Comments 492

Re: There's a Chance That You'll Be Killing More Clickers in The Last of Us 2

RaymanFan2

It was pretty obvious from that Q&A as a whole that they genuinely haven't got a clue themselves if it'll be TLoU 2 or something else. There might be some brainstorming meetings going on every so often, but I think everyone's still burnt out on the game (and DLC).

This is the team that interests me more, though. Uncharted 4, while interesting and probably a system-seller, isn't anything hugely unpredictable, and the series much more easily lends itself to sequels than TLoU.

Re: Review: The Last of Us: Left Behind (PlayStation 3)

RaymanFan2

@Lucky_SouL Yeah, I agree with Sammy that the Hunter vs. Infected felt like a test for a sequel.
However, I know exactly why it wasn't in the vanilla game. Benson Russell (combat lead) gave a talk here in NZ and said that he could only have 7 active human A.I or 10 active Infected A.I before the game had to momentarily 'forget' an enemy to keep it running smoothly (until an enemy was killed and another could be 'remembered' and take his place).

Averaging it out, you could probably have 10 enemies (5 hunter, 5 infected, extremely rough estimate) in play before the game began to chug. Since that would have meant having no variety in enemy numbers in any hunter vs. infected bit, it was presumably cut from the main game, if it ever that got past the idea stage at all.
The DLC was shorter, so it felt less repetitive and more fresh than it would have felt in a 15-20 hour game.

Re: Review: The Last of Us: Left Behind (PlayStation 3)

RaymanFan2

SPOILERS

"Meanwhile, hidden collectibles – which are once again represented by intricately rendered models – tell the personal tale of various other survivors in a manner that’s reminiscent, but perhaps not quite as impactful, as the likes of Ish from the Suburbs section of the primary excursion."

I have to disagree. The story of SPOILERS the crashed helicopter survivors END SPOILERS was awesome, even if it was perhaps a little too vague on who was who (bearing in mind I missed a couple of artifacts)

Either way, the artifacts in both 'parts' of the game as a whole did an awesome job of reminding you that the infected you're killing were once the people who left this stuff behind.

Re: Review: The Last of Us: Left Behind (PlayStation 3)

RaymanFan2

"However, it also fleshes out unseen parts of the primary storyline, as the youngster embarks on a suicide mission inside a dilapidated shopping centre in search of medical supplies for the injured Joel."

I feel like this is a spoiler. I small one, yeah, but big enough to avoid mentioning it in the review. After all, we had no idea that there would be anything in this DLC other than the Riley bits.

Re: Talking Point: Is the Vita Really Dying a 'Slow, Painful Death'?

RaymanFan2

@JaxonH "Just because a gaming device doesn't sell 80 million units, doesn't mean it's dead, and doesn't mean it can't be a great platform and contribute to the greater gaming library with some gems of its' own"

But it does mean that investors shouldn't waste their money investing in it. Therefore, Pachter is doing his job and turning investors away. And rightly so.
Pachter doesn't care about how good the games are, or how much untapped potential the console has. He doesn't have to. He cares about the numbers, and the sales forecasts.
People need to stop taking it as an emotional/personal dig at Sony/Nintendo. It's a business analysis, and I hope Pachter is making a good living off of it because he's typically not far off the mark.
(I wasn't necessarily responding to you, Jaxon, just using something you said as a contrast)

Re: Talking Point: Is the Vita Really Dying a Slow, Painful Death?

RaymanFan2

While I like my Vita and it's 20 or so good games, I can definitely see where Pachter is coming from.
Gamers need to stop hating on him. He's doing his job, which is advising investors as to whether it is wise to invest in something. He'd be out of a job in three seconds flat if he advised investors to invest in Nintendo in the state they're in just because there are some vocal fans that hate him because he 'doesn't like Nintendo' (which is false, he probably doesn't have a strong opinion either way on Nintendo's games/systems, just its stocks)
The fact of the matter is that it is not currently wise to invest in Nintendo, other than buying their systems. In terms of stocks, Pachter is indeed in the right. You aren't going to get much return.
I use Nintendo as the example because they're in a much more immediately noticeable problem area than Sony.

Re: Talking Point: Do the PS4 Controller's Gimmicks Add Anything Worthwhile?

RaymanFan2

In answer to the article title title: No, IMO.
Except for improved rumble, which is great.
The improved motion sensing is welcome, but I don't want to be using it at all in games other than those specifically designed around it, like flower.
I also don't want games designed around it to feel forced.
Remember the Ratchet and Clank weapons that required you to tilt the controller, while simultaneously playing the game proper? Yeah, that wasn't fun.