunately I think this is a harder sell because the story mode isn't as detailed or as easy to follow to as the adaptations in the Naruto Storm games. It might seem quite overwhelming if you don't already know Dragon Ball.

That said, there's a lot of stuff in this game, and that alone could keep you hooked as long as you wrap your head around the combat system. It's a shame there isn't a demo!

It might be best to look up the story mode on YouTube and see how you feel about its presentation, etc.

Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works

ShogunRok

@KundaliniRising333 It's the same system as you'll find in the Persona games. Basically, the game takes place across a day-to-day calendar (this one stretches several months). Some days are just dedicated to story beats — so it'll just be dialogue and events and then you move to the next day.

But many of the days are shaped by your actions. If you go to a dungeon, that's one day. If you go hang out with a Follower, that's half a day — and so on. But these free days are ultimately limited in number, because the next story beat is going to happen on a set date.

So it's essentially about managing the time that you're given within the confines of the game. Your time is limited, but it's more of a structural thing than an actual time limit, if that makes sense. It's not like there's some clock that's constantly ticking away as you play — the calendar is there to keep the story moving along at set intervals.

Your second paragraph is pretty accurate in that sense.

Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works

ShogunRok

@MikeOrator I played the vast majority of the game with the Japanese dub and found it to be fantastic.

However, from what I've heard of the English dub, it's very, very high quality. Most of the characters have regional British accents and it's perfect for the script, like the Dragon Quest games. The only sticking point I have is with the protagonist and his fairy companion, who have American accents, and it definitely stands out compared to everyone else.

Overall though, I don't think you can go wrong with either dub. The Japanese version is more "safe" if you're used to playing games with a Japanese dub, but the English dub deserves a lot of praise for how varied and authentic it is.

Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works

ShogunRok

@tabris95 Hmmm, that's a tough one. For me, Metaphor avoids a lot of the more cliched writing you'd find in modern JRPGs because of its fantasy setting, and it does subvert expectations every now and then.

But if you really didn't like what was in the demo, I'm not sure whether the full game will change your mind. Obviously it expands on things quite a lot, and the stakes are raised — and you get to meet many more characters — but the style of storytelling and dialogue tone is very much representative of the full game.

Again, I do think the story goes in some really interesting directions to the point where it becomes quite unpredictable, but you personally might still find it to be underwhelming.

I think based on what you've said, I'd wait until it's on sale and then consider jumping in. Or maybe you could look up some playthroughs on YouTube etc., to see whether upcoming story beats catch your eye.

But yeah, overall, if you found the demo to be a slog, I'm not sure I could recommend the full game. The demo's obviously quite limited in scope, but you can probably already tell how the wider game will feel.

Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works

ShogunRok

@Jedihillis Hmmm, I suppose it depends on what you're looking for in the story, but Metaphor picks up quite a bit after where the demo ends and you're given more of a narrative purpose.

I'd say it's a well paced plot overall, but if isn't quite resonating with you from the start, it's hard to say whether it'll hook you later, or whether it'll keep you hooked throughout.

It might be best to watch a chunk of a playthrough on YouTube or something, just so you get an idea of how things go story-wise. At least then you can make a more informed decision.

Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works

ShogunRok

@sikthvash @Cloud39472 Just on the topic of the Pros / Cons, they're not necessarily of an equal weight. So Metaphor's Cons aren't really a huge deal when taking the whole game into account — the Pros outweigh them by a lot, if that makes sense.

The Pros and Cons are really just there to give you a summary of the review. So if a game's got a lot of Cons but still a really high score, then it's basically saying that the Cons don't drag the game down to any significant degree.

Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works

ShogunRok

@Enriesto I found the main story dungeons (which are obviously the most important) to be perfectly fine. They have some interesting gimmicks and they're quite fun to explore.

It's really the optional dungeons that drop off in terms of quality. They're very basic in terms of layout and they're dull visually.

But yeah, the dungeon design wasn't enough to truly hurt my time with the game. You're going to be concentrating on the combat and your characters' progression anyway, so the actual dungeon issue fades into the background more often than not.

Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works

ShogunRok

@Ooccoo_Jr Yeah my final playtime was around 90 hours, so it's slightly shorter than Persona 5.

That said, there's a lot more stuff in Metaphor that's optional. Optional dungeons, bosses, etc. And they all boost the runtime significantly.

Thing is, I wouldn't recommend missing out on the optional stuff — a lot of it will keep your party around the right levels and get you good equipment.

Re: Reborn RPG New World: Aeternum's Open Beta Is Out Now on PS5

ShogunRok

@LuXifer It was, yeah. The original release was very buggy and it took quite a few updates for it to get back on track.

Its reputation took a beating because of the launch version, but by most accounts it did get a lot better, and plenty of people say it was a really enjoyable game once the issues had been ironed out.

However, it did struggle to retain players, even with the improvements. It's been plodding along until now with only dedicated players, and the hope will be that this Aeternum version will breathe new life into it.

Re: Mini Review: Caravan SandWitch (PS5) - A Delightfully Relaxed, Atmospheric Adventure

ShogunRok

@Hyena_socks It's mostly just travelling around, but when you get to certain locations (like ruins) there's an emphasis on light platforming and some puzzle solving with the various van upgrades you unlock. It's very straightforward in terms of gameplay.

There is a decent amount of dialogue as well, but it's not voiced and characters tend to get to the point quite quickly, so it's not like a visual novel or anything.