Comments 1,244

Re: Sony Publishing and Collaborating on Star Wars: Knights of the Old Republic Remake for PS5

ThroughTheIris56

@Serialsid And I think it's scummy when the other 2 companies do it as well. To be clear, in cases were a company's funding is needed or makes the game better, I don't mind exclusivity. However it's Star Wars, I'm confident they could get funding anyway. I find it hard to believe that this project would have been lost without Sony. If Sony is legitimately actually providing help with the project, (wouldn't mind seeing sources) then fair enough. If not, paying to simply make the experience worse for other platforms is anti-consumer.

Re: Sony Publishing and Collaborating on Star Wars: Knights of the Old Republic Remake for PS5

ThroughTheIris56

@Bleachedsmiles Oh ok, I thought it was off Xbox entirely, good thing it is coming. That being said, paying for timed exclusivity is just pathetic. In totally in favour Sony diversifying it's exclusiveline up, as long it makes the games itself. It's pathetic that Sony apparently have money to spend to screw over other consoles, but don't have the money to keep running beloved game studios.

Re: Sony Publishing and Collaborating on Star Wars: Knights of the Old Republic Remake for PS5

ThroughTheIris56

@Bleachedsmiles I disagree about it being a shame it's not exclusive. I'm all for certain franchises like Uncharted and Ratchet and Clank being kept exclusive (which Uncharted now apparently isn't), but Star Wars has fans across all platforms and has no association with Playstation. Yeah it's a good business move on Sony's part, but that doesn't mean it isn't scummy.

Re: Call of Duty: Vanguard Has Designed Multiplayer to Take Liberties

ThroughTheIris56

@Thelegend159 Cheers man! Personally I'd love a Korean War game, or even another shot at Vietnam. I don't mind lots of WW2 games because it's such a vast conflict and there's so many different areas, as long as devs actually utilise them.

I don't mind a bit of customisation to improve gameplay, but yeah it should be done in a semi believable way. Sometimes more isn't always better.

Re: Call of Duty: Vanguard Has Designed Multiplayer to Take Liberties

ThroughTheIris56

@MFTWrecks Compared to newer CODs, older COD games weren't bad for historical accuracy. If you've played any game before Black Ops, you should know that. I agree that CURRENT COD games aren't accurate, and that's my issue. The whole problem is that COD used to be a series you could go to for fun gameplay, which gave a decent depiction of history. I am fully aware it isn't the best option, and it shouldn't be that way.

Re: Call of Duty: Vanguard Has Designed Multiplayer to Take Liberties

ThroughTheIris56

@MFTWrecks Have you ever played a COD game before the PS4? COD WAW was not fully lifelike WW2 simulator, that doesn't mean it didn't at least try to be accurate. All the player avatars represent the demographics of each faction, the soldiers wear uniforms that make them look like actual soldiers, and the used weapons and equipment that would have been used by the men they are based off. Unlike Vanguard, it even wisely omitted the STG-44 (a rifle made in 1944), from the mission in Stalingrad (a battle fought in in 1942/3) As I've said repeatedly said, devs may and often need to take creative liberties to make a game fun to play. COD WAW doesn't play exactly like WW2 was fought, but the assets are what make it a good WW2 game, because it somewhat resembles the context. But the above don't seem to apply much to COD Vanguard, so it makes me wonder what part of it IS actually based off WW2. If you honestly like the aesthetics of the game, power to you. But I'm willing to bet you're not interested in the game because of what it's based off. Granted, I don't think WAW was perfect, Dogs as a killstreak were pretty ridiculous (partly for gameplay reasons as well), but that's nothing compared to RC-XD tanks.

I'm not sure how many more ways I can explain this. If you're not interested in historical games, I don't get why you're arguing about this.

Re: Call of Duty: Vanguard Has Designed Multiplayer to Take Liberties

ThroughTheIris56

@MFTWrecks There's no need to aim to make everyone feel represented. Maybe I'd like to feel represented by having the choice to play as a vegan, atheist, Brit in the battle of Iwo Jima. Those are characteristics that represent me, so the devs should strive to put them in right? No they shouldn't because it's totally unreasonable.

If a female wants to play a game in which they feel their gender is represented, given that the overwhelmingly majority of soldiers throughout history have been men, choosing a war game really is not the smartest pick and they should probably look elsewhere. Besides, the whole point of a historical game is to put you in someone elses shoes, depending on the relevant context. Hence why I wouldn't expect devs to let me a play as a character modeled of my aforementioned characteristics if the setting was Iwo Jima. I would expect to play as a young, male, Christian, American, because that's who most of the Allies there were.

Re: Call of Duty: Vanguard Has Designed Multiplayer to Take Liberties

ThroughTheIris56

@MFTWrecks I literally prefaced my first comment, with that first sentence I wrote, because I knew that argument would be made if I didn't. Apparently that was a waste of time because you clearly didn't read it.

Thank you very much for making aware that a war game wouldn't be fun if it wasn't entirely realistic and involved being blown to pieces by artillery before seeing the enemy. That is why I obviously favour gameplay not being 100% realistic, so it can be fun. However, flooding the Battle of Okinawa with tons of female US Marines, isn't realistic, and doesn't improve the gameplay whatsover, so is completely pointless and is only detrimental to the game. Do you get my argument?

Re: Call of Duty: Vanguard Has Designed Multiplayer to Take Liberties

ThroughTheIris56

@MFTWrecks The vast majority of soldiers in WW2 were male. Most females who were in the military were in non combat roles, such as medical. Most female combatants would be partisans, and not soldiers in a formal army. The Soviet Union has the highest percentage of female soldiers, but even that was only 3% and most of them were medics. In other countries, the women served as auxillaries, not in front line combat roles.

Women played a massive role in the war effort on both sides, and that should be recognised. However, making up rubbish and pretending that women largely participated in conventional combat, is disingenuous and doesn't honour anyone. It just makes a historical game bad at representing history, for no good reason. I honestly liked the Rosseau in CODWW2, and it's great that there is a female sniper in the campaign for Vanguard, because those ways actually represent women in WW2. Flooding the MP with female soldiers, does not represent women in WW2.

Re: Call of Duty: Vanguard Has Designed Multiplayer to Take Liberties

ThroughTheIris56

I get that certain creative liberties need to be taken to make a game fun. But what's the point of making a WW2 game if it's barely going to resemble WW2. Barely any of the characters look like a soldier from that era. It's not unreasonable to expect an attempt at making an authentic experience. COD has stepped so far away from being but arcadey enough to be fun but having realistic assets. Now that COD has thrown any attempt at historical accuracy out of the window, there's nowhere to go for that experience that COD used to offer.

I don't get who on Earth they're trying to appeal to. People who are interested in a game being about WW2 most likely want it to seem somewhat realistic. People who want wackiness and unlimited customisation with female soldiers, probably won't look to a WW2 shooter. These design choices don't make any sense.

Re: Call of Duty: Vanguard Announced, Full Reveal This Thursday

ThroughTheIris56

I just want:
The game not being massively tied to warzone
More fronts/factions than simply Americans fighting on the Western Front
Weapons to feel good
Characters to fit the context
Them to somewhat try for historical authenticity (please make soldiers wear helmets)

I doubt all of these will happen, but if they do I will be excited.

Re: Call of Duty: Vanguard Key Art Leaks, Reveal Reportedly Next Week

ThroughTheIris56

I'm happy it's a WW2 game, but this isn't looking good.

Why aren't they wearing helmets in a warzone? Is that woman part of a military unit that actually used female soldiers, is she shoehorned into one that didn't?

This is giving me BF5 vibes which is not good. I get that video games aren't ever going to be 100% historically accurate, but there are things that really not hard to get right, and take you out of the immersion is that aren't even attempted.

I dream of a WW2 game done as well as WAW, but it doesn't seem likely at this point. Hopefully this is just a bad first impression and it gets better.

Re: Jim Ryan Says Players Only Remember the Best Games

ThroughTheIris56

Very big oversimplification.

People usually remember games that are different. A game can technically be very solid, but if it plays it too safe it won't be memorable. On the other hand, a game that is ballsy is likely to be remembered even if it has shortcomings. The best way to be remembered collectively talked about, that can also happen with bad and disappointing games, like Ride to Hell, AC Unity and TLOU2.

Similar thing with sequels, just because a game is good it doesn't need a sequel. The original Last of Us is a perfect example of this. Then you get games that aren't perfect like The Evil Within that benefit from a sequel, as the sequel is an opportunity to make improvements.