Comments 616

Re: Devs Allegedly Pondering the Point of Sony's PS5 Pro Upgrade

Ainu20

@DennisReynolds "a PS5 Pro is a waste of time and money just like the PS4 Pro was"

You don't get to decide that, though. The PS4 Pro offered tangible performance benefits in a large amount of titles, vastly improved image quality and gave us PSVR support. It most certainly wasn't a waste of time and money for a lot of people.

Re: Devs Allegedly Pondering the Point of Sony's PS5 Pro Upgrade

Ainu20

@TheStormGL I don't know where those people are that are expecting brand new experiences on the Pro. I've literally not found a single person who said that.

Most are sensible enough to see it for what it is: a box designed to provide better image quality and performance in most games. Nothing more, nothing less.

Re: Devs Allegedly Pondering the Point of Sony's PS5 Pro Upgrade

Ainu20

Many devs may not feel like they're making the most of the PS5, but at the same time they're often running performance modes at 1080p, or trying to get away with even worse internal resolutions and letting FSR make up the difference, which it is entirely unsuited to, leading to games with very poor image quality.

So which is it? Either you've still got headroom and your games should really be running better than that, or you need additional GPU power which the Pro would provide (especially in terms of image quality).

Re: Big Dragon's Dogma 2 Updates Incoming as Capcom Confirms List of PS5 Improvements

Ainu20

@NEStalgia Not to defend this, but it isn't really the ONLY industry. It's something that happens in software in general.

I work in software and while we don't deliver a "product" but a customized solution for each client, we're also bugfixing for months after go-live, even after hundreds of thousands of euros have already been paid. It's a poor comparison, but we're essentially also delivering a broken product.

It can and should definitely be better than we're currently seeing in the gaming industry, but software remains an insanely difficult (imo, impossible) thing to get right from day one, without the benefit of mass testing in a live scenario.

Re: Dragon's Dogma 2 Slated for Adding Sinister PS5 Microtransactions at Launch

Ainu20

@C25CLOUD It's not just that, when microtransactions have an actual effect on gameplay and especially when it applies to limited resources, it becomes problematic.

There will always be the feeling that the game is designed to artificially make certain things slower, grindier or more inconvenient to encourage people to buy the microtransactions. That feeling might be totally unjustified (the resources in question were also scarce in the first game), but the damage is done.

Re: Rise of the Ronin (PS5) - A Safe, Outdated Open World Game

Ainu20

@Vash0125 I mean, sure, that's an opinion, but the Nioh games were both critically acclaimed (88 and 85 respectively on OpenCritic) and a commercial success as well. They're not perfect by any means, but if those games are considered "mid", than 90%+ of the gaming industry might as well pack it in and give up.

To add my personal opinion, I can't recall a single game that did melee combat as well as both Nioh games, and that includes all From Soft games. Whatever issues these games had outside of that were easily compensated by the joy of its combat system. There's a reason I put over 150 hours into each of em.

Re: PS5 Pro's Proprietary DLSS-Esque Upscaler Sounds Superb

Ainu20

@GravyThief How all of it works internally is beyond me, but in DLSS's case the basic idea is that it uses neural networks/deep learning to train a model using loads of extremely high resolution images. The model can then take low resolution frames and predict what a high resolution image would look like, which is done via hardware acceleration using the tensor cores found on RTX cards. Presumably, PSSR will be something similar.

As to the why now, I guess that's just the result of advancements in deep learning and the fact that we now have the hardware to do all of this in real time at high performance.

Re: Rise of the Ronin (PS5) - A Safe, Outdated Open World Game

Ainu20

Not a complete surprise I guess, although this particular score is on the lower end of what I expected. It's sitting at 75 on OpenCritic which just means it's not great but not terrible either. I can live with that.

As an enjoyer of Team Ninja gameplay, I'll check it out at some point anyway.

Re: PS5 Pro's Proprietary DLSS-Esque Upscaler Sounds Superb

Ainu20

@zebric21 DLSS doesn't solve everything, but it's arguably the most powerful tool available on PC hardware to marry advanced graphical features like RT, above HD resolutions and good performance.

Bit weird to state that image quality takes a serious hit. That's a statement that's true of something like FSR, but these days DLSS is virtually as good as native. Native resolution doesn't really exist on consoles anymore anyway, so DLSS-like tech is definitely a game changer.

Re: PS5 Pro's Rumoured Spectral Super Resolution Tech Could Be Transformative

Ainu20

@Frmknst The 8k stuff is just marketing fluff, something we should all ignore. The main draw of the Pro will be playing quality modes at higher performances.

Look at something like FF16, which drops down to 720p in combat in performance mode. It's clear that there are tangible gains to be made here, well before we're even entertaining the idea of 8k.

Re: Sony Reportedly Undertaking Internal Investigation Following Leaked PS5 Pro Specs

Ainu20

@ChrisDeku Was going to say the same thing, in the vast majority of cases the GPU is the limiting factor. CPU might come into play in certain games' performance modes, but the fact that quality modes running at 30fps or worse exist in those same games is evidence enough that they're GPU bound.

It's certainly a bold claim to say that they're often CPU bound, and it needs data to support it.

Re: Best Final Fantasy Games

Ainu20

@nocdaes I think it's because FFVII's score is based on a higher number of user ratings than FFVI's. Either way, I'm happy to see FFVI up there, still the greatest and most timeless JRPG ever made in my opinion.

Re: Reaction: What Is Happening to the Video Games Industry and Why Are There So Many Layoffs?

Ainu20

There are obviously a lot of factors at play here but the biggest and simplest one is that there are more games than ever competing for a playerbase (and their time) that hasn't really grown - and possible even contracted post-covid, though it's hard to quantify that.

That is clearly unsustainable and there are only a few real solutions: either releasing fewer games, cutting costs or increasing revenue by reaching more markets or monetizing the current market more heavily. The first two of these inevitably lead to layoffs and the last one is the holy grail that eveyone has been chasing but almost no one has managed to find.

Re: Sony Studio Firesprite Accused of Alleged Toxic Culture in Exposé

Ainu20

@sanderson72 I think it's still too early to judge them, assuming they still have a future. The acquisition wasn't that long ago and before then, they were probably too small for larger projects.

I thought they were off to a decent start as a Playstation studio with Call of the Mountain, but this doesn't sound great. Time will tell what Sony's plan for the studio is, but I hope this isn't a sign that it's all downhill from here.

Re: Naughty Dog Boss Neil Druckmann Doesn't Want to Make Games Forever

Ainu20

@Ambassador_Kong The idea that the vitriol is merely a reaction to overzealous fans of the game is silly. The vitriol was there from day one, or rather, well before day one. No one should be getting attacked because they don't like the game, or don't like Druckmann as a writer and director, but I don't think that's what this is about.

When people are talking about the vocal minority that hates the game, it's safe to assume they are referring to the more extreme voices in the discourse. Those that aren't happy just to give their opinion on disliking the game, but make it their mission to attack and insult its creators at every turn. We all know they exist. As long as you don't count yourself among them, there's no reason to defend those.

Re: Naughty Dog Boss Neil Druckmann Doesn't Want to Make Games Forever

Ainu20

@ZhuckelDror Disagree, creatives should not just make what fans want or expect them to make. They create the games that they feel they want or need to create, and it's up to every individual to decide for themselves whether they want to play them. We don't get to make demands about story or direction.

Re: Naughty Dog Boss Neil Druckmann Doesn't Want to Make Games Forever

Ainu20

@Swirly Yeah, that is my main criticism of it as well, it drags. Too many drawn out combat encounters, which means that by the time you get to the final act, you're pretty exhausted. It's a minor criticism in the grand scheme of things for me personally, doesn't make me love the game any less, but it's still there.

Re: Naughty Dog Boss Neil Druckmann Doesn't Want to Make Games Forever

Ainu20

@themightyant It just comes across as incredibly immature. It's possible to disagree with certain decisions without completely dismissing someone's merits, or disliking someone's work without turning to insults or outright hatred. But not everyone seems capable of that.

Anyway, his credentials speak for themselves. He's been involved with 4 of the best games Naughty Dog have ever made, either as co-writer, co-lead writer, or co-director: Uncharted 2 and 4 and The Last of Us 1 and 2. The fact that he wasn't involved in any role in by far the most disjointed game they've made from a writing and directing point of view, Uncharted 3, also tells me much.

I'm not surprised he's thinking about how many more he's got left in him. These games are taking an incredibly long time to make these days, and it's probably not going to get shorter. But I think he's got at least one original IP game (something he's currently working on?) and a third The Last of Us game in him.

Re: Reaction: The Problem with PlayStation Right Now

Ainu20

Good lord, some of the posts here go beyond the hysterical. Sure, there are valid concerns about their development pipelines and the sustainability of AAA development, but some of the doom and gloom posts here would have you believe Playstation is nearly dead and buried.

Despite the sparse amount of first-party titles, the live service stuff and the layoffs, Playstation is still in a healthy place at the moment. There are certain course corrections that need to be made and obviously the strategy is something that needs to be evaluated constantly, but if they make the right decisions now, I see no reason why they won't be fine in the foreseeable future.

Re: Reaction: The Problem with PlayStation Right Now

Ainu20

@ZhuckelDror Define "decent visual quality". We've already seen stunning games run at 60 fps on PS5, some even with raytraced reflections. It is absolutely capable of running "decent" games at 60.

But as always, different developers use different tech and make different decisions when it comes to graphics and performance.

Re: Reaction: The Problem with PlayStation Right Now

Ainu20

Commenters on here seem convinced that AA games are the answer, but based on what? We've already seen what is guaranteed to sell tons of copies on console: big AAA sequels. Simple as that. Even though gamers have no shortage of AA games from third party studios to choose from.

It's not about what your or I, the average Push Square reader, wants. Sure, if everyone was like me, those AA games would sell and the live service model would never have existed, but that's clearly not what the wider audience wants.

Re: Final Fantasy Composer Nobuo Uematsu Unlikely to Score Another Full Game

Ainu20

I've got nothing new or original to contribute here, just want to pay tribute to the man. His legacy speaks for itself. Here's hoping he gets to enjoy many more years of good health and sort-of retirement (I doubt he's the type to sit still).

And yeah, obligatory personal favourite: Final Fantasy 6. Terra's Theme, Celes' Theme, Locke's Theme, Dancing Mad, Phantom Forest, Forever Rachel, Searching for Friends, etc. Ridiculous.

Re: Video: One Year Later, Is PSVR2 Doing Enough?

Ainu20

@Neither_scene AR is great for a lot of stuff, especially in productivity applications, but gaming? Maybe I'm old fashioned, but when I think about what I want from video games, being transported to fictional, often fantastical or sci-fi worlds is still a major element.

Doing stuff in an augmented version of my own daily reality, well, I guess there's a place for that, but it's certainly not something I'd want from most games. I'd still want games to go all in on full VR instead of AR, or simply not bother and keep it on a flat screen.

Having said that, I agree with the idea that AR will become much bigger than VR, as it goes way beyond video games.