@keihtg I'd also argue that things like that come from an experienced player-base that understand and play up to a games meta. Evolve was phenomenal if each player actually played the role of their class, but the whole thing fell apart when they didn't.
Can totally see what you're saying with things being more balanced now and I'm glad. I really wanted to see this game get better as I ultimately enjoyed the premise. Although revisiting reviews of every dynamically updating title will be quite the undertaking...
@BladeRider It's still good looking, kind of like Destiny 1 with some polish. Nowhere near the looks of say BF1 or HZD. It's a Beta/demo so there could still be last minute improvements but pretty certain what you see in this is what you'll get come September 6.
@Cassetticons That was true of Evolve but I never faced a lobby empty of survivors. The menu separates them, so you can pick to play as a survivor or the killer and the killer acts as the host. It's a clever system that runs circles around evolves 'pick you preferred class' balls
@ArkhamKnerd Plays exactly like that, the demo had a single objective but took well over an hour to reach and I still feel like I didn't fully explore that single zone - very accommodating to different ways of playing!
@Tingle_The_Great There's a fair amount of little jump scares from the mimics especially but it's not especially scary.
@Bamanga Very much like Dishonored. Only managed to experience the wrench, shotgun and GLOO Cannon, but it feels very tactical, especially with ammo seemingly scarce. I got the impression that avoiding combat is often a better option than running headlong into it.
I'll be happy to answer any questions as best I can! We'll be talking more about my experience with Prey on the Push Square Podcast this week so keep you ears out for that.
@GBMatthew The voice acting in ACII (among other aspects) just doesn't hold up and feels very awkward and wooden, especially the modern day scenes. It's aged a lot better in the other titles, as noted.
As for audio cutting out, I honestly can't say I clocked any of those issues. Had a look around and that seemed to be more rife with the PS3 trilogy by the same name but seems to be fixed here.
@DerMeister Thanks as ever for your kind words mate!! Re PS4: I'm actually gutted, it's really knocked my interest in gaming altogether. Playing any of my recent titles feels like wasted effort after losing my saves, especially HLD which I was knee deep in and loving. Hoping the wave of new releases in the coming months can reignite my mojo.
While I'm happy they've included folders, it does irk me somewhat that the folders re-organise themselves based on recently played stuff. The ability to drag and drop/ pin items is also sorely needed and a huge oversight in this addition IMO. Is personal customisation too much to ask?!
I had access to the beta for this and I must admit the changes to the quick menu are quite beautiful.
While I get where you're coming from, you can't walk into a HMV holding a DVD and return it after you watched it becuase you didn't think it was of good quality or not as the trailer made it out to be.
You can't walk into a record store and complain that you don't think the new Taylor Swift album is as good as her older stuff and demand a refund. Just doesn't work like that. Creative media is objective in its enjoyment and will ALWAYS miff some people, however good the quality is.
Leniency breeds greed and for every person better refund rules will allow to aid, hundreds will take advantage of it. Just because it's digital doesn't make it anymore entitled to a return, either.
People need to relax and wait for games to settle after release - if it has issues you'll damn well know about them. If you still don't like the game, chalk it up to experience and steer away from that genre? Death to day one and death to pre orders.
@LieutenantFatman That's a cool way to look at it - I'm certainly intruiged to what it will achieve and also what it will inspire. Something's got to take the first step after all.
@Dodoo I think they could 'beat' it with ease. Aiming for bigger and better is the only way we can expect to progress in.. well, just about everything. It's exciting to speculate!
Fully agree with the score here. Issues like this are really starting to take the biscuit, it chugs so badly in places it's unplayable. These things are clearly not optimised effectively at launch, any kind of QA would highlight this, they're aware it's cream crackered. Just hold off on release for crying out loud. Even a move like delaying dlc on platforms a la Skyrim would have been preferable to the chuggy mess I was actually eager to play.
@Gamer83 @Splat Definitely come back and listen once you've had a chance to play - he is SO happy about it, kind of adorable really. Thanks for listening, as ever! And all the kind words, loving those ego points
@Rudy_Manchego He really ought to sit comfortably shouldn't he? I can't believe potter kept the giggles in while editing! @nintendomasterr Not a fan of the two Bens? @MindlESsSelf Thanks for your support!
I've just jumped into this properly and it's super good fun. Played it at launch and it was pretty broken, seems they've ironed it out now. Very interesting, LOVE the Rhino frame.
@BAMozzy We were talking more about games being developed with PS4K in mind. Splitting the user base by maybe splitting the release - similarly to the 'new' 3DS exclusive titles.
Fortunately everything is here say and rumours right now so we needn't worry too much! Thanks for listening!
This sounds like what I always imagine Fallout should be. It gets boring swiftly when you hit a god-like status in the wasteland. Combat is just a chore and I have enough ammo to kill everyone 30 times over. This is going to be a great challenge.
@WOOKiEKiLL Cheers!! I've heard some truly fantastic things about Ratchet and Clank reboot so there's hope for that 'Mascot' thing there. I don't think a console really needs it - even Master Chief isn't even that important anymore for Xbox. The systems are very well-established and a funky reboot of a golden gem of a title like crash mike do more harm than good. (cough, Spyro)
@Bad-MuthaAdebisi I think we'll be sticking to this method of distribution for all our episodes, it means it covers the most bases for how people can listen. I agree with you, downloading from soundcloud means I can listen on my commute which is largely underground. thanks for listening!
@get2sammyb Their prices are too high and they've got no other reason to go into a store. I can get almost EVERYTHING they sell online at a usually way better price. They've gone more heavy with the exclusives, but it's not the right model for them at all.
They're signing their own death warrant - I wouldn't miss them one bit. If I really need a game day one, I'll buy digital. If not, I'll just wait the delivery time knowing I've saved £15-£20 in the process. It's a shame to risk losing brick and mortar specialists, but they almost have no purpose, especially with the already mentioned staff who're notoriously inept, unknowledgable or disinterested altogether. Sad days.
@radbot42 There are times when this game feels great, as I've said, but it's reliance on cohesion is too great and will always bring it down in some form. It's not the only negative that rewarded it with a 6 either. 6 isn't a bad score, it has much room to improve but it's not a bad game by any stretch.
@Gemuarto I'm yet to have had the pleasure to play Unity and compared it loosely to things noted in Robert's review. Instead I used Black Flag as a standard seeing as it's a sequel of kinds to that game. It's a more solid experience and at the momens yes it is less buggy than Unity, hence the higher score.
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Re: Poll: What Do You Think of Apex Legends?
Seen it being compared to Time Splitters and can't say I argue with the similarities, really enjoying it.
Re: Review: Dead by Daylight (PS4)
@keihtg I'd also argue that things like that come from an experienced player-base that understand and play up to a games meta. Evolve was phenomenal if each player actually played the role of their class, but the whole thing fell apart when they didn't.
Can totally see what you're saying with things being more balanced now and I'm glad. I really wanted to see this game get better as I ultimately enjoyed the premise. Although revisiting reviews of every dynamically updating title will be quite the undertaking...
Re: Review: Ben 10 (PS4)
@roe I know right?!
Re: Hands On: Destiny 2's Beta Is Familiar Fun on PS4
@WanderingBullet That is the case indeed! No more random rolls.
Re: Hands On: Destiny 2's Beta Is Familiar Fun on PS4
@BladeRider It's still good looking, kind of like Destiny 1 with some polish. Nowhere near the looks of say BF1 or HZD. It's a Beta/demo so there could still be last minute improvements but pretty certain what you see in this is what you'll get come September 6.
Re: Review: Dead by Daylight (PS4)
@Cassetticons That was true of Evolve but I never faced a lobby empty of survivors. The menu separates them, so you can pick to play as a survivor or the killer and the killer acts as the host. It's a clever system that runs circles around evolves 'pick you preferred class' balls
Re: Podcast: Episode 25 - Is Outlast 2 the Scarefest It Promises to Be?
@LieutenantFatman Cheers! Glad you enjoyed it!
Re: Hands On: Jumping at Shadows in Prey on PS4
@ArkhamKnerd Plays exactly like that, the demo had a single objective but took well over an hour to reach and I still feel like I didn't fully explore that single zone - very accommodating to different ways of playing!
@Tingle_The_Great There's a fair amount of little jump scares from the mimics especially but it's not especially scary.
@Bamanga Very much like Dishonored. Only managed to experience the wrench, shotgun and GLOO Cannon, but it feels very tactical, especially with ammo seemingly scarce. I got the impression that avoiding combat is often a better option than running headlong into it.
Re: Hands On: Jumping at Shadows in Prey on PS4
I'll be happy to answer any questions as best I can! We'll be talking more about my experience with Prey on the Push Square Podcast this week so keep you ears out for that.
Re: Podcast: Episode 19 - PSX 2016 Dissected and Discussed
@Bad-MuthaAdebisi Oh crumbs! I forgot we relegated that to a life in the bin.
I will address this in Episode 20 for sure (A Bin first!)
Re: Review: Assassin's Creed: The Ezio Collection (PS4)
@Ralizah ACIV (Black Flag) is incredibly good and actually not a terrible place to jump in to the timeline if the above titles don't tickle you!
Re: Review: Assassin's Creed: The Ezio Collection (PS4)
@GBMatthew The voice acting in ACII (among other aspects) just doesn't hold up and feels very awkward and wooden, especially the modern day scenes. It's aged a lot better in the other titles, as noted.
As for audio cutting out, I honestly can't say I clocked any of those issues. Had a look around and that seemed to be more rife with the PS3 trilogy by the same name but seems to be fixed here.
Re: Podcast: Episode 15 - A Strong Month for PS4
@DerMeister Thanks as ever for your kind words mate!! Re PS4: I'm actually gutted, it's really knocked my interest in gaming altogether. Playing any of my recent titles feels like wasted effort after losing my saves, especially HLD which I was knee deep in and loving. Hoping the wave of new releases in the coming months can reignite my mojo.
Re: Hands On: Playing Our Own Way in Dishonored 2 on PS4
@Bad-MuthaAdebisi They've fine-tuned in all the right places and it's simply fantastic to play.
Re: Hands On: Playing Our Own Way in Dishonored 2 on PS4
@LobsterJohnson If you enjoyed the first one or want to try Dishonored for the first time, I reckon this is a definite day one purchase!
Re: Podcast: Episode 14 - The PS4 Slim and PS4 Pro
@Mega-Gazz I like your thinking. The prize is fictitious but it is indeed yours!
Re: Guide: How to Create, Manage, and Organise Folders on PS4
While I'm happy they've included folders, it does irk me somewhat that the folders re-organise themselves based on recently played stuff. The ability to drag and drop/ pin items is also sorely needed and a huge oversight in this addition IMO. Is personal customisation too much to ask?!
I had access to the beta for this and I must admit the changes to the quick menu are quite beautiful.
Re: Soapbox: Why Sony Needs to Change Its Refund Policy
While I get where you're coming from, you can't walk into a HMV holding a DVD and return it after you watched it becuase you didn't think it was of good quality or not as the trailer made it out to be.
You can't walk into a record store and complain that you don't think the new Taylor Swift album is as good as her older stuff and demand a refund. Just doesn't work like that. Creative media is objective in its enjoyment and will ALWAYS miff some people, however good the quality is.
Leniency breeds greed and for every person better refund rules will allow to aid, hundreds will take advantage of it. Just because it's digital doesn't make it anymore entitled to a return, either.
People need to relax and wait for games to settle after release - if it has issues you'll damn well know about them. If you still don't like the game, chalk it up to experience and steer away from that genre? Death to day one and death to pre orders.
Re: Podcast: Episode 11 - Will No Man's Sky Live up to the Hype?
@LieutenantFatman That's a cool way to look at it - I'm certainly intruiged to what it will achieve and also what it will inspire. Something's got to take the first step after all.
Glad you're enjoying the show too!
Re: Podcast: Episode 9 - E3 2016 Special
@LieutenantFatman I've given up. Sunk 6 hours into trying to get that trophy to no avail. That's like 4 whole COD campaigns!
Re: Podcast: Episode 9 - E3 2016 Special
@Bad-MuthaAdebisi We'll have a word and see if House would like to be a regular guest!
Re: The Witcher 3's Standalone Gwent Game Seems to Be Real
Heavy breathing
Re: Podcast: Episode 7 - What Can Sony Do to Top E3 2015?
@Carl-G We can dream.
Re: Podcast: Episode 7 - What Can Sony Do to Top E3 2015?
@Sunnyviji I experienced PSVR for the first time yesterday and I honestly think No Mans Sky marries itself perfectly to the format!
Re: Podcast: Episode 7 - What Can Sony Do to Top E3 2015?
@Dodoo I think they could 'beat' it with ease. Aiming for bigger and better is the only way we can expect to progress in.. well, just about everything. It's exciting to speculate!
Re: Review: Fallout 4: Far Harbor (PS4)
Fully agree with the score here. Issues like this are really starting to take the biscuit, it chugs so badly in places it's unplayable. These things are clearly not optimised effectively at launch, any kind of QA would highlight this, they're aware it's cream crackered. Just hold off on release for crying out loud. Even a move like delaying dlc on platforms a la Skyrim would have been preferable to the chuggy mess I was actually eager to play.
Re: Podcast: Episode 6 - What's in Development at Sony?
@Gamer83 @Splat Definitely come back and listen once you've had a chance to play - he is SO happy about it, kind of adorable really. Thanks for listening, as ever! And all the kind words, loving those ego points
Re: Podcast: Episode 5 - What Makes the Souls Games So Good?
@Rudy_Manchego He really ought to sit comfortably shouldn't he? I can't believe potter kept the giggles in while editing! @nintendomasterr Not a fan of the two Bens? @MindlESsSelf Thanks for your support!
Re: There's a Warframe Convention Now Apparently
I've just jumped into this properly and it's super good fun. Played it at launch and it was pretty broken, seems they've ironed it out now. Very interesting, LOVE the Rhino frame.
Re: Soapbox: Subtleties of the Souls Series That Make It Special
A bloomin' great read! Really interesting angles mate.
Re: Podcast: Episode 4 - Is the PS4K a Good Idea?
@BAMozzy We were talking more about games being developed with PS4K in mind. Splitting the user base by maybe splitting the release - similarly to the 'new' 3DS exclusive titles.
Fortunately everything is here say and rumours right now so we needn't worry too much! Thanks for listening!
Re: Here Are the Full Details on Fallout 4's Survival Mode
This sounds like what I always imagine Fallout should be. It gets boring swiftly when you hit a god-like status in the wasteland. Combat is just a chore and I have enough ammo to kill everyone 30 times over. This is going to be a great challenge.
Re: Video: I've Never Played... Uncharted: Drake's Fortune - Part 1
FYI about the lighting. The sun went down and we were too engrossed to notice. We turn a light on in the next episode, promise!
Re: Podcast: Episode 3 - The Fatigued
@LieutenantFatman I sincerely advise you NOT to use VR in the bath.
Re: Podcast: Episode 3 - The Fatigued
@Bad-MuthaAdebisi As we said, SoundCloud seems to be having some technical issues on their end. Might be best to wait a half hour or so.
Re: Review: Fallout 4: Automatron (PS4)
Robots inexplicably detonate minutes after death. 4/10.
Re: Podcast: Episode 2 - The Return
@Batman I'll burn it to the ground. Screw the robot police.
Re: Podcast: Episode 2 - The Return
@Bad-MuthaAdebisi As I understand it, that is actually a feature they've confirmed. It also tells you who discovered the planet first on your travels.
Re: Podcast: Episode 2 - The Return
@WOOKiEKiLL Cheers!! I've heard some truly fantastic things about Ratchet and Clank reboot so there's hope for that 'Mascot' thing there. I don't think a console really needs it - even Master Chief isn't even that important anymore for Xbox. The systems are very well-established and a funky reboot of a golden gem of a title like crash mike do more harm than good. (cough, Spyro)
Re: Podcast: Episode 2 - The Return
@Bad-MuthaAdebisi I think we'll be sticking to this method of distribution for all our episodes, it means it covers the most bases for how people can listen. I agree with you, downloading from soundcloud means I can listen on my commute which is largely underground. thanks for listening!
Re: Podcast: Episode 1 - The Pilot
@Splat Apparently not
Re: Hands On: Does Homefront PS4's Co-Op Represent a Revolution?
@sonicmeerkat The majority of the talent involved with Timesplitters is no longer with Dambuster - Timesplitters was nearly 16 years ago anyway.
@xMEADx there is a full multiplayer aspect. The co-op is just another peripheral experience. Yeah, agree that the microtransactions are a bit odd.
@flurpsel You'll be waiting until the release of the PS5 to play this on Plus, Killzone Shadowfall and Knack are first in line as AAA Plus anyway
Thanks for reading folks!
Re: GAME's Share Prices Plunge as UK Retailer Is Struck by Pre-Christmas Slump
@get2sammyb Their prices are too high and they've got no other reason to go into a store. I can get almost EVERYTHING they sell online at a usually way better price. They've gone more heavy with the exclusives, but it's not the right model for them at all.
They're signing their own death warrant - I wouldn't miss them one bit. If I really need a game day one, I'll buy digital. If not, I'll just wait the delivery time knowing I've saved £15-£20 in the process. It's a shame to risk losing brick and mortar specialists, but they almost have no purpose, especially with the already mentioned staff who're notoriously inept, unknowledgable or disinterested altogether. Sad days.
Re: The Witcher 3 Is Going To Be Even Better With Its PS4 Patch 1.07
That book inventory slot update. I've never been so happy to hear something is getting an inventory tab. Sweet lord.
Re: Review: Batman: Arkham Knight (PS4)
@BAMozzy woah, when you leave a comment you really commit! Thanks for sharing.
Re: Review: Batman: Arkham Knight (PS4)
Any questions feel free to post them here or grab me on Twitter! No spoilers though guys! Keep it clean for everyone else.
Re: Review: Evolve (PlayStation 4)
@radbot42 There are times when this game feels great, as I've said, but it's reliance on cohesion is too great and will always bring it down in some form. It's not the only negative that rewarded it with a 6 either. 6 isn't a bad score, it has much room to improve but it's not a bad game by any stretch.
Re: Oh No, the Terrible PS4 Themes Have Arrived
That shark one is amazing and you cannot tell me any differently.
Re: Review: Gravity Badgers (PlayStation Vita)
@supercat Your comment was more enjoyable than this game.
Re: Review: Assassin's Creed Rogue (PlayStation 3)
@Gemuarto I'm yet to have had the pleasure to play Unity and compared it loosely to things noted in Robert's review. Instead I used Black Flag as a standard seeing as it's a sequel of kinds to that game. It's a more solid experience and at the momens yes it is less buggy than Unity, hence the higher score.